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Add Flag util
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1 changed files with 84 additions and 0 deletions
84
utils/flag.go
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84
utils/flag.go
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package utils
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import (
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"sync"
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"github.com/tevino/abool"
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)
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// FlagController is a simple system to broadcast a flag value.
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type FlagController struct {
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flag *abool.AtomicBool
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signal chan struct{}
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lock sync.Mutex
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}
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// Flag receives changes from its FlagController.
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// A Flag must only be used in one goroutine and is not concurrency safe,
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// but fast.
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type Flag struct {
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flag *abool.AtomicBool
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signal chan struct{}
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controller *FlagController
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}
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// NewFlagController returns a new FlagController.
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// In the initial state, the flag is not set and the singal does not trigger.
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func NewFlagController() *FlagController {
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return &FlagController{
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flag: abool.New(),
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signal: make(chan struct{}),
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lock: sync.Mutex{},
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}
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}
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// NewFlag returns a new Flag controlled by this controller.
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// In the initial state, the flag is set and the singal triggers.
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// You can call Refresh immediately to get the current state from the
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// controller.
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func (cfc *FlagController) NewFlag() *Flag {
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newFlag := &Flag{
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flag: abool.NewBool(true),
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signal: make(chan struct{}),
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controller: cfc,
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}
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close(newFlag.signal)
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return newFlag
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}
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// NotifyAndReset notifies all flags of this controller and resets the
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// controller state.
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func (cfc *FlagController) NotifyAndReset() {
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cfc.lock.Lock()
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defer cfc.lock.Unlock()
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// Notify all flags of the change.
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cfc.flag.Set()
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close(cfc.signal)
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// Reset
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cfc.flag = abool.New()
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cfc.signal = make(chan struct{})
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}
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// Signal returns a channel that waits for the flag to be set. This does not
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// reset the Flag itself, you'll need to call Refresh for that.
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func (cf *Flag) Signal() <-chan struct{} {
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return cf.signal
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}
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// IsSet returns whether the flag was set since the last Refresh.
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// This does not reset the Flag itself, you'll need to call Refresh for that.
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func (cf *Flag) IsSet() bool {
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return cf.flag.IsSet()
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}
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// Refresh fetches the current state from the controller.
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func (cf *Flag) Refresh() {
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cf.controller.lock.Lock()
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defer cf.controller.lock.Unlock()
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// Copy current flag and signal from the controller.
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cf.flag = cf.controller.flag
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cf.signal = cf.controller.signal
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}
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