Add Flag util

This commit is contained in:
Daniel 2021-03-29 13:50:29 +02:00
parent 8b775f4dd4
commit d6fd0d4018

84
utils/flag.go Normal file
View file

@ -0,0 +1,84 @@
package utils
import (
"sync"
"github.com/tevino/abool"
)
// FlagController is a simple system to broadcast a flag value.
type FlagController struct {
flag *abool.AtomicBool
signal chan struct{}
lock sync.Mutex
}
// Flag receives changes from its FlagController.
// A Flag must only be used in one goroutine and is not concurrency safe,
// but fast.
type Flag struct {
flag *abool.AtomicBool
signal chan struct{}
controller *FlagController
}
// NewFlagController returns a new FlagController.
// In the initial state, the flag is not set and the singal does not trigger.
func NewFlagController() *FlagController {
return &FlagController{
flag: abool.New(),
signal: make(chan struct{}),
lock: sync.Mutex{},
}
}
// NewFlag returns a new Flag controlled by this controller.
// In the initial state, the flag is set and the singal triggers.
// You can call Refresh immediately to get the current state from the
// controller.
func (cfc *FlagController) NewFlag() *Flag {
newFlag := &Flag{
flag: abool.NewBool(true),
signal: make(chan struct{}),
controller: cfc,
}
close(newFlag.signal)
return newFlag
}
// NotifyAndReset notifies all flags of this controller and resets the
// controller state.
func (cfc *FlagController) NotifyAndReset() {
cfc.lock.Lock()
defer cfc.lock.Unlock()
// Notify all flags of the change.
cfc.flag.Set()
close(cfc.signal)
// Reset
cfc.flag = abool.New()
cfc.signal = make(chan struct{})
}
// Signal returns a channel that waits for the flag to be set. This does not
// reset the Flag itself, you'll need to call Refresh for that.
func (cf *Flag) Signal() <-chan struct{} {
return cf.signal
}
// IsSet returns whether the flag was set since the last Refresh.
// This does not reset the Flag itself, you'll need to call Refresh for that.
func (cf *Flag) IsSet() bool {
return cf.flag.IsSet()
}
// Refresh fetches the current state from the controller.
func (cf *Flag) Refresh() {
cf.controller.lock.Lock()
defer cf.controller.lock.Unlock()
// Copy current flag and signal from the controller.
cf.flag = cf.controller.flag
cf.signal = cf.controller.signal
}