HyperDbg/hyperdbg/script-engine/script-engine.vcxproj
2026-06-15 22:24:36 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c2d44c60-3f23-4972-8f60-21083b9fb112}</ProjectGuid>
<RootNamespace>script-engine</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SCRIPTENGINE_EXPORTS</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(SolutionDir)\script-engine\header;$(SolutionDir)\include;$(SolutionDir)\script-engine;$(SolutionDir)\script-eval;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>$(SolutionDir)build\bin\$(Configuration)\symbol-parser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<PostBuildEvent>
<Command>set "SRC=$(ProjectDir)script"
set "DST=$(TargetDir)script"
if not exist "%DST%" mkdir "%DST%"
robocopy "%SRC%" "%DST%" /E /NFL /NDL /NJH /NJS /NP
set "RC=%ERRORLEVEL%"
if %RC% GEQ 8 exit /b %RC%
exit /b 0
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SCRIPTENGINE_EXPORTS</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(SolutionDir)\script-engine\header;$(SolutionDir)\include;$(SolutionDir)\script-engine;$(SolutionDir)\script-eval;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpp20</LanguageStandard>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>$(SolutionDir)build\bin\$(Configuration)\symbol-parser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<PostBuildEvent>
<Command>set "SRC=$(ProjectDir)script"
set "DST=$(TargetDir)script"
if not exist "%DST%" mkdir "%DST%"
robocopy "%SRC%" "%DST%" /E /NFL /NDL /NJH /NJS /NP
set "RC=%ERRORLEVEL%"
if %RC% GEQ 8 exit /b %RC%
exit /b 0
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\include\platform\user\header\platform-lib-calls.h" />
<ClInclude Include="header\common.h" />
<ClInclude Include="header\globals.h" />
<ClInclude Include="header\hardware.h" />
<ClInclude Include="header\parse-table.h" />
<ClInclude Include="header\pch.h" />
<ClInclude Include="header\scanner.h" />
<ClInclude Include="header\script-engine.h" />
<ClInclude Include="header\script_include.h" />
<ClInclude Include="header\type.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\include\platform\user\code\platform-lib-calls.c" />
<ClCompile Include="code\common.c" />
<ClCompile Include="code\globals.c" />
<ClCompile Include="code\hardware.c" />
<ClCompile Include="code\parse-table.c" />
<ClCompile Include="code\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="code\scanner.c" />
<ClCompile Include="code\script-engine.c" />
<ClCompile Include="code\script_include.c" />
<ClCompile Include="code\type.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>