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41 lines
1.4 KiB
JavaScript
41 lines
1.4 KiB
JavaScript
// Chapter 101 - Kinbaku Club Load
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function C101_KinbakuClub_Discipline_Load() {
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// Time is always 17:25:00 in the outro, unlock if needed
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StopTimer(17.25 * 60 * 60 * 1000, CurrentChapter, "Discipline");
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}
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// Chapter 7 - Kinbaku Club Run
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function C101_KinbakuClub_Discipline_Run() {
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// Paints the background
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DrawRect(0, 0, 800, 600, "black");
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if (TextPhase >= 0) {
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if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawImage(CurrentChapter + "/" + CurrentScreen + "/JennaGrab.jpg", 800, 0); // needs jenna grabbing player jpg
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else DrawImage(CurrentChapter + "/" + CurrentScreen + "/JennaBlocking.jpg", 800, 0); // needs jenna blocking doorway jpg
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}
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if (TextPhase >= 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/BagBlack.jpg", 800, 0);
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// Dialog depending on the outro situation
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if (TextPhase >= 0) {
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if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawText(GetText("Bully1"), 400, 120, "White");
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else DrawText(GetText("Discipline1"), 400, 120, "White");
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}
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if (TextPhase >= 1) DrawText(GetText("Discipline2"), 400, 240, "White");
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if (TextPhase >= 2) DrawText(GetText("Discipline3"), 400, 360, "White");
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if (TextPhase >= 3) {
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DrawText(GetText("Discipline4"), 400, 480, "White");
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PlayerLockInventory("Rope");
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}
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}
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// Chapter 101 - Kinbaku Club Click
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function C101_KinbakuClub_Discipline_Click() {
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// Jump to the next animation
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TextPhase++;
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// Jump to lunch on phase 3
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//if (TextPhase >= 4) SaveMenu("C102_KinbakuDiscipline", "Intro");
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}
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