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45 lines
No EOL
1.3 KiB
JavaScript
45 lines
No EOL
1.3 KiB
JavaScript
var C010_Revenge_EarlyEnding_Type = "";
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// Chapter 10 - Early Ending Load
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function C010_Revenge_EarlyEnding_Load() {
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// Stop the timer for the transition
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StopTimer(CurrentTime);
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PlayerReleaseBondage();
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PlayerClothes("Clothed");
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ActorSpecificClearInventory("Amanda", true);
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ActorSpecificClearInventory("Sarah", true);
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ActorSpecificClearInventory("Sidney", true);
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ActorSpecificClearInventory("Jennifer", true);
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ActorSpecificSetPose("Amanda", "");
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ActorSpecificSetPose("Sarah", "");
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ActorSpecificSetPose("Sidney", "");
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ActorSpecificSetPose("Jennifer", "");
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LeaveIcon = "";
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Common_PlayerPose = "";
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}
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// Chapter 10 - Early Ending Run
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function C010_Revenge_EarlyEnding_Run() {
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// Paints the background
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DrawRect(0, 0, 800, 600, "black");
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DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0);
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DrawPlayerTransition();
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// Draw the outro text
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DrawText(GetText(C010_Revenge_EarlyEnding_Type + "1"), 450, 150, "White");
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if (TextPhase >= 1) DrawText(GetText(C010_Revenge_EarlyEnding_Type + "2"), 450, 300, "White");
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if (TextPhase >= 2) DrawText(GetText(C010_Revenge_EarlyEnding_Type + "3"), 450, 450, "White");
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}
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// Chapter 10 - Early Ending Click
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function C010_Revenge_EarlyEnding_Click() {
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// Jump to the next animation
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TextPhase++;
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if (TextPhase >= 3) SaveMenu("C009_Library", "Intro");
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} |