safing-portmaster/Earthfile
2025-01-29 15:34:34 +01:00

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VERSION --arg-scope-and-set --global-cache 0.8
ARG --global go_version = 1.22
ARG --global node_version = 18
ARG --global rust_version = 1.79
ARG --global tauri_version = "2.0.1"
ARG --global golangci_lint_version = 1.57.1
ARG --global go_builder_image = "golang:${go_version}-alpine"
ARG --global node_builder_image = "node:${node_version}"
ARG --global rust_builder_image = "rust:${rust_version}-bookworm"
ARG --global work_image = "alpine"
ARG --global outputDir = "./dist"
# Architectures:
# The list of rust targets we support. They will be automatically converted
# to GOOS, GOARCH and GOARM when building go binaries. See the +RUST_TO_GO_ARCH_STRING
# helper method at the bottom of the file.
#
# Linux:
# x86_64-unknown-linux-gnu
# aarch64-unknown-linux-gnu
# armv7-unknown-linux-gnueabihf
# arm-unknown-linux-gnueabi
#
# Windows:
# x86_64-pc-windows-gnu
# aarch64-pc-windows-gnu
#
# Mac:
# x86_64-apple-darwin
# aarch64-apple-darwin
# Import the earthly rust lib since it already provides some useful
# build-targets and methods to initialize the rust toolchain.
IMPORT github.com/earthly/lib/rust:3.0.2 AS rust
build:
# Build all Golang binaries:
# ./dist/linux_amd64/portmaster-core
# ./dist/linux_amd64/portmaster-start
# ./dist/linux_arm64/portmaster-core
# ./dist/linux_arm64/portmaster-start
# ./dist/windows_amd64/portmaster-core.exe
# ./dist/windows_amd64/portmaster-start.exe
# ./dist/windows_arm64/portmaster-core.exe
# ./dist/windows_arm64/portmaster-start.exe
BUILD +go-build --GOOS="linux" --GOARCH="amd64"
BUILD +go-build --GOOS="linux" --GOARCH="arm64"
BUILD +go-build --GOOS="windows" --GOARCH="amd64"
BUILD +go-build --GOOS="windows" --GOARCH="arm64"
# Build the Angular UI:
# ./dist/all/portmaster-ui.zip
BUILD +angular-release
# Build Tauri app binaries:
# ./dist/linux_amd64/portmaster-app
# ./dist/windows_amd64/portmaster-app
BUILD +tauri-build --target="x86_64-unknown-linux-gnu"
BUILD +tauri-build --target="x86_64-pc-windows-gnu"
# TODO(vladimir): Build bundles
# ./dist/linux_amd64/Portmaster-0.1.0-1.x86_64.rpm
# ./dist/linux_amd64/Portmaster_0.1.0_amd64.deb
# Bild Tauri bundle for Windows:
# Build UI assets:
# ./dist/all/assets.zip
BUILD +assets
build-spn:
BUILD +go-build --CMDS="hub" --GOOS="linux" --GOARCH="amd64"
BUILD +go-build --CMDS="hub" --GOOS="linux" --GOARCH="arm64"
# TODO: Add other platforms
go-ci:
BUILD +go-build --GOOS="linux" --GOARCH="amd64"
BUILD +go-build --GOOS="linux" --GOARCH="arm64"
BUILD +go-build --GOOS="windows" --GOARCH="amd64"
BUILD +go-build --GOOS="windows" --GOARCH="arm64"
BUILD +go-test
angular-ci:
BUILD +angular-release
tauri-ci:
BUILD +tauri-build --target="x86_64-unknown-linux-gnu"
BUILD +tauri-build --target="x86_64-pc-windows-gnu"
kext-ci:
BUILD +kext-build
release:
LOCALLY
IF ! git diff --quiet
RUN echo -e "\033[1;31m Refusing to release a dirty git repository. Please commit your local changes first! \033[0m" ; exit 1
END
BUILD +build
go-deps:
FROM ${go_builder_image}
WORKDIR /go-workdir
# We need the git cli to extract version information for go-builds
RUN apk add git
# These cache dirs will be used in later test and build targets
# to persist cached go packages.
#
# NOTE: cache only gets persisted on successful builds. A test
# failure will prevent the go cache from being persisted.
ENV GOCACHE = "/.go-cache"
ENV GOMODCACHE = "/.go-mod-cache"
# Copying only go.mod and go.sum means that the cache for this
# target will only be busted when go.mod/go.sum change. This
# means that we can cache the results of 'go mod download'.
COPY go.mod .
COPY go.sum .
RUN go mod download
# Explicitly cache here.
SAVE IMAGE --cache-hint
go-base:
FROM +go-deps
# Copy the full repo, as Go embeds whether the state is clean.
COPY . .
LET version = "$(git tag --points-at || true)"
IF [ -z "${version}" ]
LET dev_version = "$(git describe --tags --first-parent --abbrev=0 || true)"
IF [ -n "${dev_version}" ]
SET version = "${dev_version}_dev_build"
END
END
IF [ -z "${version}" ]
SET version = "dev_build"
END
ENV VERSION="${version}"
RUN echo "Version: $VERSION"
LET source = $( ( git remote -v | cut -f2 | cut -d" " -f1 | head -n 1 ) || echo "unknown" )
ENV SOURCE="${source}"
RUN echo "Source: $SOURCE"
LET build_time = $(date -u "+%Y-%m-%dT%H:%M:%SZ" || echo "unknown")
ENV BUILD_TIME = "${build_time}"
RUN echo "Build Time: $BUILD_TIME"
# Explicitly cache here.
SAVE IMAGE --cache-hint
# updates all go dependencies and runs go mod tidy, saving go.mod and go.sum locally.
go-update-deps:
FROM +go-base
RUN go get -u ./..
RUN go mod tidy
SAVE ARTIFACT --keep-ts go.mod AS LOCAL go.mod
SAVE ARTIFACT --keep-ts --if-exists go.sum AS LOCAL go.sum
# mod-tidy runs 'go mod tidy', saving go.mod and go.sum locally.
mod-tidy:
FROM +go-base
RUN go mod tidy
SAVE ARTIFACT --keep-ts go.mod AS LOCAL go.mod
SAVE ARTIFACT --keep-ts --if-exists go.sum AS LOCAL go.sum
# go-build runs 'go build ./cmds/...', saving artifacts locally.
# If --CMDS is not set, it defaults to building portmaster-start, portmaster-core and hub
go-build:
FROM +go-base
# Arguments for cross-compilation.
ARG GOOS=linux
ARG GOARCH=amd64
ARG GOARM
ARG CMDS=portmaster-core
CACHE --sharing shared "$GOCACHE"
CACHE --sharing shared "$GOMODCACHE"
RUN mkdir /tmp/build
# Fall back to build all binaries when none is specified.
IF [ "${CMDS}" = "" ]
LET CMDS=$(ls -1 "./cmds/")
END
# Build all go binaries from the specified in CMDS
FOR bin IN $CMDS
# Add special build options.
IF [ "${GOOS}" = "windows" ] && [ "${bin}" = "portmaster-start" ]
# Windows, portmaster-start
ENV CGO_ENABLED = "1"
ENV EXTRA_LD_FLAGS = "-H windowsgui"
ELSE
# Defaults
ENV CGO_ENABLED = "0"
ENV EXTRA_LD_FLAGS = ""
END
RUN --no-cache go build -ldflags="${EXTRA_LD_FLAGS} -X github.com/safing/portmaster/base/info.version=${VERSION} -X github.com/safing/portmaster/base/info.buildSource=${SOURCE} -X github.com/safing/portmaster/base/info.buildTime=${BUILD_TIME}" -o "/tmp/build/" ./cmds/${bin}
END
DO +GO_ARCH_STRING --goos="${GOOS}" --goarch="${GOARCH}" --goarm="${GOARM}"
FOR bin IN $(ls -1 "/tmp/build/")
SAVE ARTIFACT --keep-ts "/tmp/build/${bin}" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/${bin}"
END
SAVE ARTIFACT --keep-ts "/tmp/build/" ./output
spn-image:
# Use minimal image as base.
FROM alpine
# Copy the static executable.
COPY (+go-build/output/portmaster-start --GOARCH=amd64 --GOOS=linux --CMDS=portmaster-start) /init/portmaster-start
# Copy the init script
COPY spn/tools/container-init.sh /init.sh
# Run the hub.
ENTRYPOINT ["/init.sh"]
# Get version.
LET version = "$(/init/portmaster-start version --short | tr ' ' -)"
RUN echo "Version: ${version}"
# Save dev image
SAVE IMAGE "spn:latest"
SAVE IMAGE "spn:${version}"
SAVE IMAGE "ghcr.io/safing/spn:latest"
SAVE IMAGE "ghcr.io/safing/spn:${version}"
# Test one or more go packages.
# Test are always run as -short, as "long" tests require a full desktop system.
# Run `earthly +go-test` to test all packages
# Run `earthly +go-test --PKG="service/firewall"` to only test a specific package.
# Run `earthly +go-test --TESTFLAGS="-args arg1"` to add custom flags to go test (-args in this case)
go-test:
FROM +go-base
ARG GOOS=linux
ARG GOARCH=amd64
ARG GOARM
ARG TESTFLAGS
ARG PKG="..."
CACHE --sharing shared "$GOCACHE"
CACHE --sharing shared "$GOMODCACHE"
FOR pkg IN $(go list -e "./${PKG}")
RUN --no-cache go test -cover -short ${pkg} ${TESTFLAGS}
END
go-test-all:
FROM ${work_image}
ARG --required architectures
FOR arch IN ${architectures}
DO +RUST_TO_GO_ARCH_STRING --rustTarget="${arch}"
BUILD +go-test --GOARCH="${GOARCH}" --GOOS="${GOOS}" --GOARM="${GOARM}"
END
go-lint:
FROM +go-base
RUN go install github.com/golangci/golangci-lint/cmd/golangci-lint@v${golangci_lint_version}
RUN golangci-lint run -c ./.golangci.yml --timeout 15m --show-stats
# Builds portmaster-start, portmaster-core, hub and notifier for all supported platforms
go-release:
FROM ${work_image}
ARG --required architectures
FOR arch IN ${architectures}
DO +RUST_TO_GO_ARCH_STRING --rustTarget="${arch}"
IF [ -z GOARCH ]
RUN echo "Failed to extract GOARCH for ${arch}"; exit 1
END
IF [ -z GOOS ]
RUN echo "Failed to extract GOOS for ${arch}"; exit 1
END
BUILD +go-build --GOARCH="${GOARCH}" --GOOS="${GOOS}" --GOARM="${GOARM}"
END
# Builds all binaries from the cmds/ folder for linux/windows AMD64
# Most utility binaries are never needed on other platforms.
go-build-utils:
BUILD +go-build --CMDS="" --GOARCH=amd64 --GOOS=linux
BUILD +go-build --CMDS="" --GOARCH=amd64 --GOOS=windows
# Prepares the angular project by installing dependencies
angular-deps:
FROM ${node_builder_image}
WORKDIR /app/ui
RUN apt update && apt install zip
COPY desktop/angular/package.json .
COPY desktop/angular/package-lock.json .
RUN npm install
# Copies the UI folder into the working container
# and builds the shared libraries in the specified configuration (production or development)
angular-base:
FROM +angular-deps
ARG configuration="production"
COPY desktop/angular/ .
# Remove symlink and copy assets directly.
RUN rm ./assets
COPY assets/data ./assets
IF [ "${configuration}" = "production" ]
RUN --no-cache npm run build-libs
ELSE
RUN --no-cache npm run build-libs:dev
END
# Explicitly cache here.
SAVE IMAGE --cache-hint
# Build an angualr project, zip it and save artifacts locally
angular-project:
ARG --required project
ARG --required dist
ARG configuration="production"
ARG baseHref="/"
FROM +angular-base --configuration="${configuration}"
IF [ "${configuration}" = "production" ]
ENV NODE_ENV="production"
END
RUN --no-cache ./node_modules/.bin/ng build --configuration ${configuration} --base-href ${baseHref} "${project}"
RUN --no-cache cwd=$(pwd) && cd "${dist}" && zip -r "${cwd}/${project}.zip" ./
SAVE ARTIFACT --keep-ts "${dist}" "./output/${project}"
# Save portmaster UI as local artifact.
IF [ "${project}" = "portmaster" ]
SAVE ARTIFACT --keep-ts "./${project}.zip" AS LOCAL ${outputDir}/all/${project}-ui.zip
SAVE ARTIFACT --keep-ts "./${project}.zip" output/${project}.zip
END
# Build the angular projects (portmaster-UI and tauri-builtin) in dev mode
angular-dev:
BUILD +angular-project --project=portmaster --dist=./dist --configuration=development --baseHref=/ui/modules/portmaster/
BUILD +angular-project --project=tauri-builtin --dist=./dist/tauri-builtin --configuration=development --baseHref=/
# Build the angular projects (portmaster-UI and tauri-builtin) in production mode
angular-release:
BUILD +angular-project --project=portmaster --dist=./dist --configuration=production --baseHref=/ui/modules/portmaster/
BUILD +angular-project --project=tauri-builtin --dist=./dist/tauri-builtin --configuration=production --baseHref=/
assets:
FROM ${work_image}
RUN apk add zip
WORKDIR /app/assets
COPY --keep-ts ./assets/data .
RUN zip -r -9 -db assets.zip *
SAVE ARTIFACT --keep-ts "assets.zip" AS LOCAL "${outputDir}/all/assets.zip"
# A base target for rust to prepare the build container
rust-base:
FROM ${rust_builder_image}
RUN apt-get update -qq
# Tools and libraries required for cross-compilation
RUN apt-get install --no-install-recommends -qq \
autoconf \
autotools-dev \
libtool-bin \
clang \
cmake \
bsdmainutils \
gcc-multilib \
linux-libc-dev \
linux-libc-dev-amd64-cross \
build-essential \
curl \
wget \
file \
libsoup-3.0-dev \
libwebkit2gtk-4.1-dev \
gcc-mingw-w64-x86-64 \
zip
# Install library dependencies for all supported architectures
# required for succesfully linking.
RUN apt-get install --no-install-recommends -qq \
libsoup-3.0-0 \
libwebkit2gtk-4.1-0 \
libssl3 \
libayatana-appindicator3-1 \
librsvg2-bin \
libgtk-3-0 \
libjavascriptcoregtk-4.1-0 \
libssl-dev \
libayatana-appindicator3-dev \
librsvg2-dev \
libgtk-3-dev \
libjavascriptcoregtk-4.1-dev
# Add some required rustup components
RUN rustup component add clippy
RUN rustup component add rustfmt
DO rust+INIT --keep_fingerprints=true
# For now we need tauri-cli 2.0.0 for bulding
DO rust+CARGO --args="install tauri-cli --version 2.1.0 --locked"
# Explicitly cache here.
SAVE IMAGE --cache-hint
tauri-src:
FROM +rust-base
WORKDIR /app/tauri
# --keep-ts is necessary to ensure that the timestamps of the source files
# are preserved such that Rust's incremental compilation works correctly.
COPY --keep-ts ./desktop/tauri/ .
COPY assets/data ./../../assets/data
COPY packaging ./../../packaging
COPY (+angular-project/output/tauri-builtin --project=tauri-builtin --dist=./dist/tauri-builtin --configuration=production --baseHref="/") ./../angular/dist/tauri-builtin
WORKDIR /app/tauri/src-tauri
# Explicitly cache here.
SAVE IMAGE --cache-hint
tauri-build:
FROM +tauri-src
ARG --required target
ARG output=".*/release/([^\./]+|([^\./]+\.(dll|exe)))"
DO +RUST_TO_GO_ARCH_STRING --rustTarget="${target}"
RUN echo "GOOS=${GOOS} GOARCH=${GOARCH} GOARM=${GOARM} GO_ARCH_STRING=${GO_ARCH_STRING}"
DO rust+SET_CACHE_MOUNTS_ENV
RUN rustup target add "${target}"
RUN --mount=$EARTHLY_RUST_TARGET_CACHE cargo tauri build --ci --target="${target}" --no-bundle
DO rust+COPY_OUTPUT --output="${output}"
# BUG(cross-compilation):
#
# The above command seems to correctly compile for all architectures we want to support but fails during
# linking since the target libaries are not available for the requested platforms. Maybe we need to download
# the, manually ...
#
# The earthly rust lib also has support for using cross-rs for cross-compilation but that fails due to the
# fact that cross-rs base docker images used for building are heavily outdated (latest = ubunut:16.0, main = ubuntu:20.04)
# which does not ship recent enough glib versions (our glib dependency needs glib>2.70 but ubunut:20.04 only ships 2.64)
#
# The following would use the CROSS function from the earthly lib, this
# DO rust+CROSS --target="${target}"
RUN echo output: $(ls -R "target/${target}/release")
# Binaries
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/portmaster" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/portmaster"
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/portmaster.exe" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/portmaster.exe"
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/WebView2Loader.dll" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/WebView2Loader.dll"
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/portmaster" ./output/portmaster
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/portmaster.exe" ./output/portmaster.exe
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/WebView2Loader.dll" ./output/WebView2Loader.dll
tauri-release:
FROM ${work_image}
ARG --required architectures
FOR arch IN ${architectures}
BUILD +tauri-build --target="${arch}"
END
tauri-lint:
FROM +rust-base
ARG target="x86_64-unknown-linux-gnu"
WORKDIR /app
# Copy static files that are embedded inside the executable.
COPY --keep-ts ./assets ./assets
# Copy all the rust code
COPY --keep-ts ./desktop/tauri ./desktop/tauri
# Create a empty ui dir so it will satisfy the build.
RUN mkdir -p ./desktop/angular/dist/tauri-builtin
SAVE IMAGE --cache-hint
# Run the linter.
WORKDIR /app/desktop/tauri/src-tauri
RUN --mount=$EARTHLY_RUST_TARGET_CACHE cargo clippy --all-targets --all-features -- -D warnings
release-prep:
FROM +rust-base
WORKDIR /app
# Linux specific
COPY (+tauri-build/output/portmaster --target="x86_64-unknown-linux-gnu") ./output/binary/linux_amd64/portmaster
COPY (+go-build/output/portmaster-core --GOARCH=amd64 --GOOS=linux --CMDS=portmaster-core) ./output/binary/linux_amd64/portmaster-core
# Windows specific
COPY (+tauri-build/output/portmaster.exe --target="x86_64-pc-windows-gnu") ./output/binary/windows_amd64/portmaster.exe
COPY (+tauri-build/output/WebView2Loader.dll --target="x86_64-pc-windows-gnu") ./output/binary/windows_amd64/WebView2Loader.dll
COPY (+go-build/output/portmaster-core.exe --GOARCH=amd64 --GOOS=windows --CMDS=portmaster-core) ./output/binary/windows_amd64/portmaster-core.exe
# All platforms
COPY (+assets/assets.zip) ./output/binary/all/assets.zip
COPY (+angular-project/output/portmaster.zip --project=portmaster --dist=./dist --configuration=production --baseHref=/ui/modules/portmaster/) ./output/binary/all/portmaster.zip
# Build update manager
COPY (+go-build/output/updatemgr --GOARCH=amd64 --GOOS=linux --CMDS=updatemgr) ./updatemgr
# Get binary artifacts from current release
RUN mkdir -p ./output/download/windows_amd64 && ./updatemgr download https://updates.safing.io/stable.v3.json --platform windows_amd64 ./output/download/windows_amd64
# Copy required artifacts
RUN cp ./output/download/windows_amd64/portmaster-kext.sys ./output/binary/windows_amd64/portmaster-kext.sys
RUN cp ./output/download/windows_amd64/portmaster-kext.pdb ./output/binary/windows_amd64/portmaster-kext.pdb
RUN cp ./output/download/windows_amd64/portmaster-core.dll ./output/binary/windows_amd64/portmaster-core.dll
# Create new binary index from artifacts
RUN ./updatemgr scan --dir "./output/binary" > ./output/binary/index.json
# Get intel index and assets
RUN mkdir -p ./output/intel && ./updatemgr download https://updates.safing.io/intel.v3.json ./output/intel
# Save all artifacts to output folder
SAVE ARTIFACT --if-exists --keep-ts "output/binary/index.json" AS LOCAL "${outputDir}/binary/index.json"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/all/*" AS LOCAL "${outputDir}/binary/all/"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/linux_amd64/*" AS LOCAL "${outputDir}/binary/linux_amd64/"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/windows_amd64/*" AS LOCAL "${outputDir}/binary/windows_amd64/"
SAVE ARTIFACT --if-exists --keep-ts "output/intel/*" AS LOCAL "${outputDir}/intel/"
# Save all artifacts to the container output folder so other containers can access it.
SAVE ARTIFACT --if-exists --keep-ts "output/binary/index.json" "output/binary/index.json"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/all/*" "output/binary/all/"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/linux_amd64/*" "output/binary/linux_amd64/"
SAVE ARTIFACT --if-exists --keep-ts "output/binary/windows_amd64/*" "output/binary/windows_amd64/"
SAVE ARTIFACT --if-exists --keep-ts "output/intel/*" "output/intel/"
SAVE ARTIFACT --if-exists --keep-ts "output/download/*" "output/download/"
installer-linux:
FROM +rust-base
# ARG --required target
ARG target="x86_64-unknown-linux-gnu"
WORKDIR /app/tauri
COPY --keep-ts ./desktop/tauri/ .
COPY assets/data ./../../assets/data
COPY packaging ./../../packaging
WORKDIR /app/tauri/src-tauri
SAVE IMAGE --cache-hint
DO +RUST_TO_GO_ARCH_STRING --rustTarget="${target}"
# Build and copy the binaries
RUN mkdir -p target/${target}/release
COPY (+release-prep/output/binary/linux_amd64/portmaster) ./target/${target}/release/portmaster
RUN mkdir -p binary
COPY (+release-prep/output/binary/index.json) ./binary/index.json
COPY (+release-prep/output/binary/linux_amd64/portmaster-core) ./binary/portmaster-core
COPY (+release-prep/output/binary/all/portmaster.zip) ./binary/portmaster.zip
COPY (+release-prep/output/binary/all/assets.zip) ./binary/assets.zip
# Download the intel data
RUN mkdir -p intel
COPY (+release-prep/output/intel/*) ./intel/
# build the installers
RUN cargo tauri bundle --ci --target="${target}"
# Installers
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/bundle/deb/*.deb" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/"
SAVE ARTIFACT --if-exists --keep-ts "target/${target}/release/bundle/rpm/*.rpm" AS LOCAL "${outputDir}/${GO_ARCH_STRING}/"
kext-build:
FROM ${rust_builder_image}
# Install architecture target
DO rust+INIT --keep_fingerprints=true
# Build kext
WORKDIR /app/kext
# --keep-ts is necessary to ensure that the timestamps of the source files
# are preserved such that Rust's incremental compilation works correctly.
COPY --keep-ts ./windows_kext/ .
# Add target architecture
RUN rustup target add x86_64-pc-windows-msvc
# Build using special earthly lib
WORKDIR /app/kext/release
DO rust+CARGO --args="run"
SAVE ARTIFACT --keep-ts "portmaster-kext-release-bundle.zip" AS LOCAL "${outputDir}/windows_amd64/portmaster-kext-release-bundle.zip"
# Takes GOOS, GOARCH and optionally GOARM and creates a string representation for file-names.
# in the form of ${GOOS}_{GOARCH} if GOARM is empty, otherwise ${GOOS}_${GOARCH}v${GOARM}.
# Thats the same format as expected and served by our update server.
#
# The result is available as GO_ARCH_STRING environment variable in the build context.
GO_ARCH_STRING:
FUNCTION
ARG --required goos
ARG --required goarch
ARG goarm
LET result = "${goos}_${goarch}"
IF [ "${goarm}" != "" ]
SET result = "${goos}_${goarch}v${goarm}"
END
ENV GO_ARCH_STRING="${result}"
# Takes a rust target (--rustTarget) and extracts architecture and OS and arm version
# and finally calls GO_ARCH_STRING.
#
# The result is available as GO_ARCH_STRING environment variable in the build context.
# It also exports GOOS, GOARCH and GOARM environment variables.
RUST_TO_GO_ARCH_STRING:
FUNCTION
ARG --required rustTarget
LET goos=""
IF [ -z "${rustTarget##*linux*}" ]
SET goos="linux"
ELSE IF [ -z "${rustTarget##*windows*}" ]
SET goos="windows"
ELSE IF [ -z "${rustTarget##*darwin*}" ]
SET goos="darwin"
ELSE
RUN echo "GOOS not detected"; \
exit 1;
END
LET goarch=""
LET goarm=""
IF [ -z "${rustTarget##*x86_64*}" ]
SET goarch="amd64"
ELSE IF [ -z "${rustTarget##*arm*}" ]
SET goarch="arm"
SET goarm="6"
IF [ -z "${rustTarget##*v7*}" ]
SET goarm="7"
END
ELSE IF [ -z "${rustTarget##*aarch64*}" ]
SET goarch="arm64"
ELSE
RUN echo "GOARCH not detected"; \
exit 1;
END
ENV GOOS="${goos}"
ENV GOARCH="${goarch}"
ENV GOARM="${goarm}"
DO +GO_ARCH_STRING --goos="${goos}" --goarch="${goarch}" --goarm="${goarm}"
# Takes an architecture or GOOS string and sets the BINEXT env var.
BIN_EXT:
FUNCTION
ARG --required arch
LET binext=""
IF [ -z "${arch##*windows*}" ]
SET binext=".exe"
END
ENV BINEXT="${goos}"