Make pre-authenticated ports simpler and stricter

This commit is contained in:
Daniel 2021-04-07 16:27:44 +02:00
parent 2564c7b668
commit c8bb071e29
5 changed files with 166 additions and 147 deletions

View file

@ -1,46 +0,0 @@
package firewall
import (
"fmt"
"net"
"github.com/safing/portmaster/netenv"
"github.com/safing/portmaster/resolver"
)
func init() {
resolver.SetLocalAddrFactory(PermittedAddr)
netenv.SetLocalAddrFactory(PermittedAddr)
}
// PermittedAddr returns an already permitted local address for the given network for reliable connectivity.
// Returns nil in case of error.
func PermittedAddr(network string) net.Addr {
switch network {
case "udp":
return PermittedUDPAddr()
case "tcp":
return PermittedTCPAddr()
}
return nil
}
// PermittedUDPAddr returns an already permitted local udp address for reliable connectivity.
// Returns nil in case of error.
func PermittedUDPAddr() *net.UDPAddr {
addr, err := net.ResolveUDPAddr("udp", fmt.Sprintf(":%d", GetPermittedPort()))
if err != nil {
return nil
}
return addr
}
// PermittedTCPAddr returns an already permitted local tcp address for reliable connectivity.
// Returns nil in case of error.
func PermittedTCPAddr() *net.TCPAddr {
addr, err := net.ResolveTCPAddr("tcp", fmt.Sprintf(":%d", GetPermittedPort()))
if err != nil {
return nil
}
return addr
}

View file

@ -63,7 +63,6 @@ func interceptionStart() error {
interceptionModule.StartWorker("stat logger", statLogger)
interceptionModule.StartWorker("packet handler", packetHandler)
interceptionModule.StartWorker("ports state cleaner", portsInUseCleaner)
return interception.Start()
}
@ -265,13 +264,12 @@ func fastTrackedPermit(pkt packet.Packet) (handled bool) {
func initialHandler(conn *network.Connection, pkt packet.Packet) {
log.Tracer(pkt.Ctx()).Trace("filter: handing over to connection-based handler")
// check for internal firewall bypass
ps := getPortStatusAndMarkUsed(pkt.Info().LocalPort())
if ps.isMe {
// approve
// Check for pre-authenticated port.
if localPortIsPreAuthenticated(conn.Entity.Protocol, conn.LocalPort) {
// Approve connection.
conn.Accept("connection by Portmaster", noReasonOptionKey)
conn.Internal = true
// finish
// Finalize connection.
conn.StopFirewallHandler()
issueVerdict(conn, pkt, 0, true)
return

View file

@ -1,95 +0,0 @@
package firewall
import (
"context"
"sync"
"time"
"github.com/safing/portbase/log"
"github.com/safing/portbase/rng"
)
type portStatus struct {
lastSeen time.Time
isMe bool
}
var (
portsInUse = make(map[uint16]*portStatus)
portsInUseLock sync.Mutex
cleanerTickDuration = 10 * time.Second
cleanTimeout = 10 * time.Minute
)
func getPortStatusAndMarkUsed(port uint16) *portStatus {
portsInUseLock.Lock()
defer portsInUseLock.Unlock()
ps, ok := portsInUse[port]
if ok {
ps.lastSeen = time.Now()
return ps
}
new := &portStatus{
lastSeen: time.Now(),
isMe: false,
}
portsInUse[port] = new
return new
}
// GetPermittedPort returns a local port number that is already permitted for communication.
// This bypasses the process attribution step to guarantee connectivity.
// Communication on the returned port is attributed to the Portmaster.
func GetPermittedPort() uint16 {
portsInUseLock.Lock()
defer portsInUseLock.Unlock()
for i := 0; i < 1000; i++ {
// generate port between 10000 and 65535
rN, err := rng.Number(55535)
if err != nil {
log.Warningf("filter: failed to generate random port: %s", err)
return 0
}
port := uint16(rN + 10000)
// check if free, return if it is
_, ok := portsInUse[port]
if !ok {
portsInUse[port] = &portStatus{
lastSeen: time.Now(),
isMe: true,
}
return port
}
}
return 0
}
func portsInUseCleaner(ctx context.Context) error {
for {
select {
case <-ctx.Done():
return nil
case <-time.After(cleanerTickDuration):
cleanPortsInUse()
}
}
}
func cleanPortsInUse() {
portsInUseLock.Lock()
defer portsInUseLock.Unlock()
threshold := time.Now().Add(-cleanTimeout)
for port, status := range portsInUse {
if status.lastSeen.Before(threshold) {
delete(portsInUse, port)
}
}
}

113
firewall/preauth.go Normal file
View file

@ -0,0 +1,113 @@
package firewall
import (
"strconv"
"sync"
"github.com/safing/portmaster/network"
"github.com/safing/portmaster/network/packet"
"fmt"
"net"
"github.com/safing/portmaster/netenv"
"github.com/safing/portmaster/resolver"
)
var (
preAuthenticatedPorts = make(map[string]struct{})
preAuthenticatedPortsLock sync.Mutex
)
func init() {
resolver.SetLocalAddrFactory(PermittedAddr)
netenv.SetLocalAddrFactory(PermittedAddr)
}
// PermittedAddr returns an already permitted local address for the given network for reliable connectivity.
// Returns nil in case of error.
func PermittedAddr(network string) net.Addr {
switch network {
case "udp":
return PermittedUDPAddr()
case "tcp":
return PermittedTCPAddr()
}
return nil
}
// PermittedUDPAddr returns an already permitted local udp address for reliable connectivity.
// Returns nil in case of error.
func PermittedUDPAddr() *net.UDPAddr {
preAuthdPort := GetPermittedPort(packet.UDP)
if preAuthdPort == 0 {
return nil
}
addr, err := net.ResolveUDPAddr("udp", fmt.Sprintf(":%d", preAuthdPort))
if err != nil {
return nil
}
return addr
}
// PermittedTCPAddr returns an already permitted local tcp address for reliable connectivity.
// Returns nil in case of error.
func PermittedTCPAddr() *net.TCPAddr {
preAuthdPort := GetPermittedPort(packet.TCP)
if preAuthdPort == 0 {
return nil
}
addr, err := net.ResolveTCPAddr("tcp", fmt.Sprintf(":%d", preAuthdPort))
if err != nil {
return nil
}
return addr
}
// GetPermittedPort returns a local port number that is already permitted for communication.
// This bypasses the process attribution step to guarantee connectivity.
// Communication on the returned port is attributed to the Portmaster.
// Every pre-authenticated port is only valid once.
// If no unused local port number can be found, it will return 0, which is
// expected to trigger automatic port selection by the underlying OS.
func GetPermittedPort(protocol packet.IPProtocol) uint16 {
port, ok := network.GetUnusedLocalPort(uint8(protocol))
if !ok {
return 0
}
preAuthenticatedPortsLock.Lock()
defer preAuthenticatedPortsLock.Unlock()
// Save generated port.
key := generateLocalPreAuthKey(uint8(protocol), port)
preAuthenticatedPorts[key] = struct{}{}
return port
}
// localPortIsPreAuthenticated checks if the given protocol and port are
// pre-authenticated and should be attributed to the Portmaster itself.
func localPortIsPreAuthenticated(protocol uint8, port uint16) bool {
preAuthenticatedPortsLock.Lock()
defer preAuthenticatedPortsLock.Unlock()
// Check if the given protocol and port are pre-authenticated.
key := generateLocalPreAuthKey(protocol, port)
_, ok := preAuthenticatedPorts[key]
if ok {
// Immediately remove pre authenticated port.
delete(preAuthenticatedPorts, key)
}
return ok
}
// generateLocalPreAuthKey creates a map key for the pre-authenticated ports.
func generateLocalPreAuthKey(protocol uint8, port uint16) string {
return strconv.Itoa(int(protocol)) + ":" + strconv.Itoa(int(port))
}

49
network/ports.go Normal file
View file

@ -0,0 +1,49 @@
package network
import (
"github.com/safing/portbase/log"
"github.com/safing/portbase/rng"
)
// GetUnusedLocalPort returns a local port of the specified protocol that is
// currently unused and is unlikely to be used within the next seconds.
func GetUnusedLocalPort(protocol uint8) (port uint16, ok bool) {
allConns := conns.clone()
tries := 1000
hundredth := tries / 100
// Try up to 1000 times to find an unused port.
nextPort:
for i := 0; i < tries; i++ {
// Generate random port between 10000 and 65535
rN, err := rng.Number(55535)
if err != nil {
log.Warningf("network: failed to generate random port: %s", err)
return 0, false
}
port := uint16(rN + 10000)
// Shrink range when we chew through the tries.
portRangeStart := port - uint16(100-(i/hundredth))
// Check if the generated port is unused.
nextConnection:
for _, conn := range allConns {
// Skip connection if the protocol does not match the protocol of interest.
if conn.Entity.Protocol != protocol {
continue nextConnection
}
// Skip port if the local port is in dangerous proximity.
// Consecutive port numbers are very common.
if conn.LocalPort <= port && conn.LocalPort >= portRangeStart {
continue nextPort
}
}
// The checks have passed. We have found a good unused port.
return port, true
}
return 0, false
}