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* More SlaveTwin * To cut or not to cut * SlaveTwin Beta Ready The SlaveTwin section should be ready for some testing, but the accompanying RopeGroup section still needs a lot of work doing to it. * Cleanup random selection function This still uses the previous random number selection method, it's just been cleaned up to make it more readable and to avoid duplication. As far as I could tell, there was no reason for the `C101_KinbakuClub_Slaves_Random#` variables to be global. So that's been incorperated into the function to keep things cleaner. * RopeGroup tidied for Alhpa * Change going to K Club. * More KC fitting in * Can leave KC Changed the door in the club, player can now leave if not in bondage. * A bit more RopeGroup * Twins Stage 1 First part of main interaction with either twin. * upload 14-11-2018 * Update Cassi 1 * Return to dorm added * RG bug fix Fixed reference error * Cassi with rope group release * Disabled save function in club
43 lines
1.4 KiB
JavaScript
43 lines
1.4 KiB
JavaScript
var C101_KinbakuClub_Outro_Freed = true;
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// Chapter 101 - Kinbaku Club Load
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function C101_KinbakuClub_Outro_Load() {
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if (Common_PlayerRestrained) C101_KinbakuClub_Outro_Freed = true;
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// Time is always 18:25:00 in the outro
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StopTimer(18.25 * 60 * 60 * 1000, CurrentChapter, "Outro");
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}
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// Chapter 7 - Kinbaku Club Run
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function C101_KinbakuClub_Outro_Run() {
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// Paints the background
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DrawRect(0, 0, 800, 600, "black");
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/Jenna.jpg", 800, 0);
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// Dialog depending on the outro situation
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if (TextPhase >= 0) DrawText(GetText("Outro1"), 400, 86, "White");
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if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 171, "White");
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if (TextPhase >= 2) DrawText(GetText("Outro3"), 400, 257, "White");
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if (TextPhase >= 3) {
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if (!C101_KinbakuClub_Outro_Freed) DrawText(GetText("Outro4"), 400, 343, "White");
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if (C101_KinbakuClub_Outro_Freed) DrawText(GetText("Outro4Free"), 400, 343, "White");
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PlayerReleaseBondage()
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}
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if (TextPhase >= 4) DrawText(GetText("Outro5"), 400, 429, "White");
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if (TextPhase >= 5) DrawText(GetText("Outro6"), 400, 514, "White");
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}
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// Chapter 101 - Kinbaku Club Click
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function C101_KinbakuClub_Outro_Click() {
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// Jump to the next animation
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TextPhase++;
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// Jump to lunch on phase 3
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if (TextPhase >= 6) {
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SetScene("C012_AfterClass", "Dorm");
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//SaveMenu("C103_KinbakuCompetition", "Intro");
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}
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}
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