mirror of
https://github.com/safing/portbase
synced 2025-04-20 01:19:08 +00:00
84 lines
2.1 KiB
Go
84 lines
2.1 KiB
Go
package utils
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import (
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"sync"
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"github.com/tevino/abool"
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)
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// BroadcastFlag is a simple system to broadcast a flag value.
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type BroadcastFlag struct {
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flag *abool.AtomicBool
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signal chan struct{}
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lock sync.Mutex
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}
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// Flag receives changes from its broadcasting flag.
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// A Flag must only be used in one goroutine and is not concurrency safe,
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// but fast.
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type Flag struct {
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flag *abool.AtomicBool
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signal chan struct{}
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broadcaster *BroadcastFlag
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}
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// NewBroadcastFlag returns a new BroadcastFlag.
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// In the initial state, the flag is not set and the signal does not trigger.
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func NewBroadcastFlag() *BroadcastFlag {
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return &BroadcastFlag{
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flag: abool.New(),
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signal: make(chan struct{}),
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lock: sync.Mutex{},
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}
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}
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// NewFlag returns a new Flag that listens to this broadcasting flag.
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// In the initial state, the flag is set and the signal triggers.
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// You can call Refresh immediately to get the current state from the
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// broadcasting flag.
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func (bf *BroadcastFlag) NewFlag() *Flag {
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newFlag := &Flag{
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flag: abool.NewBool(true),
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signal: make(chan struct{}),
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broadcaster: bf,
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}
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close(newFlag.signal)
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return newFlag
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}
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// NotifyAndReset notifies all flags of this broadcasting flag and resets the
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// internal broadcast flag state.
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func (bf *BroadcastFlag) NotifyAndReset() {
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bf.lock.Lock()
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defer bf.lock.Unlock()
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// Notify all flags of the change.
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bf.flag.Set()
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close(bf.signal)
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// Reset
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bf.flag = abool.New()
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bf.signal = make(chan struct{})
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}
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// Signal returns a channel that waits for the flag to be set. This does not
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// reset the Flag itself, you'll need to call Refresh for that.
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func (f *Flag) Signal() <-chan struct{} {
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return f.signal
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}
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// IsSet returns whether the flag was set since the last Refresh.
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// This does not reset the Flag itself, you'll need to call Refresh for that.
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func (f *Flag) IsSet() bool {
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return f.flag.IsSet()
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}
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// Refresh fetches the current state from the broadcasting flag.
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func (f *Flag) Refresh() {
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f.broadcaster.lock.Lock()
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defer f.broadcaster.lock.Unlock()
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// Copy current flag and signal from the broadcasting flag.
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f.flag = f.broadcaster.flag
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f.signal = f.broadcaster.signal
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}
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