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MateEngine Pro License (v2.0)
PROJECT LICENSE
PLEASE READ CAREFULLY
=========================
## MateEngine Pro License (v2.1)
Copyright © \ 2025 \ Johnson Jason
**Copyright © 2025 Johnson Jason**
This license governs the use, modification, distribution, and publication of the MateEngine software and any works derived from it. By using this software, you agree to the following terms:
This license governs the use, modification, and distribution of the MateEngine software and any derivative works. By using this software, you agree to the following terms:
---
### 1. Grant of Use and Modification
### 1. **Grant of Use and Modification**
You may use, study, and modify the MateEngine source code privately.
You may not distribute, publish, or make any modified or unmodified version of MateEngine publicly available except as explicitly allowed below.
You are granted the right to use, study, modify, and distribute the MateEngine source code and any derivative works, under the conditions below.
### 2. Source Code Disclosure Requirement (Copyleft)
---
If you modify MateEngine, include its source in another project, or create a derivative work, you must:
### 2. **Source Code Disclosure Requirement (Copyleft)**
* Publish the complete, corresponding source code of your version,
* Under this same license,
* On a **publicly accessible, non-commercial code-hosting platform** (e.g., GitHub, GitLab, Codeberg),
* With no paywall, registration, or monetization of any kind.
If you:
### 3. Distribution Restrictions
* modify the MateEngine source code,
* include it within another application,
* run it as part of a service accessible to others (e.g., multiplayer servers, cloud apps),
* or create a derivative work,
Distribution is **only permitted on open-source code-hosting platforms** for non-commercial use.
Distribution or publication of MateEngine or any derivative on **any commercial or binary distribution platform** (including but not limited to Steam, Epic Games Store, itch.io, GameJolt, Microsoft Store, or similar) is **strictly prohibited**, regardless of whether it is free or paid.
Written permission from the copyright holder is required for any exception.
then you **must make the complete, corresponding source code** of your version **publicly available** under the same license. This includes:
### 4. Modding and Extensions
* All modified files.
* Any interface code or components required to build and run your version.
* If deployed as a service, the source code corresponding to the running version.
You may create **mods, extensions, or plugins** for MateEngine under the following conditions:
The source must be hosted on a **freely accessible public platform** (such as GitHub, GitLab, Codeberg, or similar) with no paywall or login required to view or download it.
* Mods that contain original code only (no MateEngine source) may be distributed anywhere, including Steam Workshop or similar, provided they are non-commercial and do not claim official affiliation.
* Mods that include or modify MateEngine source code must:
### 2A. **Use as a Library or Engine (Modding Clause)**
* Be open-source under this same license,
* Be published on GitHub (or an equivalent open-source repository),
* Be distributed only via the official MateEngine Workshop or your own open-source repository link.
You are permitted to use MateEngine as a library or engine to create games, mods, or applications, including by dynamically linking to it or embedding it.
### 5. Commercial Use
However, the following conditions apply:
Commercial use of MateEngine or any derivative work is strictly prohibited.
You may not sell, license, rent, or otherwise monetize any version or service based on MateEngine.
You may not host MateEngine (modified or not) behind any paid access or donation-gated system.
* If your project **includes, modifies, or statically links** MateEngine source code, it is considered a **derivative work** and must follow all terms of this license (see Sections 2 and 3).
* If your project **only uses MateEngine as a library** (e.g., via dynamic linking or scripting interfaces), and does **not reuse full classes or methods** of MateEngine directly, then:
### 6. Attribution
* You may license your project under any license you choose,
* **But you must make your project open-source and provide a link to a public code repository (e.g., GitHub)**,
* And you must not misrepresent your project as being officially affiliated with or endorsed by the MateEngine project.
* In all cases, your project must be **non-commercial** and comply with the no-sell restriction (see Section 6).
All distributions must retain the original copyright notice and this license text in full.
---
### 7. Warranty
### 3. **Redistribution Conditions**
MateEngine is provided “as is” without warranty of any kind.
Redistribution of MateEngine or derivative works is allowed under the following conditions:
* It must be under the **MateEngine Pro License**.
* It must be **free of charge**.
* The complete source code must be made publicly available as outlined in section 2.
* Attribution to the original MateEngine authors must be preserved.
---
### 4. **Modding and Third-Party Platform Publication**
You may create **mods, extensions, or plugins** for MateEngine and publish them on third-party platforms such as:
* **Steam / Steam Workshop**
* **itch.io**
* **ModDB**
* or similar platforms,
**provided that**:
* The mod or extension is **open-source** and the complete source code is published and linked (e.g., on GitHub).
* The mod is **free of charge** to users.
* The mod includes a notice that it is a modification of MateEngine and retains this license if it uses any MateEngine source code.
---
### 5. **External Works**
If your work **does not modify or include** any MateEngine source code (i.e., it is fully external and interacts only via public APIs or interfaces), you may license your work under any terms you wish, **provided** that:
* You do not reuse or copy entire classes, functions, or methods from MateEngine.
* You do not misrepresent your work as being officially affiliated with or endorsed by the MateEngine project.
---
### 6. **Commercial Use**
You **may not**:
* Sell MateEngine or any derivative, fork, or modified version.
* Monetize any project that includes or modifies MateEngine source code.
* Offer paid access to services running MateEngine without making your full source code publicly available under this license.
**Commercial use of external, independent mods** (that do not include MateEngine source code) is allowed **only if** MateEngine code is not reused.
---
### 7. **No Warranty**
MateEngine is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability or fitness for a particular purpose.
---
### 8. **Termination**
Any breach of this license automatically terminates your rights to use, modify, or distribute MateEngine and any derivative works.
### 8. Termination
Any violation of this license immediately terminates all granted rights.
© 2025 Johnson Jason and contributors. All rights reserved.
### 9. Special License
SPECIAL PERMISSION FOR PUBLISHING ON STEAM
As a mod developer, you are permitted to publish MatePro-licensed modified code to the Steam Workshop for MateEngine under the following conditions:
- You must include a link to a public GitHub repository (or similar) containing the open-source code of your mod in the Steam Workshop description.
- You may not sell the code or restrict access to it in any way.
THIRT-PARTY LICENSE
THIRT-PARTY LICENSE
PLEASE READ CAREFULLY
=========================
- Qwen 2.5 1.5b LLM is licensed under the [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0.html).
See `Third Party Licenses/Qwen 2.5 1.5b/LICENSE.txt` for full terms.
SPECIAL PERMISSION FOR PUBLISHING ON STEAM
As a mod developer, you are permitted to publish AGPL-licensed modified code to the Steam Workshop for MateEngine under the following conditions:
- You must include a link to a public GitHub repository (or similar) containing the open-source code of your mod in the Steam Workshop description.
- You may not sell the code or restrict access to it in any way.
PROJECT LICENSE
AGPL & COPYRIGHTED LICENSE
PLEASE READ CAREFULLY
@ -156,13 +97,13 @@ If you wish to license these assets for commercial use, you must contact the aut
LLAMA 3.2 COMMUNITY LICENSE AGREEMENT
Llama 3.2 Version Release Date: September 25, 2024
“Agreement” means the terms and conditions for use, reproduction, distribution
“Agreement” means the terms and conditions for use, reproduction, distribution
and modification of the Llama Materials set forth herein.
“Documentation” means the specifications, manuals and documentation accompanying Llama 3.2
distributed by Meta at https://llama.meta.com/doc/overview.
“Licensee” or “you” means you, or your employer or any other person or entity (if you are
“Licensee” or “you” means you, or your employer or any other person or entity (if you are
entering into this Agreement on such person or entitys behalf), of the age required under
applicable laws, rules or regulations to provide legal consent and that has legal authority
to bind your employer or such other person or entity if you are entering in this Agreement
@ -170,15 +111,15 @@ on their behalf.
“Llama 3.2” means the foundational large language models and software and algorithms, including
machine-learning model code, trained model weights, inference-enabling code, training-enabling code,
fine-tuning enabling code and other elements of the foregoing distributed by Meta at
fine-tuning enabling code and other elements of the foregoing distributed by Meta at
https://www.llama.com/llama-downloads.
“Llama Materials” means, collectively, Metas proprietary Llama 3.2 and Documentation (and
“Llama Materials” means, collectively, Metas proprietary Llama 3.2 and Documentation (and
any portion thereof) made available under this Agreement.
“Meta” or “we” means Meta Platforms Ireland Limited (if you are located in or,
if you are an entity, your principal place of business is in the EEA or Switzerland)
and Meta Platforms, Inc. (if you are located outside of the EEA or Switzerland).
“Meta” or “we” means Meta Platforms Ireland Limited (if you are located in or,
if you are an entity, your principal place of business is in the EEA or Switzerland)
and Meta Platforms, Inc. (if you are located outside of the EEA or Switzerland).
By clicking “I Accept” below or by using or distributing any portion or element of the Llama Materials,
@ -187,14 +128,14 @@ you agree to be bound by this Agreement.
1. License Rights and Redistribution.
a. Grant of Rights. You are granted a non-exclusive, worldwide,
non-transferable and royalty-free limited license under Metas intellectual property or other rights
owned by Meta embodied in the Llama Materials to use, reproduce, distribute, copy, create derivative works
a. Grant of Rights. You are granted a non-exclusive, worldwide,
non-transferable and royalty-free limited license under Metas intellectual property or other rights
owned by Meta embodied in the Llama Materials to use, reproduce, distribute, copy, create derivative works
of, and make modifications to the Llama Materials.
b. Redistribution and Use.
i. If you distribute or make available the Llama Materials (or any derivative works thereof),
i. If you distribute or make available the Llama Materials (or any derivative works thereof),
or a product or service (including another AI model) that contains any of them, you shall (A) provide
a copy of this Agreement with any such Llama Materials; and (B) prominently display “Built with Llama”
on a related website, user interface, blogpost, about page, or product documentation. If you use the
@ -203,44 +144,44 @@ otherwise improve an AI model, which is distributed or made available, you shall
at the beginning of any such AI model name.
ii. If you receive Llama Materials, or any derivative works thereof, from a Licensee as part
of an integrated end user product, then Section 2 of this Agreement will not apply to you.
of an integrated end user product, then Section 2 of this Agreement will not apply to you.
iii. You must retain in all copies of the Llama Materials that you distribute the
following attribution notice within a “Notice” text file distributed as a part of such copies:
iii. You must retain in all copies of the Llama Materials that you distribute the
following attribution notice within a “Notice” text file distributed as a part of such copies:
“Llama 3.2 is licensed under the Llama 3.2 Community License, Copyright © Meta Platforms,
Inc. All Rights Reserved.”
iv. Your use of the Llama Materials must comply with applicable laws and regulations
(including trade compliance laws and regulations) and adhere to the Acceptable Use Policy for
the Llama Materials (available at https://www.llama.com/llama3_2/use-policy), which is hereby
the Llama Materials (available at https://www.llama.com/llama3_2/use-policy), which is hereby
incorporated by reference into this Agreement.
2. Additional Commercial Terms. If, on the Llama 3.2 version release date, the monthly active users
of the products or services made available by or for Licensee, or Licensees affiliates,
is greater than 700 million monthly active users in the preceding calendar month, you must request
of the products or services made available by or for Licensee, or Licensees affiliates,
is greater than 700 million monthly active users in the preceding calendar month, you must request
a license from Meta, which Meta may grant to you in its sole discretion, and you are not authorized to
exercise any of the rights under this Agreement unless or until Meta otherwise expressly grants you such rights.
3. Disclaimer of Warranty. UNLESS REQUIRED BY APPLICABLE LAW, THE LLAMA MATERIALS AND ANY OUTPUT AND
3. Disclaimer of Warranty. UNLESS REQUIRED BY APPLICABLE LAW, THE LLAMA MATERIALS AND ANY OUTPUT AND
RESULTS THEREFROM ARE PROVIDED ON AN “AS IS” BASIS, WITHOUT WARRANTIES OF ANY KIND, AND META DISCLAIMS
ALL WARRANTIES OF ANY KIND, BOTH EXPRESS AND IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES
OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. YOU ARE SOLELY RESPONSIBLE
FOR DETERMINING THE APPROPRIATENESS OF USING OR REDISTRIBUTING THE LLAMA MATERIALS AND ASSUME ANY RISKS ASSOCIATED
WITH YOUR USE OF THE LLAMA MATERIALS AND ANY OUTPUT AND RESULTS.
4. Limitation of Liability. IN NO EVENT WILL META OR ITS AFFILIATES BE LIABLE UNDER ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, TORT, NEGLIGENCE, PRODUCTS LIABILITY, OR OTHERWISE, ARISING OUT OF THIS AGREEMENT,
FOR ANY LOST PROFITS OR ANY INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL, EXEMPLARY OR PUNITIVE DAMAGES, EVEN
4. Limitation of Liability. IN NO EVENT WILL META OR ITS AFFILIATES BE LIABLE UNDER ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, TORT, NEGLIGENCE, PRODUCTS LIABILITY, OR OTHERWISE, ARISING OUT OF THIS AGREEMENT,
FOR ANY LOST PROFITS OR ANY INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL, EXEMPLARY OR PUNITIVE DAMAGES, EVEN
IF META OR ITS AFFILIATES HAVE BEEN ADVISED OF THE POSSIBILITY OF ANY OF THE FOREGOING.
5. Intellectual Property.
a. No trademark licenses are granted under this Agreement, and in connection with the Llama Materials,
neither Meta nor Licensee may use any name or mark owned by or associated with the other or any of its affiliates,
except as required for reasonable and customary use in describing and redistributing the Llama Materials or as
set forth in this Section 5(a). Meta hereby grants you a license to use “Llama” (the “Mark”) solely as required
to comply with the last sentence of Section 1.b.i. You will comply with Metas brand guidelines (currently accessible
at https://about.meta.com/brand/resources/meta/company-brand/). All goodwill arising out of your use of the Mark
a. No trademark licenses are granted under this Agreement, and in connection with the Llama Materials,
neither Meta nor Licensee may use any name or mark owned by or associated with the other or any of its affiliates,
except as required for reasonable and customary use in describing and redistributing the Llama Materials or as
set forth in this Section 5(a). Meta hereby grants you a license to use “Llama” (the “Mark”) solely as required
to comply with the last sentence of Section 1.b.i. You will comply with Metas brand guidelines (currently accessible
at https://about.meta.com/brand/resources/meta/company-brand/). All goodwill arising out of your use of the Mark
will inure to the benefit of Meta.
b. Subject to Metas ownership of Llama Materials and derivatives made by or for Meta, with respect to any
@ -258,10 +199,9 @@ will inure to the benefit of Meta.
to the Llama Materials and will continue in full force and effect until terminated in accordance with the terms
and conditions herein. Meta may terminate this Agreement if you are in breach of any term or condition of this
Agreement. Upon termination of this Agreement, you shall delete and cease use of the Llama Materials. Sections 3,
4 and 7 shall survive the termination of this Agreement.
4 and 7 shall survive the termination of this Agreement.
7. Governing Law and Jurisdiction. This Agreement will be governed and construed under the laws of the State of
7. Governing Law and Jurisdiction. This Agreement will be governed and construed under the laws of the State of
California without regard to choice of law principles, and the UN Convention on Contracts for the International
Sale of Goods does not apply to this Agreement. The courts of California shall have exclusive jurisdiction of
any dispute arising out of this Agreement.
any dispute arising out of this Agreement.