safing-portmaster/network/state/lookup.go
2020-05-25 17:35:14 +02:00

164 lines
4.8 KiB
Go

package state
import (
"errors"
"time"
"github.com/safing/portmaster/network/netutils"
"github.com/safing/portmaster/network/packet"
"github.com/safing/portmaster/network/socket"
)
// - TCP
// - Outbound: Match listeners (in!), then connections (out!)
// - Inbound: Match listeners (in!), then connections (out!)
// - Clean via connections
// - UDP
// - Any connection: match specific local address or zero IP
// - In or out: save direction of first packet:
// - map[<local udp bind ip+port>]map[<remote ip+port>]{direction, lastSeen}
// - only clean if <local udp bind ip+port> is removed by OS
// - limit <remote ip+port> to 256 entries?
// - clean <remote ip+port> after 72hrs?
// - switch direction to outbound if outbound packet is seen?
// - IP: Unidentified Process
// Errors
var (
ErrConnectionNotFound = errors.New("could not find connection in system state tables")
ErrPIDNotFound = errors.New("could not find pid for socket inode")
)
var (
baseWaitTime = 3 * time.Millisecond
lookupRetries = 7
)
// Lookup looks for the given connection in the system state tables and returns the PID of the associated process and whether the connection is inbound.
func Lookup(pktInfo *packet.Info) (pid int, inbound bool, err error) {
// auto-detect version
if pktInfo.Version == 0 {
if ip := pktInfo.LocalIP().To4(); ip != nil {
pktInfo.Version = packet.IPv4
} else {
pktInfo.Version = packet.IPv6
}
}
switch {
case pktInfo.Version == packet.IPv4 && pktInfo.Protocol == packet.TCP:
return tcp4Table.lookup(pktInfo)
case pktInfo.Version == packet.IPv6 && pktInfo.Protocol == packet.TCP:
return tcp6Table.lookup(pktInfo)
case pktInfo.Version == packet.IPv4 && pktInfo.Protocol == packet.UDP:
return udp4Table.lookup(pktInfo)
case pktInfo.Version == packet.IPv6 && pktInfo.Protocol == packet.UDP:
return udp6Table.lookup(pktInfo)
default:
return socket.UnidentifiedProcessID, false, errors.New("unsupported protocol for finding process")
}
}
func (table *tcpTable) lookup(pktInfo *packet.Info) (
pid int,
inbound bool,
err error,
) {
localIP := pktInfo.LocalIP()
localPort := pktInfo.LocalPort()
// search until we find something
for i := 0; i <= lookupRetries; i++ {
table.lock.RLock()
// always search listeners first
for _, socketInfo := range table.listeners {
if localPort == socketInfo.Local.Port &&
(socketInfo.Local.IP[0] == 0 || localIP.Equal(socketInfo.Local.IP)) {
table.lock.RUnlock()
return checkBindPID(socketInfo, true)
}
}
// search connections
for _, socketInfo := range table.connections {
if localPort == socketInfo.Local.Port &&
localIP.Equal(socketInfo.Local.IP) {
table.lock.RUnlock()
return checkConnectionPID(socketInfo, false)
}
}
table.lock.RUnlock()
// every time, except for the last iteration
if i < lookupRetries {
// we found nothing, we could have been too fast, give the kernel some time to think
// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
time.Sleep(time.Duration(i+1) * baseWaitTime)
// refetch lists
table.updateTables()
}
}
return socket.UnidentifiedProcessID, false, ErrConnectionNotFound
}
func (table *udpTable) lookup(pktInfo *packet.Info) (
pid int,
inbound bool,
err error,
) {
localIP := pktInfo.LocalIP()
localPort := pktInfo.LocalPort()
isInboundMulticast := pktInfo.Inbound && netutils.ClassifyIP(localIP) == netutils.LocalMulticast
// TODO: Currently broadcast/multicast scopes are not checked, so we might
// attribute an incoming broadcast/multicast packet to the wrong process if
// there are multiple processes listening on the same local port, but
// binding to different addresses. This highly unusual for clients.
// search until we find something
for i := 0; i <= lookupRetries; i++ {
table.lock.RLock()
// search binds
for _, socketInfo := range table.binds {
if localPort == socketInfo.Local.Port &&
(socketInfo.Local.IP[0] == 0 || // zero IP
isInboundMulticast || // inbound broadcast, multicast
localIP.Equal(socketInfo.Local.IP)) {
table.lock.RUnlock()
// do not check direction if remoteIP/Port is not given
if pktInfo.RemotePort() == 0 {
return checkBindPID(socketInfo, pktInfo.Inbound)
}
// get direction and return
connInbound := table.getDirection(socketInfo, pktInfo)
return checkBindPID(socketInfo, connInbound)
}
}
table.lock.RUnlock()
// every time, except for the last iteration
if i < lookupRetries {
// we found nothing, we could have been too fast, give the kernel some time to think
// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
time.Sleep(time.Duration(i+1) * baseWaitTime)
// refetch lists
table.updateTable()
}
}
return socket.UnidentifiedProcessID, pktInfo.Inbound, ErrConnectionNotFound
}