safing-portmaster/base/utils/stablepool.go
Daniel Hååvi 80664d1a27
Restructure modules ()
* Move portbase into monorepo

* Add new simple module mgr

* [WIP] Switch to new simple module mgr

* Add StateMgr and more worker variants

* [WIP] Switch more modules

* [WIP] Switch more modules

* [WIP] swtich more modules

* [WIP] switch all SPN modules

* [WIP] switch all service modules

* [WIP] Convert all workers to the new module system

* [WIP] add new task system to module manager

* [WIP] Add second take for scheduling workers

* [WIP] Add FIXME for bugs in new scheduler

* [WIP] Add minor improvements to scheduler

* [WIP] Add new worker scheduler

* [WIP] Fix more bug related to new module system

* [WIP] Fix start handing of the new module system

* [WIP] Improve startup process

* [WIP] Fix minor issues

* [WIP] Fix missing subsystem in settings

* [WIP] Initialize managers in constructor

* [WIP] Move module event initialization to constrictors

* [WIP] Fix setting for enabling and disabling the SPN module

* [WIP] Move API registeration into module construction

* [WIP] Update states mgr for all modules

* [WIP] Add CmdLine operation support

* Add state helper methods to module group and instance

* Add notification and module status handling to status package

* Fix starting issues

* Remove pilot widget and update security lock to new status data

* Remove debug logs

* Improve http server shutdown

* Add workaround for cleanly shutting down firewall+netquery

* Improve logging

* Add syncing states with notifications for new module system

* Improve starting, stopping, shutdown; resolve FIXMEs/TODOs

* [WIP] Fix most unit tests

* Review new module system and fix minor issues

* Push shutdown and restart events again via API

* Set sleep mode via interface

* Update example/template module

* [WIP] Fix spn/cabin unit test

* Remove deprecated UI elements

* Make log output more similar for the logging transition phase

* Switch spn hub and observer cmds to new module system

* Fix log sources

* Make worker mgr less error prone

* Fix tests and minor issues

* Fix observation hub

* Improve shutdown and restart handling

* Split up big connection.go source file

* Move varint and dsd packages to structures repo

* Improve expansion test

* Fix linter warnings

* Fix interception module on windows

* Fix linter errors

---------

Co-authored-by: Vladimir Stoilov <vladimir@safing.io>
2024-08-09 18:15:48 +03:00

118 lines
2.6 KiB
Go

package utils
import "sync"
// A StablePool is a drop-in replacement for sync.Pool that is slower, but
// predictable.
// A StablePool is a set of temporary objects that may be individually saved and
// retrieved.
//
// In contrast to sync.Pool, items are not removed automatically. Every item
// will be returned at some point. Items are returned in a FIFO manner in order
// to evenly distribute usage of a set of items.
//
// A StablePool is safe for use by multiple goroutines simultaneously and must
// not be copied after first use.
type StablePool struct {
lock sync.Mutex
pool []interface{}
cnt int
getIndex int
putIndex int
// New optionally specifies a function to generate
// a value when Get would otherwise return nil.
// It may not be changed concurrently with calls to Get.
New func() interface{}
}
// Put adds x to the pool.
func (p *StablePool) Put(x interface{}) {
if x == nil {
return
}
p.lock.Lock()
defer p.lock.Unlock()
// check if pool is full (or unitialized)
if p.cnt == len(p.pool) {
p.pool = append(p.pool, x)
p.cnt++
p.putIndex = p.cnt
return
}
// correct putIndex
p.putIndex %= len(p.pool)
// iterate the whole pool once to find a free spot
stopAt := p.putIndex - 1
for i := p.putIndex; i != stopAt; i = (i + 1) % len(p.pool) {
if p.pool[i] == nil {
p.pool[i] = x
p.cnt++
p.putIndex = i + 1
return
}
}
}
// Get returns the next item from the Pool, removes it from the Pool, and
// returns it to the caller.
// In contrast to sync.Pool, Get never ignores the pool.
// Callers should not assume any relation between values passed to Put and
// the values returned by Get.
//
// If Get would otherwise return nil and p.New is non-nil, Get returns
// the result of calling p.New.
func (p *StablePool) Get() interface{} {
p.lock.Lock()
defer p.lock.Unlock()
// check if pool is empty
if p.cnt == 0 {
if p.New != nil {
return p.New()
}
return nil
}
// correct getIndex
p.getIndex %= len(p.pool)
// iterate the whole pool to find an item
stopAt := p.getIndex - 1
for i := p.getIndex; i != stopAt; i = (i + 1) % len(p.pool) {
if p.pool[i] != nil {
x := p.pool[i]
p.pool[i] = nil
p.cnt--
p.getIndex = i + 1
return x
}
}
// if we ever get here, return a new item
if p.New != nil {
return p.New()
}
return nil
}
// Size returns the amount of items the pool currently holds.
func (p *StablePool) Size() int {
p.lock.Lock()
defer p.lock.Unlock()
return p.cnt
}
// Max returns the amount of items the pool held at maximum.
func (p *StablePool) Max() int {
p.lock.Lock()
defer p.lock.Unlock()
return len(p.pool)
}