safing-portmaster/spn/unit/unit_debug.go

86 lines
2.2 KiB
Go

package unit
import (
"sync"
"time"
"github.com/safing/portbase/log"
)
// UnitDebugger is used to debug unit leaks.
type UnitDebugger struct { //nolint:golint
units map[int64]*UnitDebugData
unitsLock sync.Mutex
}
// UnitDebugData represents a unit that is being debugged.
type UnitDebugData struct { //nolint:golint
unit *Unit
unitSource string
}
// DebugUnit registers the given unit for debug output with the given source.
// Additional calls on the same unit update the unit source.
// StartDebugLog() must be called before calling DebugUnit().
func (s *Scheduler) DebugUnit(u *Unit, unitSource string) {
// Check if scheduler and unit debugger are created.
if s == nil || s.unitDebugger == nil {
return
}
s.unitDebugger.unitsLock.Lock()
defer s.unitDebugger.unitsLock.Unlock()
s.unitDebugger.units[u.id] = &UnitDebugData{
unit: u,
unitSource: unitSource,
}
}
// StartDebugLog logs the scheduler state every second.
func (s *Scheduler) StartDebugLog() {
s.unitDebugger = &UnitDebugger{
units: make(map[int64]*UnitDebugData),
}
// Force StatCycleDuration to match the debug log output.
s.config.StatCycleDuration = time.Second
go func() {
for {
s.debugStep()
time.Sleep(time.Second)
}
}()
}
func (s *Scheduler) debugStep() {
s.unitDebugger.unitsLock.Lock()
defer s.unitDebugger.unitsLock.Unlock()
// Go through debugging units and clear finished ones, count sources.
sources := make(map[string]int)
for id, debugUnit := range s.unitDebugger.units {
if debugUnit.unit.finished.IsSet() {
delete(s.unitDebugger.units, id)
} else {
cnt := sources[debugUnit.unitSource]
sources[debugUnit.unitSource] = cnt + 1
}
}
// Print current state.
log.Debugf(
`scheduler: state: slotPace=%d avgPace=%d maxPace=%d maxLeveledPace=%d currentUnitID=%d clearanceUpTo=%d unitLife=%s slotDurations=%s/%s`,
s.slotPace.Load(),
s.GetAvgSlotPace(),
s.GetMaxSlotPace(),
s.GetMaxLeveledSlotPace(),
s.currentUnitID.Load(),
s.clearanceUpTo.Load(),
time.Duration(s.GetAvgUnitLife()).Round(10*time.Microsecond),
time.Duration(s.GetAvgWorkSlotDuration()).Round(10*time.Microsecond),
time.Duration(s.GetAvgCatchUpSlotDuration()).Round(10*time.Microsecond),
)
log.Debugf("scheduler: unit sources: %+v", sources)
}