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Remove branching in fastcheckLevel() in order to speedup the function
Is just a minor fix, but since I spotted it and the function is called fast*, I thought it is might worth doing ...
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1 changed files with 1 additions and 4 deletions
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@ -216,8 +216,5 @@ func ErrorTracef(ctx context.Context, things ...interface{}) (ok bool) {
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}
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func fastcheckLevel(level severity) bool {
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if uint32(level) < atomic.LoadUint32(logLevel) {
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return false
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}
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return true
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return uint32(level) >= atomic.LoadUint32(logLevel)
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}
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