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38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
var C000_Intro_ChapterSelect_CurrentStage = 0;
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// Chapter Select Load
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function C000_Intro_ChapterSelect_Load() {
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LeaveIcon = "";
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LeaveScreen = "";
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LoadInteractions();
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StopTimer(7.6666667 * 60 * 60 * 1000);
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}
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// Chapter Select Run
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function C000_Intro_ChapterSelect_Run() {
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BuildInteraction(C000_Intro_ChapterSelect_CurrentStage);
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}
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// Chapter Select Click
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function C000_Intro_ChapterSelect_Click() {
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ClickInteraction(C000_Intro_ChapterSelect_CurrentStage);
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StopTimer(7.6666667 * 60 * 60 * 1000);
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}
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// When the user selects a chapter, we load the intro for it
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function C000_Intro_ChapterSelect_LoadChapter(ChapterToLoad) {
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C000_Intro_CreatePlayer_ChapterToLoad = ChapterToLoad;
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SetScene(CurrentChapter, "CreatePlayer");
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}
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// When the user selects a new language, we keep it and save it
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function C000_Intro_ChapterSelect_SetLanguage(NewLanguageTag) {
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CurrentLanguageTag = NewLanguageTag;
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localStorage.setItem("CurrentLanguageTag", CurrentLanguageTag);
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LoadInteractions();
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}
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// When the user wants to load, we call the load screen
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function C000_Intro_ChapterSelect_LoadScreen() {
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SetScene("C999_Common", "GameLoad");
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}
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