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bondage-college-mirr/C012_AfterClass/Amanda/Script.js
2023-01-19 21:39:04 -06:00

1055 lines
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JavaScript

var C012_AfterClass_Amanda_CurrentStage = 0;
var C012_AfterClass_Amanda_IntroText = "";
var C012_AfterClass_Amanda_HasEgg = false;
var C012_AfterClass_Amanda_HasBelt = false;
var C012_AfterClass_Amanda_ChatAvail = false;
var C012_AfterClass_Amanda_SpankCount = 0;
var C012_AfterClass_Amanda_IsGagged = false;
var C012_AfterClass_Amanda_IsRoped = false;
var C012_AfterClass_Amanda_IsStrapped = false;
var C012_AfterClass_Amanda_IsRestrained = false;
var C012_AfterClass_Amanda_CanMasturbate = false;
var C012_AfterClass_Amanda_PleasurePlayerAvail = false;
var C012_AfterClass_Amanda_SexAvail = false;
var C012_AfterClass_Amanda_PleasurePlayerCount = 0;
var C012_AfterClass_Amanda_PleasurePlayerSpeed = 0;
var C012_AfterClass_Amanda_MasturbateCount = 0;
var C012_AfterClass_Amanda_AllowPajamas = false;
var C012_AfterClass_Amanda_AllowSexAfterDate = false;
var C012_AfterClass_Amanda_SidneyIsOwner = false;
var C012_AfterClass_Amanda_CanKickOut = false;
var C012_AfterClass_Amanda_HaveCuffs = false;
var C012_AfterClass_Amanda_CuffsGameAvail = false;
var C012_AfterClass_Amanda_DateSarahAvail = false;
var C012_AfterClass_Amanda_DatingSarah = false;
var C012_AfterClass_Amanda_AllowVillain = false;
var C012_AfterClass_Amanda_AllowHeroine = false;
var C012_AfterClass_Amanda_SarahAvail = false;
// Amanda can only check her notes if she's dressed
function C012_AfterClass_Amanda_CheckNotes() {
if (((ActorGetValue(ActorCloth) == "") || (ActorGetValue(ActorCloth) == "Clothed") || (ActorGetValue(ActorCloth) == "Pajamas")) && !ActorHasInventory("Collar") && !ActorIsRestrained() && !ActorIsGagged()) ActorSetPose("CheckNotes");
LeaveIcon = "Leave";
}
// In her shorts, Amanda can have many poses when she talks
function C012_AfterClass_Amanda_SetPose() {
if (((ActorGetValue(ActorCloth) == "") || (ActorGetValue(ActorCloth) == "Clothed")) && !ActorIsRestrained() && !ActorIsGagged()) {
var Love = ActorGetValue(ActorLove);
var Sub = ActorGetValue(ActorSubmission);
if ((Sub <= -10) && (Math.abs(Sub) >= Math.abs(Love))) ActorSetPose("Point");
if ((Sub >= 10) && (Math.abs(Sub) >= Math.abs(Love))) ActorSetPose("Shy");
if ((Love >= 10) && (Math.abs(Love) >= Math.abs(Sub))) ActorSetPose("Love");
if ((Love <= -10) && (Math.abs(Love) >= Math.abs(Sub))) ActorSetPose("Angry");
if (Common_ActorIsOwned) ActorSetPose("Shy");
} else {
if ((ActorGetValue(ActorCloth) == "Naked") && !ActorIsRestrained() && !ActorIsGagged() && (ActorGetValue(ActorSubmission) >= 10)) ActorSetPose("Shy");
if ((ActorGetValue(ActorCloth) == "Pajamas") && !ActorIsRestrained() && !ActorIsGagged() && (ActorGetValue(ActorLove) >= 10)) ActorSetPose("Happy");
else ActorSetPose("");
}
}
// Calculate the scene parameters
function C012_AfterClass_Amanda_CalcParams() {
C012_AfterClass_Amanda_AllowPajamas = GameLogQuery(CurrentChapter, CurrentActor, "AllowPajamas");
C012_AfterClass_Amanda_HasEgg = ActorHasInventory("VibratingEgg");
C012_AfterClass_Amanda_HasBelt = ActorHasInventory("ChastityBelt");
C012_AfterClass_Amanda_IsGagged = ActorIsGagged();
C012_AfterClass_Amanda_IsRoped = (ActorHasInventory("Rope") || ActorHasInventory("TwoRopes") || ActorHasInventory("ThreeRopes"));
C012_AfterClass_Amanda_IsStrapped = ActorHasInventory("Armbinder");
C012_AfterClass_Amanda_IsRestrained = ActorIsRestrained();
C012_AfterClass_Amanda_PleasurePlayerAvail = (!Common_PlayerChaste && !ActorIsGagged() && !ActorIsRestrained() && Common_ActorIsOwned && !GameLogQuery(CurrentChapter, "Player", "NextPossibleOrgasm"));
C012_AfterClass_Amanda_SexAvail = (!Common_PlayerRestrained && !Common_PlayerChaste && !GameLogQuery(CurrentChapter, "Player", "NextPossibleOrgasm") && !GameLogQuery(CurrentChapter, "Amanda", "NextPossibleOrgasm"));
if (GameLogQuery(CurrentChapter, "", "EventBlockChanging") && (C012_AfterClass_Dorm_Guest.indexOf(Common_PlayerOwner) >= 0) && !Common_PlayerNaked) C012_AfterClass_Amanda_SexAvail = false;
C012_AfterClass_Amanda_CanMasturbate = (!Common_PlayerRestrained && !C012_AfterClass_Amanda_HasBelt && (ActorGetValue(ActorCloth) == "Naked"));
C012_AfterClass_Amanda_CanKickOut = (!Common_ActorIsOwner && !Common_ActorIsLover);
C012_AfterClass_Amanda_SidneyIsOwner = (Common_PlayerOwner == "Sidney");
C012_AfterClass_Amanda_HaveCuffs = (PlayerHasInventory("Cuffs") && !Common_PlayerRestrained);
C012_AfterClass_Amanda_CuffsGameAvail = (PlayerHasInventory("Cuffs") && !Common_PlayerRestrained && !ActorIsRestrained() && !C012_AfterClass_Amanda_ChatAvail);
C012_AfterClass_Amanda_DateSarahAvail = (!GameLogQuery(CurrentChapter, CurrentActor, "DatingSarah") && (Common_PlayerLover != "Amanda") && (Common_PlayerLover != "Sarah"));
C012_AfterClass_Amanda_AllowVillain = (GameLogQuery("C008_DramaClass", "Player", "RoleDamsel") || GameLogQuery("C008_DramaClass", "Player", "RoleHeroine"));
C012_AfterClass_Amanda_AllowHeroine = GameLogQuery("C008_DramaClass", "Player", "RoleVillain");
C012_AfterClass_Amanda_SarahAvail = ((C012_AfterClass_Dorm_Guest.indexOf("Sarah") >= 0) && !ActorSpecificIsRestrained("Sarah") && !ActorSpecificIsGagged("Sarah"));
C012_AfterClass_Amanda_DatingSarah = (GameLogQuery(CurrentChapter, "Amanda", "DatingSarah") && (C012_AfterClass_Dorm_Guest.indexOf("Sarah") >= 0));
C012_AfterClass_Amanda_SetPose();
}
// Chapter 12 After Class - Amanda Load
function C012_AfterClass_Amanda_Load() {
// Loads the scene
LoadInteractions();
ActorLoad("Amanda", "Dorm");
Common_PlayerPose = "";
if (C012_AfterClass_Amanda_CurrentStage == 3915) Common_PlayerPose = "HogtiePunishment";
// Amanda's parameters
C012_AfterClass_Amanda_CalcParams();
C012_AfterClass_Amanda_ChatAvail = !GameLogQuery(CurrentChapter, CurrentActor, "ChatDone");
C012_AfterClass_Amanda_SpankCount = 0;
C012_AfterClass_Amanda_SpankMaxCount = 10 - Math.floor(ActorGetValue(ActorLove) / 7);
if (C012_AfterClass_Amanda_SpankMaxCount < 6) C012_AfterClass_Amanda_SpankMaxCount = 6;
if (C012_AfterClass_Amanda_SpankMaxCount > 12) C012_AfterClass_Amanda_SpankMaxCount = 12;
// Loads the previous text if needed
if (C012_AfterClass_Amanda_IntroText != "") {
OverridenIntroText = C012_AfterClass_Amanda_IntroText;
C012_AfterClass_Amanda_IntroText = "";
} else {
// If the player is grounded
if (GameLogQuery(CurrentChapter, "", "EventGrounded")) {
// Skip to the punishment end phase, no talking while being grounded
C012_AfterClass_Amanda_AllowLeave();
C012_AfterClass_Amanda_CurrentStage = 3999;
C012_AfterClass_Dorm_SetPunishmentPose();
} else {
// Amanda will talk the player if she's dating Sarah
if ((C012_AfterClass_Amanda_CurrentStage == 0) && !GameLogQuery(CurrentChapter, CurrentActor, "DatingSarahChat") && (Common_PlayerLover == "Sarah") && !Common_PlayerRestrained && !Common_PlayerGagged && !ActorIsGagged() && !ActorIsRestrained()) {
LeaveIcon = "";
if ((ActorGetValue(ActorCloth) == "") || (ActorGetValue(ActorCloth) == "Clothed")) ActorSetPose("Angry");
else ActorSetPose("");
C012_AfterClass_Amanda_CurrentStage = 400;
GameLogAdd("DatingSarahChat");
}
// If there's a crossover between two actors
if ((C012_AfterClass_Amanda_CurrentStage == 0) && !GameLogQuery(CurrentChapter, CurrentActor, "MetSidney") && (C012_AfterClass_Dorm_Guest.indexOf("Sidney") >= 0) && !Common_PlayerRestrained && !Common_PlayerGagged && !ActorIsGagged() && !ActorIsRestrained()) {
LeaveIcon = "";
if ((ActorGetValue(ActorCloth) == "") || (ActorGetValue(ActorCloth) == "Clothed")) ActorSetPose("Angry");
else ActorSetPose("");
C012_AfterClass_Amanda_CurrentStage = 700;
GameLogAdd("MetSidney");
}
// A random event can be triggered when Amanda is clicked on
if (C012_AfterClass_Amanda_CurrentStage == 0)
if ((CurrentText != null) && (Math.floor(Math.random() * 8) == 0)) {
// Generic Domme event
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric") && Common_ActorIsOwner)
C012_AfterClass_Amanda_RandomAmandaDommeEvent();
// Amanda might ask the player to use the bed with Sarah
if (C012_AfterClass_Amanda_DatingSarah && (C012_AfterClass_Amanda_CurrentStage == 0) && !ActorSpecificIsRestrained("Amanda") && !ActorSpecificIsRestrained("Sarah") && !ActorSpecificIsGagged("Amanda") && !ActorSpecificIsGagged("Sarah") && !GameLogQuery(CurrentChapter, "Amanda", "NextPossibleOrgasm") && !GameLogQuery(CurrentChapter, "Sarah", "NextPossibleOrgasm")) {
C012_AfterClass_Amanda_CurrentStage = 823;
LeaveIcon = "";
}
// Unlocking Pajamas event after 22
if (!GameLogQuery(CurrentChapter, CurrentActor, "AllowPajamas") && (CurrentTime >= 22 * 60 * 60 * 1000) && (C012_AfterClass_Amanda_CurrentStage == 0) && !Common_PlayerGagged && !Common_PlayerRestrained && !ActorIsRestrained() && !ActorIsGagged()) {
C012_AfterClass_Amanda_CurrentStage = 660;
LeaveIcon = "";
}
// Random Pajamas query
if (GameLogQuery(CurrentChapter, CurrentActor, "AllowPajamas") && (C012_AfterClass_Amanda_CurrentStage == 0) && Common_ActorIsOwner && !ActorIsRestrained() && !ActorIsGagged() && (ActorGetValue(ActorCloth) != "Pajamas")) {
C012_AfterClass_Amanda_CurrentStage = 670;
LeaveIcon = "";
}
}
}
}
}
// Chapter 12 After Class - Amanda Run
function C012_AfterClass_Amanda_Run() {
// Build the regular interactions
BuildInteraction(C012_AfterClass_Amanda_CurrentStage);
// Draw the watching actors for ceremonies
if (((C012_AfterClass_Amanda_CurrentStage >= 392) && (C012_AfterClass_Amanda_CurrentStage < 400)) || ((C012_AfterClass_Amanda_CurrentStage >= 293) && (C012_AfterClass_Amanda_CurrentStage < 300))) C012_AfterClass_Dorm_DrawOtherActors();
// Draw the actor alone or with the player depending on the stage
if ((C012_AfterClass_Amanda_CurrentStage < 800) || (C012_AfterClass_Amanda_CurrentStage >= 900)) {
if ((C012_AfterClass_Amanda_CurrentStage != 3932) && (C012_AfterClass_Amanda_CurrentStage != 635) && (C012_AfterClass_Amanda_CurrentStage != 636) && (C012_AfterClass_Amanda_CurrentStage != 791) && (C012_AfterClass_Amanda_CurrentStage != 194)) {
if (((C012_AfterClass_Amanda_CurrentStage >= 3090) && (C012_AfterClass_Amanda_CurrentStage <= 3099)) || ((C012_AfterClass_Amanda_CurrentStage >= 3901) && (C012_AfterClass_Amanda_CurrentStage <= 3999))) {
DrawActor("Player", 475, 0, 1);
DrawActor(CurrentActor, 750, 0, 1);
} else {
DrawInteractionActor();
if ((C012_AfterClass_Amanda_CurrentStage >= 392) && (C012_AfterClass_Amanda_CurrentStage < 400)) DrawActor("Player", 600, 100, 1);
}
}
} else {
DrawActor("Sarah", 475, 0, 1);
DrawActor("Amanda", 700, 0, 1);
}
}
// Chapter 12 After Class - Amanda Click
function C012_AfterClass_Amanda_Click() {
// Regular interactions
ClickInteraction(C012_AfterClass_Amanda_CurrentStage);
// The player can click on herself in most stages
var ClickInv = GetClickedInventory();
if ((ClickInv == "Player") && (LeaveIcon == "Leave")) {
C012_AfterClass_Amanda_IntroText = OverridenIntroText;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
// Amanda can be restrained on stage 0 and 10
if ((C012_AfterClass_Amanda_CurrentStage <= 10) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained) {
// Amanda becomes more submissive from the crop
if (ClickInv == "Crop") {
if (ActorIsGagged()) OverridenIntroText = GetText("CropWhileGagged");
else if (Common_ActorIsOwned) OverridenIntroText = GetText("CropFromMistress");
else OverridenIntroText = GetText("Crop");
if (!GameLogQuery(CurrentChapter, CurrentActor, "CropDone")) {
ActorChangeAttitude(0, 1);
GameLogAdd("CropDone");
}
CurrentTime = CurrentTime + 50000;
return;
}
// Amanda will turn the tables on the player if -5 submission or less
if ((ActorGetValue(ActorSubmission) <= -5) && !ActorIsRestrained() && !ActorIsGagged() && (ClickInv != "CuffsKey")) {
PlayerRandomRestrain();
if (Common_PlayerRestrained) {
PlayerRandomGag();
if (Common_ActorIsOwner) {
EventSetGenericTimer();
OverridenIntroText = GetText("TurnTablesFromMistress");
}
else OverridenIntroText = GetText("TurnTables");
C012_AfterClass_Amanda_CalcParams();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("RefuseBondage");
return;
}
// Amanda will refuse any bondage if 4 submission or less
if ((ActorGetValue(ActorSubmission) < 5) && !ActorIsRestrained() && !ActorIsGagged() && (ClickInv != "CuffsKey")) {
OverridenIntroText = GetText("RefuseBondage");
return;
}
// Amanda can only wear the belt if she's naked
if (!ActorIsChaste() && (ActorGetValue(ActorCloth) != "Naked") && (ClickInv == "ChastityBelt")) {
OverridenIntroText = GetText("NakedForBelt");
return;
}
// A second rope can be applied if Amanda isn't fully clothed
if ((ActorGetValue(ActorCloth) != "Naked") && (ActorGetValue(ActorCloth) != "Underwear") && (ClickInv == "Rope") && (ActorHasInventory("Rope"))) {
OverridenIntroText = GetText("StripForSecondRope");
return;
}
// Cannot use rope or armbinder in the school play costumes
if (((ActorGetValue(ActorCloth) == "Villain") || (ActorGetValue(ActorCloth) == "Heroine") || (ActorGetValue(ActorCloth) == "Damsel")) && ((ClickInv == "Rope") || (ClickInv == "Armbinder"))) {
OverridenIntroText = GetText("NoRestrainInCostume");
return;
}
// Apply the clicked restrain
ActorApplyRestrain(ClickInv);
C012_AfterClass_Amanda_CalcParams();
}
// Amanda can be restrained to pleasure the player on stage 633
if ((C012_AfterClass_Amanda_CurrentStage <= 633) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained && !ActorIsRestrained()) {
if ((ClickInv == "Rope") || (ClickInv == "Cuffs") || (ClickInv == "Armbinder")) {
ActorApplyRestrain(ClickInv);
C012_AfterClass_Amanda_CalcParams();
C012_AfterClass_Amanda_CurrentStage = 634;
}
}
}
// Chapter 12 After Class - Amanda can make love with the player if (Love + seduction * 2) >= 12 or >= 25 on the next time or Amanda is the player girlfriend/submissive
function C012_AfterClass_Amanda_GaggedAnswer() {
if (ActorIsGagged()) {
var GagTalk = Math.floor(Math.random() * 8) + 1;
OverridenIntroText = GetText("GaggedAnswer" + GagTalk.toString());
}
}
// Chapter 12 After Class - Amanda can make love with the player if (Love + seduction * 2) >= 12 on the next time or Amanda is the player girlfriend/submissive
function C012_AfterClass_Amanda_TestSex() {
if (!ActorIsGagged()) {
if (!GameLogQuery(CurrentChapter, "Amanda", "DatingSarah") || Common_ActorIsOwned) {
if (!ActorIsRestrained()) {
if (!ActorIsChaste()) {
var LoveChance = ActorGetValue(ActorLove) + PlayerGetSkillLevel("Seduction") * 2;
if ((LoveChance >= 12) || Common_ActorIsLover || Common_ActorIsOwned) {
C012_AfterClass_Amanda_CurrentStage = 650;
OverridenIntroText = "";
}
} else OverridenIntroText = GetText("UnlockBeltBeforeSex");
} else OverridenIntroText = GetText("ReleaseBeforeTalk");
} else OverridenIntroText = GetText("RefuseSexForLover");
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Amanda can be dated at +20 love
function C012_AfterClass_Amanda_TestLove() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained() && !Common_PlayerRestrained) {
if (!Common_PlayerNaked && (ActorGetValue(ActorCloth) != "Naked")) {
if (ActorGetValue(ActorLove) >= 20) {
ActorSetPose("");
C012_AfterClass_Amanda_CurrentStage = 100;
OverridenIntroText = "";
}
} else OverridenIntroText = GetText("CantDateWhileNaked");
} else OverridenIntroText = GetText("CantDateWhileRestrained");
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Amanda can be dominated at +20 submission
function C012_AfterClass_Amanda_TestDomme() {
if (!ActorIsGagged()) {
if (!Common_ActorIsOwned) {
if (PlayerHasInventory("Collar")) {
if (ActorGetValue(ActorSubmission) >= 20) {
if (!GameLogQuery(CurrentChapter, CurrentActor, "EnslaveDone")) {
C012_AfterClass_Amanda_CurrentStage = 200;
OverridenIntroText = "";
LeaveIcon = "";
GameLogAdd("EnslaveDone");
} else OverridenIntroText = GetText("EnslaveAlreadyTried");
}
} else OverridenIntroText = GetText("CollarToEnslave");
} else OverridenIntroText = GetText("SubEnjoyBondage");
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Amanda can become the player Mistress at -20 submission
function C012_AfterClass_Amanda_TestSub() {
if (!ActorIsGagged()) {
if (ActorGetValue(ActorSubmission) <= -20) {
C012_AfterClass_Amanda_CurrentStage = 300;
OverridenIntroText = "";
}
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Tests if the player can submit (no restraints first)
function C012_AfterClass_Amanda_TestSubmit() {
if (Common_PlayerOwner != "") {
OverridenIntroText = GetText("AlreadyOwned");
} else {
if (ActorIsRestrained()) {
OverridenIntroText = GetText("UnrestrainFirst");
} else {
if (ActorIsChaste()) {
OverridenIntroText = GetText("UnchasteFirst");
} else {
if (PlayerHasLockedInventory("Collar")) {
OverridenIntroText = GetText("PlayerUncollarFirst");
} else {
if (Common_PlayerRestrained) {
OverridenIntroText = GetText("PlayerUnrestrainFirst");
} else {
C012_AfterClass_Amanda_CurrentStage = 330;
}
}
}
}
}
}
// Chapter 12 After Class - The player can strip for Amanda
function C012_AfterClass_Amanda_PlayerStrip() {
ActorSetPose("");
PlayerClothes("Naked");
Common_PlayerPose = "BackShy";
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - The player can strip for Amanda
function C012_AfterClass_Amanda_SetPlayerPose(NewPose) {
Common_PlayerPose = NewPose;
}
// Chapter 12 After Class - When the player gets collared
function C012_AfterClass_Amanda_PlayerCollared() {
LeaveIcon = "";
Common_PlayerOwner = CurrentActor;
Common_ActorIsOwner = true;
PlayerLockInventory("Collar");
CurrentTime = CurrentTime + 50000;
EventSetGenericTimer();
}
// Chapter 12 After Class - When the player gets collared
function C012_AfterClass_Amanda_PlayerStandUp() {
Common_PlayerPose = "";
if ((ActorGetValue(ActorCloth) != "") && (ActorGetValue(ActorCloth) != "Clothed")) {
ActorSetCloth("");
OverridenIntroText = GetText("ChangeAfterCollaring");
}
LeaveIcon = "Leave";
}
// Chapter 12 After Class - The player can trigger a random Domme event from Amanda (3000 events)
function C012_AfterClass_Amanda_RandomAmandaDommeEvent() {
// Makes sure the next random event can be triggered
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric")) {
// 1 event per 15 minutes maximum, the event is random and drawn from the Mistress pool
EventSetGenericTimer();
C012_AfterClass_Amanda_CurrentStage = EventRandomPlayerSubmissive();
}
// If Amanda doesn't respond, she checks her notes
if (C012_AfterClass_Amanda_CurrentStage == 0) C012_AfterClass_Amanda_CheckNotes();
}
// Chapter 12 After Class - As a Domme, Amanda can force the player to change
function C012_AfterClass_Amanda_ForceChangePlayer(NewCloth) {
PlayerClothes(NewCloth);
if (C012_AfterClass_Amanda_CurrentStage < 3900) ActorSetPose("Happy");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - As a Domme, Amanda can force the player into some random bondage
function C012_AfterClass_Amanda_ForceRandomBondage(BondageType) {
if ((BondageType == "Full") || (BondageType == "Hug") || (BondageType == "Gag")) {
PlayerRandomGag();
if (!Common_PlayerGagged && (BondageType == "Gag")) OverridenIntroText = GetText("CantFindRestrain" + (BondageType == "Hug") ? "ForHug" : "");
}
if ((BondageType == "Full") || (BondageType == "Hug") || (BondageType == "Restrain")) {
PlayerRandomRestrain();
if (!Common_PlayerRestrained) OverridenIntroText = GetText("CantFindRestrain" + (BondageType == "Hug") ? "ForHug" : "");
}
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda can unbind the player on some events
function C012_AfterClass_Amanda_TestUnbind() {
// Bound and gagged, there's not much she can do
if (ActorIsGagged() && ActorIsRestrained()) {
C012_AfterClass_Amanda_GaggedAnswer();
}
else {
// Before the next event time, she will always refuse (skip is owned)
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric") || Common_ActorIsOwned) {
// Check if the event succeeds randomly (skip is owned)
if (EventRandomChance("Love") || Common_ActorIsOwned) {
// Can only release if not restrained
if (!ActorIsRestrained()) {
if (ActorIsGagged()) OverridenIntroText = GetText("ReleasePlayerGagged");
else OverridenIntroText = GetText("ReleasePlayer");
PlayerReleaseBondage();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("CannotReleasePlayer");
} else EventSetGenericTimer();
}
}
}
// Chapter 12 After Class - When the player disobey, she can get punished
function C012_AfterClass_Amanda_DoActivity(ActivityType, Enjoyment, BonusStage) {
// Launch the activity, some can have a bonus stage
C012_AfterClass_Amanda_CurrentStage = EventDoActivity(ActivityType, Enjoyment, C012_AfterClass_Amanda_CurrentStage, 3290, BonusStage);
}
// Chapter 12 After Class - When the player disobey, she can get punished
function C012_AfterClass_Amanda_TestPunish() {
// The more love, the less chances the player will be punished
if (EventRandomChance("Love")) {
C012_AfterClass_Amanda_CheckNotes();
} else {
ActorSetPose("Angry");
OverridenIntroText = "";
C012_AfterClass_Amanda_CurrentStage = 3900;
}
}
// Chapter 12 After Class - Allows the player to leave the scene
function C012_AfterClass_Amanda_AllowLeave() {
C012_AfterClass_Amanda_CheckNotes();
}
// Chapter 12 After Class - Amanda can confiscate the player keys
function C012_AfterClass_Amanda_ConfiscateKeys() {
PlayerRemoveInventory("CuffsKey", 99);
GameLogAdd("HasCuffsKey");
C012_AfterClass_Amanda_AllowLeave();
}
// Chapter 12 After Class - Amanda can confiscate the player crop(s)
function C012_AfterClass_Amanda_ConfiscateCrop() {
PlayerRemoveInventory("Crop", 99);
GameLogAdd("HasCrop");
C012_AfterClass_Amanda_AllowLeave();
}
// Chapter 12 After Class - Amanda can confiscate the player keys
function C012_AfterClass_Amanda_BegForOrgasm() {
// If the player begs for it, Amanda will do it randomly based on love, if not it's based on hate
if (EventRandomChance("Love")) {
ActorAddOrgasm();
EventLogEnd();
OverridenIntroText = GetText("MasturbatePlayerOrgasm");
C012_AfterClass_Amanda_CurrentStage = 3223;
}
}
// Chapter 12 After Class - Amanda will tell the player if she can change clothes or not
function C012_AfterClass_Amanda_IsChangingBlocked() {
if (GameLogQuery(CurrentChapter, CurrentActor, "EventBlockChanging"))
OverridenIntroText = GetText("ChangingIsBlocked");
}
// Chapter 12 After Class - Amanda will tell the player if she can change clothes or not
function C012_AfterClass_Amanda_TestBlockChanging() {
// The less love, the higher the chances Amanda will block changing
if (EventRandomChance("Hate")) {
OverridenIntroText = "";
GameLogAddTimer("EventBlockChanging", CurrentTime + 1000000 + Math.floor(Math.random() * 10000000));
C012_AfterClass_Amanda_CurrentStage = 3091;
} else C012_AfterClass_Amanda_AllowLeave();
}
// Chapter 12 After Class - Amanda will tell the player if she can change clothes or not
function C012_AfterClass_Amanda_ReleaseBeforePunish() {
ActorSetPose("ReadyToPunish");
if (Common_PlayerRestrained || Common_PlayerGagged) {
if (Common_PlayerNaked) {
C012_AfterClass_Amanda_CurrentStage = 3903;
OverridenIntroText = GetText("ReleaseBeforePunishAlreadyNaked");
}
else OverridenIntroText = GetText("ReleaseBeforePunishNotNaked");
PlayerReleaseBondage();
CurrentTime = CurrentTime + 50000;
} else {
if (Common_PlayerNaked) {
C012_AfterClass_Amanda_CurrentStage = 3903;
OverridenIntroText = GetText("PunishSinceNaked");
}
}
}
// Chapter 12 After Class - Set Amanda Pose
function C012_AfterClass_Amanda_ActorSetPose(NewPose) {
ActorSetPose(NewPose);
}
// Chapter 12 After Class - Starts the punishment
function C012_AfterClass_Amanda_StartPunishment() {
C012_AfterClass_Amanda_CurrentStage = EventRandomPlayerPunishment();
}
// Chapter 12 After Class - Amanda can tie up the player with her own rope
function C012_AfterClass_Amanda_RopePlayer() {
PlayerLockInventory("Rope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda can gag the player with her stuff
function C012_AfterClass_Amanda_GagPlayer() {
PlayerRandomGag();
if (!Common_PlayerGagged) PlayerLockInventory("ClothGag");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda can use the egg on the player
function C012_AfterClass_Amanda_InsertEgg() {
PlayerLockInventory("VibratingEgg");
PlayerRemoveInventory("VibratingEgg", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Ends the punishment and sets the duration between 30 minutes and 1.5 hours
function C012_AfterClass_Amanda_EndPunishment(PunishmentType) {
if (PunishmentType == "SleepBoundAndGagged") GameLogAdd("Event" + PunishmentType);
else GameLogAddTimer("Event" + PunishmentType, CurrentTime + 1800000 + Math.floor(Math.random() * 3600000));
EventSetGenericTimer();
C012_AfterClass_Amanda_AllowLeave();
}
// Chapter 12 After Class - Ends any bondage and resets the pose
function C012_AfterClass_Amanda_ReleasePlayer() {
Common_PlayerPose = "";
EventSetGenericTimer();
PlayerReleaseBondage();
C012_AfterClass_Amanda_AllowLeave();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Flags the chat as done and doesn't allow the player to leave
function C012_AfterClass_Amanda_StartChat() {
if (!ActorIsGagged()) {
ActorSetPose("");
GameLogAdd("ChatDone");
LeaveIcon = "";
C012_AfterClass_Amanda_ChatAvail = false;
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Ends the chat with Amanda
function C012_AfterClass_Amanda_EndChat() {
if (ActorGetValue(ActorPose) == "Kneel") ActorSetPose("Shy");
LeaveIcon = "Leave";
}
// Chapter 12 After Class - When Amanda locks the belt on the player
function C012_AfterClass_Amanda_LockChastityBelt() {
PlayerLockInventory("ChastityBelt");
PlayerRemoveInventory("ChastityBelt", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - When Amanda spanks the player
function C012_AfterClass_Amanda_AmandaSpankPlayer() {
C012_AfterClass_Amanda_SpankCount++;
if (C012_AfterClass_Amanda_SpankCount > C012_AfterClass_Amanda_SpankMaxCount) {
C012_AfterClass_Amanda_CurrentStage = 3933;
OverridenIntroText = "";
OverridenIntroImage = "";
} else {
OverridenIntroText = GetText("SpankPlayer" + C012_AfterClass_Amanda_SpankCount.toString());
var Img = (C012_AfterClass_Amanda_SpankCount % 2).toString();
if ((C012_AfterClass_Amanda_SpankCount < 5) && !Common_PlayerChaste) OverridenIntroImage = "AmandaSpankPlayer" + Img + ".jpg";
if ((C012_AfterClass_Amanda_SpankCount >= 5) && !Common_PlayerChaste) OverridenIntroImage = "AmandaSpankPlayerRedButt" + Img + ".jpg";
if ((C012_AfterClass_Amanda_SpankCount < 5) && Common_PlayerChaste) OverridenIntroImage = "AmandaSpankPlayerChastity" + Img + ".jpg";
if ((C012_AfterClass_Amanda_SpankCount >= 5) && Common_PlayerChaste) OverridenIntroImage = "AmandaSpankPlayerChastityRedButt" + Img + ".jpg";
}
}
// Chapter 12 After Class - The player can ask Amanda to change clothes
function C012_AfterClass_Amanda_TestChange() {
if (!ActorIsRestrained()) {
if ((ActorGetValue(ActorLove) >= 10) || (ActorGetValue(ActorSubmission) >= 10) || Common_ActorIsOwned || Common_ActorIsLover) {
if (Common_ActorIsOwned) OverridenIntroText = GetText("AcceptChangeFromMistress");
else
if (Common_ActorIsLover) OverridenIntroText = GetText("AcceptChangeFromLover");
else OverridenIntroText = GetText("AcceptChange");
C012_AfterClass_Amanda_CurrentStage = 600;
}
C012_AfterClass_Amanda_GaggedAnswer();
} else OverridenIntroText = GetText("CannotActWhileRestrained");
}
// Chapter 12 After Class - Amanda can change clothes when the player asks for it
function C012_AfterClass_Amanda_ForceChangeActor(NewCloth) {
if (ActorGetValue(ActorCloth) != NewCloth) {
ActorSetCloth(NewCloth);
C012_AfterClass_Amanda_CalcParams();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("NoNeedToChange");
C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Check if Amanda wants to be collared, 5 counts are required
function C012_AfterClass_Amanda_TestEnslaveAmanda() {
if (ActorIsRestrained()) C012_AfterClass_Amanda_CurrentStage = 285;
else if (ActorGetValue(ActorCloth) == "Naked") { C012_AfterClass_Amanda_CurrentStage = 291; ActorSetPose("Shy"); }
else C012_AfterClass_Amanda_CurrentStage = 290;
OverridenIntroText = GetText("AcceptCollar");
}
// Chapter 12 After Class - When the player gives up on enslaving Amanda
function C012_AfterClass_Amanda_EndEnslaveAmanda() {
C012_AfterClass_Amanda_CalcParams();
LeaveIcon = "Leave";
}
// Chapter 12 After Class - Release Amanda from any restrain before her collaring
function C012_AfterClass_Amanda_EnslaveRelease() {
ActorUntie();
if (ActorHasInventory("Cuffs")) { PlayerAddInventory("Cuffs", 1); ActorRemoveInventory("Cuffs"); }
if (ActorGetValue(ActorCloth) == "Naked") {
C012_AfterClass_Amanda_CurrentStage = 293;
ActorSetPose("Shy");
}
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda gets naked for her collaring
function C012_AfterClass_Amanda_EnslaveStrip() {
ActorSetCloth("Naked");
ActorSetPose("Shy");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda can be ungagged
function C012_AfterClass_Amanda_Ungag() {
ActorUngag();
C012_AfterClass_Amanda_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Amanda can be untied
function C012_AfterClass_Amanda_Untie() {
ActorUntie();
C012_AfterClass_Amanda_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - When Amanda gets collared
function C012_AfterClass_Amanda_LockCollarAmanda() {
ActorSetOwner("Player");
PlayerRemoveInventory("Collar", 1);
C012_AfterClass_Amanda_CalcParams();
ActorSetPose("Kneel");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - The player can decide how Amanda will spend her evening
function C012_AfterClass_Amanda_SetCurfew(CurfewType) {
GameLogAddTimer("CurfewStay", -1);
GameLogAddTimer("Curfew22", -1);
GameLogAddTimer("Curfew24", -1);
GameLogAddTimer("CurfewNone", -1);
GameLogAdd("Curfew" + CurfewType);
}
// Chapter 12 After Class - The player can decide how Amanda will spend her evening
function C012_AfterClass_Amanda_BackToDorm() {
SetScene(CurrentChapter, "Dorm");
}
// Chapter 12 After Class - Starts the pleasure player scene
function C012_AfterClass_Amanda_TestPleasurePlayer() {
LeaveIcon = "";
if (ActorGetValue(ActorCloth) == "Naked") C012_AfterClass_Amanda_CurrentStage = 631;
}
// Chapter 12 After Class - When Amanda starts pleasuring the player (starts to count at 2 with a vibrating egg)
function C012_AfterClass_Amanda_StartPleasurePlayer() {
PlayerClothes("Naked");
if (ActorHasInventory("Rope")) OverridenIntroImage = "AmandaRopePleasurePlayer.jpg";
else if (ActorHasInventory("Cuffs")) OverridenIntroImage = "AmandaCuffsPleasurePlayer.jpg";
else if (ActorHasInventory("Armbinder")) OverridenIntroImage = "AmandaArmbinderPleasurePlayer.jpg";
else OverridenIntroImage = "AmandaPleasurePlayer.jpg";
CurrentTime = CurrentTime + 50000;
if (PlayerHasLockedInventory("VibratingEgg")) C012_AfterClass_Amanda_PleasurePlayerCount = 2;
else C012_AfterClass_Amanda_PleasurePlayerCount = 0;
C012_AfterClass_Amanda_PleasurePlayerSpeed = 0;
}
// Chapter 12 After Class - When Amanda pleasures the player
function C012_AfterClass_Amanda_PleasurePlayer() {
// The more it progresses, the faster Amanda must go
CurrentTime = CurrentTime + 50000;
var StartCount = C012_AfterClass_Amanda_PleasurePlayerCount;
if ((C012_AfterClass_Amanda_PleasurePlayerCount >= 0) && (C012_AfterClass_Amanda_PleasurePlayerCount <= 1) && (C012_AfterClass_Amanda_PleasurePlayerSpeed == 0)) C012_AfterClass_Amanda_PleasurePlayerCount++;
if ((C012_AfterClass_Amanda_PleasurePlayerCount >= 2) && (C012_AfterClass_Amanda_PleasurePlayerCount <= 3) && (C012_AfterClass_Amanda_PleasurePlayerSpeed == 1)) C012_AfterClass_Amanda_PleasurePlayerCount++;
if ((C012_AfterClass_Amanda_PleasurePlayerCount >= 4) && (C012_AfterClass_Amanda_PleasurePlayerCount <= 9) && (C012_AfterClass_Amanda_PleasurePlayerSpeed == 2)) C012_AfterClass_Amanda_PleasurePlayerCount++;
// At 6 counts, an orgasm is achieved, the next one will be slower
if (C012_AfterClass_Amanda_PleasurePlayerCount >= 6) {
OverridenIntroText = GetText("OrgasmFromAmandaPleasure");
ActorAddOrgasm();
GameLogSpecificAddTimer(CurrentChapter, "Player", "NextPossibleOrgasm", PlayerHasLockedInventory("VibratingEgg") ? CurrentTime + 1800000 : CurrentTime + 3600000);
if (PlayerHasLockedInventory("Collar")) OverridenIntroImage = "PlayerCollarCloseUpOrgasm.jpg";
else OverridenIntroImage = "PlayerCloseUpOrgasm.jpg";
C012_AfterClass_Amanda_CurrentStage = 636;
C012_AfterClass_Amanda_PleasurePlayerCount = 0;
C012_AfterClass_Amanda_PleasurePlayerSpeed = 0;
} else {
if (StartCount == C012_AfterClass_Amanda_PleasurePlayerCount) OverridenIntroText = GetText("PleasureFromAmandaNoProgress");
}
}
// Chapter 12 After Class - When Amanda pleasures the player and is forced in a new position or speed
function C012_AfterClass_Amanda_PleasurePlayerSetSpeed(SpeedFactor) {
C012_AfterClass_Amanda_PleasurePlayerSpeed = C012_AfterClass_Amanda_PleasurePlayerSpeed + SpeedFactor;
if (C012_AfterClass_Amanda_PleasurePlayerSpeed < 0) C012_AfterClass_Amanda_PleasurePlayerSpeed = 0;
if (C012_AfterClass_Amanda_PleasurePlayerSpeed > 2) C012_AfterClass_Amanda_PleasurePlayerSpeed = 2;
}
// Chapter 12 After Class - When Amanda stops pleasuring the player
function C012_AfterClass_Amanda_StopPleasureFromAmanda() {
OverridenIntroImage = "";
}
// Chapter 12 After Class - When Amanda pleasures for the player ends
function C012_AfterClass_Amanda_EndPleasureFromAmanda(LoveFactor, SubFactor) {
if (!GameLogQuery(CurrentChapter, CurrentActor, "PleasureFromAmanda")) {
GameLogAdd("PleasureFromAmanda");
ActorChangeAttitude(LoveFactor, SubFactor);
}
C012_AfterClass_Amanda_EndEnslaveAmanda();
}
// Chapter 12 After Class - When the player kisses Amanda
function C012_AfterClass_Amanda_Kiss() {
CurrentTime = CurrentTime + 50000;
if (Common_ActorIsOwner) OverridenIntroText = GetText("KissAmandaOwner");
else if (C012_AfterClass_Amanda_IsGagged) OverridenIntroText = GetText("KissAmandaGagged");
else if (!GameLogQuery(CurrentChapter, CurrentActor, "Kiss")) {
GameLogAdd("Kiss");
ActorChangeAttitude(1 + PlayerGetSkillLevel("Seduction"), 0);
if (PlayerGetSkillLevel("Seduction") > 0) OverridenIntroText = GetText("KissAmandaSeduction");
}
}
// Chapter 12 After Class - When the player spanks Amanda, with the fighting skill it can affect her submission level
function C012_AfterClass_Amanda_Spank() {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "Spank")) {
GameLogAdd("Spank");
ActorChangeAttitude(-1, 1 + PlayerGetSkillLevel("Fighting"));
}
if (PlayerGetSkillLevel("Fighting") > 0) OverridenIntroText = GetText("SpankWithStrength");
}
// Chapter 12 After Class - When the player tickles Amanda, it doesn't affect her
function C012_AfterClass_Amanda_Tickle() {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "Tickle")) {
GameLogAdd("Tickle");
ActorChangeAttitude(1, 0);
}
if ((Common_ActorIsOwner || (ActorGetValue(ActorSubmission) <= -5)) && !ActorIsRestrained()) OverridenIntroText = GetText("DoubleTickling");
}
// Chapter 12 After Class - When the player starts to masturbate Amanda
function C012_AfterClass_Amanda_StartMasturbate() {
if ((ActorGetValue(ActorLove) >= 10) || (ActorGetValue(ActorSubmission) >= 10) || (ActorIsRestrained())) {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "NextPossibleOrgasm")) {
C012_AfterClass_Amanda_MasturbateCount = 0;
C012_AfterClass_Amanda_CurrentStage = 640;
OverridenIntroText = GetText("StartMasturbateAmanda");
LeaveIcon = "";
} else OverridenIntroText = GetText("MasturbateNotInTheMood");
}
}
// Chapter 12 After Class - When the player masturbates Amanda, she can only climax if she's restrained
function C012_AfterClass_Amanda_Masturbate(Factor, CanClimax) {
CurrentTime = CurrentTime + 50000;
C012_AfterClass_Amanda_MasturbateCount = C012_AfterClass_Amanda_MasturbateCount + Factor;
if (C012_AfterClass_Amanda_MasturbateCount < 0) C012_AfterClass_Amanda_MasturbateCount = 0;
if ((C012_AfterClass_Amanda_MasturbateCount >= (ActorHasInventory("VibratingEgg") ? 5 : 7)) && CanClimax && ActorIsRestrained()) {
C012_AfterClass_Amanda_CurrentStage = 641;
OverridenIntroText = GetText("ReadyForOrgasm");
}
}
// Chapter 12 After Class - When Amanda is masturbated to an orgasm
function C012_AfterClass_Amanda_AmandaOrgasm() {
CurrentTime = CurrentTime + 50000;
ActorAddOrgasm();
if (!GameLogQuery(CurrentChapter, CurrentActor, "NextPossibleOrgasm")) {
GameLogSpecificAddTimer(CurrentChapter, CurrentActor, "NextPossibleOrgasm", ActorHasInventory("VibratingEgg") ? CurrentTime + 3600000 : CurrentTime + 7200000);
ActorChangeAttitude(2, -1);
}
}
// Chapter 12 After Class - When Amanda is masturbated to an orgasm
function C012_AfterClass_Amanda_AmandaDeniedOrgasm() {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "OrgasmDeniedFromMasturbation")) {
GameLogAdd("OrgasmDeniedFromMasturbation");
ActorChangeAttitude(-2, 1);
}
C012_AfterClass_Amanda_EndEnslaveAmanda();
}
// Chapter 12 After Class - Tests if the player is already dating someone else
function C012_AfterClass_Amanda_TestRelationship() {
if (GameLogQuery(CurrentChapter, CurrentActor, "DatingSarah")) {
OverridenIntroText = GetText("AlreadyDatingSarah");
C012_AfterClass_Amanda_CurrentStage = 0;
} else {
if (GameLogQuery(CurrentChapter, CurrentActor, "LoverBreakUp")) {
OverridenIntroText = GetText("AlreadyBrokeUp");
C012_AfterClass_Amanda_CurrentStage = 0;
} else {
if (Common_PlayerLover != "") {
if (Common_PlayerLover == "Sarah") {
OverridenIntroText = GetText("AlreadyLovedBySarah");
C012_AfterClass_Amanda_CurrentStage = 0;
} else {
OverridenIntroText = GetText("AlreadyLoved");
C012_AfterClass_Amanda_CurrentStage = 105;
}
}
}
}
}
// Chapter 12 After Class - Start Dating Amanda
function C012_AfterClass_Amanda_StartDating() {
CurrentTime = CurrentTime + 50000;
Common_PlayerLover = "Amanda";
Common_ActorIsLover = true;
C012_AfterClass_Amanda_CalcParams();
C012_AfterClass_Amanda_AllowSexAfterDate = (!Common_PlayerChaste && !ActorIsChaste());
}
// Chapter 12 After Class - Start Dating Amanda
function C012_AfterClass_Amanda_BothNaked() {
ActorSetCloth("Naked");
PlayerClothes("Naked");
C012_AfterClass_Amanda_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Get in bed with Amanda to make love
function C012_AfterClass_Amanda_MakeLove() {
CurrentTime = CurrentTime + 50000;
ActorSetCloth("Naked");
PlayerClothes("Naked");
C012_AfterClass_Bed_Partner = "Amanda";
SetScene(CurrentChapter, "Bed");
}
// Chapter 12 After Class - Test if the player can start the break up dialog
function C012_AfterClass_Amanda_TestTalk() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained()) C012_AfterClass_Amanda_CurrentStage = 20;
else OverridenIntroText = GetText("ReleaseBeforeTalk");
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - When the player breaks up with Amanda
function C012_AfterClass_Amanda_BreakUp() {
GameLogAdd("LoverBreakUp");
Common_PlayerLover = "";
Common_ActorIsLover = false;
ActorSetPose("");
LeaveIcon = "";
}
// Chapter 12 After Class - When Amanda leaves the room after the break up
function C012_AfterClass_Amanda_AmandaLeave() {
CurrentActor = "";
LeaveIcon = "Leave";
C012_AfterClass_Dorm_Guest.splice("Amanda");
}
// Chapter 12 After Class - When Amanda go get her pajamas
function C012_AfterClass_Amanda_FetchPajamas() {
GameLogAdd("AllowPajamas");
CurrentTime = CurrentTime + 110000;
ActorSetCloth("Pajamas");
ActorSetPose("Happy");
C012_AfterClass_Amanda_AllowPajamas = true;
}
// Chapter 12 After Class - When Amanda forces the player to kick someone out
function C012_AfterClass_Amanda_KickActor(KickedActor) {
if (KickedActor == "Sidney") C012_AfterClass_Sidney_CurrentStage = 790;
SetScene(CurrentChapter, KickedActor);
}
// Chapter 12 After Class - When Amanda is kicked for another actor
function C012_AfterClass_Amanda_KickForActor(KickedForActor) {
ActorSpecificChangeAttitude(KickedForActor, 2, 1);
}
// Chapter 12 After Class - When Amanda is kicked out, it can destroy the players couple
function C012_AfterClass_Amanda_KickedOut() {
GameLogAdd("KickedOutFromDorm");
GameLogSpecificAddTimer(CurrentChapter, "Player", "AmandaAndSarahInBed", 1);
if (CurrentActor == Common_PlayerLover) {
ActorChangeAttitude(-5, 0);
C012_AfterClass_Amanda_BreakUp();
}
CurrentActor = "";
}
// Chapter 12 After Class - When Amanda and the player plays a cuff game (50% chance of winning at 0 sub, 100% at 15, 0% at -16)
function C012_AfterClass_Amanda_CuffsGame() {
var WinGame = ((ActorGetValue(ActorSubmission) - 15 + Math.floor(Math.random() * 31)) >= 0);
CurrentTime = CurrentTime + 110000;
PlayerRemoveInventory("Cuffs", 1);
if (WinGame) ActorAddInventory("Cuffs");
else PlayerLockInventory("Cuffs");
if (!WinGame) OverridenIntroText = GetText("LoseCuffsGame");
if (Common_ActorIsOwner && !WinGame) PlayerRemoveInventory("CuffsKey", 99);
C012_AfterClass_Amanda_CalcParams();
}
// Chapter 12 After Class - Tests if the player is already naked
function C012_AfterClass_Amanda_TestNaked() {
if (Common_PlayerNaked) {
C012_AfterClass_Amanda_CurrentStage = 392;
OverridenIntroText = "";
Common_PlayerPose = "BackShy";
}
}
// Chapter 12 After Class - Tests if Amanda will release the player after the bondage hug
function C012_AfterClass_Amanda_ReleaseAfterBondageHug() {
if (EventRandomChance("Love")) {
OverridenIntroText = GetText("ReleasePlayerFromBondageHug");
PlayerReleaseBondage();
CurrentTime = CurrentTime + 50000;
}
C012_AfterClass_Amanda_AllowLeave();
}
// Chapter 12 After Class - Doesn't allow leaving from the scene
function C012_AfterClass_Amanda_StartDatingSarah() {
LeaveIcon = "";
ActorSetPose("");
}
// Chapter 12 After Class - Load a different actor on the fly
function C012_AfterClass_Amanda_LoadActor(ActorToLoad) {
ActorLoad(ActorToLoad, "Dorm");
LeaveIcon = "";
}
// Chapter 12 After Class - When Amanda dates Sarah
function C012_AfterClass_Amanda_DateSarah() {
GameLogSpecificAdd(CurrentChapter, "Amanda", "DatingSarah");
GameLogSpecificAdd(CurrentChapter, "Sarah", "DatingAmanda");
C012_AfterClass_Amanda_DatingSarah = true;
}
// Chapter 12 After Class - When Amanda gets in bed with Sarah (they will stay for 15 to 45 minutes)
function C012_AfterClass_Amanda_BedWithSarah() {
if (C012_AfterClass_Amanda_AllowPajamas) ActorSpecificSetCloth("Amanda", "Pajamas");
else ActorSpecificSetCloth("Amanda", "Clothed");
ActorSpecificSetCloth("Sarah", "BrownDress");
GameLogSpecificAddTimer(CurrentChapter, "Player", "AmandaAndSarahInBed", CurrentTime + 900000 + Math.floor(Math.random() * 1800000));
GameLogSpecificAddTimer(CurrentChapter, "Amanda", "NextPossibleOrgasm", ActorHasInventory("VibratingEgg") ? CurrentTime + 3600000 : CurrentTime + 7200000);
GameLogSpecificAddTimer(CurrentChapter, "Sarah", "NextPossibleOrgasm", CurrentTime + 3600000);
CurrentTime = CurrentTime + 50000;
SetScene(CurrentChapter, "Dorm");
}
// Chapter 12 After Class - Test if Amanda and Sarah are in the mood to get in bed
function C012_AfterClass_Amanda_TestBedSarah() {
if (!ActorSpecificIsRestrained("Amanda") && !ActorSpecificIsRestrained("Sarah") && !ActorSpecificIsGagged("Amanda") && !ActorSpecificIsGagged("Sarah") && !GameLogQuery(CurrentChapter, "Amanda", "NextPossibleOrgasm") && !GameLogQuery(CurrentChapter, "Sarah", "NextPossibleOrgasm")) {
OverridenIntroText = GetText("AcceptGoToBedWithSarah");
C012_AfterClass_Amanda_CurrentStage = 823;
}
}