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46 lines
1.3 KiB
JavaScript
46 lines
1.3 KiB
JavaScript
var C006_Isolation_Horse_CurrentStage = 0;
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var C006_Isolation_Horse_BoltSeen = false;
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var C006_Isolation_Horse_BoltUndone = false;
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var C006_Isolation_Horse_MetalAvail = false;
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// Chapter 6 - Horse Load
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function C006_Isolation_Horse_Load() {
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LeaveIcon = "Leave";
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LeaveScreen = "IsolationRoom";
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LoadInteractions();
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}
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// Chapter 6 - Horse Run
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function C006_Isolation_Horse_Run() {
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BuildInteraction(C006_Isolation_Horse_CurrentStage);
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}
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// Chapter 6 - Horse Click
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function C006_Isolation_Horse_Click() {
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// Regular interactions
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ClickInteraction(C006_Isolation_Horse_CurrentStage);
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// The collar can be used to get a better grip on the bolt
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if ((GetClickedInventory() == "Collar") && C006_Isolation_Horse_BoltSeen && !C006_Isolation_Horse_BoltUndone) {
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OverridenIntroText = GetText("UndoBolt");
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C006_Isolation_Horse_BoltSeen = false;
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C006_Isolation_Horse_BoltUndone = true;
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C006_Isolation_Horse_MetalAvail = true;
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CurrentTime = CurrentTime + 10000;
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}
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}
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// Chapter 6 - Horse Allow Bolt
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function C006_Isolation_Horse_AllowBolt() {
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if (!C006_Isolation_Horse_BoltUndone)
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C006_Isolation_Horse_BoltSeen = true;
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}
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// Chapter 6 - Horse Take Metal
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function C006_Isolation_Horse_TakeMetal() {
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C006_Isolation_IsolationRoom_DropInventory();
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PlayerAddInventory("MetalSheet", 1);
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C006_Isolation_Horse_MetalAvail = false;
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}
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