bondage-college-mirr/C007_LunchBreak/Jennifer/Script.js
2023-01-19 21:39:04 -06:00

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15 KiB
JavaScript

var C007_LunchBreak_Jennifer_CurrentStage = 0;
var C007_LunchBreak_Jennifer_MatchCount = 0; // At 4 or more, there's a good match
var C007_LunchBreak_Jennifer_IntroText = "";
var C007_LunchBreak_Jennifer_LeaveIcon = "";
var C007_LunchBreak_Jennifer_NoOption = false;
var C007_LunchBreak_Jennifer_HasEgg = false;
var C007_LunchBreak_Jennifer_EggRemarkAvail = false;
var C007_LunchBreak_Jennifer_EggRemarkDone = false;
var C007_LunchBreak_Jennifer_TennisDifficulty = "";
var C007_LunchBreak_Jennifer_TennisVictory = false;
var C007_LunchBreak_Jennifer_AllowObey = false;
var C007_LunchBreak_Jennifer_IsGagged = false;
var C007_LunchBreak_Jennifer_IsRoped = false;
var C007_LunchBreak_Jennifer_IsBoundAndGagged = false;
var C007_LunchBreak_Jennifer_ExerciseCount = 0;
var C007_LunchBreak_Jennifer_NeverHurtAvail = true;
var C007_LunchBreak_Jennifer_TickleDone = false;
var C007_LunchBreak_Jennifer_SpankDone = false;
var C007_LunchBreak_Jennifer_ConfirmEvil = false;
var C007_LunchBreak_Jennifer_MasturbateCount = 0;
var C007_LunchBreak_Jennifer_OrgasmDone = false;
var C007_LunchBreak_Jennifer_OrgasmCommentAvail = false;
var C007_LunchBreak_Jennifer_PushUpQuality = 0;
var C007_LunchBreak_Jennifer_PushUpCount = 0;
var C007_LunchBreak_Jennifer_RacketQuality = 0;
var C007_LunchBreak_Jennifer_HasRestrainsAvail = false;
var C007_LunchBreak_Jennifer_HasSeduction = false;
var C007_LunchBreak_Jennifer_JudoVictory = false;
var C007_LunchBreak_Jennifer_JudoDefeat = false;
// Calculates the screen parameters
function C007_LunchBreak_Jennifer_CalcParams() {
// No special images by default
OverridenIntroImage = "";
// Between 100 and 199, the image evolves with the number of matches
if ((C007_LunchBreak_Jennifer_CurrentStage >= 100) && (C007_LunchBreak_Jennifer_CurrentStage <= 199)) {
var Img = "0";
if ((C007_LunchBreak_Jennifer_MatchCount == 2) || (C007_LunchBreak_Jennifer_MatchCount == 3)) Img = "1";
if (C007_LunchBreak_Jennifer_MatchCount >= 4) Img = "2";
OverridenIntroImage = "JenniferPlayerLunch" + Img + ".jpg";
}
// At 240 the player can restrain Jennifer
if (C007_LunchBreak_Jennifer_CurrentStage == 240) {
var Img = "";
if (ActorHasInventory("Rope")) Img = Img + "Rope";
if (ActorHasInventory("Cuffs")) Img = Img + "Cuffs";
if (ActorHasInventory("BallGag")) Img = Img + "BallGag";
if (ActorHasInventory("TapeGag")) Img = Img + "TapeGag";
OverridenIntroImage = "JenniferStrip" + Img + ".jpg";
}
// At 460 the player can be restrained
if (C007_LunchBreak_Jennifer_CurrentStage == 460) {
var Img = "";
if (PlayerHasLockedInventory("Rope")) Img = Img + "Rope";
if (PlayerHasLockedInventory("Cuffs")) Img = Img + "Cuffs";
if (PlayerHasLockedInventory("BallGag")) Img = Img + "BallGag";
if (PlayerHasLockedInventory("TapeGag")) Img = Img + "TapeGag";
OverridenIntroImage = "JenniferPlayerPunishRacket" + Img + ".jpg";
}
// If love and submission are below 4, there's no option for lunch
C007_LunchBreak_Jennifer_IsBoundAndGagged = ((ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) && (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag")));
C007_LunchBreak_Jennifer_NoOption = ((ActorGetValue(ActorLove) <= 3) && (ActorGetValue(ActorSubmission) <= 3));
C007_LunchBreak_Jennifer_HasEgg = ActorHasInventory("VibratingEgg");
C007_LunchBreak_Jennifer_HasRestrainsAvail = ((PlayerHasInventory("Rope") || (PlayerHasInventory("Cuffs") && PlayerHasInventory("CuffsKey"))) && Common_PlayerNotRestrained)
}
// Chapter 7 - Jennifer Load
function C007_LunchBreak_Jennifer_Load() {
// Load the scene parameters
ActorLoad("Jennifer", "ActorSelect");
LoadInteractions();
C007_LunchBreak_Jennifer_CalcParams();
C007_LunchBreak_Jennifer_HasSeduction = (PlayerGetSkillLevel("Seduction") >= 1);
C007_LunchBreak_Jennifer_JudoVictory = GameLogQuery("C005_GymClass", "Jennifer", "FightVictory");
C007_LunchBreak_Jennifer_JudoDefeat = GameLogQuery("C005_GymClass", "Jennifer", "FightDefeat");
// If Jennifer doesn't like the player, she will run away from the start
if ((ActorGetValue(ActorLove) <= -3) && (ActorGetValue(ActorSubmission) <= 3)) {
OverridenIntroText = GetText("SkipIntro");
C007_LunchBreak_Jennifer_CurrentStage = 90;
C007_LunchBreak_ActorSelect_JenniferAvail = false;
}
// If Jennifer had the egg from before chapter 7, there's a special intro
if ((C007_LunchBreak_Jennifer_CurrentStage == 0) && ActorHasInventory("VibratingEgg")) {
OverridenIntroText = GetText("IntroEgg");
C007_LunchBreak_Jennifer_EggRemarkAvail = !C007_LunchBreak_Jennifer_EggRemarkDone;
}
// If we must put the previous text back
if ((C007_LunchBreak_Jennifer_IntroText != "") && (C007_LunchBreak_Jennifer_CurrentStage > 0)) {
OverridenIntroText = C007_LunchBreak_Jennifer_IntroText;
LeaveIcon = C007_LunchBreak_Jennifer_LeaveIcon;
}
// From lunch an up, the player cannot leave directly
if (C007_LunchBreak_Jennifer_CurrentStage >= 100) {
LeaveIcon = "";
}
}
// Chapter 7 - Jennifer Run
function C007_LunchBreak_Jennifer_Run() {
BuildInteraction(C007_LunchBreak_Jennifer_CurrentStage);
}
// Chapter 7 - Jennifer Click
function C007_LunchBreak_Jennifer_Click() {
// Regular and inventory interactions
ClickInteraction(C007_LunchBreak_Jennifer_CurrentStage);
var ClickInv = GetClickedInventory();
if (ClickInv == "Player") {
C007_LunchBreak_Jennifer_IntroText = OverridenIntroText;
C007_LunchBreak_Jennifer_LeaveIcon = LeaveIcon;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
// When the user wants to use the rope
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "Rope") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Rope");
ActorAddInventory("Rope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Jennifer_IsRoped = true;
}
// When the user wants to use the cuffs
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "Cuffs") && !ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Cuffs");
ActorAddInventory("Cuffs");
PlayerRemoveInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the BallGag
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "BallGag") && !ActorHasInventory("BallGag")) {
OverridenIntroText = GetText("BallGag");
ActorRemoveInventory("TapeGag");
ActorAddInventory("BallGag");
PlayerRemoveInventory("BallGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Jennifer_IsGagged = true;
}
// When the user wants to use the tape gag
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "TapeGag") && !ActorHasInventory("TapeGag")) {
OverridenIntroText = GetText("TapeGag");
C007_LunchBreak_Jennifer_Ungag();
ActorAddInventory("TapeGag");
PlayerRemoveInventory("TapeGag", 1);
CurrentTime = CurrentTime + 60000;
C007_LunchBreak_Jennifer_IsGagged = true;
}
// When the user wants to use the cuffs keys
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "CuffsKey") && ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("Uncuff");
ActorRemoveInventory("Cuffs");
PlayerAddInventory("Cuffs", 1);
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the crop
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "Crop")) {
OverridenIntroText = GetText("Crop");
if (C007_LunchBreak_Jennifer_CropDone == false) { C007_LunchBreak_Jennifer_CropDone = true; ActorChangeAttitude(-1, 1); }
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the egg
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "VibratingEgg") && !ActorHasInventory("VibratingEgg")) {
// It only works if Jennifer is restrained
if (ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) {
OverridenIntroText = GetText("VibratingEgg");
ActorAddInventory("VibratingEgg");
PlayerRemoveInventory("VibratingEgg", 1);
ActorChangeAttitude(-1, 0);
} else {
OverridenIntroText = GetText("VibratingEggFail");
}
CurrentTime = CurrentTime + 60000;
}
// When the user wants to use the collar (+20 submission and a ceremony is required)
if ((C007_LunchBreak_Jennifer_CurrentStage == 240) && (ClickInv == "Collar") && !ActorHasInventory("Collar"))
OverridenIntroText = GetText("Collar");
// Recalculates the scene parameters
C007_LunchBreak_Jennifer_CalcParams();
}
// Chapter 7 - Jennifer Egg Remark
function C007_LunchBreak_Jennifer_EggRemark() {
C007_LunchBreak_Jennifer_EggRemarkDone = true;
C007_LunchBreak_Jennifer_EggRemarkAvail = false;
}
// Chapter 7 - Jennifer End Lunch
function C007_LunchBreak_Jennifer_EndLunch() {
C007_LunchBreak_ActorSelect_JenniferAvail = false;
}
// Chapter 7 - Jennifer Play Tennis (adds 5 minutes)
function C007_LunchBreak_Jennifer_PlayTennis(Difficulty) {
GameLogAdd("Lunch");
CurrentTime = CurrentTime + 300000;
C007_LunchBreak_Jennifer_IntroText = "";
C007_LunchBreak_Jennifer_LeaveIcon = "";
PlayerClothes("Tennis");
C007_LunchBreak_Jennifer_TennisDifficulty = Difficulty;
SetScene(CurrentChapter, "JenniferTennis");
}
// Chapter 7 - Jennifer Good Match
function C007_LunchBreak_Jennifer_GoodMatch() {
C007_LunchBreak_Jennifer_MatchCount++;
C007_LunchBreak_Jennifer_CalcParams();
}
// Chapter 7 - Jennifer Bad Match
function C007_LunchBreak_Jennifer_BadMatch() {
C007_LunchBreak_Jennifer_MatchCount--;
C007_LunchBreak_Jennifer_CalcParams();
}
// Chapter 7 - Jennifer Eat Lunch (Adds 15 minutes)
function C007_LunchBreak_Jennifer_EatLunch() {
CurrentTime = CurrentTime + 900000;
}
// Chapter 7 - Jennifer - Test if Jennifer/Player can obey for the bonus scene
function C007_LunchBreak_Jennifer_TestObey() {
if (C007_LunchBreak_Jennifer_MatchCount >= 4) {
C007_LunchBreak_Jennifer_AllowObey = true;
if (C007_LunchBreak_Jennifer_TennisVictory) OverridenIntroText = GetText("JenniferObey");
else OverridenIntroText = GetText("PlayerObey");
}
}
// Chapter 7 - Jennifer Untie
function C007_LunchBreak_Jennifer_Untie() {
if (ActorHasInventory("Rope")) {
ActorRemoveInventory("Rope");
PlayerAddInventory("Rope", 1);
C007_LunchBreak_Jennifer_IsRoped = false;
}
}
// Chapter 7 - Jennifer Ungag
function C007_LunchBreak_Jennifer_Ungag() {
ActorRemoveInventory("TapeGag");
if (ActorHasInventory("BallGag")) {
ActorRemoveInventory("BallGag");
PlayerAddInventory("BallGag", 1);
}
C007_LunchBreak_Jennifer_IsGagged = false;
}
// Chapter 7 - Jennifer Release
function C007_LunchBreak_Jennifer_Release() {
C007_LunchBreak_Jennifer_Untie();
C007_LunchBreak_Jennifer_Ungag();
if (ActorHasInventory("Cuffs")) {
ActorRemoveInventory("Cuffs");
PlayerAddInventory("Cuffs", 1);
}
}
// Chapter 7 - Jennifer Enter Tennis Court (Adds 5 minutes)
function C007_LunchBreak_Jennifer_EnterTennis() {
GameLogAdd("LunchBonus");
CurrentTime = CurrentTime + 300000;
}
// Chapter 7 - Jennifer Exercise (Can raise the Domme level twice)
function C007_LunchBreak_Jennifer_Exercise() {
C007_LunchBreak_Jennifer_ExerciseCount++;
if (C007_LunchBreak_Jennifer_ExerciseCount <= 2) ActorChangeAttitude(0, 1);
}
// Chapter 7 - Jennifer - Flag the bonus as done
function C007_LunchBreak_Jennifer_BonusDone() {
C007_LunchBreak_ActorSelect_BonusDone = true;
}
// Chapter 7 - Jennifer - Never hurt comment
function C007_LunchBreak_Jennifer_NeverHurtComment() {
C007_LunchBreak_Jennifer_NeverHurtAvail = false;
ActorChangeAttitude(1, 0);
}
// Chapter 7 - Jennifer - Orgasm Comment
function C007_LunchBreak_Jennifer_OrgasmComment() {
C007_LunchBreak_Jennifer_OrgasmCommentAvail = false;
}
// Chapter 7 - Jennifer - Tickle
function C007_LunchBreak_Jennifer_Tickle() {
if (!C007_LunchBreak_Jennifer_TickleDone) {
ActorChangeAttitude(-1, 0);
C007_LunchBreak_Jennifer_TickleDone = true;
}
}
// Chapter 7 - Jennifer - Spank
function C007_LunchBreak_Jennifer_Spank() {
if (ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) {
if (!C007_LunchBreak_Jennifer_SpankDone) {
ActorChangeAttitude(0, 1);
C007_LunchBreak_Jennifer_SpankDone = true;
}
OverridenIntroText = GetText("Spank");
}
}
// Chapter 7 - Jennifer - Masturbate (requires an egg and 3 tries)
function C007_LunchBreak_Jennifer_Masturbate() {
if (ActorHasInventory("Rope") || ActorHasInventory("Cuffs")) {
C007_LunchBreak_Jennifer_MasturbateCount++;
if (ActorHasInventory("VibratingEgg")) {
if ((C007_LunchBreak_Jennifer_MasturbateCount >= 3) && !C007_LunchBreak_Jennifer_OrgasmDone) {
ActorAddOrgasm();
ActorChangeAttitude(1, 0);
C007_LunchBreak_ActorSelect_BonusDone = true;
C007_LunchBreak_Jennifer_OrgasmDone = true;
C007_LunchBreak_Jennifer_OrgasmCommentAvail = true;
OverridenIntroText = GetText("MasturbateOrgasm");
} else OverridenIntroText = GetText("MasturbateEgg");
} else OverridenIntroText = GetText("MasturbateNoEgg");
}
}
// Chapter 7 - Jennifer Evil End Chapter (Leave her bound and gagged)
function C007_LunchBreak_Jennifer_EvilEnd() {
if (C007_LunchBreak_Jennifer_ConfirmEvil) {
C007_LunchBreak_ActorSelect_EvilEnding = true;
GameLogAdd("Stranded");
ActorChangeAttitude(-5, 1);
SetScene(CurrentChapter, "Outro");
} else {
OverridenIntroText = GetText("LeaveBoundAndGagged");
C007_LunchBreak_Jennifer_ConfirmEvil = true;
}
}
// Chapter 7 - Jennifer - Dress her back
function C007_LunchBreak_Jennifer_DressHerBack() {
C007_LunchBreak_Jennifer_Release();
CurrentTime = CurrentTime + 60000;
}
// Chapter 7 - Jennifer ask the player to do 10 push-up, the parameter is the push-up quality
function C007_LunchBreak_Jennifer_PushUp(Quality) {
// Keeps the count and shows it
C007_LunchBreak_Jennifer_PushUpQuality = C007_LunchBreak_Jennifer_PushUpQuality + Quality;
C007_LunchBreak_Jennifer_PushUpCount++;
OverridenIntroText = GetText("Count" + C007_LunchBreak_Jennifer_PushUpCount.toString()) + " " + GetText("PushUpQuality" + Quality.toString());
// Stops at 10, if quality isn't great the player gets punished
if (C007_LunchBreak_Jennifer_PushUpCount >= 10) {
if (C007_LunchBreak_Jennifer_PushUpQuality >= 20) {
C007_LunchBreak_Jennifer_CurrentStage = 340;
C007_LunchBreak_ActorSelect_BonusDone = true;
GameLogAdd("PushUpSuccess");
OverridenIntroText = GetText("PushUpSuccess");
} else {
C007_LunchBreak_Jennifer_CurrentStage = 400;
GameLogAdd("PushUpFail");
OverridenIntroText = GetText("PushUpFail");
}
}
}
// Chapter 7 - Jennifer - When the player strips
function C007_LunchBreak_Jennifer_Strip() {
PlayerClothes("Underwear");
}
// Chapter 7 - Jennifer - When the player dress back
function C007_LunchBreak_Jennifer_DressBack() {
PlayerClothes("Tennis");
}
// Chapter 7 - Jennifer - When Jennifer hits the player with her racket
function C007_LunchBreak_Jennifer_RacketHit(Quality) {
C007_LunchBreak_Jennifer_RacketQuality = C007_LunchBreak_Jennifer_RacketQuality + Quality;
if (C007_LunchBreak_Jennifer_RacketQuality >= 10) {
C007_LunchBreak_Jennifer_CurrentStage = 470;
C007_LunchBreak_ActorSelect_BonusDone = true;
ActorChangeAttitude(0, -1);
if (PlayerHasLockedInventory("Cuffs") || PlayerHasLockedInventory("Rope")) OverridenIntroText = GetText("ReleaseRacket");
else OverridenIntroText = GetText("StopRacket");
PlayerReleaseBondage();
}
}
// Chapter 7 - Jennifer - When Jennifer checks the player bag
function C007_LunchBreak_Jennifer_CheckBag() {
HasRestrainsAvail = false;
PlayerRandomBondage();
}
// Chapter 7 - Jennifer End Chapter
function C007_LunchBreak_Jennifer_EndChapter() {
C007_LunchBreak_Jennifer_Release();
SetScene(CurrentChapter, "Outro");
}
// Chapter 7 - Jennifer Kiss
function C007_LunchBreak_Jennifer_Kiss() {
GameLogAdd("Kiss");
}