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* More SlaveTwin * To cut or not to cut * SlaveTwin Beta Ready The SlaveTwin section should be ready for some testing, but the accompanying RopeGroup section still needs a lot of work doing to it. * Cleanup random selection function This still uses the previous random number selection method, it's just been cleaned up to make it more readable and to avoid duplication. As far as I could tell, there was no reason for the `C101_KinbakuClub_Slaves_Random#` variables to be global. So that's been incorperated into the function to keep things cleaner. * RopeGroup tidied for Alhpa * Change going to K Club. * More KC fitting in * Can leave KC Changed the door in the club, player can now leave if not in bondage. * A bit more RopeGroup * Twins Stage 1 First part of main interaction with either twin. * upload 14-11-2018 * Update Cassi 1 * Return to dorm added * RG bug fix Fixed reference error * Cassi with rope group release * Disabled save function in club
58 lines
No EOL
1.5 KiB
JavaScript
58 lines
No EOL
1.5 KiB
JavaScript
var C101_KinbakuClub_Door_CurrentStage = 0;
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var C101_KinbakuClub_Door_NotForce = true;
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var C101_KinbakuClub_Door_NotKick = true;
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var C101_KinbakuClub_Door_NotWho = true;
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var C101_KinbakuClub_Door_NotRestroom = true;
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var C101_KinbakuClub_Door_NotPlead = true;
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// Chapter 101 - Door Load
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function C101_KinbakuClub_Door_Load() {
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// Load the scene parameters
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ActorLoad("Cassi", "ClubRoom1");
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LeaveIcon = "Leave";
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LoadInteractions();
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// Different stage if gagged
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if (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag")) {
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C101_KinbakuClub_Door_CurrentStage = 20;
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} else C101_KinbakuClub_Door_CurrentStage = 0;
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}
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// Chapter 101 - Door Run
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function C101_KinbakuClub_Door_Run() {
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BuildInteraction(C101_KinbakuClub_Door_CurrentStage);
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}
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// Chapter 101 - Door Click
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function C101_KinbakuClub_Door_Click() {
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// Regular and inventory interactions
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ClickInteraction(C101_KinbakuClub_Door_CurrentStage);
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Force() {
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C101_KinbakuClub_Door_NotForce = false;
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}
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// Chapter 101 - Door Kick
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function C101_KinbakuClub_Door_Kick() {
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C101_KinbakuClub_Door_NotKick = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Who() {
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C101_KinbakuClub_Door_NotWho = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_NeedsRestroom() {
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C101_KinbakuClub_Door_NotRestroom = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Plead() {
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C101_KinbakuClub_Door_NotPlead = false;
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} |