safing-portbase/utils/onceagain.go
2023-09-28 15:11:59 +02:00

86 lines
2.9 KiB
Go

package utils
// This file is forked from https://github.com/golang/go/blob/bc593eac2dc63d979a575eccb16c7369a5ff81e0/src/sync/once.go.
import (
"sync"
"sync/atomic"
)
// OnceAgain is an object that will perform only one action "in flight". It's
// basically the same as sync.Once, but is automatically reused when the
// function was executed and everyone who waited has left.
// Important: This is somewhat racy when used heavily as it only resets _after_
// everyone who waited has left. So, while some goroutines are waiting to be
// activated again to leave the waiting state, other goroutines will call Do()
// without executing the function again.
type OnceAgain struct {
// done indicates whether the action has been performed.
// It is first in the struct because it is used in the hot path.
// The hot path is inlined at every call site.
// Placing done first allows more compact instructions on some architectures (amd64/x86),
// and fewer instructions (to calculate offset) on other architectures.
done uint32
// Number of waiters waiting for the function to finish. The last waiter resets done.
waiters int32
m sync.Mutex
}
// Do calls the function f if and only if Do is being called for the
// first time for this instance of Once. In other words, given
//
// var once Once
//
// if once.Do(f) is called multiple times, only the first call will invoke f,
// even if f has a different value in each invocation. A new instance of
// Once is required for each function to execute.
//
// Do is intended for initialization that must be run exactly once. Since f
// is niladic, it may be necessary to use a function literal to capture the
// arguments to a function to be invoked by Do:
//
// config.once.Do(func() { config.init(filename) })
//
// Because no call to Do returns until the one call to f returns, if f causes
// Do to be called, it will deadlock.
//
// If f panics, Do considers it to have returned; future calls of Do return
// without calling f.
func (o *OnceAgain) Do(f func()) {
// Note: Here is an incorrect implementation of Do:
//
// if atomic.CompareAndSwapUint32(&o.done, 0, 1) {
// f()
// }
//
// Do guarantees that when it returns, f has finished.
// This implementation would not implement that guarantee:
// given two simultaneous calls, the winner of the cas would
// call f, and the second would return immediately, without
// waiting for the first's call to f to complete.
// This is why the slow path falls back to a mutex, and why
// the atomic.StoreUint32 must be delayed until after f returns.
if atomic.LoadUint32(&o.done) == 0 {
// Outlined slow-path to allow inlining of the fast-path.
o.doSlow(f)
}
}
func (o *OnceAgain) doSlow(f func()) {
atomic.AddInt32(&o.waiters, 1)
defer func() {
if atomic.AddInt32(&o.waiters, -1) == 0 {
atomic.StoreUint32(&o.done, 0) // reset
}
}()
o.m.Lock()
defer o.m.Unlock()
if o.done == 0 {
defer atomic.StoreUint32(&o.done, 1)
f()
}
}