bondage-college-mirr/C101_KinbakuClub/RopeGroup/Script.js
wildsj bbb9e60f51 Rope group twins and Cassi ()
* More SlaveTwin

* To cut or not to cut

* SlaveTwin Beta Ready

The SlaveTwin section should be ready for some testing, but the accompanying RopeGroup section still needs a lot of work doing to it.

* Cleanup random selection function

This still uses the previous random number selection method, it's just been cleaned up to make it more readable and to avoid duplication.

As far as I could tell, there was no reason for the `C101_KinbakuClub_Slaves_Random#` variables to be global. So that's been incorperated into the function to keep things cleaner.

* RopeGroup tidied for Alhpa

* Change going to K Club.

* More KC fitting in

* Can leave KC

Changed the door in the club, player can now leave if not in bondage.

* A bit more RopeGroup

* Twins Stage 1

First part of main interaction with either twin.

* upload 14-11-2018

* Update Cassi 1

* Return to dorm added

* RG bug fix

Fixed reference error

* Cassi with rope group release

* Disabled save function in club
2019-01-06 14:24:21 -05:00

1314 lines
No EOL
60 KiB
JavaScript

var C101_KinbakuClub_RopeGroup_CurrentStage = 0;
var C101_KinbakuClub_RopeGroup_Random = 0;
var C101_KinbakuClub_RopeGroup_LeftTwin = "";
var C101_KinbakuClub_RopeGroup_LeftTwinStatus = "StartTied";
var C101_KinbakuClub_RopeGroup_RightTwin = "";
var C101_KinbakuClub_RopeGroup_RightTwinStatus = "StartTied";
var C101_KinbakuClub_RopeGroup_LucyOnRight = false;
var C101_KinbakuClub_RopeGroup_TwinsRevealed = false;
var C101_KinbakuClub_RopeGroup_IntroDone = false;
var C101_KinbakuClub_RopeGroup_PlayerOnlyGagged = false;
var C101_KinbakuClub_RopeGroup_Kidnapper = false;
var C101_KinbakuClub_RopeGroup_TwoTiedTwins = false;
var C101_KinbakuClub_RopeGroup_RemainingTwin = false;
var C101_KinbakuClub_RopeGroup_LucyTied = false;
var C101_KinbakuClub_RopeGroup_LucyFree = false;
var C101_KinbakuClub_RopeGroup_PersistantKidnapper = false;
var C101_KinbakuClub_RopeGroup_Amelia210NotDone = true; // Prevent repeating conversation loops
var C101_KinbakuClub_RopeGroup_Amelia220NotDone = true;
var C101_KinbakuClub_RopeGroup_Amelia230NotDone = true;
var C101_KinbakuClub_RopeGroup_Amelia250NotDone = true;
var C101_KinbakuClub_RopeGroup_HasLooseArmbinder = false;
var C101_KinbakuClub_RopeGroup_Charlotte310NotDone = true; // Prevent repeating conversation loops
var C101_KinbakuClub_RopeGroup_Charlotte320NotDone = true;
var C101_KinbakuClub_RopeGroup_Charlotte330NotDone = true;
var C101_KinbakuClub_RopeGroup_Charlotte340NotDone = true;
var C101_KinbakuClub_RopeGroup_Charlotte350NotDone = true;
var C101_KinbakuClub_RopeGroup_Charlotte360NotDone = true;
var C101_KinbakuClub_RopeGroup_LeftTwinToldNaughty = false;
var C101_KinbakuClub_RopeGroup_RightTwinToldNaughty = false;
var C101_KinbakuClub_RopeGroup_LeftTwinToldTighter = false;
var C101_KinbakuClub_RopeGroup_RightTwinToldTighter = false;
var C101_KinbakuClub_RopeGroup_JoinSisterDone = false;
var C101_KinbakuClub_RopeGroup_LucyTieMeDone = false;
var C101_KinbakuClub_RopeGroup_KeptTickling = false;
var C101_KinbakuClub_RopeGroup_StruggledForLucy = false;
var C101_KinbakuClub_RopeGroup_ATwinStillTied = false;
var C101_KinbakuClub_RopeGroup_LucyIsAnnoyed = 0; // Lucy will be less inclinded to help the player if true.
var C101_KinbakuClub_RopeGroup_FriendWaitCount = 0; // Time log while Lucy talks to Cassi
var C101_KinbakuClub_RopeGroup_CassiVistied = false; // logs if Cassi has vistied player
var C101_KinbakuClub_RopeGroup_PantiesInTheWay = false; // Panties need removing first
var C101_KinbakuClub_RopeGroup_ToBeChasteAgain = false; // Unlocked Chastity belts will be refited
var C101_KinbakuClub_RopeGroup_PantieGagged = false;
var C101_KinbakuClub_RopeGroup_SockGagged = false;
var C101_KinbakuClub_RopeGroup_TsuriFrogTied = false; // If Cassi adds more ropes to players legs
var C101_KinbakuClub_RopeGroup_FullyExposed = false; // N belt of panties while suspended
var C101_KinbakuClub_RopeGroup_PlayerPose = ""; // Players pose during suspension
var C101_KinbakuClub_RopeGroup_CassiPose = ""; // Cassi's pose during player suspension
var C101_KinbakuClub_RopeGroup_PlayerArousal = 0; // level of arousal with Cassi
var C101_KinbakuClub_RopeGroup_CanPressCassi = true; // true whe player could wrap her legs around cassis head
var C101_KinbakuClub_RopeGroup_PressingCassi = false; // true when legs are wrapped around her head
var C101_KinbakuClub_RopeGroup_ForcingCassi = false; // true when pressing cassis head in.
var C101_KinbakuClub_RopeGroup_CassiBreathPlay = 0; // How long player has prevented Cassi from breathing
var C101_KinbakuClub_RopeGroup_CassiLikes = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiLikeTreshold = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiHates = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiHateTreshold = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiDominates = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiDominateTreshold = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiSubmits = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_CassiSubmitTreshold = 0; // Slows down rate of attitude change
var C101_KinbakuClub_RopeGroup_AnkleGrab = false; // true when cassi is holding players ankles.
var C101_KinbakuClub_RopeGroup_fingerinsertion = false; // if Cassi uses her fingers.
var C101_KinbakuClub_RopeGroup_LastTongueTechnique = 0; // previous technique used by tougne
var C101_KinbakuClub_RopeGroup_LastFingerTechnique = 0; // previous technique used by finger
var C101_KinbakuClub_RopeGroup_PreviousTime = 0; // used for arousal progression
var C101_KinbakuClub_RopeGroup_OrgasmCount = 0;
var C101_KinbakuClub_RopeGroup_StruggleCount = 0; // Count of how of actions before twin whispers in players ear.
var C101_KinbakuClub_RopeGroup_ComplimentDone = false;
var C101_KinbakuClub_RopeGroup_NipplesExposed = false; // true after Heather exposes your nipples.
var C101_KinbakuClub_RopeGroup_NippleClamped = false; // true after Heather has fitted the nipples.
var C101_KinbakuClub_RopeGroup_MercyDone = false;
var C101_KinbakuClub_RopeGroup_HeatherTugging = false; // true when Heather pulls on the nipple clamps chain.
var C101_KinbakuClub_RopeGroup_Guessing = false; // true after trying safeword during nipple torture.
var C101_KinbakuClub_RopeGroup_SensetiveCount = 0;
var C101_KinbakuClub_RopeGroup_MasochistCount = 0;
var C101_KinbakuClub_RopeGroup_DefiantCount = 0;
var C101_KinbakuClub_RopeGroup_Masochist = false;
var C101_KinbakuClub_RopeGroup_BreakDown = false;
var C101_KinbakuClub_RopeGroup_Expression = ""; // players expression during nipple torture.
var C101_KinbakuClub_RopeGroup_CannotBluff = false; // true after failing to bluff Heather.
var C101_KinbakuClub_RopeGroup_WaitCount = 0; // count for how long player is waiting for Heather to return.
var C101_KinbakuClub_RopeGroup_Clentched = false;
var C101_KinbakuClub_RopeGroup_BegDone = false;
var C101_KinbakuClub_RopeGroup_PlugMood = ""; // Player reaction to being plugged
var C101_KinbakuClub_RopeGroup_PlugCommentAvailable = false; // Player can comment about the butt plug size
var C101_KinbakuClub_RopeGroup_PlayerWasPlugged = false; // True if player has butt plug inserted by Lucy.
var C101_KinbakuClub_RopeGroup_Random = 0; // For random numbers
//Stage layout
//0 - Intro -
//50 - Intro in bondage -
//100 - Select Actor -
//110 - Second kidnapping -
//200 - Talking to Amelia -
//300 - Talking to Charlotte -
//400 - Talking to bound twins -
//500 - Amelia with|Player in bondage -
//600 - Talking to Lucy and Cassi -
//700 - Twin after release -
//800 - Heather after release -
//900 - Taking on Amelia with Heather -
// Calculates the scene parameters
function C101_KinbakuClub_RopeGroup_CalcParams() {
C101_KinbakuClub_RopeGroup_PlayerOnlyGagged = Common_PlayerGagged && !Common_PlayerRestrained;
C101_KinbakuClub_RopeGroup_Kidnapper = C101_KinbakuClub_Slaves_ReadyForSlaves;
C101_KinbakuClub_RopeGroup_TwoTiedTwins = C101_KinbakuClub_RopeGroup_LeftTwinStatus == "StartTied" && C101_KinbakuClub_RopeGroup_RightTwinStatus == "StartTied";
C101_KinbakuClub_RopeGroup_RemainingTwin = !C101_KinbakuClub_RopeGroup_TwoTiedTwins && !C101_KinbakuClub_RopeGroup_LucyFree && !C101_KinbakuClub_RopeGroup_TwinsRevealed;
C101_KinbakuClub_RopeGroup_LucyTied = !C101_KinbakuClub_RopeGroup_TwoTiedTwins && !C101_KinbakuClub_RopeGroup_LucyFree && C101_KinbakuClub_RopeGroup_TwinsRevealed;
C101_KinbakuClub_RopeGroup_ATwinStillTied = C101_KinbakuClub_RopeGroup_LeftTwinStatus == "StartTied" || C101_KinbakuClub_RopeGroup_RightTwinStatus == "StartTied";
if (PlayerGetSkillLevel("Masochist") >= 1) C101_KinbakuClub_RopeGroup_Masochist = true;
C101_KinbakuClub_RopeGroup_HasLooseArmbinder = PlayerHasInventory("Armbinder");
if (C101_KinbakuClub_RopeGroup_TsuriFrogTied) C101_KinbakuClub_RopeGroup_CanPressCassi = false;
}
// Chapter 101 - RopeGroup Load
function C101_KinbakuClub_RopeGroup_Load() {
// Load correct stage
// After intro player has a choice each time she goes to the group, until a twin is released
if (C101_KinbakuClub_RopeGroup_CurrentStage > 100 && C101_KinbakuClub_RopeGroup_CurrentStage < 700) {
C101_KinbakuClub_RopeGroup_CurrentStage = 100;
}
// Player is pre bound/gagged or not
if (Common_PlayerGagged || Common_PlayerRestrained) {
C101_KinbakuClub_RopeGroup_CurrentStage = 50;
}
if (C101_KinbakuClub_RopeGroup_CurrentStage == 50 && !Common_PlayerGagged && !Common_PlayerRestrained) {
if (C101_KinbakuClub_RopeGroup_IntroDone) C101_KinbakuClub_RopeGroup_CurrentStage = 100;
else C101_KinbakuClub_RopeGroup_CurrentStage = 10;
}
// After Jenna frees you.
if (C101_KinbakuClub_RopeGroup_CurrentStage == 848 || C101_KinbakuClub_RopeGroup_CurrentStage == 849) C101_KinbakuClub_RopeGroup_CurrentStage = 100;
// After Heather lets you go.
if (C101_KinbakuClub_RopeGroup_CurrentStage == 858) C101_KinbakuClub_RopeGroup_CurrentStage = 900;
// Load the scene parameters
// Load relevent actor
C101_KinbakuClub_RopeGroup_ActorLeftAndCanLeave()
if (C101_KinbakuClub_RopeGroup_CurrentStage < 100) C101_KinbakuClub_RopeGroup_LoadAmelia()
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 700) {
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus == "Released") ActorLoad(C101_KinbakuClub_RopeGroup_LeftTwin, "ClubRoom1");
else ActorLoad(C101_KinbakuClub_RopeGroup_RightTwin, "ClubRoom1");
}
LoadInteractions();
C101_KinbakuClub_RopeGroup_CalcParams();
// Determine which twin is Lucy
if (C101_KinbakuClub_RopeGroup_RightTwin == "") {
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * 2);
if (C101_KinbakuClub_RopeGroup_Random == 0) {
C101_KinbakuClub_RopeGroup_LeftTwin = "Lucy";
C101_KinbakuClub_RopeGroup_RightTwin = "Heather";
}
else {
C101_KinbakuClub_RopeGroup_LeftTwin = "Heather";
C101_KinbakuClub_RopeGroup_RightTwin = "Lucy";
}
}
}
// Chapter 101 - RopeGroup Run
function C101_KinbakuClub_RopeGroup_Run() {
BuildInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
// changing images
// Group view
if (C101_KinbakuClub_RopeGroup_CurrentStage == 100) {
DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeGroupAmelia.png", 600, 20);
DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeGroupCharlotte.jpg", 818, 0);
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus == "StartTied") DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeGroupTwinLeftStart.png", 985, 98);
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus == "Released" || C101_KinbakuClub_RopeGroup_RightTwinStatus == "Released") DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeGroupTwinFree.png", 1005, 0);
if (C101_KinbakuClub_RopeGroup_RightTwinStatus == "StartTied") DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeGroupTwinRightStart.png", 847, 110);
}
// Twins image after releasing one of them
if (C101_KinbakuClub_RopeGroup_CurrentStage == 430) {
if (C101_KinbakuClub_RopeGroup_LeftTwin == "Lucy") DrawImage(CurrentChapter + "/" + CurrentScreen + "/LeftTwin.jpg", 600, 0);
else DrawImage(CurrentChapter + "/" + CurrentScreen + "/RightTwin.jpg", 600, 0);
}
if ((C101_KinbakuClub_RopeGroup_CurrentStage >= 600 && C101_KinbakuClub_RopeGroup_CurrentStage <= 631) || (C101_KinbakuClub_RopeGroup_CurrentStage >= 700 && C101_KinbakuClub_RopeGroup_CurrentStage <= 710) || C101_KinbakuClub_RopeGroup_CurrentStage == 900) {
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus == "StartTied") DrawImage(CurrentChapter + "/" + CurrentScreen + "/TwinLeftStillTied.png", 600, 167);
if (C101_KinbakuClub_RopeGroup_CurrentStage <= 700) DrawImage(CurrentChapter + "/" + CurrentScreen + "/TwinJustReleased.png", 750, 5);
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 710) DrawImage(CurrentChapter + "/" + CurrentScreen + "/TwinReleased.png", 750, 5);
if (C101_KinbakuClub_RopeGroup_RightTwinStatus == "StartTied") DrawImage(CurrentChapter + "/" + CurrentScreen + "/TwinRightStillTied.png", 930, 230);
}
// During Tsuri Kinbaku (Suspension)
// Suspended1
if (C101_KinbakuClub_RopeGroup_CurrentStage == 633) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended1BallGag.jpg", 878, 94);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended1ClothGag.jpg", 878, 94);
}
// Suspended2
if (C101_KinbakuClub_RopeGroup_CurrentStage == 634) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended2BallGag.jpg", 904, 105);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended2ClothGag.jpg", 904, 105);
}
// Suspended3
if (C101_KinbakuClub_RopeGroup_CurrentStage == 635) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended3BallGag.jpg", 890, 105);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended3ClothGag.jpg", 890, 105);
}
// Suspended4
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 636 && C101_KinbakuClub_RopeGroup_CurrentStage <= 660) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended4BallGag.jpg", 863, 125);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended4ClothGag.jpg", 863, 125);
}
// Suspended5
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 661 && C101_KinbakuClub_RopeGroup_CurrentStage <= 662) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5BallGag.jpg", 865, 126);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5ClothGag.jpg", 865, 126);
if (PlayerHasLockedInventory("TapeGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5TapeGag.jpg", 865, 126);
}
//Suspended
if ((C101_KinbakuClub_RopeGroup_CurrentStage >= 636 && C101_KinbakuClub_RopeGroup_CurrentStage <= 642) || (C101_KinbakuClub_RopeGroup_CurrentStage >= 650 && C101_KinbakuClub_RopeGroup_CurrentStage <= 690)) {
// Player images
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 672 && C101_KinbakuClub_RopeGroup_PlayerPose != "") DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C101_KinbakuClub_RopeGroup_PlayerPose + ".jpg", 835, 75);
if (PlayerHasLockedInventory("ChastityBelt")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended4ChastityBelt.jpg", 880, 290);
if (C101_KinbakuClub_RopeGroup_TsuriFrogTied) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5FrogTie.png", 769, 231);
if (C101_KinbakuClub_RopeGroup_FullyExposed) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5Pantieless.jpg", 880, 294);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 662) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5LookUp.png", 864, 136);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 671 && PlayerHasLockedInventory("SockGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended8S.jpg", 888, 157);
// Cassi iamges
if (C101_KinbakuClub_RopeGroup_CurrentStage == 662) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5Cassi1.png", 948, 65);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 666) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_InspectBelt.jpg", 842, 72);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 667) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_InspectKey.jpg", 842, 72);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 668) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_RemovingBelt.jpg", 842, 72);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 672) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_LeftHoldingTape.jpg", 608, 70);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 673) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_Scissors.png", 700, 77);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 674) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_KneelDown.png", 660, 120);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 674 && ActorGetValue(ActorSubmission) >= 0) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_KneelDownCuffs.png", 776, 403);
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 675 && C101_KinbakuClub_RopeGroup_CurrentStage <= 686){
if (C101_KinbakuClub_RopeGroup_PressingCassi) {
if (ActorHasInventory("Cuffs")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniCuffedPressed.png", 770, 230);
else {
if (C101_KinbakuClub_RopeGroup_fingerinsertion) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniFingerPressed.png", 770, 230);
else DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniPressed.png", 770, 230);
}
} else {
if (C101_KinbakuClub_RopeGroup_ForcingCassi) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniCuffedStruggle.png", 770, 230);
else {
if (C101_KinbakuClub_RopeGroup_AnkleGrab) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniAnkleHold.png", 770, 230);
else {
if (ActorHasInventory("Cuffs")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniCuffed.png", 825, 251);
else {
if (C101_KinbakuClub_RopeGroup_fingerinsertion) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_CunniFinger.png", 825, 251);
else DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_Cunni.png", 825, 251);
}
}
}
}
}
if (C101_KinbakuClub_RopeGroup_CurrentStage == 687) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_Done.png", 835, 73);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 687 && ActorHasInventory("Cuffs")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_DoneCuffs.png", 874, 193);
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 688 && C101_KinbakuClub_RopeGroup_CurrentStage <= 689) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_DoneBelt.png", 835, 63);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 690) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SusCas_DoneBelted.png", 835, 66);
// Lucy images
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 662 && C101_KinbakuClub_RopeGroup_CurrentStage <= 665) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Suspended5Lucy.png", 629, 51);
// Player arousal
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 675 && C101_KinbakuClub_RopeGroup_CurrentStage <= 680) {
if (C101_KinbakuClub_RopeGroup_PreviousTime == 0) C101_KinbakuClub_RopeGroup_PreviousTime = CurrentTime;
if (CurrentTime > (C101_KinbakuClub_RopeGroup_PreviousTime + 1000)) {
C101_KinbakuClub_RopeGroup_PreviousTime = CurrentTime;
C101_KinbakuClub_RopeGroup_PlayerArousal++;
if (ActorGetValue(ActorSubmission) < 0) C101_KinbakuClub_RopeGroup_PlayerArousal++;
if (PlayerHasLockedInventory("VibratingEgg")) C101_KinbakuClub_RopeGroup_PlayerArousal++;
}
if (C101_KinbakuClub_RopeGroup_PlayerArousal > 500) {
C101_KinbakuClub_RopeGroup_PlayerArousal = 500;
C101_KinbakuClub_RopeGroup_CurrentStage = 681
OverridenIntroText = GetText("SuspendedOrgasm");
}
}
// Draw the players arousal level
if (C101_KinbakuClub_RopeGroup_CurrentStage >= 675 && C101_KinbakuClub_RopeGroup_CurrentStage <= 681) {
DrawRect(638, 48, 14, 504, "white");
DrawRect(640, 50, 10, (500 - C101_KinbakuClub_RopeGroup_PlayerArousal), "#66FF66");
DrawRect(640, (550 - C101_KinbakuClub_RopeGroup_PlayerArousal), 10, C101_KinbakuClub_RopeGroup_PlayerArousal, "red");
if (C101_KinbakuClub_RopeGroup_CurrentStage == 300) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Gushing.png", 601, 2);
}
}
// Images when Hether uses nipple clamps
if ((C101_KinbakuClub_RopeGroup_CurrentStage >= 800 && C101_KinbakuClub_RopeGroup_CurrentStage <= 841) || C101_KinbakuClub_RopeGroup_CurrentStage == 850) {
if (C101_KinbakuClub_RopeGroup_NipplesExposed) DrawImage(CurrentChapter + "/" + CurrentScreen + "/WithHeatherExposed.jpg", 600, 0);
if (C101_KinbakuClub_RopeGroup_NippleClamped) DrawImage(CurrentChapter + "/" + CurrentScreen + "/WithHeatherNippleClamped.jpg", 600, 0);
if (C101_KinbakuClub_RopeGroup_HeatherTugging) DrawImage(CurrentChapter + "/" + CurrentScreen + "/WithHeatherNippleTug.jpg", 600, 0);
if (!C101_KinbakuClub_RopeGroup_Expression == "") DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C101_KinbakuClub_RopeGroup_Expression + ".jpg", 1040, 280);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 830) DrawImage(CurrentChapter + "/" + CurrentScreen + "/HeatherGone.jpg", 600, 392);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 841) DrawImage(CurrentChapter + "/" + CurrentScreen + "/JennaIntervene.jpg", 600, 0);
}
// Images during plug play
if (C101_KinbakuClub_RopeGroup_CurrentStage == 854 && C101_KinbakuClub_RopeGroup_Clentched) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PluggingClentch.jpg", 617, 354);
if (C101_KinbakuClub_RopeGroup_CurrentStage == 855) {
DrawImage(CurrentChapter + "/" + CurrentScreen + "/Plugged.jpg", 900, 110);
DrawImage(CurrentChapter + "/" + CurrentScreen + "/Plugged" + C101_KinbakuClub_RopeGroup_PlugMood + ".jpg", 617, 354);
}
}
// Chapter 101 - RopeGroup Click
function C101_KinbakuClub_RopeGroup_Click() {
// Regular and inventory interactions
ClickInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
var ClickInv = GetClickedInventory();
C101_KinbakuClub_RopeGroup_CalcParams();
}
// Chapter 101 - RopeGroup - Introduction done
function C101_KinbakuClub_RopeGroup_Introduced() {
C101_KinbakuClub_RopeGroup_IntroDone = true;
}
// Chapter 101 - RopeGroup - set actor to Amelia
function C101_KinbakuClub_RopeGroup_LoadAmelia() {
ActorLoad("Amelia", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Charlotte
function C101_KinbakuClub_RopeGroup_LoadCharlotte() {
ActorLoad("Charlotte", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Heather
function C101_KinbakuClub_RopeGroup_LoadHeather() {
ActorLoad("Heather", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Lucy
function C101_KinbakuClub_RopeGroup_LoadLucy() {
ActorLoad("Lucy", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Lucy
function C101_KinbakuClub_RopeGroup_LoadLucyNoLeave() {
ActorLoad("Lucy", "ClubRoom1");
LeaveIcon = "";
}
// Chapter 101 - RopeGroup - set actor to Jenna
function C101_KinbakuClub_RopeGroup_LoadJenna() {
ActorLoad("Jenna", "ClubRoom1");
LeaveIcon = "";
}
// Chapter 101 - RopeGroup - set actor to Jenna
function C101_KinbakuClub_RopeGroup_LoadCassi() {
ActorLoad("Cassi", "ClubRoom1");
LeaveIcon = "";
}
// Chapter 101 - RopeGroup - set no actor
function C101_KinbakuClub_RopeGroup_NoActor() {
ActorLoad("", "ClubRoom1");
LeaveIcon = "Wait";
}
// Chapter 101 - RopeGroup - set no actor
function C101_KinbakuClub_RopeGroup_ActorLeftAndCanLeave() {
ActorLoad("", "ClubRoom1");
}
// Chapter 101 - RopeGroup - Player can wait
function C101_KinbakuClub_RopeGroup_Wait() {
LeaveIcon = "Wait";
}
// Chapter 101 - RopeGroup - Load unknown twin on the right
function C101_KinbakuClub_RopeGroup_LoadRightTwin() {
ActorLoad(C101_KinbakuClub_RopeGroup_RightTwin, "ClubRoom1");
if (!C101_KinbakuClub_RopeGroup_TwinsRevealed) ActorSpecificConcealment(C101_KinbakuClub_RopeGroup_RightTwin, true);
}
// Chapter 101 - RopeGroup - Load unknown twin on the left
function C101_KinbakuClub_RopeGroup_LoadLeftTwin() {
ActorLoad(C101_KinbakuClub_RopeGroup_LeftTwin, "ClubRoom1");
if (!C101_KinbakuClub_RopeGroup_TwinsRevealed) ActorSpecificConcealment(C101_KinbakuClub_RopeGroup_LeftTwin, true);
}
// Chapter 101 - RopeGroup - Load unknown remaining twin
function C101_KinbakuClub_RopeGroup_LoadRemainingTwin() {
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus != "StartTied") {
C101_KinbakuClub_RopeGroup_CurrentStage = 450;
C101_KinbakuClub_RopeGroup_LoadRightTwin();
}
else C101_KinbakuClub_RopeGroup_LoadLeftTwin();
}
// Chapter 101 - RopeGroup - Reveal the twins
function C101_KinbakuClub_RopeGroup_RevealTwins() {
C101_KinbakuClub_RopeGroup_TwinsRevealed = true;
ActorSpecificConcealment("Heather", false);
ActorSpecificConcealment("Lucy", false);
}
// Chapter 101 - RopeGroup - Player can leave again.
function C101_KinbakuClub_RopeGroup_CanLeave() {
LeaveIcon = "Leave";
}
// Chapter 101 - RopeGroup - Player can leave again.
function C101_KinbakuClub_RopeGroup_NoLeave() {
LeaveIcon = "";
}
// Chapter 101 - RopeGroup - Player threatens amelia to try stopping her.
function C101_KinbakuClub_RopeGroup_TryStopMe() {
if (ActorGetValue(ActorSubmission) <= 0) {
C101_KinbakuClub_RopeGroup_CurrentStage = 125;
OverridenIntroText = GetText("StoppingYou");
} else LeaveIcon = "Leave";
}
// Chapter 101 - RopeGroup - Player is locked in manacles by Amelia
function C101_KinbakuClub_RopeGroup_PlayerLockedAway() {
C101_KinbakuClub_RopeGroup_CurrentStage = 116;
SetScene(CurrentChapter, "Slaves");
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Amelia210Done() {
C101_KinbakuClub_RopeGroup_Amelia210NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Amelia220Done() {
C101_KinbakuClub_RopeGroup_Amelia220NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Amelia230Done() {
C101_KinbakuClub_RopeGroup_Amelia230NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Amelia250Done() {
C101_KinbakuClub_RopeGroup_Amelia250NotDone = false;
}
// Chapter 101 - RopeGroup - Amelia helps strap the player into an armbinder
function C101_KinbakuClub_RopeGroup_PlayerArmbinded() {
PlayerRemoveInventory("Armbinder", 1)
PlayerLockInventory("Armbinder");
CurrentTime = CurrentTime + 60000;
}
// Chapter 101 - RopeGroup - Amelia ties up the player in underwear
function C101_KinbakuClub_RopeGroup_AmeliaTies() {
PlayerClothes("Underwear");
PlayerLockInventory("Rope");
CurrentTime = CurrentTime + 120000;
}
// Chapter 101 - RopeGroup - Amelia ties up the player in unfiorm
function C101_KinbakuClub_RopeGroup_AmeliaTiesDom() {
PlayerLockInventory("Rope");
CurrentTime = CurrentTime + 60000;
}
// Chapter 101 - RopeGroup - Amelia can force tie a submissive player
function C101_KinbakuClub_RopeGroup_NotTieMe() {
if (ActorGetValue(ActorSubmission) <= -3) {
OverridenIntroText = GetText("ForceTied");
C101_KinbakuClub_RopeGroup_AmeliaTies();
ActorChangeAttitude(0, -1);
C101_KinbakuClub_RopeGroup_CurrentStage = 500;
}
}
// Chapter 101 - RopeGroup - Player tells Amelia to tie charlotte instead
function C101_KinbakuClub_RopeGroup_TieCharlotte() {
if (ActorSpecificGetValue("Charlotte", ActorSubmission) >= 4) OverridenIntroText = GetText("YouTry");
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte310Done() {
C101_KinbakuClub_RopeGroup_Charlotte310NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte320Done() {
C101_KinbakuClub_RopeGroup_Charlotte320NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte330Done() {
C101_KinbakuClub_RopeGroup_Charlotte330NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte340Done() {
C101_KinbakuClub_RopeGroup_Charlotte340NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte350Done() {
C101_KinbakuClub_RopeGroup_Charlotte350NotDone = false;
}
// Chapter 101 - RopeGroup - Prevent rerunning conversation loops
function C101_KinbakuClub_RopeGroup_Charlotte360Done() {
C101_KinbakuClub_RopeGroup_Charlotte360NotDone = false;
}
// Chapter 101 - RopeGroup - Grabs the selected twin
function C101_KinbakuClub_RopeGroup_Kidnap() {
if (C101_KinbakuClub_RopeGroup_LeftTwinStatus == "Kidnapped" || C101_KinbakuClub_RopeGroup_RightTwinStatus == "Kidnapped") {
C101_KinbakuClub_RopeGroup_LoadAmelia();
LeaveIcon = "";
if (C101_KinbakuClub_RopeGroup_PersistantKidnapper) {
C101_KinbakuClub_RopeGroup_CurrentStage = 120;
OverridenIntroText = GetText("StopKidnapper");
} else {
C101_KinbakuClub_RopeGroup_CurrentStage = 110;
OverridenIntroText = GetText("WarnKidnapper");
C101_KinbakuClub_RopeGroup_PersistantKidnapper = true;
}
} else {
if (C101_KinbakuClub_RopeGroup_CurrentStage == 600) {
if (C101_KinbakuClub_RopeGroup_LeftTwin == "Heather") C101_KinbakuClub_RopeGroup_LeftTwinStatus = "Kidnapped";
else C101_KinbakuClub_RopeGroup_RightTwinStatus = "Kidnapped";
} else {
if (C101_KinbakuClub_RopeGroup_CurrentStage == 450) C101_KinbakuClub_RopeGroup_RightTwinStatus = "Kidnapped";
else C101_KinbakuClub_RopeGroup_LeftTwinStatus = "Kidnapped";
}
SetScene(CurrentChapter, "SlaveTwin");
}
}
// Chapter 101 - RopeGroup - Release the twin on the right
function C101_KinbakuClub_RopeGroup_ReleaseTwin() {
if (C101_KinbakuClub_RopeGroup_CurrentStage == 400) C101_KinbakuClub_RopeGroup_LeftTwinStatus = "Released";
else C101_KinbakuClub_RopeGroup_RightTwinStatus = "Released";
if (ActorGetValue(ActorName) == "Lucy") C101_KinbakuClub_RopeGroup_LucyFree = true;
C101_KinbakuClub_RopeGroup_CurrentStage = 700;
}
// Chapter 101 - RopeGroup - Release the twin on the right
function C101_KinbakuClub_RopeGroup_ReleaseLucy() {
C101_KinbakuClub_RopeGroup_LucyFree = true;
if (C101_KinbakuClub_RopeGroup_LeftTwin == "Lucy") C101_KinbakuClub_RopeGroup_LeftTwinStatus = "Released";
else C101_KinbakuClub_RopeGroup_RightTwinStatus = "Released";
}
// Chapter 101 - RopeGroup - Trick to tell twins appart
function C101_KinbakuClub_RopeGroup_WouldYourSister() {
if (ActorGetValue(ActorName) == "Lucy") OverridenIntroText = GetText("WouldYourSisterNod");
if (ActorGetValue(ActorName) == "Heather") OverridenIntroText = GetText("WouldYourSisterShake");
}
// Chapter 101 - RopeGroup - Player tells bound twin she is naught and should be punished
function C101_KinbakuClub_RopeGroup_NaughtyLeft() {
if (!C101_KinbakuClub_RopeGroup_LeftTwinToldNaughty) ActorSpecificChangeAttitude(C101_KinbakuClub_RopeGroup_LeftTwin, -1, 1);
C101_KinbakuClub_RopeGroup_LeftTwinToldNaughty = true;
}
// Chapter 101 - RopeGroup - Player tells bound twin she is naught and should be punished
function C101_KinbakuClub_RopeGroup_NaughtyRight() {
if (!C101_KinbakuClub_RopeGroup_RightTwinToldNaughty) ActorSpecificChangeAttitude(C101_KinbakuClub_RopeGroup_RightTwin, -1, 1);
C101_KinbakuClub_RopeGroup_RightTwinToldNaughty = true;
}
// Chapter 101 - RopeGroup - Player tells bound twin her ropes should be made even tighter
function C101_KinbakuClub_RopeGroup_TighterLeft() {
if (!C101_KinbakuClub_RopeGroup_LeftTwinToldTighter) ActorSpecificChangeAttitude(C101_KinbakuClub_RopeGroup_LeftTwin, 0, 1);
C101_KinbakuClub_RopeGroup_LeftTwinToldTighter = true;
}
// Chapter 101 - RopeGroup - Player tells bound twin her ropes should be made even tighter
function C101_KinbakuClub_RopeGroup_TighterRight() {
if (!C101_KinbakuClub_RopeGroup_RightTwinToldTighter) ActorSpecificChangeAttitude(C101_KinbakuClub_RopeGroup_RightTwin, 0, 1);
C101_KinbakuClub_RopeGroup_RightTwinToldTighter = true;
}
// Chapter 101 - RopeGroup - Attitude change when asking Lucy to tie player
function C101_KinbakuClub_RopeGroup_LucyTieMe() {
if (!C101_KinbakuClub_RopeGroup_LucyTieMeDone) ActorChangeAttitude( 1, -1);
C101_KinbakuClub_RopeGroup_LucyTieMeDone = true;
}
// Chapter 101 - RopeGroup - Player threatens Lucy with joing heather
function C101_KinbakuClub_RopeGroup_JoinSister() {
if (!C101_KinbakuClub_RopeGroup_JoinSisterDone) ActorChangeAttitude( -1, -1);
C101_KinbakuClub_RopeGroup_JoinSisterDone = true;
}
// Chapter 101 - RopeGroup - Player continues tickling the twin once she is crying.
function C101_KinbakuClub_RopeGroup_CharlotteDislike() {
if (!C101_KinbakuClub_RopeGroup_KeptTickling) {
ActorSpecificChangeAttitude("Charlotte", -1, 0);
ActorSpecificChangeAttitude(C101_KinbakuClub_RopeGroup_RightTwin, -1, 1);
}
C101_KinbakuClub_RopeGroup_KeptTickling = true;
}
// Chapter 101 - RopeGroup - Player gets tied up
function C101_KinbakuClub_RopeGroup_PlayerTied() {
if (!PlayerHasLockedInventory("Rope")) {
PlayerLockInventory("Rope");
C101_KinbakuClub_RopeGroup_NoLeave();
}
CurrentTime = CurrentTime + 60000;
}
// Chapter 101 - RopeGroup - Player struggles in front of lucy after being tied up by her.
function C101_KinbakuClub_RopeGroup_StruggleForLucy() {
if (!C101_KinbakuClub_RopeGroup_StruggledForLucy) ActorChangeAttitude( 1, -1)
C101_KinbakuClub_RopeGroup_StruggledForLucy = true;
}
// Chapter 101 - RopeGroup - Player is cloth gagged
function C101_KinbakuClub_RopeGroup_PlayerClothGag() {
if (PlayerHasInventory("ClothGag")) PlayerRemoveInventory("ClothGag", 1)
PlayerLockInventory("ClothGag");
}
// Chapter 101 - RopeGroup - Lucy will help untie the player if they are dominant.
function C101_KinbakuClub_RopeGroup_WillLucyUntie() {
if (ActorGetValue(ActorSubmission) >= 1) {
OverridenIntroText = GetText("LucyUnties");
C101_KinbakuClub_RopeGroup_CurrentStage = 600;
C101_KinbakuClub_RopeGroup_PlayerFreed();
}
}
// Chapter 101 - RopeGroup - player can persuade Lucy not to tie her is liked or dominant enough
function C101_KinbakuClub_RopeGroup_WillLucyTie() {
if (ActorGetValue(ActorLove) >= 3 || ActorGetValue(ActorSubmission) >= 2) {
OverridenIntroText = GetText("LucyNotTieYou");
C101_KinbakuClub_RopeGroup_CurrentStage = 600;
} else C101_KinbakuClub_RopeGroup_PlayerTied();
}
// Chapter 101 - RopeGroup - Time spent while Lucy ties player
function C101_KinbakuClub_RopeGroup_TyingTime() {
CurrentTime = CurrentTime + 30000;
}
// Chapter 101 - RopeGroup - Player is ball gagged
function C101_KinbakuClub_RopeGroup_PlayerBallGagged() {
PlayerRemoveInventory("BallGag", 1);
PlayerLockInventory("BallGag");
CurrentTime = CurrentTime + 60000;
}
// Chapter 101 - RopeGroup - Player learns rope mastery if she observed lucy suspending her
function C101_KinbakuClub_RopeGroup_LearntRopeSkill() {
PlayerAddSkill("RopeMastery", 1);
}
// Chapter 101 - RopeGroup - Lucy takes against player if they are rude
function C101_KinbakuClub_RopeGroup_RudeToLucy() {
C101_KinbakuClub_RopeGroup_LucyIsAnnoyed++;
C101_KinbakuClub_RopeGroup_PlayerBallGagged()
}
// Chapter 101 - RopeGroup - Player whimpers while gagged at lucy
function C101_KinbakuClub_RopeGroup_PlayerWhimperLucy() {
if (C101_KinbakuClub_RopeGroup_LucyIsAnnoyed <= 0) {
PlayerUngag();
ActorChangeAttitude( 1, -1)
} else {
if (C101_KinbakuClub_RopeGroup_LucyIsAnnoyed >= 2 || ActorGetValue(ActorLove) >= 1) {
OverridenIntroText = GetText("AnnoyedNoUngag");
C101_KinbakuClub_RopeGroup_CurrentStage = 640;
} else {
PlayerUngag();
OverridenIntroText = GetText("AnnoyedUngag");
}
}
}
// Chapter 101 - RopeGroup - Player is gagged and says banana to lucy
function C101_KinbakuClub_RopeGroup_PlayerBhnhnhLucy() {
if (C101_KinbakuClub_RopeGroup_LucyIsAnnoyed <= 0) {
PlayerUngag();
ActorChangeAttitude( 0, -1)
} else {
if (C101_KinbakuClub_RopeGroup_LucyIsAnnoyed >= 2 || ActorGetValue(ActorLove) >= 1) {
OverridenIntroText = GetText("LucyHadEnough");
C101_KinbakuClub_RopeGroup_CurrentStage = 690;
} else {
PlayerUngag();
OverridenIntroText = GetText("AnnoyedUngag");
}
}
}
// Chapter 101 - RopeGroup - Lucy offers future suspension training to player
function C101_KinbakuClub_RopeGroup_LucyPromise() {
GameLogAdd("LucyPromised");
C101_KinbakuClub_RopeGroup_ActorLeftAndCanLeave();
}
// Chapter 101 - RopeGroup - Lucy might ask a friend to do waht she will not
function C101_KinbakuClub_RopeGroup_FriendOfAFriend() {
if (ActorGetValue(ActorLove) >= 3) {
OverridenIntroText = GetText("StayRightThere");
C101_KinbakuClub_RopeGroup_NoActor()
C101_KinbakuClub_RopeGroup_CurrentStage = 661;
}
}
// Chapter 101 - RopeGroup - Waiting while lucy goes to ask a friend to help
function C101_KinbakuClub_RopeGroup_WaitingForFriend() {
if (C101_KinbakuClub_RopeGroup_FriendWaitCount == 0) C101_KinbakuClub_RopeGroup_FriendWaitCount = CurrentTime + 300000;
C101_KinbakuClub_RopeGroup_FriendWaitCount++
if (CurrentTime >= C101_KinbakuClub_RopeGroup_FriendWaitCount && !C101_KinbakuClub_RopeGroup_CassiVistied) {
C101_KinbakuClub_RopeGroup_CurrentStage = 662;
C101_KinbakuClub_RopeGroup_LoadCassi();
C101_KinbakuClub_RopeGroup_CassiVistied = true;
if (GameLogQuery(CurrentChapter, CurrentActor, "MetCassi")) {
OverridenIntroText = GetText("CassiAppears");
} else OverridenIntroText = GetText("NewGirlAppears");
} else {
CurrentTime = CurrentTime + 60000;
if (CurrentTime >= C101_KinbakuClub_RopeGroup_FriendWaitCount) CurrentTime = CurrentTime + 60000;
}
}
// Chapter 101 - RopeGroup - Players gag is removed
function C101_KinbakuClub_RopeGroup_PlayerIsUngagged() {
PlayerUngag();
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_PlayerIsNotChaste() {
if (!PlayerHasLockedInventory("ChastityBelt")) {
OverridenIntroText = GetText("GagOption");
C101_KinbakuClub_RopeGroup_CurrentStage = 669;
C101_KinbakuClub_RopeGroup_PantiesInTheWay = true;
} else C101_KinbakuClub_RopeGroup_ToBeChasteAgain = true;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_RemovePlayersChastity() {
if (PlayerHasLockedInventory("ChastityBelt")) {
PlayerUnlockInventory("ChastityBelt");
PlayerAddInventory("ChastityBelt", 1);
CurrentTime = CurrentTime + 40000;
C101_KinbakuClub_RopeGroup_FullyExposed = true;
}
}
// Chapter 101 - RopeGroup - Players mouth is stuffed with a pantie
function C101_KinbakuClub_RopeGroup_PlayerPantieGagged() {
PlayerLockInventory("PantieGag");
C101_KinbakuClub_RopeGroup_PantieGagged = true;
}
// Chapter 101 - RopeGroup - Players mouth is stuffed with a sock
function C101_KinbakuClub_RopeGroup_PlayerSockGagged() {
PlayerLockInventory("SockGag");
C101_KinbakuClub_RopeGroup_SockGagged = true;
}
// Chapter 101 - RopeGroup - Player ball gagged and abbondonded
function C101_KinbakuClub_RopeGroup_LeftBallGagged() {
C101_KinbakuClub_RopeGroup_PlayerBallGagged()
C101_KinbakuClub_RopeGroup_NoActor()
}
// Chapter 101 - RopeGroup - Player gets a tape gag
function C101_KinbakuClub_RopeGroup_PlayerTapeGagged() {
PlayerRemoveInventory("TapeGag", 1);
PlayerLockInventory("TapeGag");
CurrentTime = CurrentTime + 30000;
C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_JustTapeGagged";
}
// Chapter 101 - RopeGroup - Cassi will frpg tie players legs if she doesn't like (trust) them enough.
function C101_KinbakuClub_RopeGroup_CassiLegTie(PlayerAction) {
if (ActorGetValue(ActorLove) <= 1) {
C101_KinbakuClub_RopeGroup_TsuriFrogTied = true;
if (PlayerAction == 1) OverridenIntroText = GetText("CassiLegTieA");
if (PlayerAction == 2) OverridenIntroText = GetText("CassiLegTieB");
if (PlayerAction == 3) OverridenIntroText = GetText("CassiLegTieC");
if (PlayerAction == 4) OverridenIntroText = GetText("CassiLegTieD");
if (PlayerAction == 5) OverridenIntroText = GetText("CassiLegTieE");
if (PlayerAction == 6) OverridenIntroText = GetText("CassiLegTieF");
CurrentTime = CurrentTime + 60000;
}
if (!C101_KinbakuClub_RopeGroup_FullyExposed) {
C101_KinbakuClub_RopeGroup_CurrentStage = 673;
C101_KinbakuClub_RopeGroup_PlayerPose = "";
} else C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_LookDownLeft";
}
// Chapter 101 - RopeGroup - Players panties are removed
function C101_KinbakuClub_RopeGroup_PantiesCut(CassiAction) {
C101_KinbakuClub_RopeGroup_FullyExposed = true;
C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_LookDownLeft";
if (CassiAction == 1) C101_KinbakuClub_RopeGroup_ToBeChasteAgain = true;
if (CassiAction == 2) {
C101_KinbakuClub_RopeGroup_TsuriFrogTied = true;
CurrentTime = CurrentTime + 60000;
}
}
// Chapter 101 - RopeGroup - Cassi will join in the bondage if feeling submissive
function C101_KinbakuClub_RopeGroup_CassiCuffs() {
if (ActorGetValue(ActorSubmission) >= 1) {
OverridenIntroText = GetText("CassiCuffed");
ActorAddInventory("Cuffs");
}
C101_KinbakuClub_RopeGroup_PlayerSusExpression();
}
// Chapter 101 - RopeGroup - Responses to players actions while Cassi licks her
function C101_KinbakuClub_RopeGroup_CassiCunni(CunnilingusReaction) {
CurrentTime = CurrentTime + 10000;
if (CunnilingusReaction == 1) C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
if (CunnilingusReaction == 2) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 20;
C101_KinbakuClub_RopeGroup_CassiLike();
}
if (CunnilingusReaction == 3) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 20;
if (C101_KinbakuClub_RopeGroup_PlayerArousal >= 300 && !ActorHasInventory("Cuffs") && !C101_KinbakuClub_RopeGroup_fingerinsertion) {
OverridenIntroText = GetText("CassiFinger");
C101_KinbakuClub_RopeGroup_fingerinsertion = true;
C101_KinbakuClub_RopeGroup_AnkleGrab = false;
}
C101_KinbakuClub_RopeGroup_CassiLike();
}
if (CunnilingusReaction == 4) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
if (PlayerHasLockedInventory("SockGag")) OverridenIntroText = GetText("GruntHelplessSock");
C101_KinbakuClub_RopeGroup_CassiSubmit();
}
if (CunnilingusReaction == 5) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
C101_KinbakuClub_RopeGroup_CassiChangeTechnique();
}
if (CunnilingusReaction == 6) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
if (C101_KinbakuClub_RopeGroup_AnkleGrab) OverridenIntroText = GetText("CassiAnkleHold");
else {
C101_KinbakuClub_RopeGroup_PressingCassi = true;
C101_KinbakuClub_RopeGroup_CanPressCassi = false;
C101_KinbakuClub_RopeGroup_CassiDominate();
}
}
if (CunnilingusReaction == 7) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 10;
if (ActorHasInventory("Cuffs")) {
C101_KinbakuClub_RopeGroup_ForcingCassi = true;
C101_KinbakuClub_RopeGroup_PressingCassi = false;
} else {
OverridenIntroText = GetText("CassiAnkleGrab");
C101_KinbakuClub_RopeGroup_AnkleGrab = true;
C101_KinbakuClub_RopeGroup_fingerinsertion = false;
C101_KinbakuClub_RopeGroup_PressingCassi = false;
C101_KinbakuClub_RopeGroup_CanPressCassi = true;
}
}
if (CunnilingusReaction == 8) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 15;
C101_KinbakuClub_RopeGroup_CassiHate();
C101_KinbakuClub_RopeGroup_CassiDominate();
}
if (CunnilingusReaction == 9) {
C101_KinbakuClub_RopeGroup_CassiBreathPlay = 0;
C101_KinbakuClub_RopeGroup_ForcingCassi = false;
C101_KinbakuClub_RopeGroup_PressingCassi = true;
}
if (CunnilingusReaction == 10) {
C101_KinbakuClub_RopeGroup_PressingCassi = false;
C101_KinbakuClub_RopeGroup_CanPressCassi = true;
}
if (CunnilingusReaction == 11) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
C101_KinbakuClub_RopeGroup_CassiHate();
}
if (CunnilingusReaction == 12) {
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal + 5;
C101_KinbakuClub_RopeGroup_CassiSubmit();
}
if (C101_KinbakuClub_RopeGroup_ForcingCassi && CunnilingusReaction != 9) {
C101_KinbakuClub_RopeGroup_CassiBreathPlay++
if (C101_KinbakuClub_RopeGroup_CassiBreathPlay == 3) {
OverridenIntroText = GetText("CassiErratic");
C101_KinbakuClub_RopeGroup_CassiHate();
C101_KinbakuClub_RopeGroup_CassiDominate();
}
if (C101_KinbakuClub_RopeGroup_CassiBreathPlay == 5) {
OverridenIntroText = GetText("CassiDespirate");
ActorChangeAttitude( -1, 1);
}
if (C101_KinbakuClub_RopeGroup_CassiBreathPlay >= 7) {
OverridenIntroText = GetText("CassiColapse");
ActorChangeAttitude( -1, 1);
C101_KinbakuClub_RopeGroup_CurrentStage = 682;
}
}
C101_KinbakuClub_RopeGroup_PlayerSusExpression();
}
// Chapter 101 - RopeGroup - Attitude like change progression during cunnilingus
function C101_KinbakuClub_RopeGroup_CassiLike() {
C101_KinbakuClub_RopeGroup_CassiLikes++;
if (C101_KinbakuClub_RopeGroup_CassiLikes > C101_KinbakuClub_RopeGroup_CassiLikeTreshold) {
ActorChangeAttitude( 1, 0);
C101_KinbakuClub_RopeGroup_CassiLikes = 0;
C101_KinbakuClub_RopeGroup_CassiLikeTreshold++;
}
}
// Chapter 101 - RopeGroup - Attitude dislike change progression during cunnilingus
function C101_KinbakuClub_RopeGroup_CassiHate() {
C101_KinbakuClub_RopeGroup_CassiHates++;
if (C101_KinbakuClub_RopeGroup_CassiHates > C101_KinbakuClub_RopeGroup_CassiHateTreshold) {
ActorChangeAttitude( -1, 0);
C101_KinbakuClub_RopeGroup_CassiHates = 0;
C101_KinbakuClub_RopeGroup_CassiHateTreshold++;
}
}
// Chapter 101 - RopeGroup - Attitude dominating change progression during cunnilingus
function C101_KinbakuClub_RopeGroup_CassiDominate() {
C101_KinbakuClub_RopeGroup_CassiDominates++;
if (C101_KinbakuClub_RopeGroup_CassiDominates > C101_KinbakuClub_RopeGroup_CassiDominateTreshold) {
ActorChangeAttitude( 0, 1);
C101_KinbakuClub_RopeGroup_CassiDominates = 0;
C101_KinbakuClub_RopeGroup_CassiDominateTreshold++;
}
}
// Chapter 101 - RopeGroup - Attitude submitting change progression during cunnilingus
function C101_KinbakuClub_RopeGroup_CassiSubmit() {
C101_KinbakuClub_RopeGroup_CassiSubmits++;
if (C101_KinbakuClub_RopeGroup_CassiSubmits > C101_KinbakuClub_RopeGroup_CassiSubmitTreshold) {
ActorChangeAttitude( 0, -1);
C101_KinbakuClub_RopeGroup_CassiSubmits = 0;
C101_KinbakuClub_RopeGroup_CassiSubmitTreshold++;
}
}
// Chapter 101 - RopeGroup - Set player expression
function C101_KinbakuClub_RopeGroup_PlayerSusExpression() {
C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_LookDownNeutral";
if (ActorGetValue(ActorSubmission) >= 2) C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_LookDownDominant";
if (ActorGetValue(ActorSubmission) <= -2) C101_KinbakuClub_RopeGroup_PlayerPose = "SusPlr_LookDownSubmissive";
}
// Chapter 101 - RopeGroup - Cassi changes licking technique
function C101_KinbakuClub_RopeGroup_CassiChangeTechnique() {
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * 2);
if (C101_KinbakuClub_RopeGroup_Random == 0 && C101_KinbakuClub_RopeGroup_fingerinsertion) {
if (PlayerHasLockedInventory("VibratingEgg")) C101_KinbakuClub_RopeGroup_Options = 4;
else C101_KinbakuClub_RopeGroup_Options = 3;
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * C101_KinbakuClub_RopeGroup_Options);
if (C101_KinbakuClub_RopeGroup_LastFingerTechnique == C101_KinbakuClub_RopeGroup_Random) C101_KinbakuClub_RopeGroup_CassiChangeTechnique();
if (C101_KinbakuClub_RopeGroup_Random == 0) OverridenIntroText = GetText("FingerInOut");
if (C101_KinbakuClub_RopeGroup_Random == 1) OverridenIntroText = GetText("FingerPressUp");
if (C101_KinbakuClub_RopeGroup_Random == 2) OverridenIntroText = GetText("FingerComeHither");
if (C101_KinbakuClub_RopeGroup_Random >= 3) OverridenIntroText = GetText("FingerVibrator");
C101_KinbakuClub_RopeGroup_LastFingerTechnique = C101_KinbakuClub_RopeGroup_Random;
} else {
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * 7);
if (C101_KinbakuClub_RopeGroup_LastTongueTechnique == C101_KinbakuClub_RopeGroup_Random) C101_KinbakuClub_RopeGroup_CassiChangeTechnique();
if (C101_KinbakuClub_RopeGroup_Random == 0) OverridenIntroText = GetText("ChangeToLickUp");
if (C101_KinbakuClub_RopeGroup_Random == 1) OverridenIntroText = GetText("ChangeToCircular");
if (C101_KinbakuClub_RopeGroup_Random == 2) OverridenIntroText = GetText("ChangeToABC");
if (C101_KinbakuClub_RopeGroup_Random == 3) OverridenIntroText = GetText("ChangeToElectricslide");
if (C101_KinbakuClub_RopeGroup_Random == 4) OverridenIntroText = GetText("ChangeToSuck");
if (C101_KinbakuClub_RopeGroup_Random == 5) OverridenIntroText = GetText("ChangeToCircularFlick");
if (C101_KinbakuClub_RopeGroup_Random == 6) OverridenIntroText = GetText("ChangeToHardLick");
if (C101_KinbakuClub_RopeGroup_Random == 7) OverridenIntroText = GetText("ChangeToNibble");
C101_KinbakuClub_RopeGroup_LastTongueTechnique = C101_KinbakuClub_RopeGroup_Random;
}
}
// Chapter 101 - RopeGroup - Cassi may continue for multiple orgasms
function C101_KinbakuClub_RopeGroup_CassiContinue() {
ActorAddOrgasm();
C101_KinbakuClub_RopeGroup_PlayerArousal = C101_KinbakuClub_RopeGroup_PlayerArousal - 200;
C101_KinbakuClub_RopeGroup_ForcingCassi = false;
C101_KinbakuClub_RopeGroup_PressingCassi = false;
C101_KinbakuClub_RopeGroup_CanPressCassi = true;
if (ActorGetValue(ActorLove) <= 2) {
C101_KinbakuClub_RopeGroup_CurrentStage = 686;
if (ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("CassiDoneUnCuff");
ActorRemoveInventory("Cuffs");
} else OverridenIntroText = GetText("CassiDone");
} else {
C101_KinbakuClub_RopeGroup_OrgasmCount++
if (C101_KinbakuClub_RopeGroup_OrgasmCount >= 2) {
C101_KinbakuClub_RopeGroup_AnkleGrab = false;
C101_KinbakuClub_RopeGroup_fingerinsertion = false;
C101_KinbakuClub_RopeGroup_CurrentStage = 685;
OverridenIntroText = GetText("CassiAsks");
}
}
}
// Chapter 101 - RopeGroup - Cassi will leave player buzzing
function C101_KinbakuClub_RopeGroup_PunishmentGlutten() {
if (!PlayerHasLockedInventory("VibratingEgg")) {
PlayerLockInventory("VibratingEgg");
OverridenIntroText = GetText("CassiLeavingGift");
}
NoActor();
}
// Chapter 101 - RopeGroup - Cassi might belt oppontent and add kinky extras
function C101_KinbakuClub_RopeGroup_AddedExtras(ExtraNumber) {
if (ExtraNumber == 1 && ActorGetValue(ActorSubmission) >= 3) {
OverridenIntroText = GetText("NotBelted");
C101_KinbakuClub_RopeGroup_PlayerFreed()
C101_KinbakuClub_RopeGroup_CurrentStage = 691;
} else {
if (!PlayerHasLockedInventory("VibratingEgg") && !PlayerHasLockedInventory("ButtPlug")) {
PlayerLockInventory("VibratingEgg");
PlayerLockInventory("ButtPlug");
} else {
if (!PlayerHasLockedInventory("VibratingEgg")) {
PlayerLockInventory("VibratingEgg");
if (ExtraNumber == 1) OverridenIntroText = GetText("ArgueEggNBelted");
else OverridenIntroText = GetText("EggNBelted");
} else {
if (!PlayerHasLockedInventory("ButtPlug")) {
PlayerLockInventory("ButtPlug");
if (ExtraNumber == 1) OverridenIntroText = GetText("ArguePlugNBelted");
else OverridenIntroText = GetText("PlugNBelted");
} else {
if (ExtraNumber == 1) OverridenIntroText = GetText("ArgueJustBelted");
else OverridenIntroText = GetText("JustBelted");
}
}
}
C101_KinbakuClub_RopeGroup_FullyExposed = false;
PlayerLockInventory("ChastityBelt");
}
}
// Chapter 101 - RopeGroup - Player struggles bound and gagged, twin will then whisper in her ear
function C101_KinbakuClub_RopeGroup_HelplessTime() {
if (C101_KinbakuClub_RopeGroup_StruggleCount > 2) {
if (ActorGetValue(ActorName) == "Heather") {
OverridenIntroText = GetText("RevealHeather");
C101_KinbakuClub_RopeGroup_CurrentStage = 800;
}
else {
OverridenIntroText = GetText("RevealLucy");
C101_KinbakuClub_RopeGroup_CurrentStage = 750;
}
C101_KinbakuClub_RopeGroup_RevealTwins();
}
if (C101_KinbakuClub_RopeGroup_CurrentStage == 740) C101_KinbakuClub_RopeGroup_StruggleCount++;
}
// Chapter 101 - RopeGroup - Knot reponsise when chaste
function C101_KinbakuClub_RopeGroup_HelplessKnot() {
if (Common_PlayerChaste) OverridenIntroText = GetText("ChasteKnot");
if (C101_KinbakuClub_RopeGroup_CurrentStage == 830) C101_KinbakuClub_RopeGroup_WaitingForMistress();
else C101_KinbakuClub_RopeGroup_HelplessTime();
}
// Chapter 101 - RopeGroup - Struggle response when chaste
function C101_KinbakuClub_RopeGroup_HelplessStruggle() {
if (Common_PlayerChaste) OverridenIntroText = GetText("ChasteStruggle");
if (C101_KinbakuClub_RopeGroup_CurrentStage == 830) C101_KinbakuClub_RopeGroup_WaitingForMistress();
else C101_KinbakuClub_RopeGroup_HelplessTime();
}
// Chapter 101 - RopeGroup - Struggle response when chaste
function C101_KinbakuClub_RopeGroup_HelplessTug() {
if (Common_PlayerChaste) OverridenIntroText = GetText("ChasteTug");
C101_KinbakuClub_RopeGroup_HelplessTime();
}
// Chapter 101 - RopeGroup - Player thanks twin for hogtie
function C101_KinbakuClub_RopeGroup_HelplessThankYou() {
if (!C101_KinbakuClub_RopeGroup_ComplimentDone) ActorChangeAttitude(1, 0)
C101_KinbakuClub_RopeGroup_ComplimentDone = true;
C101_KinbakuClub_RopeGroup_HelplessTime();
}
// Chapter 101 - RopeGroup - Player is released from bondage, but cannot leave
function C101_KinbakuClub_RopeGroup_PlayerReleased() {
PlayerReleaseBondage()
}
// Chapter 101 - RopeGroup - Player is freed from bondage and is able to leave
function C101_KinbakuClub_RopeGroup_PlayerFreed() {
PlayerReleaseBondage()
LeaveIcon = "Leave";
}
// Chapter 101 - RopeGroup - Heather exposes players breasts
function C101_KinbakuClub_RopeGroup_Exposed() {
C101_KinbakuClub_RopeGroup_NipplesExposed = true;
}
// Chapter 101 - RopeGroup - Heather fits nipple clamps
function C101_KinbakuClub_RopeGroup_Clamped() {
C101_KinbakuClub_RopeGroup_NippleClamped = true;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Mercy() {
if (!C101_KinbakuClub_RopeGroup_MercyDone) ActorChangeAttitude( 0, -1)
C101_KinbakuClub_RopeGroup_MercyDone = true;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Sensetive() {
C101_KinbakuClub_RopeGroup_SensetiveCount++
C101_KinbakuClub_RopeGroup_HeatherTugging = false;
if (C101_KinbakuClub_RopeGroup_SensetiveCount >= 2) {
OverridenIntroText = GetText("Sensetive2");
C101_KinbakuClub_RopeGroup_BreakDown = true;
}
if (C101_KinbakuClub_RopeGroup_SensetiveCount >= 3) OverridenIntroText = GetText("Sensetive3");
if (C101_KinbakuClub_RopeGroup_SensetiveCount >= 4) {
OverridenIntroText = GetText("Sensetive4");
C101_KinbakuClub_RopeGroup_CurrentStage = 821;
}
if (C101_KinbakuClub_RopeGroup_SensetiveCount >= C101_KinbakuClub_RopeGroup_MasochistCount && C101_KinbakuClub_RopeGroup_SensetiveCount >= C101_KinbakuClub_RopeGroup_DefiantCount) C101_KinbakuClub_RopeGroup_Expression = "ExpressionSensetive";
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Masochism() {
C101_KinbakuClub_RopeGroup_HeatherTugging = true;
C101_KinbakuClub_RopeGroup_MasochistCount++
if (C101_KinbakuClub_RopeGroup_MasochistCount >= 2) OverridenIntroText = GetText("Masochist2");
if (C101_KinbakuClub_RopeGroup_MasochistCount >= 3) OverridenIntroText = GetText("Masochist3");
if (C101_KinbakuClub_RopeGroup_MasochistCount >= 4) {
OverridenIntroText = GetText("Masochist4");
PlayerAddSkill("Masochist", 1)
C101_KinbakuClub_RopeGroup_HeatherTugging = false;
C101_KinbakuClub_RopeGroup_CurrentStage = 822;
}
if (C101_KinbakuClub_RopeGroup_MasochistCount >= C101_KinbakuClub_RopeGroup_SensetiveCount && C101_KinbakuClub_RopeGroup_MasochistCount >= C101_KinbakuClub_RopeGroup_DefiantCount) C101_KinbakuClub_RopeGroup_Expression = "ExpressionMasochist";
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Defiant() {
C101_KinbakuClub_RopeGroup_DefiantCount++
C101_KinbakuClub_RopeGroup_HeatherTugging = true;
if (C101_KinbakuClub_RopeGroup_DefiantCount >= 2) OverridenIntroText = GetText("Defiant2");
if (C101_KinbakuClub_RopeGroup_DefiantCount >= 3) OverridenIntroText = GetText("Defiant3");
if (C101_KinbakuClub_RopeGroup_DefiantCount >= 4) {
OverridenIntroText = GetText("Defiant4");
C101_KinbakuClub_RopeGroup_HeatherTugging = false;
C101_KinbakuClub_RopeGroup_CurrentStage = 823;
}
if (C101_KinbakuClub_RopeGroup_DefiantCount >= C101_KinbakuClub_RopeGroup_SensetiveCount && C101_KinbakuClub_RopeGroup_DefiantCount >= C101_KinbakuClub_RopeGroup_MasochistCount) C101_KinbakuClub_RopeGroup_Expression = "ExpressionDefiant";
}
// Chapter 101 - RopeGroup - Player tries safe words
function C101_KinbakuClub_RopeGroup_SafeWord() {
C101_KinbakuClub_RopeGroup_Guessing = true;
C101_KinbakuClub_RopeGroup_HeatherTugging = false;
}
// Chapter 101 - RopeGroup - Heather pulls on the chain
function C101_KinbakuClub_RopeGroup_Tug() {
C101_KinbakuClub_RopeGroup_HeatherTugging = true;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Crying() {
C101_KinbakuClub_RopeGroup_Expression = "ExpressionCrying";
}
// Chapter 101 - RopeGroup - Sensitive player fails to bluff Heather
function C101_KinbakuClub_RopeGroup_NoBluffing() {
C101_KinbakuClub_RopeGroup_CannotBluff = true;
}
// Chapter 101 - RopeGroup - Heather will become an unowned masochists mistress.
function C101_KinbakuClub_RopeGroup_NoMistress() {
if (Common_PlayerOwner == "") {
ActorChangeAttitude(1, 0);
OverridenIntroText = GetText("NewMistress");
C101_KinbakuClub_RopeGroup_CurrentStage = 830;
if (PlayerHasLockedInventory("Collar")) {
OverridenIntroText = GetText("ReadyForNewMistress");
C101_KinbakuClub_RopeGroup_CurrentStage = 832;
}
}
}
// Chapter 101 - RopeGroup - When player is asked and refuses to submit
function C101_KinbakuClub_RopeGroup_CarryOn() {
if (C101_KinbakuClub_RopeGroup_NipplesExposed) OverridenIntroText = GetText("AlreadyRolled");
C101_KinbakuClub_RopeGroup_Exposed();
}
// Chapter 101 - RopeGroup - Waiting for heather to return
function C101_KinbakuClub_RopeGroup_WaitingForMistress() {
C101_KinbakuClub_RopeGroup_WaitCount++
CurrentTime = CurrentTime + 30000;
if (C101_KinbakuClub_RopeGroup_WaitCount > 3) C101_KinbakuClub_RopeGroup_CurrentStage = 831;
}
// Chapter 101 - RopeGroup - Heather collars the player as her slave
function C101_KinbakuClub_RopeGroup_PlayerCollared() {
Common_PlayerOwner = CurrentActor;
Common_ActorIsOwner = true;
PlayerLockInventory("Collar");
CurrentTime = CurrentTime + 50000;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_Waiting() {
CurrentTime = CurrentTime + 300000;
}
// Chapter 101 - RopeGroup - Heather is taken away.
function C101_KinbakuClub_RopeGroup_HeatherTaken() {
if (C101_KinbakuClub_RopeGroup_LeftTwin == "Heather") C101_KinbakuClub_RopeGroup_LeftTwinStatus = "Disciplined";
if (C101_KinbakuClub_RopeGroup_RightTwin == "Heather") C101_KinbakuClub_RopeGroup_RightTwinStatus = "Disciplined";
}
// Chapter 101 - RopeGroup - Change text if player had nipple clamps
function C101_KinbakuClub_RopeGroup_HadClamps() {
if (C101_KinbakuClub_RopeGroup_NippleClamped) {
OverridenIntroText = GetText("RemoveClamps");
C101_KinbakuClub_RopeGroup_NippleClamped = false;
}
}
// Chapter 101 - RopeGroup - Player is chaste and cannot be plugged
function C101_KinbakuClub_RopeGroup_ChastityPlug() {
if (Common_PlayerChaste) {
OverridenIntroText = GetText("CannotPlug");
C101_KinbakuClub_RopeGroup_CurrentStage = 856;
}
}
// Chapter 101 - RopeGroup - Heather will inist on plugging her slave
function C101_KinbakuClub_RopeGroup_NoDisobedience() {
if (Common_ActorIsOwner) {
OverridenIntroText = GetText("AcceptGifts");
C101_KinbakuClub_RopeGroup_CurrentStage = 854;
} else C101_KinbakuClub_RopeGroup_PlayerReleased();
}
// Chapter 101 - RopeGroup - Player resists the plug
function C101_KinbakuClub_RopeGroup_Resist() {
C101_KinbakuClub_RopeGroup_Clentched = true;
}
// Chapter 101 - RopeGroup - Player begs not to be plugged
function C101_KinbakuClub_RopeGroup_Beg() {
if (!C101_KinbakuClub_RopeGroup_BegDone) {
ActorChangeAttitude( 0, -1);
C101_KinbakuClub_RopeGroup_BegDone = true;
}
C101_KinbakuClub_RopeGroup_Resist();
}
// Chapter 101 - RopeGroup - Player is happy to be plugged
function C101_KinbakuClub_RopeGroup_PluggedHappily() {
C101_KinbakuClub_RopeGroup_PlugMood = "Happily";
C101_KinbakuClub_RopeGroup_PlayerPlugged();
}
// Chapter 101 - RopeGroup - Player is paniced by plug
function C101_KinbakuClub_RopeGroup_PluggedPanic() {
C101_KinbakuClub_RopeGroup_PlugMood = "Panic";
C101_KinbakuClub_RopeGroup_PlayerPlugged();
}
// Chapter 101 - RopeGroup - Player quietly accepts the plug
function C101_KinbakuClub_RopeGroup_PluggedAccept() {
C101_KinbakuClub_RopeGroup_PlugMood = "Accept";
C101_KinbakuClub_RopeGroup_PlayerPlugged();
}
// Chapter 101 - RopeGroup - Plug inserting
function C101_KinbakuClub_RopeGroup_PlayerPlugged() {
PlayerLockInventory("ButtPlug");
C101_KinbakuClub_RopeGroup_PlugCommentAvailable = true;
C101_KinbakuClub_RopeGroup_PlayerWasPlugged = true;
}
// Chapter 101 - RopeGroup - Player comments on plug size
function C101_KinbakuClub_RopeGroup_PlugSize() {
C101_KinbakuClub_RopeGroup_PlugCommentAvailable = false;
}
// Chapter 101 - RopeGroup -
function C101_KinbakuClub_RopeGroup_template() {
}