mirror of
https://github.com/safing/portmaster
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150 lines
4.9 KiB
Go
150 lines
4.9 KiB
Go
package main
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// Parts of this file are FORKED
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// from https://github.com/apenwarr/fixconsole/blob/35b2e7d921eb80a71a5f04f166ff0a1405bddf79/fixconsole_windows.go
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// on 16.07.2019
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// with Apache-2.0 license
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// authored by https://github.com/apenwarr
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// docs/sources:
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// Stackoverflow Question: https://stackoverflow.com/questions/23743217/printing-output-to-a-command-window-when-golang-application-is-compiled-with-ld
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// MS AttachConsole: https://docs.microsoft.com/en-us/windows/console/attachconsole
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import (
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"log"
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"os"
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"os/exec"
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"syscall"
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"golang.org/x/sys/windows"
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)
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const (
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windowsAttachParentProcess = ^uintptr(0) // (DWORD)-1
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)
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var (
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kernel32 = syscall.NewLazyDLL("kernel32.dll")
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procAttachConsole = kernel32.NewProc("AttachConsole")
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)
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// Windows console output is a mess.
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//
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// If you compile as "-H windows", then if you launch your program without
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// a console, Windows forcibly creates one to use as your stdin/stdout, which
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// is silly for a GUI app, so we can't do that.
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//
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// If you compile as "-H windowsgui", then it doesn't create a console for
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// your app... but also doesn't provide a working stdin/stdout/stderr even if
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// you *did* launch from the console. However, you can use AttachConsole()
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// to get a handle to your parent process's console, if any, and then
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// os.NewFile() to turn that handle into a fd usable as stdout/stderr.
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//
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// However, then you have the problem that if you redirect stdout or stderr
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// from the shell, you end up ignoring the redirection by forcing it to the
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// console.
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//
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// To fix *that*, we have to detect whether there was a pre-existing stdout
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// or not. We can check GetStdHandle(), which returns 0 for "should be
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// console" and nonzero for "already pointing at a file."
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//
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// Be careful though! As soon as you run AttachConsole(), it resets *all*
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// the GetStdHandle() handles to point them at the console instead, thus
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// throwing away the original file redirects. So we have to GetStdHandle()
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// *before* AttachConsole().
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//
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// For some reason, powershell redirections provide a valid file handle, but
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// writing to that handle doesn't write to the file. I haven't found a way
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// to work around that. (Windows 10.0.17763.379)
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//
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// Net result is as follows.
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// Before:
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// SHELL NON-REDIRECTED REDIRECTED
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// explorer.exe no console n/a
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// cmd.exe broken works
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// powershell broken broken
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// WSL bash broken works
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// After
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// SHELL NON-REDIRECTED REDIRECTED
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// explorer.exe no console n/a
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// cmd.exe works works
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// powershell works broken
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// WSL bash works works
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//
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// We don't seem to make anything worse, at least.
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func attachToParentConsole() (attached bool, err error) {
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// get std handles before we attempt to attach to parent console
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stdin, _ := syscall.GetStdHandle(syscall.STD_INPUT_HANDLE)
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stdout, _ := syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE)
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stderr, _ := syscall.GetStdHandle(syscall.STD_ERROR_HANDLE)
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// attempt to attach to parent console
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err = procAttachConsole.Find()
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if err != nil {
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return false, err
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}
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r1, _, _ := procAttachConsole.Call(windowsAttachParentProcess)
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if r1 == 0 {
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// possible errors:
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// ERROR_ACCESS_DENIED: already attached to console
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// ERROR_INVALID_HANDLE: process does not have console
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// ERROR_INVALID_PARAMETER: process does not exist
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return false, nil
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}
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// get std handles after we attached to console
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var invalid syscall.Handle
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con := invalid
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if stdin == invalid {
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stdin, _ = syscall.GetStdHandle(syscall.STD_INPUT_HANDLE)
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}
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if stdout == invalid {
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stdout, _ = syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE)
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con = stdout
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}
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if stderr == invalid {
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stderr, _ = syscall.GetStdHandle(syscall.STD_ERROR_HANDLE)
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con = stderr
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}
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// correct output mode
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if con != invalid {
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// Make sure the console is configured to convert
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// \n to \r\n, like Go programs expect.
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h := windows.Handle(con)
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var st uint32
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err := windows.GetConsoleMode(h, &st)
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if err != nil {
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log.Printf("failed to get console mode: %s\n", err)
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} else {
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err = windows.SetConsoleMode(h, st&^windows.DISABLE_NEWLINE_AUTO_RETURN)
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if err != nil {
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log.Printf("failed to set console mode: %s\n", err)
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}
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}
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}
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// fix std handles to correct values (ie. redirects)
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if stdin != invalid {
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os.Stdin = os.NewFile(uintptr(stdin), "stdin")
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log.Printf("fixed os.Stdin after attaching to parent console\n")
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}
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if stdout != invalid {
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os.Stdout = os.NewFile(uintptr(stdout), "stdout")
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log.Printf("fixed os.Stdout after attaching to parent console\n")
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}
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if stderr != invalid {
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os.Stderr = os.NewFile(uintptr(stderr), "stderr")
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log.Printf("fixed os.Stderr after attaching to parent console\n")
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}
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log.Println("attached to parent console")
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return true, nil
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}
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func hideWindow(cmd *exec.Cmd) {
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cmd.SysProcAttr = &syscall.SysProcAttr{
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HideWindow: true,
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}
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}
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