bondage-college-mirr/C007_LunchBreak/Sidney/Script.js
2023-01-19 21:39:04 -06:00

358 lines
12 KiB
JavaScript

var C007_LunchBreak_Sidney_CurrentStage = 0;
var C007_LunchBreak_Sidney_MatchCount = 0; // At 4 or more, there's a good match
var C007_LunchBreak_Sidney_IntroText = "";
var C007_LunchBreak_Sidney_LeaveIcon = "";
var C007_LunchBreak_Sidney_AllowSmoke = false;
var C007_LunchBreak_Sidney_CuteRemarkDone = false;
var C007_LunchBreak_Sidney_HasEgg = false;
var C007_LunchBreak_Sidney_IsRoped = false;
var C007_LunchBreak_Sidney_IsGagged = false;
var C007_LunchBreak_Sidney_IsBoundAndGagged = false;
var C007_LunchBreak_Sidney_TwoRopes = false;
var C007_LunchBreak_Sidney_ConfirmEvil = false;
var C007_LunchBreak_Sidney_MasturbateCount = 0;
var C007_LunchBreak_Sidney_HateAmanda = false;
var C007_LunchBreak_Sidney_HateSarah = false;
var C007_LunchBreak_Sidney_HelpedEscape = false;
// Calculates the screen parameters
function C007_LunchBreak_Sidney_CalcParams() {
// No special images by default
OverridenIntroImage = "";
// Between 200 and 299, the image evolves with the number of matches
if ((C007_LunchBreak_Sidney_CurrentStage >= 200) && (C007_LunchBreak_Sidney_CurrentStage <= 299)) {
var Img = "0";
if ((C007_LunchBreak_Sidney_MatchCount == 2) || (C007_LunchBreak_Sidney_MatchCount == 3)) Img = "1";
if (C007_LunchBreak_Sidney_MatchCount >= 4) Img = "2";
OverridenIntroImage = "SidneyPlayerLunch" + Img + ".jpg";
}
// At 340 & 350 the player can restrain Sidney while she's stoned
if ((C007_LunchBreak_Sidney_CurrentStage == 340) || (C007_LunchBreak_Sidney_CurrentStage == 350)) {
var Img = "";
if (ActorHasInventory("Rope") && !C007_LunchBreak_Sidney_TwoRopes) Img = Img + "Rope";
if (ActorHasInventory("Rope") && C007_LunchBreak_Sidney_TwoRopes) Img = Img + "TwoRopes";
if (ActorHasInventory("Cuffs")) Img = Img + "Cuffs";
if (ActorHasInventory("BallGag")) Img = Img + "BallGag";
if (ActorHasInventory("TapeGag")) Img = Img + "TapeGag";
OverridenIntroImage = "SidneySit" + Img + ".jpg";
}
// Keep the status of Sidney
C007_LunchBreak_Sidney_IsBoundAndGagged = ((ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) && (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag")));
C007_LunchBreak_Sidney_HasEgg = ActorHasInventory("VibratingEgg");
}
// Chapter 7 - Sidney Load
function C007_LunchBreak_Sidney_Load() {
// Load the scene parameters
ActorLoad("Sidney", "ActorSelect");
LoadInteractions();
C007_LunchBreak_Sidney_HelpedEscape = GameLogQuery("C003_MorningDetention", "Sidney", "Unlock");
C007_LunchBreak_Sidney_CalcParams();
// If the player is submissive toward Sidney, she will get bullied
if ((ActorGetValue(ActorLove) <= 4) && (ActorGetValue(ActorSubmission) <= -2) && C007_LunchBreak_Sidney_CurrentStage == 0)
C007_LunchBreak_Sidney_CurrentStage = 100;
// If we must put the previous text back
if ((C007_LunchBreak_Sidney_IntroText != "") && (C007_LunchBreak_Sidney_CurrentStage > 0)) {
OverridenIntroText = C007_LunchBreak_Sidney_IntroText;
LeaveIcon = C007_LunchBreak_Sidney_LeaveIcon;
}
// Special events if the player doesn't like Amanda or Sarah
C007_LunchBreak_Sidney_HateAmanda = (ActorSpecificGetValue("Amanda", ActorLove) < 0);
C007_LunchBreak_Sidney_HateSarah = (ActorSpecificGetValue("Sarah", ActorLove) < 0);
}
// Chapter 7 - Sidney Run
function C007_LunchBreak_Sidney_Run() {
BuildInteraction(C007_LunchBreak_Sidney_CurrentStage);
}
// Chapter 7 - Sidney Click
function C007_LunchBreak_Sidney_Click() {
// Regular and inventory interactions
ClickInteraction(C007_LunchBreak_Sidney_CurrentStage);
var ClickInv = GetClickedInventory();
if (ClickInv == "Player") {
C007_LunchBreak_Sidney_IntroText = OverridenIntroText;
C007_LunchBreak_Sidney_LeaveIcon = LeaveIcon;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
// When the user wants to use a second rope
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "Rope") && ActorHasInventory("Rope") && !ActorHasInventory("Cuffs") && !C007_LunchBreak_Sidney_TwoRopes) {
OverridenIntroText = GetText("SecondRope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Sidney_TwoRopes = true;
}
// When the user wants to use the rope
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "Rope") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("FirstRope");
ActorAddInventory("Rope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Sidney_IsRoped = true;
}
// When the user wants to use the cuffs
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "Cuffs") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Cuffs");
ActorAddInventory("Cuffs");
PlayerRemoveInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the BallGag
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "BallGag") && !ActorHasInventory("BallGag")) {
OverridenIntroText = GetText("BallGag");
ActorRemoveInventory("TapeGag");
ActorAddInventory("BallGag");
PlayerRemoveInventory("BallGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Sidney_IsGagged = true;
}
// When the user wants to use the tape gag
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "TapeGag") && !ActorHasInventory("TapeGag")) {
OverridenIntroText = GetText("TapeGag");
C007_LunchBreak_Sidney_Ungag();
ActorAddInventory("TapeGag");
PlayerRemoveInventory("TapeGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Sidney_IsGagged = true;
}
// When the user wants to use the cuffs keys
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "CuffsKey") && ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Uncuff");
ActorRemoveInventory("Cuffs");
PlayerAddInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the crop
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "Crop")) {
OverridenIntroText = GetText("Crop");
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the egg
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "VibratingEgg") && !ActorHasInventory("VibratingEgg")) {
OverridenIntroText = GetText("VibratingEgg");
ActorAddInventory("VibratingEgg");
PlayerRemoveInventory("VibratingEgg", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the collar (+20 submission and a ceremony is required)
if ((C007_LunchBreak_Sidney_CurrentStage == 340) && (ClickInv == "Collar") && !ActorHasInventory("Collar"))
OverridenIntroText = GetText("Collar");
// Recalculates the scene parameters
C007_LunchBreak_Sidney_CalcParams();
}
// Chapter 7 - Sidney No Leave
function C007_LunchBreak_Sidney_NoLeave() {
LeaveIcon = "";
}
// Chapter 7 - Sidney End Lunch
function C007_LunchBreak_Sidney_EndLunch() {
C007_LunchBreak_ActorSelect_SidneyAvail = false;
LeaveIcon = "Leave";
}
// Chapter 7 - Sidney - The player is stuck in the pillory
function C007_LunchBreak_Sidney_Pillory() {
GameLogAdd("Pillory");
C007_LunchBreak_ActorSelect_NoFood = true;
C007_LunchBreak_ActorSelect_Actor = "Sidney";
PlayerSaveAllInventory();
PlayerRemoveAllInventory();
}
// Chapter 7 - Sidney Pillory Wait - She comes back at 12:40
function C007_LunchBreak_Sidney_PilloryWait() {
CurrentTime = CurrentTime + 120000;
if (CurrentTime >= 12.66667 * 60 * 60 * 1000) {
OverridenIntroText = GetText("Extortion");
C007_LunchBreak_Sidney_CurrentStage = 170;
}
}
// Chapter 7 - Sidney - The player is free from the pillory
function C007_LunchBreak_Sidney_PilloryFree() {
PlayerRestoreAllInventory();
}
// Chapter 7 - Sidney Start Lunch
function C007_LunchBreak_Sidney_StartLunch() {
GameLogAdd("Lunch");
CurrentTime = CurrentTime + 480000;
LeaveIcon = "";
}
// Chapter 7 - Sidney Good Match
function C007_LunchBreak_Sidney_GoodMatch() {
C007_LunchBreak_Sidney_MatchCount++;
C007_LunchBreak_Sidney_CalcParams();
}
// Chapter 7 - Sidney Bad Match
function C007_LunchBreak_Sidney_BadMatch() {
C007_LunchBreak_Sidney_MatchCount--;
C007_LunchBreak_Sidney_CalcParams();
}
// Chapter 7 - Sidney Eat Meal (Spend 20 minutes)
function C007_LunchBreak_Sidney_EatMeal() {
CurrentTime = CurrentTime + 1200000;
}
// Chapter 7 - Sidney - Check for smoking with her
function C007_LunchBreak_Sidney_CheckForSmoke() {
if (C007_LunchBreak_Sidney_MatchCount >= 4) {
C007_LunchBreak_Sidney_AllowSmoke = true;
OverridenIntroText = GetText("InviteWeed");
}
}
// Chapter 7 - Sidney Smoke (1 minute)
function C007_LunchBreak_Sidney_Smoke() {
GameLogAdd("Smoke");
CurrentTime = CurrentTime + 60000;
}
// Chapter 7 - Sidney Remove Clothes
function C007_LunchBreak_Sidney_RemoveClothes() {
if (ActorGetValue(ActorLove) >= 8) {
OverridenIntroText = GetText("StripLove");
C007_LunchBreak_Sidney_CurrentStage = 340;
}
if (ActorGetValue(ActorSubmission) >= 8) {
OverridenIntroText = GetText("StripSub");
C007_LunchBreak_Sidney_CurrentStage = 340;
}
}
// Chapter 7 - Sidney Cute Remark
function C007_LunchBreak_Sidney_CuteRemark() {
if (C007_LunchBreak_Sidney_CuteRemarkDone == false) {
C007_LunchBreak_Sidney_CuteRemarkDone = true;
ActorChangeAttitude(1, 1);
}
}
// Chapter 7 - Sidney Untie
function C007_LunchBreak_Sidney_Untie() {
if (ActorHasInventory("Rope")) {
ActorRemoveInventory("Rope");
PlayerAddInventory("Rope", 1);
if (C007_LunchBreak_Sidney_TwoRopes) {
PlayerAddInventory("Rope", 1);
C007_LunchBreak_Sidney_TwoRopes = false;
}
C007_LunchBreak_Sidney_IsRoped = false;
}
}
// Chapter 7 - Sidney Ungag
function C007_LunchBreak_Sidney_Ungag() {
ActorRemoveInventory("TapeGag");
if (ActorHasInventory("BallGag")) {
ActorRemoveInventory("BallGag");
PlayerAddInventory("BallGag", 1);
}
C007_LunchBreak_Sidney_IsGagged = false;
}
// Chapter 7 - Sidney Release
function C007_LunchBreak_Sidney_Release() {
C007_LunchBreak_Sidney_Untie();
C007_LunchBreak_Sidney_Ungag();
if (ActorHasInventory("Cuffs")) {
ActorRemoveInventory("Cuffs");
PlayerAddInventory("Cuffs", 1);
}
}
// Chapter 7 - Sidney Masturbate, she will climax after 3 tries, no need for the egg
function C007_LunchBreak_Sidney_Masturbate() {
C007_LunchBreak_Sidney_MasturbateCount++;
if (C007_LunchBreak_Sidney_MasturbateCount == 3) {
C007_LunchBreak_Sidney_CurrentStage = "350";
OverridenIntroText = GetText("ReadyForOrgasm");
} else {
if (ActorGetValue(ActorLove) >= ActorGetValue(ActorSubmission)) OverridenIntroText = GetText("MasturbateLove");
else OverridenIntroText = GetText("MasturbateSub");
}
}
// Chapter 7 - Sidney Evil End Chapter (Leave her bound and gagged)
function C007_LunchBreak_Sidney_EvilEnd() {
if (C007_LunchBreak_Sidney_ConfirmEvil) {
C007_LunchBreak_ActorSelect_EvilEnding = true;
GameLogAdd("Stranded");
ActorChangeAttitude(-5, 1);
SetScene(CurrentChapter, "Outro");
} else {
OverridenIntroText = GetText("LeaveBoundAndGagged");
C007_LunchBreak_Sidney_ConfirmEvil = true;
}
}
// Chapter 7 - Sidney Orgasm
function C007_LunchBreak_Sidney_Orgasm() {
ActorAddOrgasm();
C007_LunchBreak_ActorSelect_BonusDone = true;
CurrentTime = CurrentTime + 60000;
}
// Chapter 7 - Sidney No Orgasm
function C007_LunchBreak_Sidney_NoOrgasm() {
CurrentTime = CurrentTime + 60000;
}
// Chapter 7 - Sidney Start Beat Up - adds 5 minutes and cancels the bonus
function C007_LunchBreak_Sidney_StartBeatUp() {
C007_LunchBreak_ActorSelect_BonusDone = false;
CurrentTime = CurrentTime + 300000;
}
// Chapter 7 - Tie Up Amanda or Sarah
function C007_LunchBreak_Sidney_TieUp(TieUpActor) {
ActorSpecificAddBondage(TieUpActor);
}
// Chapter 7 - Beat Up Amanda or Sarah
function C007_LunchBreak_Sidney_BeatUp(BeatUpActor) {
GameLogSpecificAdd(CurrentChapter, BeatUpActor, "Beat");
ActorSpecificChangeAttitude(BeatUpActor, -1, 1);
}
// Chapter 7 - Crime Stranded (When the player leaves Amanda or Sarah bound and gagged in Sidney's chapter)
function C007_LunchBreak_Sidney_CrimeStranded(CrimeActor) {
GameLogSpecificAdd(CurrentChapter, CrimeActor, "Stranded");
C007_LunchBreak_ActorSelect_EvilEnding = true;
ActorSpecificChangeAttitude(CrimeActor, -3, 1);
C007_LunchBreak_Sidney_EndChapter();
}
// Chapter 7 - Sidney End Chapter
function C007_LunchBreak_Sidney_EndChapter() {
C007_LunchBreak_Sidney_Release();
SetScene(CurrentChapter, "Outro");
}