bondage-college-mirr/C007_LunchBreak/Amanda/Script.js
Ben987 2f869d7421 More skills added to all chapters
More skills added to all chapters
2018-03-01 18:54:24 -05:00

347 lines
No EOL
14 KiB
JavaScript

var C007_LunchBreak_Amanda_CurrentStage = 0;
var C007_LunchBreak_Amanda_NoOption = false; // NoOption means that there's no options to go eat with her
var C007_LunchBreak_Amanda_MatchCount = 0; // At 4 or more, there's a good match
var C007_LunchBreak_Amanda_TickleDone = false;
var C007_LunchBreak_Amanda_MasturbateCount = 0;
var C007_LunchBreak_Amanda_OrgasmDone = false;
var C007_LunchBreak_Amanda_CropDone = false;
var C007_LunchBreak_Amanda_IsRoped = false;
var C007_LunchBreak_Amanda_IsGagged = false;
var C007_LunchBreak_Amanda_MakeLoveReady = true;
var C007_LunchBreak_Amanda_TeethClenchDone = false;
var C007_LunchBreak_Amanda_IntroText = "";
var C007_LunchBreak_Amanda_LeaveIcon = "";
var C007_LunchBreak_Amanda_IsBoundAndGagged = false;
var C007_LunchBreak_Amanda_ConfirmEvil = false;
var C007_LunchBreak_Amanda_HasSeduction = false;
// Calculates the screen parameters
function C007_LunchBreak_Amanda_CalcParams() {
// Check if there's no options to go eat
C007_LunchBreak_Amanda_NoOption = ((ActorGetValue(ActorLove) < 5) && (ActorGetValue(ActorSubmission) < 5) && ((ActorGetValue(ActorLove) < 1) || (ActorGetValue(ActorSubmission) > -3)));
// No special images by default
OverridenIntroImage = "";
// Between 100 and 200, the image evolves with the number of matches
if ((C007_LunchBreak_Amanda_CurrentStage >= 100) && (C007_LunchBreak_Amanda_CurrentStage < 200)) {
var Img = "0";
if ((C007_LunchBreak_Amanda_MatchCount == 2) || (C007_LunchBreak_Amanda_MatchCount == 3)) Img = "1";
if (C007_LunchBreak_Amanda_MatchCount >= 4) Img = "2";
OverridenIntroImage = "AmandaPlayerLunch" + Img + ".jpg";
}
// At 330, the player can dominate Amanda with many restrains, the image changes accordingly
if (C007_LunchBreak_Amanda_CurrentStage == 330) {
var Img = "";
if (ActorHasInventory("Rope")) Img = Img + "Rope";
if (ActorHasInventory("Cuffs")) Img = Img + "Cuffs";
if (ActorHasInventory("BallGag")) Img = Img + "BallGag";
if (ActorHasInventory("TapeGag")) Img = Img + "TapeGag";
OverridenIntroImage = "AmandaPlayerIsDommeTouch" + Img + ".jpg";
}
// Keep the status of Amanda
C007_LunchBreak_Amanda_IsBoundAndGagged = ((ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) && (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag")));
}
// Chapter 7 - Amanda Load
function C007_LunchBreak_Amanda_Load() {
// Load the scene parameters
ActorLoad("Amanda", "ActorSelect");
LoadInteractions();
C007_LunchBreak_Amanda_CalcParams();
C007_LunchBreak_Amanda_HasSeduction = (PlayerGetSkillLevel("Seduction") >= 1);
// If Amanda doesn't like the player and isn't subbie enough, she leaves and don't talk
if ((ActorGetValue(ActorLove) <= -3) && (ActorGetValue(ActorSubmission) <= 2) && (C007_LunchBreak_Amanda_CurrentStage == 0)) {
C007_LunchBreak_Amanda_CurrentStage = 5;
C007_LunchBreak_ActorSelect_AmandaAvail = false;
}
// If we must put the previous text back
if ((C007_LunchBreak_Amanda_IntroText != "") && (C007_LunchBreak_Amanda_CurrentStage > 0)) {
OverridenIntroText = C007_LunchBreak_Amanda_IntroText;
LeaveIcon = C007_LunchBreak_Amanda_LeaveIcon;
}
}
// Chapter 7 - Amanda Run
function C007_LunchBreak_Amanda_Run() {
BuildInteraction(C007_LunchBreak_Amanda_CurrentStage);
}
// Chapter 7 - Amanda Click
function C007_LunchBreak_Amanda_Click() {
// Regular and inventory interactions
ClickInteraction(C007_LunchBreak_Amanda_CurrentStage);
var ClickInv = GetClickedInventory();
if (ClickInv == "Player") {
C007_LunchBreak_Amanda_IntroText = OverridenIntroText;
C007_LunchBreak_Amanda_LeaveIcon = LeaveIcon;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
// When the user wants to use the rope on Amanda - Time and item are consumed
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "Rope") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
C007_LunchBreak_Amanda_CurrentStage = 330;
OverridenIntroText = GetText("Rope");
ActorAddInventory("Rope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Amanda_IsRoped = true;
}
// When the user wants to use cuffs on Amanda - Time and item are consumed
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "Cuffs") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
C007_LunchBreak_Amanda_CurrentStage = 330;
OverridenIntroText = GetText("Cuffs");
ActorAddInventory("Cuffs");
PlayerRemoveInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the BallGag on Amanda - Time and item are consumed
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "BallGag") && !ActorHasInventory("BallGag")) {
C007_LunchBreak_Amanda_CurrentStage = 330;
OverridenIntroText = GetText("BallGag");
ActorRemoveInventory("TapeGag");
ActorAddInventory("BallGag");
PlayerRemoveInventory("BallGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Amanda_IsGagged = true;
}
// When the user wants to use the tape gag on Amanda - Time and item are consumed
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "TapeGag") && !ActorHasInventory("TapeGag")) {
C007_LunchBreak_Amanda_CurrentStage = 330;
OverridenIntroText = GetText("TapeGag");
C007_LunchBreak_Amanda_Ungag();
ActorAddInventory("TapeGag");
PlayerRemoveInventory("TapeGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Amanda_IsGagged = true;
}
// When the user wants to use the crop on Amanda
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "Crop")) {
OverridenIntroText = GetText("Crop");
if (!C007_LunchBreak_Amanda_CropDone) {
C007_LunchBreak_Amanda_CropDone = true;
ActorChangeAttitude(-1, 0);
}
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the egg on Amanda (Amanda isn't affected by the egg but can still have one)
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "VibratingEgg") && !ActorHasInventory("VibratingEgg")) {
OverridenIntroText = GetText("VibratingEgg");
ActorChangeAttitude(-1, 1);
ActorAddInventory("VibratingEgg");
PlayerRemoveInventory("VibratingEgg", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the cuffs keys
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "CuffsKey") && ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Uncuff");
ActorRemoveInventory("Cuffs");
PlayerAddInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the collar (+20 submission and a ceremony is required)
if ((C007_LunchBreak_Amanda_CurrentStage >= 300) && (C007_LunchBreak_Amanda_CurrentStage <= 330) && (ClickInv == "Collar") && !ActorHasInventory("Collar"))
OverridenIntroText = GetText("Collar");
// When the user wants to use a bondage item in the love scenes
if ((C007_LunchBreak_Amanda_CurrentStage >= 200) && (C007_LunchBreak_Amanda_CurrentStage < 300) && ((ClickInv == "Collar") || (ClickInv == "Cuffs") || (ClickInv == "VibratingEgg") || (ClickInv == "Crop") || (ClickInv == "TapeGag") || (ClickInv == "BallGag") || (ClickInv == "Cuffs") || (ClickInv == "Rope")))
OverridenIntroText = GetText("LoveNoItem");
// When the user wants to use a bondage item when subbie
if ((C007_LunchBreak_Amanda_CurrentStage >= 400) && (C007_LunchBreak_Amanda_CurrentStage < 440) && ((ClickInv == "Collar") || (ClickInv == "Cuffs") || (ClickInv == "VibratingEgg") || (ClickInv == "Crop") || (ClickInv == "TapeGag") || (ClickInv == "BallGag") || (ClickInv == "Cuffs") || (ClickInv == "Rope")))
OverridenIntroText = GetText("SubbieNoItem");
// Recalculates the scene parameters
C007_LunchBreak_Amanda_CalcParams();
}
// Chapter 7 - Amanda No Leave
function C007_LunchBreak_Amanda_NoLeave() {
LeaveIcon = "";
}
// Chapter 7 - Amanda Start Lunch
function C007_LunchBreak_Amanda_StartLunch() {
CurrentTime = CurrentTime + 480000;
LeaveIcon = "";
}
// Chapter 7 - Amanda Eat Lunch (adds 20 minutes)
function C007_LunchBreak_Amanda_EatLunch() {
CurrentTime = CurrentTime + 1800000;
}
// Chapter 7 - Amanda End Lunch
function C007_LunchBreak_Amanda_EndLunch() {
C007_LunchBreak_ActorSelect_AmandaAvail = false;
}
// Chapter 7 - Amanda Good Match
function C007_LunchBreak_Amanda_GoodMatch() {
C007_LunchBreak_Amanda_MatchCount++;
C007_LunchBreak_Amanda_CalcParams();
}
// Chapter 7 - Amanda Bad Match
function C007_LunchBreak_Amanda_BadMatch() {
C007_LunchBreak_Amanda_MatchCount--;
C007_LunchBreak_Amanda_CalcParams();
}
// Chapter 7 - Amanda Test Match - if the match is 4 or better, we go to a bonus part
function C007_LunchBreak_Amanda_TestMatch() {
C007_LunchBreak_Amanda_CurrentStage = -1; // No mode
if ((ActorGetValue(ActorLove) >= 5) && (C007_LunchBreak_Amanda_MatchCount >= 4)) C007_LunchBreak_Amanda_CurrentStage = 200; // Lovers mode
if ((ActorGetValue(ActorSubmission) >= 5) && (C007_LunchBreak_Amanda_MatchCount >= 4)) C007_LunchBreak_Amanda_CurrentStage = 300; // Player is Domme mode
if (ActorGetValue(ActorSubmission) >= 10) C007_LunchBreak_Amanda_CurrentStage = 300; // Player is Domme mode (10 is so high that we don't check for a match)
if ((ActorGetValue(ActorLove) >= 1) && (ActorGetValue(ActorSubmission) <= -3) && (C007_LunchBreak_Amanda_MatchCount >= 4)) C007_LunchBreak_Amanda_CurrentStage = 400; // Player is subbie mode
if (C007_LunchBreak_Amanda_CurrentStage == -1) SetScene(CurrentChapter, "Outro"); // No mode, we end the chapter
else C007_LunchBreak_ActorSelect_BonusDone = true; // With a mode, we flag the bonus scene
OverridenIntroImage = "";
}
// Chapter 7 - Amanda Tickle
function C007_LunchBreak_Amanda_Tickle() {
if (!C007_LunchBreak_Amanda_TickleDone) {
C007_LunchBreak_Amanda_TickleDone = true;
ActorChangeAttitude(1, 0);
}
}
// Chapter 7 - Amanda Masturbate
function C007_LunchBreak_Amanda_Masturbate() {
// The count goes up, after 3 times she can have an orgasm but only if she's bound and gagged
C007_LunchBreak_Amanda_MasturbateCount++;
if ((ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) && (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag"))) {
if ((C007_LunchBreak_Amanda_MasturbateCount >= 3) && !C007_LunchBreak_Amanda_OrgasmDone) {
OverridenIntroText = GetText("Orgasm");
ActorAddOrgasm();
ActorChangeAttitude(1, 1);
C007_LunchBreak_Amanda_OrgasmDone = true;
} else {
OverridenIntroText = GetText("Masturbate");
}
}
}
// Chapter 7 - Amanda Untie
function C007_LunchBreak_Amanda_Untie() {
ActorRemoveInventory("Rope");
PlayerAddInventory("Rope", 1);
C007_LunchBreak_Amanda_IsRoped = false;
}
// Chapter 7 - Amanda Ungag
function C007_LunchBreak_Amanda_Ungag() {
ActorRemoveInventory("TapeGag");
if (ActorHasInventory("BallGag")) {
ActorRemoveInventory("BallGag");
PlayerAddInventory("BallGag", 1);
}
C007_LunchBreak_Amanda_IsGagged = false;
}
// Chapter 7 - Amanda Test Make Love (Amanda will only make love if +8 or more)
function C007_LunchBreak_Amanda_TestMakeLove() {
if (ActorGetValue(ActorLove) >= 8) {
OverridenIntroText = GetText("LoveStart");
C007_LunchBreak_Amanda_CurrentStage = 240;
} else {
C007_LunchBreak_Amanda_MakeLoveReady = false;
ActorChangeAttitude(-1, 0);
}
}
// Chapter 7 - Amanda Love Masturbate (After 3 times, the player cums)
function C007_LunchBreak_Amanda_LoveMasturbate() {
C007_LunchBreak_Amanda_MasturbateCount++;
if (C007_LunchBreak_Amanda_MasturbateCount >= 3) {
OverridenIntroText = GetText("LoveMasturbate");
ActorAddOrgasm();
ActorChangeAttitude(1, 0);
PlayerAddSkill("Seduction", 1);
C007_LunchBreak_Amanda_CurrentStage = 250;
}
}
// Chapter 7 - Amanda Subbie Masturbate (After 3 times, the player cums)
function C007_LunchBreak_Amanda_SubbieMasturbate() {
C007_LunchBreak_Amanda_MasturbateCount++;
if (C007_LunchBreak_Amanda_MasturbateCount >= 3) {
OverridenIntroText = GetText("SubbieMasturbate");
ActorAddOrgasm();
ActorChangeAttitude(1, 0);
C007_LunchBreak_Amanda_CurrentStage = 470;
}
}
// Chapter 7 - Amanda Teeth Clench (Amanda doesn't like it)
function C007_LunchBreak_Amanda_ClenchTeeth() {
if (!C007_LunchBreak_Amanda_TeethClenchDone) {
ActorChangeAttitude(-1, 1);
C007_LunchBreak_Amanda_TeethClenchDone = true;
}
}
// Chapter 7 - Amanda - Player Subbie Strip
function C007_LunchBreak_Amanda_SubbieStrip() {
PlayerClothes("Underwear");
}
// Chapter 7 - Amanda - Player Subbie Rope
function C007_LunchBreak_Amanda_SubbieRope() {
PlayerLockInventory("Rope");
}
// Chapter 7 - Amanda - Player Subbie Gag
function C007_LunchBreak_Amanda_SubbieGag() {
PlayerLockInventory("BallGag");
}
// Chapter 7 - Amanda - Player Subbie Ungag
function C007_LunchBreak_Amanda_SubbieUngag() {
PlayerUnlockInventory("BallGag");
}
// Chapter 7 - Amanda - Player Release
function C007_LunchBreak_Amanda_SubbieRelease() {
PlayerUnlockAllInventory();
PlayerClothes("Clothed");
}
// Chapter 7 - Amanda End Bonus Scene
function C007_LunchBreak_Amanda_EndBonus() {
SetScene(CurrentChapter, "Outro");
}
// Chapter 7 - Amanda Evil End Chapter (Leave her bound and gagged)
function C007_LunchBreak_Amanda_EvilEnd() {
if (C007_LunchBreak_Amanda_ConfirmEvil) {
C007_LunchBreak_ActorSelect_EvilEnding = true;
Common_PlayerCrime = "AmandaStranded";
ActorChangeAttitude(-5, 1);
SetScene(CurrentChapter, "Outro");
} else {
OverridenIntroText = GetText("LeaveBoundAndGagged");
C007_LunchBreak_Amanda_ConfirmEvil = true;
}
}