safing-portmaster/cmds/notifier/notify_windows.go
2024-11-27 16:14:34 +01:00

184 lines
4.4 KiB
Go

package main
import (
"fmt"
"sync"
"github.com/safing/portmaster/base/log"
"github.com/safing/portmaster/cmds/notifier/wintoast"
"github.com/safing/portmaster/service/updates/helper"
)
type NotificationID int64
const (
appName = "Portmaster"
appUserModelID = "io.safing.portmaster.2"
originalShortcutPath = "C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Portmaster\\Portmaster.lnk"
)
const (
SoundDefault = 0
SoundSilent = 1
SoundLoop = 2
)
const (
SoundPathDefault = 0
// see notification_glue.h if you need more types
)
var (
initOnce sync.Once
lib *wintoast.WinToast
notificationsByIDs sync.Map
)
func getLib() *wintoast.WinToast {
initOnce.Do(func() {
dllPath, err := getDllPath()
if err != nil {
log.Errorf("notify: failed to get dll path: %s", err)
return
}
// Load dll and all the functions
newLib, err := wintoast.New(dllPath)
if err != nil {
log.Errorf("notify: failed to load library: %s", err)
return
}
// Initialize. This will create or update application shortcut. C:\Users\<user>\AppData\Roaming\Microsoft\Windows\Start Menu\Programs
// and it will be of the originalShortcutPath with no CLSID and different AUMI
err = newLib.Initialize(appName, appUserModelID, originalShortcutPath)
if err != nil {
log.Errorf("notify: failed to load library: %s", err)
return
}
// library was initialized successfully
lib = newLib
// Set callbacks
err = lib.SetCallbacks(notificationActivatedCallback, notificationDismissedCallback, notificationDismissedCallback)
if err != nil {
log.Warningf("notify: failed to set callbacks: %s", err)
return
}
})
return lib
}
// Show shows the notification.
func (n *Notification) Show() {
// Lock notification
n.Lock()
defer n.Unlock()
// Create new notification object
builder, err := getLib().NewNotification(n.Title, n.Message)
if err != nil {
log.Errorf("notify: failed to create notification: %s", err)
return
}
// Make sure memory is freed when done
defer builder.Delete()
// if needed set notification icon
// _ = builder.SetImage(iconLocation)
// Leaving the default value for the sound
// _ = builder.SetSound(SoundDefault, SoundPathDefault)
// Set all the required actions.
for _, action := range n.AvailableActions {
err = builder.AddButton(action.Text)
if err != nil {
log.Warningf("notify: failed to add button: %s", err)
}
}
// Show notification.
id, err := builder.Show()
if err != nil {
log.Errorf("notify: failed to show notification: %s", err)
return
}
n.systemID = NotificationID(id)
// Link system id to the notification object
notificationsByIDs.Store(NotificationID(id), n)
log.Debugf("notify: showing notification %q: %d", n.Title, n.systemID)
}
// Cancel cancels the notification.
func (n *Notification) Cancel() {
// Lock notification
n.Lock()
defer n.Unlock()
// No need to check for errors. If it fails it is probably already dismissed
_ = getLib().HideNotification(int64(n.systemID))
notificationsByIDs.Delete(n.systemID)
log.Debugf("notify: notification canceled %q: %d", n.Title, n.systemID)
}
func notificationActivatedCallback(id int64, actionIndex int32) {
if actionIndex == -1 {
// The user clicked on the notification (not a button), open the portmaster and delete
launchApp()
notificationsByIDs.Delete(NotificationID(id))
log.Debugf("notify: notification clicked %d", id)
return
}
// The user click one of the buttons
// Get notified object
n, ok := notificationsByIDs.LoadAndDelete(NotificationID(id))
if !ok {
return
}
notification := n.(*Notification)
notification.Lock()
defer notification.Unlock()
// Set selected action
actionID := notification.AvailableActions[actionIndex].ID
notification.SelectAction(actionID)
log.Debugf("notify: notification button cliecked %d button id: %d", id, actionIndex)
}
func notificationDismissedCallback(id int64, reason int32) {
// Failure or user dismissed the notification
if reason == 0 {
notificationsByIDs.Delete(NotificationID(id))
log.Debugf("notify: notification dissmissed %d", id)
}
}
func getDllPath() (string, error) {
if dataDir == "" {
return "", fmt.Errorf("dataDir is empty")
}
// Aks the registry for the dll path
identifier := helper.PlatformIdentifier("notifier/portmaster-wintoast.dll")
file, err := registry.GetFile(identifier)
if err != nil {
return "", err
}
return file.Path(), nil
}
func actionListener() {
// initialize the library
_ = getLib()
}