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Reduce PID finding retries and simply proc interface on linux
This commit is contained in:
parent
6822b7a8a8
commit
d67b1e8a64
5 changed files with 24 additions and 72 deletions
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@ -7,17 +7,11 @@ import (
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"io/fs"
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"os"
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"strconv"
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"time"
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"github.com/safing/portbase/log"
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"github.com/safing/portmaster/network/socket"
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)
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var (
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baseWaitTime = 3 * time.Millisecond
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lookupRetries = 3
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)
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// GetPID returns the already existing pid of the given socket info or searches for it.
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// This also acts as a getter for socket.Info.PID, as locking for that occurs here.
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func GetPID(socketInfo socket.Info) (pid int) {
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@ -43,60 +37,27 @@ func GetPID(socketInfo socket.Info) (pid int) {
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func findPID(uid, inode int) (pid int) {
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socketName := "socket:[" + strconv.Itoa(inode) + "]"
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for i := 0; i <= lookupRetries; i++ {
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var pidsUpdated bool
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// Always update pid table (it has a call limiter anyway)
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updatePids()
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// Get all pids for the given uid.
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pids, ok := getPidsByUser(uid)
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if !ok {
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// If we cannot find the uid in the map, update it.
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updatePids()
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pidsUpdated = true
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pids, ok = getPidsByUser(uid)
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}
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// Get all pids for the given uid.
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pids, ok := getPidsByUser(uid)
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if !ok {
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return socket.UndefinedProcessID
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}
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// If we have found PIDs, search them.
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if ok {
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// Look through the PIDs in reverse order, because higher/newer PIDs will be more likely to
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// be searched for.
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for i := len(pids) - 1; i >= 0; i-- {
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if findSocketFromPid(pids[i], socketName) {
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return pids[i]
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}
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}
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}
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// If we still cannot find our socket, and haven't yet updated the PID map,
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// do this and then check again immediately.
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if !pidsUpdated {
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updatePids()
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pids, ok = getPidsByUser(uid)
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if ok {
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// Look through the PIDs in reverse order, because higher/newer PIDs will be more likely to
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// be searched for.
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for i := len(pids) - 1; i >= 0; i-- {
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if findSocketFromPid(pids[i], socketName) {
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return pids[i]
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}
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}
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}
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}
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// We have updated the PID map, but still cannot find anything.
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// So, there is nothing we can do other than to wait a little for the kernel to
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// populate the information.
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// Wait after each try, except for the last iteration
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if i < lookupRetries {
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// Wait in back-off fashion - with 3ms baseWaitTime: 3, 6, 9 - 18ms in total.
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time.Sleep(time.Duration(i+1) * baseWaitTime)
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// Look through the PIDs in reverse order, because higher/newer PIDs will be more likely to
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// be searched for.
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for j := len(pids) - 1; j >= 0; j-- {
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if pidHasSocket(pids[j], socketName) {
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return pids[j]
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}
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}
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return socket.UndefinedProcessID
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}
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func findSocketFromPid(pid int, socketName string) bool {
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func pidHasSocket(pid int, socketName string) bool {
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socketBase := "/proc/" + strconv.Itoa(pid) + "/fd"
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entries := readDirNames(socketBase)
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if len(entries) == 0 {
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@ -28,6 +28,11 @@ var (
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ErrPIDNotFound = errors.New("could not find pid for socket inode")
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)
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const (
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lookupTries = 5
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fastLookupTries = 2
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)
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// Lookup looks for the given connection in the system state tables and returns the PID of the associated process and whether the connection is inbound.
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func Lookup(pktInfo *packet.Info, fast bool) (pid int, inbound bool, err error) {
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// auto-detect version
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@ -10,11 +10,6 @@ import (
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"github.com/safing/portmaster/network/socket"
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)
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var (
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lookupTries = 20 // With a max wait of 5ms, this amounts to up to 100ms.
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fastLookupTries = 2
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)
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func init() {
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// This increases performance on unsupported system.
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// It's not critical at all and does not break anything if it fails.
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@ -13,16 +13,14 @@ var (
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getUDP4Table = proc.GetUDP4Table
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getUDP6Table = proc.GetUDP6Table
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lookupTries = 20 // With a max wait of 5ms, this amounts to up to 100ms.
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fastLookupTries = 2
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baseWaitTime = 3 * time.Millisecond
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checkPIDTries = 5
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checkPIDBaseWaitTime = 5 * time.Millisecond
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)
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// CheckPID checks the if socket info already has a PID and if not, tries to find it.
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// Depending on the OS, this might be a no-op.
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func CheckPID(socketInfo socket.Info, connInbound bool) (pid int, inbound bool, err error) {
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for i := 1; i <= lookupTries; i++ {
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for i := 1; i <= checkPIDTries; i++ {
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// look for PID
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pid = proc.GetPID(socketInfo)
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if pid != socket.UndefinedProcessID {
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@ -31,10 +29,10 @@ func CheckPID(socketInfo socket.Info, connInbound bool) (pid int, inbound bool,
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}
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// every time, except for the last iteration
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if i < lookupTries {
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if i < checkPIDTries {
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// we found no PID, we could have been too fast, give the kernel some time to think
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// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
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time.Sleep(time.Duration(i+1) * baseWaitTime)
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// back off timer: with 5ms baseWaitTime: 5, 10, 15, 20, 25 - 75ms in total
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time.Sleep(time.Duration(i) * checkPIDBaseWaitTime)
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}
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}
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@ -10,13 +10,6 @@ var (
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getTCP6Table = iphelper.GetTCP6Table
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getUDP4Table = iphelper.GetUDP4Table
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getUDP6Table = iphelper.GetUDP6Table
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// With a max wait of 5ms, this amounts to up to 25ms,
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// excluding potential data fetching time.
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// Measured on Windows: ~150ms
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lookupTries = 5
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fastLookupTries = 2
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)
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// CheckPID checks the if socket info already has a PID and if not, tries to find it.
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