safing-portmaster/cmds/portmaster-start/console_windows.go
2020-07-22 15:11:34 +02:00

150 lines
4.9 KiB
Go

package main
// Parts of this file are FORKED
// from https://github.com/apenwarr/fixconsole/blob/35b2e7d921eb80a71a5f04f166ff0a1405bddf79/fixconsole_windows.go
// on 16.07.2019
// with Apache-2.0 license
// authored by https://github.com/apenwarr
// docs/sources:
// Stackoverflow Question: https://stackoverflow.com/questions/23743217/printing-output-to-a-command-window-when-golang-application-is-compiled-with-ld
// MS AttachConsole: https://docs.microsoft.com/en-us/windows/console/attachconsole
import (
"log"
"os"
"os/exec"
"syscall"
"golang.org/x/sys/windows"
)
const (
windowsAttachParentProcess = ^uintptr(0) // (DWORD)-1
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procAttachConsole = kernel32.NewProc("AttachConsole")
)
// Windows console output is a mess.
//
// If you compile as "-H windows", then if you launch your program without
// a console, Windows forcibly creates one to use as your stdin/stdout, which
// is silly for a GUI app, so we can't do that.
//
// If you compile as "-H windowsgui", then it doesn't create a console for
// your app... but also doesn't provide a working stdin/stdout/stderr even if
// you *did* launch from the console. However, you can use AttachConsole()
// to get a handle to your parent process's console, if any, and then
// os.NewFile() to turn that handle into a fd usable as stdout/stderr.
//
// However, then you have the problem that if you redirect stdout or stderr
// from the shell, you end up ignoring the redirection by forcing it to the
// console.
//
// To fix *that*, we have to detect whether there was a pre-existing stdout
// or not. We can check GetStdHandle(), which returns 0 for "should be
// console" and nonzero for "already pointing at a file."
//
// Be careful though! As soon as you run AttachConsole(), it resets *all*
// the GetStdHandle() handles to point them at the console instead, thus
// throwing away the original file redirects. So we have to GetStdHandle()
// *before* AttachConsole().
//
// For some reason, powershell redirections provide a valid file handle, but
// writing to that handle doesn't write to the file. I haven't found a way
// to work around that. (Windows 10.0.17763.379)
//
// Net result is as follows.
// Before:
// SHELL NON-REDIRECTED REDIRECTED
// explorer.exe no console n/a
// cmd.exe broken works
// powershell broken broken
// WSL bash broken works
// After
// SHELL NON-REDIRECTED REDIRECTED
// explorer.exe no console n/a
// cmd.exe works works
// powershell works broken
// WSL bash works works
//
// We don't seem to make anything worse, at least.
func attachToParentConsole() (attached bool, err error) {
// get std handles before we attempt to attach to parent console
stdin, _ := syscall.GetStdHandle(syscall.STD_INPUT_HANDLE)
stdout, _ := syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE)
stderr, _ := syscall.GetStdHandle(syscall.STD_ERROR_HANDLE)
// attempt to attach to parent console
err = procAttachConsole.Find()
if err != nil {
return false, err
}
r1, _, _ := procAttachConsole.Call(windowsAttachParentProcess)
if r1 == 0 {
// possible errors:
// ERROR_ACCESS_DENIED: already attached to console
// ERROR_INVALID_HANDLE: process does not have console
// ERROR_INVALID_PARAMETER: process does not exist
return false, nil
}
// get std handles after we attached to console
var invalid syscall.Handle
con := invalid
if stdin == invalid {
stdin, _ = syscall.GetStdHandle(syscall.STD_INPUT_HANDLE)
}
if stdout == invalid {
stdout, _ = syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE)
con = stdout
}
if stderr == invalid {
stderr, _ = syscall.GetStdHandle(syscall.STD_ERROR_HANDLE)
con = stderr
}
// correct output mode
if con != invalid {
// Make sure the console is configured to convert
// \n to \r\n, like Go programs expect.
h := windows.Handle(con)
var st uint32
err := windows.GetConsoleMode(h, &st)
if err != nil {
log.Printf("failed to get console mode: %s\n", err)
} else {
err = windows.SetConsoleMode(h, st&^windows.DISABLE_NEWLINE_AUTO_RETURN)
if err != nil {
log.Printf("failed to set console mode: %s\n", err)
}
}
}
// fix std handles to correct values (ie. redirects)
if stdin != invalid {
os.Stdin = os.NewFile(uintptr(stdin), "stdin")
log.Printf("fixed os.Stdin after attaching to parent console\n")
}
if stdout != invalid {
os.Stdout = os.NewFile(uintptr(stdout), "stdout")
log.Printf("fixed os.Stdout after attaching to parent console\n")
}
if stderr != invalid {
os.Stderr = os.NewFile(uintptr(stderr), "stderr")
log.Printf("fixed os.Stderr after attaching to parent console\n")
}
log.Println("attached to parent console")
return true, nil
}
func hideWindow(cmd *exec.Cmd) {
cmd.SysProcAttr = &syscall.SysProcAttr{
HideWindow: true,
}
}