safing-portbase/utils/broadcastflag.go
2023-04-19 17:38:56 +02:00

84 lines
2.1 KiB
Go

package utils
import (
"sync"
"github.com/tevino/abool"
)
// BroadcastFlag is a simple system to broadcast a flag value.
type BroadcastFlag struct {
flag *abool.AtomicBool
signal chan struct{}
lock sync.Mutex
}
// Flag receives changes from its broadcasting flag.
// A Flag must only be used in one goroutine and is not concurrency safe,
// but fast.
type Flag struct {
flag *abool.AtomicBool
signal chan struct{}
broadcaster *BroadcastFlag
}
// NewBroadcastFlag returns a new BroadcastFlag.
// In the initial state, the flag is not set and the signal does not trigger.
func NewBroadcastFlag() *BroadcastFlag {
return &BroadcastFlag{
flag: abool.New(),
signal: make(chan struct{}),
lock: sync.Mutex{},
}
}
// NewFlag returns a new Flag that listens to this broadcasting flag.
// In the initial state, the flag is set and the signal triggers.
// You can call Refresh immediately to get the current state from the
// broadcasting flag.
func (bf *BroadcastFlag) NewFlag() *Flag {
newFlag := &Flag{
flag: abool.NewBool(true),
signal: make(chan struct{}),
broadcaster: bf,
}
close(newFlag.signal)
return newFlag
}
// NotifyAndReset notifies all flags of this broadcasting flag and resets the
// internal broadcast flag state.
func (bf *BroadcastFlag) NotifyAndReset() {
bf.lock.Lock()
defer bf.lock.Unlock()
// Notify all flags of the change.
bf.flag.Set()
close(bf.signal)
// Reset
bf.flag = abool.New()
bf.signal = make(chan struct{})
}
// Signal returns a channel that waits for the flag to be set. This does not
// reset the Flag itself, you'll need to call Refresh for that.
func (f *Flag) Signal() <-chan struct{} {
return f.signal
}
// IsSet returns whether the flag was set since the last Refresh.
// This does not reset the Flag itself, you'll need to call Refresh for that.
func (f *Flag) IsSet() bool {
return f.flag.IsSet()
}
// Refresh fetches the current state from the broadcasting flag.
func (f *Flag) Refresh() {
f.broadcaster.lock.Lock()
defer f.broadcaster.lock.Unlock()
// Copy current flag and signal from the broadcasting flag.
f.flag = f.broadcaster.flag
f.signal = f.broadcaster.signal
}