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49 lines
1.7 KiB
JavaScript
49 lines
1.7 KiB
JavaScript
var C007_LunchBreak_ActorSelect_CurrentStage = 0;
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var C007_LunchBreak_ActorSelect_AmandaAvail = true;
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var C007_LunchBreak_ActorSelect_SarahAvail = true;
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var C007_LunchBreak_ActorSelect_SidneyAvail = true;
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var C007_LunchBreak_ActorSelect_JenniferAvail = true;
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var C007_LunchBreak_ActorSelect_NatalieAvail = true;
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var C007_LunchBreak_ActorSelect_Actor = "";
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var C007_LunchBreak_ActorSelect_BonusDone = false;
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var C007_LunchBreak_ActorSelect_EarlyLeave = false;
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var C007_LunchBreak_ActorSelect_EvilEnding = false;
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var C007_LunchBreak_ActorSelect_NoFood = false;
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var C007_LunchBreak_ActorSelect_Kinbaku = false;
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// Chapter 7 - Lunch Break - Actor Select Load
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function C007_LunchBreak_ActorSelect_Load() {
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// 1 hour is allowed for lunch, starts the timer
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StartTimer(12.75 * 60 * 60 * 1000, CurrentChapter, "Outro");
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// Allow the player to invite a student
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LeaveIcon = "";
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LeaveScreen = "";
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Common_SelfBondageAllowed = false;
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LoadInteractions();
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}
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// Chapter 7 - Lunch Break - Actor Select Run
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function C007_LunchBreak_ActorSelect_Run() {
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BuildInteraction(C007_LunchBreak_ActorSelect_CurrentStage);
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}
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// Chapter 7 - Lunch Break - Actor Select Click
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function C007_LunchBreak_ActorSelect_Click() {
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ClickInteraction(C007_LunchBreak_ActorSelect_CurrentStage);
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InventoryClick(GetClickedInventory(), CurrentChapter, "ActorSelect");
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}
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// When the user selects an actor, we load it
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function C007_LunchBreak_ActorSelect_LoadActor(ActorToLoad) {
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C007_LunchBreak_ActorSelect_Actor = ActorToLoad;
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SetScene(CurrentChapter, ActorToLoad)
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}
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// Skip the lunch break, eat alone
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function C007_LunchBreak_ActorSelect_SkipLunch() {
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C007_LunchBreak_ActorSelect_Actor = "";
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SetScene(CurrentChapter, "Outro");
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}
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