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https://gitgud.io/BondageProjects/Bondage-College.git
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248 lines
No EOL
10 KiB
JavaScript
248 lines
No EOL
10 KiB
JavaScript
var C008_DramaClass_Julia_CurrentStage = 0;
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var C008_DramaClass_Julia_IsDamsel = false;
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var C008_DramaClass_Julia_IsHeroine = false;
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var C008_DramaClass_Julia_IsVillain = false;
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var C008_DramaClass_Julia_ScriptRefused = false;
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var C008_DramaClass_Julia_EndingKiss = false;
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var C008_DramaClass_Julia_EndingHug = false;
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var C008_DramaClass_Julia_EndingDomme = false;
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var C008_DramaClass_Julia_EndingTwoPrisoners = false;
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var C008_DramaClass_Julia_EndingTrio = false;
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var C008_DramaClass_Julia_IsGagged = false;
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var C008_DramaClass_Julia_CanUntie = false;
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var C008_DramaClass_Julia_CanUngag = false;
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var C008_DramaClass_Julia_CanAbuse = false;
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var C008_DramaClass_Julia_CanKiss = false;
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var C008_DramaClass_Julia_CropDone = false;
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var C008_DramaClass_Julia_KissDone = false;
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var C008_DramaClass_Julia_TickleDone = false;
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var C008_DramaClass_Julia_SpankDone = false;
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var C008_DramaClass_Julia_OrgasmDone = false;
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var C008_DramaClass_Julia_MastubateCount = 0;
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var C008_DramaClass_Julia_QuaintCommentDone = false;
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var C008_DramaClass_Julia_WeightCommentDone = false;
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var C008_DramaClass_Julia_RebellionAvail = true;
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// Calculates the scene parameters
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function C008_DramaClass_Julia_CalcParams() {
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C008_DramaClass_Julia_IsGagged = ActorIsGagged();
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C008_DramaClass_Julia_CanUntie = (ActorHasInventory("Rope") && !Common_PlayerRestrained);
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C008_DramaClass_Julia_CanUngag = (C008_DramaClass_Julia_IsGagged && !Common_PlayerRestrained);
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C008_DramaClass_Julia_CanAbuse = (ActorIsRestrained() && !Common_PlayerRestrained);
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C008_DramaClass_Julia_CanKiss = ((ActorIsRestrained() || (ActorGetValue(ActorLove) >= 5)) && !Common_PlayerGagged && !C008_DramaClass_Julia_IsGagged);
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OverridenIntroImage = "";
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}
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// Chapter 8 - Julia Load
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function C008_DramaClass_Julia_Load() {
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// Set the timer limits at 14:00
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StartTimer(14 * 60 * 60 * 1000, "C008_DramaClass", "Outro");
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// Load the scene parameters
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if (C008_DramaClass_Julia_CurrentStage < 300) C008_DramaClass_Julia_CurrentStage = C008_DramaClass_Theater_GlobalStage;
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ActorLoad("Julia", "Theater");
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LoadInteractions();
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// On a perfect play, the player gains a level in arts
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if ((C008_DramaClass_Julia_CurrentStage == 300) && C008_DramaClass_Theater_PerfectPlay) {
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C008_DramaClass_Theater_PerfectPlay = false;
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GameLogSpecificAdd(CurrentChapter, "", "PerfectPlay");
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PlayerAddSkill("Arts", 1);
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}
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// Cannot leave before Julia gave her instructions
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if (C008_DramaClass_Julia_CurrentStage < 100) LeaveIcon = "";
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if (C008_DramaClass_Julia_CurrentStage == 330) C008_DramaClass_Julia_CurrentStage = 400;
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if (C008_DramaClass_Julia_CurrentStage == 340) C008_DramaClass_Julia_CurrentStage = 500;
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// Set the role variables
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C008_DramaClass_Julia_IsDamsel = (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel");
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C008_DramaClass_Julia_IsHeroine = (C008_DramaClass_JuliaIntro_PlayerRole == "Heroine");
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C008_DramaClass_Julia_IsVillain = (C008_DramaClass_JuliaIntro_PlayerRole == "Villain");
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C008_DramaClass_Julia_CalcParams();
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// Keep the ending type
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C008_DramaClass_Julia_EndingKiss = (C008_DramaClass_Theater_Ending == "Kiss");
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C008_DramaClass_Julia_EndingHug = (C008_DramaClass_Theater_Ending == "Hug");
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C008_DramaClass_Julia_EndingDomme = (C008_DramaClass_Theater_Ending == "Domme");
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C008_DramaClass_Julia_EndingTwoPrisoners = (C008_DramaClass_Theater_Ending == "TwoPrisoners");
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C008_DramaClass_Julia_EndingTrio = (C008_DramaClass_Theater_Ending == "Trio");
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}
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// Chapter 8 - Julia Run (beyond 300, she's on stage with the students)
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function C008_DramaClass_Julia_Run() {
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BuildInteraction(C008_DramaClass_Julia_CurrentStage);
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if (C008_DramaClass_Julia_CurrentStage >= 300) DrawInteractionActor();
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}
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// Chapter 8 - Julia Click
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function C008_DramaClass_Julia_Click() {
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// Regular interaction click
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ClickInteraction(C008_DramaClass_Julia_CurrentStage);
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var ClickInv = GetClickedInventory();
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// Julia can be restrained on stage 410
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if ((C008_DramaClass_Julia_CurrentStage == 410) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained) {
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// The damsel cannot tie up the other damsel unless she's +5 submissive
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if ((ActorGetValue(ActorSubmission) < 5) && (C008_DramaClass_Julia_IsDamsel) && !ActorIsRestrained() && (ClickInv != "CuffsKey")) {
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OverridenIntroText = GetText("RefuseBondage");
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return;
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}
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// Julia cannot wear a belt or a collar
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if (ClickInv == "ChastityBelt") { OverridenIntroText = GetText("CannotWearBelt"); return; }
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if (ClickInv == "Collar") { OverridenIntroText = GetText("CannotWearCollar"); return; }
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if (ClickInv == "Armbinder") { OverridenIntroText = GetText("Armbinder"); return; }
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// A few items can change the actor attitude
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if ((ClickInv == "Crop") && !C008_DramaClass_Julia_CropDone) { GameLogAdd("Crop"); C008_DramaClass_Julia_CropDone = true; ActorChangeAttitude(0, 1); }
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// Apply the clicked restrain
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ActorApplyRestrain(ClickInv);
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C008_DramaClass_Julia_CalcParams();
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}
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// Julia will turn the tables on the player on stage 500
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if ((C008_DramaClass_Julia_CurrentStage == 500) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained && (PlayerHasInventory("Rope") || PlayerHasInventory("Cuffs"))) {
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OverridenIntroText = GetText("QueenTurnTables");
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GameLogAdd("TurnTables");
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PlayerRandomBondage();
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CurrentTime = CurrentTime + 60000;
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}
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}
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// Chapter 8 - Julia Refuse Script
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function C008_DramaClass_Julia_RefuseScript() {
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ActorChangeAttitude(-1, 0);
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C008_DramaClass_Julia_ScriptRefused = true;
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}
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// Chapter 8 - Julia Start Drama (Global stage becomes 100)
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function C008_DramaClass_Julia_StartDrama() {
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C008_DramaClass_Theater_GlobalStage = 100;
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SetScene(CurrentChapter, "Theater");
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}
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// Chapter 8 - Julia - Julia will always release the player at the end of the play
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function C008_DramaClass_Julia_ReleasePlayer() {
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PlayerClothes(C008_DramaClass_JuliaIntro_PlayerRole);
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PlayerUnlockInventory("Rope");
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PlayerUnlockInventory("ClothGag");
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}
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// Chapter 8 - Julia - Sets the global stage of the play
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function C008_DramaClass_Julia_GlobalStage(GlobalStage) {
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C008_DramaClass_Theater_GlobalStage = GlobalStage;
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}
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// Chapter 8 - Julia - Julia can become a Damsel or the queen for some extra acting (400 can interact. 500 cannot, it's the player.)
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function C008_DramaClass_Julia_JuliaEntersPlay() {
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C008_DramaClass_Theater_GlobalStage = 400;
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if (C008_DramaClass_Julia_CurrentStage == 340) ActorSetPose("Queen");
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if (C008_DramaClass_Julia_IsHeroine) C008_DramaClass_Heroine_CurrentStage = 500; else C008_DramaClass_Heroine_CurrentStage = 400;
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if (C008_DramaClass_Julia_IsVillain) C008_DramaClass_Villain_CurrentStage = 500; else C008_DramaClass_Villain_CurrentStage = 400;
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if (C008_DramaClass_Julia_IsDamsel) C008_DramaClass_Damsel_CurrentStage = 500; else C008_DramaClass_Damsel_CurrentStage = 400;
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}
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// Chapter 8 - Julia - Julia as a damsel can strip to be tied up
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function C008_DramaClass_Julia_Strip() {
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ActorSetCloth("Underwear");
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CurrentTime = CurrentTime + 50000;
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}
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// Chapter 8 - Julia Untie
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function C008_DramaClass_Julia_Untie() {
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ActorUntie();
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia Ungag
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function C008_DramaClass_Julia_Ungag() {
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ActorUngag();
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia Kiss
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function C008_DramaClass_Julia_Kiss() {
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if (!C008_DramaClass_Julia_KissDone) { GameLogAdd("Kiss"); C008_DramaClass_Julia_KissDone = true; ActorChangeAttitude(1, 0); }
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia Tickle
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function C008_DramaClass_Julia_Tickle() {
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if (!C008_DramaClass_Julia_TickleDone) { C008_DramaClass_Julia_TickleDone = true; ActorChangeAttitude(1, 0); }
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia Spank
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function C008_DramaClass_Julia_Spank() {
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if (!C008_DramaClass_Julia_SpankDone) { C008_DramaClass_Julia_SpankDone = true; ActorChangeAttitude(-1, 0); }
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia Masturbate, she can climax if she has the vibrating egg
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function C008_DramaClass_Julia_Masturbate() {
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OverridenIntroImage = "";
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C008_DramaClass_Julia_MastubateCount++;
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if (C008_DramaClass_Julia_MastubateCount <= 3) ActorChangeAttitude(-1, 0);
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if ((C008_DramaClass_Julia_MastubateCount >= 3) && !C008_DramaClass_Julia_OrgasmDone && ActorHasInventory("VibratingEgg")) {
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C008_DramaClass_Julia_OrgasmDone = true;
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ActorAddOrgasm();
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ActorChangeAttitude(2, 0);
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OverridenIntroText = GetText("Orgasm");
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OverridenIntroImage = "BackgroundOrgasm.jpg";
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}
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}
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// Chapter 8 - Julia can be flattered with a "quiant" comment
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function C008_DramaClass_Julia_QuaintComment() {
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if (!C008_DramaClass_Julia_QuaintCommentDone) {
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C008_DramaClass_Julia_QuaintCommentDone = true;
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ActorChangeAttitude(1 + PlayerGetSkillLevel("Seduction"), 0);
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}
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia can be insulted with a weight comment
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function C008_DramaClass_Julia_WeightComment() {
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if (!C008_DramaClass_Julia_WeightCommentDone) { C008_DramaClass_Julia_WeightCommentDone = true; ActorChangeAttitude(-2, 0); }
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PlayerRandomBondage();
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if (!Common_PlayerRestrained) { PlayerLockInventory("Rope"); PlayerClothes("Underwear"); }
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if (!Common_PlayerGagged) PlayerLockInventory("ClothGag");
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CurrentTime = CurrentTime + 50000;
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia the queen will not accept a rebellion and put everyone in bondage
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function C008_DramaClass_Julia_Rebellion() {
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GameLogAdd("Rebellion");
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C008_DramaClass_Julia_RebellionAvail = false;
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CurrentTime = CurrentTime + 170000;
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PlayerRandomBondage();
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if (!Common_PlayerRestrained) { PlayerLockInventory("Rope"); PlayerClothes("Underwear"); }
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if (!Common_PlayerGagged) PlayerLockInventory("ClothGag");
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CurrentActor = "Sarah";
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if (!ActorIsRestrained()) { ActorAddInventory("Rope"); ActorSetCloth("Underwear"); }
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if (!ActorIsGagged()) ActorAddInventory("ClothGag");
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CurrentActor = "Amanda";
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if (!ActorIsRestrained()) { ActorAddInventory("Rope"); ActorSetCloth("Underwear"); }
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if (!ActorIsGagged()) ActorAddInventory("ClothGag");
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CurrentActor = "Julia";
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C008_DramaClass_Julia_CalcParams();
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}
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// Chapter 8 - Julia can release the player depending of the relationship
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function C008_DramaClass_Julia_BegRelease() {
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if (!C008_DramaClass_Julia_WeightCommentDone && C008_DramaClass_Julia_RebellionAvail && (ActorGetValue(ActorLove) > 0)) {
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OverridenIntroText = GetText("AcceptRelease");
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PlayerClothes(C008_DramaClass_JuliaIntro_PlayerRole);
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PlayerReleaseBondage();
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C008_DramaClass_Julia_CalcParams();
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}
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} |