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36 lines
No EOL
1.4 KiB
JavaScript
36 lines
No EOL
1.4 KiB
JavaScript
// Chapter 101 - Club Room 3 Load
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function C101_KinbakuClub_ClubRoom3_Load() {
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if (PlayerHasLockedInventory("Blindfold")) SetScene(CurrentChapter, "BlindMansBuff");
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LeaveIcon = "Wait";
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}
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// Chapter 101 - Club Room 3 Run
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function C101_KinbakuClub_ClubRoom3_Run() {
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// Draw the background image
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/ClubRoom3Arrows.jpg", 0, 0);
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// Draw Chloe
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//if (C101_KinbakuClub_Chloe_CurrentStage == 0) {
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/ChloeBoard.png", 0, 0);
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//} else DrawActor("Chloe", 220, 170, 0.3333);
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// Draw CardGamers
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/CardGamers1.jpg", 570, 130);
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}
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// Chapter 101 - Club Room 3 Click
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function C101_KinbakuClub_ClubRoom3_Click() {
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// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
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if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
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if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom1");
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//if ((MouseX >= 80) && (MouseX <= 260) && (MouseY >= 110) && (MouseY <= 520)) SetScene(CurrentChapter, "Chloe");
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if ((MouseX >= 1040) && (MouseX <= 1200) && (MouseY >= 0) && (MouseY <= 480)) SetScene(CurrentChapter, "Door");
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// Checks if the user clicks on any regular item
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InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom3");
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} |