Commit graph

186 commits

Author SHA1 Message Date
shinyflvre
2c5ea6b8f4 Prepare 3.4 Features 2026-01-20 19:46:00 +01:00
shinyflvre
fb33b3e5f8 X3.3 Pre Release 2026-01-19 16:59:06 +01:00
shinyflvre
ab16805b9b Hide Controller, Window Fixes 2025-11-22 11:54:58 +01:00
shinyflvre
85a138df86 Fix Langs 2025-11-12 15:25:17 +01:00
shinyflvre
91d0fd1129 Fixed #371 2025-11-12 14:48:09 +01:00
shinyflvre
6d7f230925 Fixed #321 2025-11-12 12:22:30 +01:00
shinyflvre
144b2de892 Fixed #368 2025-11-11 13:09:35 +01:00
shinyflvre
ab9724271d Fixed #341 2025-11-08 18:37:11 +01:00
shinyflvre
0a765612b5 Preparing Updates 2025-11-08 18:30:05 +01:00
shinyflvre
d3cbfd80ca Public Release x3.1.0 2025-11-05 06:39:38 +01:00
shinyflvre
a1a730cbd6 Patch 2 2025-11-02 04:27:15 +01:00
shinyflvre
75d083b808 Patch 2 X3.0.0 2025-11-01 12:14:05 +01:00
shinyflvre
3c47e2c63b Pacthing X3.0 2025-11-01 11:39:24 +01:00
shinyflvre
091ae7be88 Public Release X3.0b
# MateEngine X3.0

## Windows and Taskbar Sitting Rewrite

* Avatars sit more naturally on windows and the taskbar. Legs render in front while hair renders behind for a seamless look.
* Transitions between dragging and sitting are smoother.
* Alignment with windows and the taskbar improved. If a model looks off adjust **Y Offset** in settings. Some models may need minor manual tweaks due to different bone rigs.
* You can give headpats while the avatar sits. The avatar closes its eyes and shows sparkling particles. More headpat animations will be added later.
* The avatar no longer jumps off the taskbar when the Windows Start Menu or Search opens.
* You must hold the avatar for at least one second before it will sit to prevent accidental sits during fast moves.

## Feed System (Alpha)

* Avatars can drink. Press the middle mouse button to open the Food Radial menu. Spawn smoothies and bring them to the avatar to feed. This is an early access feature.
* When Spawning a Smoothie it will always spawn a Random smoothie! Keep in mind this feature is new and not perfect but i think it is a nice to have!

## Drag Smoothing

* Dragging the avatar feels smoother and more stable.
* A light smoothing effect was added to make dragging natural without noticeable delay.

## Taskbar Sitting Changes

* The circle menu is disabled while the avatar sits on the taskbar, showing only **Jump Off**.
* This prevents visual overlap from other UI while sitting.
* Moving the menu up while sitting increases cost, so it remains off for taskbar sitting but works normally on window sitting.

## Animation Changes

* Minor rotation adjustments to dragging animations.
* Improved transition timing for intimate animation for smoother flow.

## Minecraft Integration

MateEngine reacts to Minecraft events in real time. The avatar comments on gameplay, warns about danger, and celebrates victories.

### How it works

* Install the **MateSignal Forge mod** in Minecraft and run **MateEngine** on the same device or local network.
* MateSignal forwards in-game events to MateEngine so the avatar can display messages or play animations.
* Intended for singleplayer and private multiplayer use. Avoid competitive or official servers where live alerts could be an unfair advantage.

### Examples of reactions

* Day start: cheerful wake-up
* Night start: reminder to stay safe
* Nearby mobs: instant warnings for creepers, zombies, etc.
* Low health or hunger: worried or encouraging lines
* Crafting: excited comments
* Weather: reactions when rain starts
* Death: sad or comforting messages
* Biome discovery: happy or curious reactions
* Eating: cheering during meals
* Killing mobs: victory reactions

### Requirements

* Minecraft 1.21.10
* Forge Mod Loader
* MateSignal installed and integration enabled in MateEngine

## Dance Player Update

* Added **Lock Mode (Experimental)**. Enables camera tracking for dances that move the avatar far left or right so the window follows their motion.

## Hand Tracking Changes

* Hand tracking is more accurate to the mouse position.
* Reduced activation zone to prevent unwanted tracking on smaller avatars.

## Buy Option

* Added a buy button to the Minecraft Integration and Steam DLC categories. These buttons appear when running the free GitHub build.

## Bug Fixes

* Avatars no longer attach to windows or the taskbar while custom dances are active.
* Fixed avatar disappearing after sitting on minimized windows.
* Fixed incorrect positioning when a window closes.
* Fixed teleport when a window is maximized.

## Internal Changes

* Removed unused code to reduce missing script warnings.
* General cleanup and small performance adjustments.
2025-11-01 10:12:19 +01:00
shinyflvre
1aa09dc6bc Prepare Updates 2025-10-24 22:04:01 +02:00
shinyflvre
f356d300e7 Public Release 2.7.0 2025-10-24 00:55:02 +02:00
shinyflvre
befcb8e159 Refactor 2025-10-23 20:49:47 +02:00
shinyflvre
135e3ff0a5 Shader Optimizing 2025-10-23 08:51:19 +02:00
shinyflvre
3cbbc06342 Steam DLCs Updates 2025-10-23 08:48:29 +02:00
shinyflvre
0973b19982 Prepare for new updates 2025-10-23 01:36:28 +02:00
shinyflvre
efae0fd117 Hotfix2 2025-10-22 03:57:44 +02:00
shinyflvre
cbb409c869 2.6.0-1 Mem Optimizer Toggle 2025-10-22 01:54:26 +02:00
shinyflvre
73c4fb45fe Hotfix 2025-10-21 23:32:24 +02:00
shinyflvre
17964e4066 Ram Fixes 2025-10-21 22:45:49 +02:00
shinyflvre
454c4a2964 Language Update 1/2 2025-10-21 21:15:34 +02:00
shinyflvre
2fe226a4f3 Added Tooltips / UI Refactor 2025-10-21 20:55:59 +02:00
shinyflvre
f5f8478496 Public Release 2.5.0-2 2025-10-18 15:18:56 +02:00
shinyflvre
1f481bbf5c QOL Fixes 2025-10-17 15:16:20 +02:00
shinyflvre
72b7d6c17e Compile Fix 2025-10-16 23:25:41 +02:00
shinyflvre
cf7e31f88d Hotfix 2.5.0 2025-10-16 21:47:42 +02:00
shinyflvre
24ee5bae52 Public Release 2.5.0
MateEngine 2.5.0 – The Polishing Update

MateEngine 2.5.0 focuses entirely on refinement and user experience. Countless small bugs, jitters, and inconsistencies have been removed to make the overall experience smoother, more stable, and natural. This update introduces no new features but improves performance, responsiveness, and internal reliability across all systems.

**VRMLoader Update**

* Added full support for VRM files using the **Standard Shader**
* Added full support for VRM files using the **UniGLTF/UniUnlit Shader**
  These changes ensure that more avatar types load correctly and consistently, both in Editor and Build mode.

**Performance Updates**

* Reworked **VRM SpringBone** logic — same visual quality, now with **50% less CPU load**
* Optimized MateEngine’s **component network**, reducing overhead by **25%**
* Refined **physics engine**, resulting in **15% lower CPU usage** during runtime
* Improved **caching system** across several core modules, providing smoother performance on low and mid-tier PCs
  *(Note: This does not bypass minimum system requirements — hardware below spec will still experience reduced performance.)*

**Fixes and Improvements**

* Fixed #316: Avatar number slot being cut off due to window size or position
* Fixed #307: Language option not working correctly on the tutorial page
* Fixed #314: Certain idle animations playing too fast
* Fixed an issue where the avatar **“Lazuli”** had stockings clipping through shoes
* Fixed an issue where some VRM models appeared with closed eyes when sitting on windows or the taskbar
* Added an option to enable or disable mods during runtime.
  *(Some mods may still require a restart to apply or unload correctly. Restarting MateEngine after installing new mods is recommended.)*
* Fixed a critical issue that completely broke the **Custom Dance Player** for the main avatar (“Zome”). This caused animations to freeze until MateEngine was restarted. The issue has been fully resolved.

**Window and Taskbar Sitting Improvements**

* Fixed/Improved #317: Avatars sitting on windows or the taskbar no longer glitch during vertical mouse movement. Movements are now smoother and more natural, making sitting interactions feel more stable and realistic.

**Internal Changes**

* Removed all warnings caused by missing scripts
* Cleaned and reorganized deprecated code and methods
* Improved internal consistency across multiple systems to make future updates faster and more stable
2025-10-16 20:52:10 +02:00
shinyflvre
6d5f97e87f Fixes 2.4.7 Part 2 2025-10-15 15:04:36 +02:00
shinyflvre
032e05c341 Fixes 2.4.7 2025-10-15 13:48:30 +02:00
shinyflvre
28c7e13f92 Avatar Dance Update 1/5 2025-10-14 20:48:34 +02:00
shinyflvre
206d77e963 Public Release 2.4.6 2025-10-14 16:57:49 +02:00
shinyflvre
c7f824af1f Patch 2.4.5 2025-10-13 19:25:54 +02:00
shinyflvre
d502f5b9ef Public Release 2.4.4 2025-10-13 19:02:18 +02:00
shinyflvre
3edc6c2596 2.4.3 Patch 3
MateEngine 2.4.3 – Patch 3

* Fixed an issue causing mods to upload twice instead of once.
* Fixed an issue where Event-Based Message mouth movements did not work on custom models.
* Fixed an issue where head-pat facial expressions did not work on custom models.
* Fixed an issue where idle facial animations did not work on custom models.
* Fixed an issue where CJK text was broken in the Dance Player.

Dance Player Updates:

* Dance Trails now appear when the avatar dances.
* The Dance Player now uses legacy text support, allowing Korean, Chinese, and Japanese characters to render correctly in the mod list.
2025-10-13 12:13:17 +02:00
shinyflvre
e26f5a4cc2 2.4.2 Patch 2 2025-10-13 02:09:25 +02:00
shinyflvre
ecc5d3b577 Bump 2025-10-12 22:43:09 +02:00
shinyflvre
f1176ffe8c 2.4.1 Patch 1 2025-10-12 22:07:24 +02:00
shinyflvre
7eeb3c6774 MMD Dance Implementation Part 3/10
UI Changes WIP
2025-10-12 13:16:08 +02:00
shinyflvre
5ae58608e4 MMD Dance Implementation Part 2/10
- fixes start() method in ModHandler
2025-10-11 21:07:56 +02:00
shinyflvre
f7c8f59728 [BREAKPOINT] - Husbando Feature WIP 2025-10-10 06:30:07 +02:00
shinyflvre
ebbac39830 Public Release 2.2.5 2025-10-09 05:24:27 +02:00
shinyflvre
2708728422 Public Release Prepare 2025-10-09 04:29:21 +02:00
shinyflvre
80bc378e9a Public Release PT2 2.2.4-2 2025-10-07 10:07:11 +02:00
shinyflvre
7ea971306e Public Release 2.2.4-2 2025-10-07 09:54:21 +02:00
shinyflvre
ad5d95ba08 Public Release 2.2.0 2025-10-06 03:51:18 +02:00
shinyflvre
63f4f61180 Public Release 2.2.0 2025-10-06 03:40:44 +02:00