mirror of
https://gitgud.io/BondageProjects/Bondage-College.git
synced 2025-04-25 17:59:34 +00:00
425 lines
No EOL
17 KiB
JavaScript
425 lines
No EOL
17 KiB
JavaScript
var C011_LiteratureClass_Mildred_CurrentStage = 0;
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var C011_LiteratureClass_Mildred_Angry = false;
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var C011_LiteratureClass_Mildred_GoodStudentCount = 0;
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var C011_LiteratureClass_Mildred_KnowCheat = false;
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var C011_LiteratureClass_Mildred_QuizPlayerStatus = "Clothed";
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var C011_LiteratureClass_Mildred_QuizSidneyStatus = "Clothed";
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var C011_LiteratureClass_Mildred_QuizMildredStatus = "Clothed";
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var C011_LiteratureClass_Mildred_TestChapter = 1;
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var C011_LiteratureClass_Mildred_PlayerVictoryCount = 0;
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var C011_LiteratureClass_Mildred_SidneyVictoryCount = 0;
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var C011_LiteratureClass_Mildred_MildredVictoryCount = 0;
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var C011_LiteratureClass_Mildred_LosingTest = false;
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// Chapter 11 - Mildred Load
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function C011_LiteratureClass_Mildred_Load() {
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// Load the scene parameters
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ActorLoad("Mildred", "");
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LoadInteractions();
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StartTimer(16.5 * 60 * 60 * 1000, "C011_LiteratureClass", "Outro");
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C011_LiteratureClass_Mildred_Angry = (GameLogQuery("C002_FirstClass", "Mildred", "Subdue") && GameLogQuery("C006_Isolation", "", "Isolation"));
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LeaveIcon = "";
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}
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// Chapter 11 - Mildred Run
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function C011_LiteratureClass_Mildred_Run() {
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BuildInteraction(C011_LiteratureClass_Mildred_CurrentStage);
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}
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// Chapter 11 - Mildred Click
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function C011_LiteratureClass_Mildred_Click() {
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// Regular interactions
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ClickInteraction(C011_LiteratureClass_Mildred_CurrentStage);
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var ClickedInv = GetClickedInventory();
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}
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// Chapter 11 - Mildred recognizes that the player is being a good student
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function C011_LiteratureClass_Mildred_GoodStudent() {
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C011_LiteratureClass_Mildred_GoodStudentCount++;
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}
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// Chapter 11 - Mildred will cuff the player if she was in isolation with and she wasn't good
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function C011_LiteratureClass_Mildred_CheckForCuffs() {
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if (C011_LiteratureClass_Mildred_GoodStudentCount >= 3) ActorChangeAttitude(1, 0);
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if (C011_LiteratureClass_Mildred_Angry && (C011_LiteratureClass_Mildred_GoodStudentCount < 3)) {
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OverridenIntroText = GetText("MildredComesForCuffs");
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if (C011_LiteratureClass_SelectDesk_FrontDesk) C011_LiteratureClass_Mildred_CurrentStage = 31;
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else C011_LiteratureClass_Mildred_CurrentStage = 35;
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}
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C011_LiteratureClass_Mildred_GoodStudentCount = 0;
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}
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// Chapter 11 - Mildred cuffs the player
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function C011_LiteratureClass_Mildred_CuffPlayer() {
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PlayerLockInventory("Cuffs");
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "Clothed_Cuffs";
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CurrentTime = CurrentTime + 50000;
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}
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// Chapter 11 - Starts the quiz for a specific chapter
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function C011_LiteratureClass_Mildred_StartQuiz(QuizChapter, Opponent) {
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// If the player has read the chapter, the answer generates at 3 seconds per letter, if the book was read twice, it's 2 seconds
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var AnswerGenSpeed = 0;
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if (GameLogQuery("C009_Library", "", "ReadChapter" + QuizChapter)) AnswerGenSpeed = 2500;
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if (GameLogQuery("C009_Library", "", "ReadTwice")) AnswerGenSpeed = 1500;
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// Loads the quiz
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if (Opponent == "Sidney") QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Sidney", C011_LiteratureClass_Mildred_QuizSidneyStatus, "Mildred", "Clothed", "Easy", AnswerGenSpeed, 3, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuiz");
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else QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Mildred", C011_LiteratureClass_Mildred_QuizMildredStatus, "Sidney", "Clothed", "Hard", AnswerGenSpeed, 3, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuizMildred");
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}
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// Chapter 11 - When the quiz ends against Sidney
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function C011_LiteratureClass_Mildred_EndQuiz(Victory) {
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// The next chapter to test
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C011_LiteratureClass_Mildred_TestChapter++;
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// On a victory
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if (Victory) {
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C011_LiteratureClass_Mildred_PlayerVictoryCount++;
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// If Sidney was already hit, she gets hit again (chastity version)
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "RedButt_Cuffs_Chastity") {
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OverridenIntroText = GetText("TestSidneyCropAgain");
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OverridenIntroImage = "TestSidneyRedButtChastity.jpg";
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}
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// If Sidney was already hit, she gets hit again
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "RedButt_Cuffs") {
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OverridenIntroText = GetText("TestSidneyCropAgain");
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OverridenIntroImage = "TestSidneyRedButt.jpg";
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}
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// If Sidney was stripped, she gets hit (chastity version)
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "NoSkirt_Cuffs_Chastity") {
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "RedButt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestSidneyCrop");
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OverridenIntroImage = "TestSidneyRedButtChastity.jpg";
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}
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// If Sidney was stripped, she gets hit
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "NoSkirt_Cuffs") {
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "RedButt_Cuffs";
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OverridenIntroText = GetText("TestSidneyCrop");
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OverridenIntroImage = "TestSidneyRedButt.jpg";
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}
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// If Sidney was cuffed, she gets stripped of her skirt (can reveal her chastity belt)
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "Clothed_Cuffs") {
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if (ActorSpecificHasInventory("Sidney", "ChastityBelt")) {
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "NoSkirt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestSidneyNoSkirtChastity");
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OverridenIntroImage = "TestSidneyNoSkirtChastity.jpg";
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}
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else {
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "NoSkirt_Cuffs";
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OverridenIntroText = GetText("TestSidneyNoSkirt");
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OverridenIntroImage = "TestSidneyNoSkirt.jpg";
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}
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}
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// If Sidney wasn't cuffed, she gets cuffed
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if (C011_LiteratureClass_Mildred_QuizSidneyStatus == "Clothed") {
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CurrentActor = "Sidney";
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ActorAddInventory("Cuffs");
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CurrentActor = "Mildred";
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "Clothed_Cuffs";
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OverridenIntroText = GetText("TestSidneyCuffs");
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OverridenIntroImage = "TestSidneyCuffs.jpg";
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}
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} else {
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C011_LiteratureClass_Mildred_SidneyVictoryCount++;
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// If the player was already hit, she gets hit again (chastity version)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs_Chastity") {
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OverridenIntroText = GetText("TestPlayerCropAgain");
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OverridenIntroImage = "TestPlayerRedButtChastity.jpg";
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}
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// If the player was already hit, she gets hit again
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs") {
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OverridenIntroText = GetText("TestPlayerCropAgain");
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OverridenIntroImage = "TestPlayerRedButt.jpg";
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}
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// If the player was stripped, she gets hit (chastity version)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs_Chastity") {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "RedButt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestPlayerCrop");
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OverridenIntroImage = "TestPlayerRedButtChastity.jpg";
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}
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// If the player was stripped, she gets hit
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs") {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "RedButt_Cuffs";
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OverridenIntroText = GetText("TestPlayerCrop");
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OverridenIntroImage = "TestPlayerRedButt.jpg";
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}
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// If the player was cuffed, she gets stripped of her skirt (can reveal her chastity belt)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "Clothed_Cuffs") {
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if (Common_PlayerChaste) {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "NoSkirt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestPlayerNoSkirtChastity");
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OverridenIntroImage = "TestPlayerNoSkirtChastity.jpg";
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}
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else {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "NoSkirt_Cuffs";
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OverridenIntroText = GetText("TestPlayerNoSkirt");
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OverridenIntroImage = "TestPlayerNoSkirt.jpg";
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}
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}
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// If the player wasn't cuffed, she gets cuffed
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "Clothed") {
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PlayerLockInventory("Cuffs");
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "Clothed_Cuffs";
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OverridenIntroText = GetText("TestPlayerCuffs");
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OverridenIntroImage = "TestPlayerCuffs.jpg";
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}
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}
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// Flag to tell that player is currently losing the test
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C011_LiteratureClass_Mildred_LosingTest = (C011_LiteratureClass_Mildred_PlayerVictoryCount < C011_LiteratureClass_Mildred_SidneyVictoryCount);
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}
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// Chapter 11 - When the quiz ends against Mildred
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function C011_LiteratureClass_Mildred_EndQuizMildred(Victory) {
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// The next chapter to test
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C011_LiteratureClass_Mildred_TestChapter++;
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// On a victory
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if (Victory) {
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C011_LiteratureClass_Mildred_PlayerVictoryCount++;
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// If Mildred was already hit, she gets hit again
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if (C011_LiteratureClass_Mildred_QuizMildredStatus == "RedButt_Cuffs") {
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OverridenIntroText = GetText("TestMildredCropAgain");
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OverridenIntroImage = "TestMildredRedButt.jpg";
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}
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// If Mildred was stripped, she gets hit
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if (C011_LiteratureClass_Mildred_QuizMildredStatus == "NoSkirt_Cuffs") {
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C011_LiteratureClass_Mildred_QuizMildredStatus = "RedButt_Cuffs";
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OverridenIntroText = GetText("TestMildredCrop");
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OverridenIntroImage = "TestMildredRedButt.jpg";
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}
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// If Mildred was cuffed, she gets stripped of her skirt
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if (C011_LiteratureClass_Mildred_QuizMildredStatus == "Clothed_Cuffs") {
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C011_LiteratureClass_Mildred_QuizMildredStatus = "NoSkirt_Cuffs";
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OverridenIntroText = GetText("TestMildredNoSkirt");
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OverridenIntroImage = "TestMildredNoSkirt.jpg";
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}
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// If Mildred wasn't cuffed, she gets cuffed
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if (C011_LiteratureClass_Mildred_QuizMildredStatus == "Clothed") {
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CurrentActor = "Mildred";
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ActorAddInventory("Cuffs");
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CurrentActor = "Mildred";
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C011_LiteratureClass_Mildred_QuizMildredStatus = "Clothed_Cuffs";
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OverridenIntroText = GetText("TestMildredCuffs");
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OverridenIntroImage = "TestMildredCuffs.jpg";
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}
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} else {
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C011_LiteratureClass_Mildred_MildredVictoryCount++;
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// If the player was already hit, she gets hit again (chastity version)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs_Chastity") {
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OverridenIntroText = GetText("TestPlayerCropAgainMildred");
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OverridenIntroImage = "TestPlayerRedButtChastity.jpg";
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}
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// If the player was already hit, she gets hit again
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs") {
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OverridenIntroText = GetText("TestPlayerCropAgainMildred");
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OverridenIntroImage = "TestPlayerRedButt.jpg";
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}
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// If the player was stripped, she gets hit (chastity version)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs_Chastity") {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "RedButt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestPlayerCropMildred");
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OverridenIntroImage = "TestPlayerRedButtChastity.jpg";
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}
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// If the player was stripped, she gets hit
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs") {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "RedButt_Cuffs";
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OverridenIntroText = GetText("TestPlayerCropMildred");
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OverridenIntroImage = "TestPlayerRedButt.jpg";
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}
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// If the player was cuffed, she gets stripped of her skirt (can reveal her chastity belt)
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "Clothed_Cuffs") {
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if (Common_PlayerChaste) {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "NoSkirt_Cuffs_Chastity";
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OverridenIntroText = GetText("TestPlayerNoSkirtMildredChastity");
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OverridenIntroImage = "TestPlayerNoSkirtChastity.jpg";
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}
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else {
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "NoSkirt_Cuffs";
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OverridenIntroText = GetText("TestPlayerNoSkirtMildred");
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OverridenIntroImage = "TestPlayerNoSkirt.jpg";
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}
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}
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// If the player wasn't cuffed, she gets cuffed
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if (C011_LiteratureClass_Mildred_QuizPlayerStatus == "Clothed") {
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PlayerLockInventory("Cuffs");
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C011_LiteratureClass_Mildred_QuizPlayerStatus = "Clothed_Cuffs";
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OverridenIntroText = GetText("TestPlayerCuffsMildred");
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OverridenIntroImage = "TestPlayerCuffs.jpg";
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}
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}
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}
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// Chapter 11 - Mildred starts the test for the player and Sidney
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function C011_LiteratureClass_Mildred_StartTest() {
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if (C011_LiteratureClass_Mildred_GoodStudentCount >= 2) ActorChangeAttitude(1, 0);
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CurrentTime = CurrentTime + 50000;
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C011_LiteratureClass_Mildred_StartQuiz(C011_LiteratureClass_Mildred_TestChapter.toString(), "Sidney");
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}
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// Chapter 11 - Starts the test against Mildred
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function C011_LiteratureClass_Mildred_StartTestMildred() {
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CurrentTime = CurrentTime + 50000;
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if (C011_LiteratureClass_Mildred_TestChapter >= 6) {
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C011_LiteratureClass_Mildred_TestChapter = 1;
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C011_LiteratureClass_Mildred_PlayerVictoryCount = 0;
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}
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C011_LiteratureClass_Mildred_StartQuiz(C011_LiteratureClass_Mildred_TestChapter.toString(), "Mildred");
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}
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// Chapter 11 - Mildred can switch focus to Sidney for a short while
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function C011_LiteratureClass_Mildred_SwitchSidney() {
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if (!C011_LiteratureClass_SelectDesk_FrontDesk) {
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C011_LiteratureClass_Mildred_CurrentStage = 47;
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OverridenIntroText = GetText("SidneyStares");
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ActorLoad("Sidney", "");
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LeaveIcon = "";
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ActorAddInventory("Cuffs");
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C011_LiteratureClass_Mildred_QuizSidneyStatus = "Clothed_Cuffs";
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} else {
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CurrentActor = "Sidney";
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ActorAddInventory("Cuffs");
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CurrentActor = "Mildred";
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}
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}
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// Chapter 11 - Mildred takes back focus
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function C011_LiteratureClass_Mildred_SwitchMildred() {
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ActorLoad("Mildred", "");
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LeaveIcon = "";
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}
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// Chapter 11 - Mildred check if the player or Sidney won
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function C011_LiteratureClass_Mildred_CheckForWinner() {
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OverridenIntroImage = "";
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if (C011_LiteratureClass_Mildred_PlayerVictoryCount < C011_LiteratureClass_Mildred_SidneyVictoryCount) {
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ActorChangeAttitude(-1, -1);
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C011_LiteratureClass_Mildred_CurrentStage = 200;
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OverridenIntroText = GetText("ShameForDefeat");
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GameLogSpecificAdd(CurrentChapter, "", "LostVersusSidney");
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} else GameLogSpecificAdd(CurrentChapter, "", "WonVersusSidney");
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}
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// Chapter 11 - Checks who's the winner between Mildred and the player
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function C011_LiteratureClass_Mildred_CheckForWinnerMildred() {
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OverridenIntroImage = "";
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if (C011_LiteratureClass_Mildred_PlayerVictoryCount >= C011_LiteratureClass_Mildred_MildredVictoryCount) {
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GameLogSpecificAdd(CurrentChapter, "", "WonVersusMildred");
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ActorChangeAttitude(1, 1);
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C011_LiteratureClass_Mildred_CurrentStage = 150;
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OverridenIntroText = GetText("MildredShameForDefeat");
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} else {
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GameLogSpecificAdd(CurrentChapter, "", "LostVersusMildred");
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if (C011_LiteratureClass_Mildred_QuizMildredStatus != "Clothed")
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OverridenIntroText = GetText("MildredFreedBySidney");
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}
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}
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// Chapter 11 - Mildred can gag the player if she's too noisy
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function C011_LiteratureClass_Mildred_GagPlayer() {
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if ((C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs") || (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs")) C011_LiteratureClass_Mildred_CurrentStage = 240;
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if ((C011_LiteratureClass_Mildred_QuizPlayerStatus == "NoSkirt_Cuffs_Chastity") || (C011_LiteratureClass_Mildred_QuizPlayerStatus == "RedButt_Cuffs_Chastity")) C011_LiteratureClass_Mildred_CurrentStage = 250;
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PlayerLockInventory("BallGag");
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CurrentTime = CurrentTime + 50000;
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}
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// Chapter 11 - Mildred leaves the player to continue the test
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function C011_LiteratureClass_Mildred_MildredLeave() {
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CurrentActor = "";
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}
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// Chapter 11 - 5 minutes between each tests
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function C011_LiteratureClass_Mildred_WaitTest() {
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CurrentTime = CurrentTime + 290000;
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}
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// Chapter 11 - Ends the chapter
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function C011_LiteratureClass_Mildred_EndChapter() {
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SetScene(CurrentChapter, "Outro");
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}
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// Chapter 11 - Frees both the player and Mildred
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function C011_LiteratureClass_Mildred_FreeBoth() {
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CurrentActor = "Mildred";
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ActorRemoveInventory("Cuffs");
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CurrentActor = "";
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PlayerReleaseBondage();
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}
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// Chapter 11 - Takes Mildred items
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function C011_LiteratureClass_Mildred_TakeItems() {
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GameLogSpecificAdd(CurrentChapter, "", "ClassLeader");
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PlayerAddInventory("Cuffs", 2);
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PlayerAddInventory("CuffsKey", 1);
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PlayerAddInventory("BallGag", 1);
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PlayerAddInventory("Crop", 1);
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}
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// Chapter 11 - Ends as a strict leader
|
|
function C011_LiteratureClass_Mildred_StrictLeader() {
|
|
ActorSpecificChangeAttitude("Sidney", 0, 2);
|
|
ActorSpecificChangeAttitude("Natalie", 0, 2);
|
|
GameLogSpecificAdd(CurrentChapter, "", "StrictLeader");
|
|
}
|
|
|
|
// Chapter 11 - Ends as a fair leader
|
|
function C011_LiteratureClass_Mildred_FairLeader() {
|
|
ActorSpecificChangeAttitude("Sidney", 1, 1);
|
|
ActorSpecificChangeAttitude("Natalie", 1, 1);
|
|
GameLogSpecificAdd(CurrentChapter, "", "FairLeader");
|
|
}
|
|
|
|
// Chapter 11 - Ends as an easy leader
|
|
function C011_LiteratureClass_Mildred_EasyLeader() {
|
|
ActorSpecificChangeAttitude("Sidney", 2, 0);
|
|
ActorSpecificChangeAttitude("Natalie", 2, 0);
|
|
GameLogSpecificAdd(CurrentChapter, "", "EasyLeader");
|
|
}
|
|
|
|
// Chapter 11 - Give up the test before it ends (only available if the player is losing)
|
|
function C011_LiteratureClass_Mildred_GiveUpTest() {
|
|
GameLogSpecificAdd(CurrentChapter, "", "GiveUpVersusSidney");
|
|
GameLogSpecificAdd(CurrentChapter, "", "LostVersusSidney");
|
|
OverridenIntroImage = "";
|
|
} |