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fix(build): report the project version the release actually cut (#166)
project(VERSION) in the top-level CMakeLists.txt still said 0.19.0 after 0.20.0 was tagged. It is the single source of BMOE_VERSION -- the comment above it says so, and that is the point of declaring it in one place -- so every 0.20.0 build self-reports as 0.19.0, both in `bmoe-cli --version` and in the engine= line of every metrics CSV it writes. Any CSV committed since 2026-08-17 names the wrong engine, which is the kind of error that quietly poisons a benchmark read months later. Nothing else was affected. Reported by gjjkbssg (#163). Bumped to 0.21.0, the version being developed, with the app's versionCode and versionName moved in step. Batched with it, since both are small and both ship in the same release: - Finer expert-cache rungs below 2000 MiB in the app (#146). The ladder went 500 -> 1000 -> 2000, and that x2 is where the choice is sharp: on an 8 GB phone 1000 MiB runs and 2000 MiB gets the app killed by the OS, so the step handed the user a cliff instead of a setting. 1250, 1500 and 1750 fill it; above 2000 the existing 1000 MiB step is already a small fraction of the budget and is unchanged. Reported by eiffel31 (#146).
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4 changed files with 26 additions and 4 deletions
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@ -51,8 +51,8 @@ android {
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applicationId 'io.bigmoeonedge.example'
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minSdk 29
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targetSdk 34
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versionCode 35
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versionName '0.20.0'
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versionCode 36
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versionName '0.21.0'
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buildConfigField 'String', 'GIT_SHA', "\"${gitSha}\""
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ndk {
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// The engine ships as prebuilt arm64 binaries staged by build-android.ps1.
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@ -283,9 +283,15 @@ data class AppSettings(
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// per token and returns an 8-13% hit rate from a 2000-3000 MiB budget, so its cache may
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// already be below the floor's intent while sitting well above its number. These rungs are
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// here to measure where the cache stops earning the memory pressure it creates.
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//
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// The rungs are dense below 2000 and coarse above it, because that is where the choice is
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// sharp: on an 8 GB phone 1000 MiB runs and 2000 MiB gets the app killed by the OS, so a
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// x2 step there hands the user a cliff instead of a setting. Above 2000 a 1000 MiB step is
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// a small fraction of the budget and needs no refining.
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// See docs/android-memory.md.
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const val CACHE_AUTO = -1
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val CACHE_CHOICES = intArrayOf(CACHE_AUTO, 0, 500, 1000, 2000, 3000, 4000, 5000, 6000)
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val CACHE_CHOICES =
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intArrayOf(CACHE_AUTO, 0, 500, 1000, 1250, 1500, 1750, 2000, 3000, 4000, 5000, 6000)
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/** True for a fixed budget the engine would reject without --force-cache. */
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fun cacheNeedsForce(mb: Int) = mb in 1 until CACHE_MIN_MB
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