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38 lines
No EOL
1.2 KiB
JavaScript
38 lines
No EOL
1.2 KiB
JavaScript
// Chapter 2 - SarahIntro Load
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function C002_FirstClass_SarahIntro_Load() {
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// Sarah can now be shown
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C002_FirstClass_Classroom_Sarah = "Sarah";
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// Skip the intro if Mildred was subdued, else we stop the time and show the intro
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if (C002_FirstClass_Classroom_MildredSubdueSuccess)
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SetScene(CurrentChapter, "Classroom");
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else
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StopTimer(8.5 * 60 * 60 * 1000);
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}
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// Chapter 2 - SarahIntro Run
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function C002_FirstClass_SarahIntro_Run() {
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// Paints the background
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if (ActorSpecificHasInventory("Amanda", "BallGag"))
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background_AmandaGag.jpg", 0, 0);
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else
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0);
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// Write the chapter introduction
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DrawText(GetText("Intro1"), 600, 100, "White");
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if (TextPhase >= 1) DrawText(GetText("Intro2"), 600, 200, "White");
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if (TextPhase >= 2) DrawText(GetText("Intro3"), 600, 300, "White");
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if (TextPhase >= 3) DrawText(GetText("Intro4"), 600, 400, "White");
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if (TextPhase >= 4) DrawText(GetText("Intro5"), 600, 500, "White");
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}
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// Chapter 2 - SarahIntro Click
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function C002_FirstClass_SarahIntro_Click() {
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TextPhase++;
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if (TextPhase >= 5)
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SetScene(CurrentChapter, "Classroom");
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} |