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40 lines
1.1 KiB
JavaScript
40 lines
1.1 KiB
JavaScript
var C003_MorningDetention_Glass_CurrentStage = 0;
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// Chapter 3 - Glass Load
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function C003_MorningDetention_Glass_Load() {
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LeaveIcon = "Leave";
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LeaveScreen = "DetentionRoom";
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LoadInteractions();
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}
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// Chapter 3 - Glass Run
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function C003_MorningDetention_Glass_Run() {
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BuildInteraction(C003_MorningDetention_Glass_CurrentStage);
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}
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// Chapter 3 - Glass Click
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function C003_MorningDetention_Glass_Click() {
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// Regular interaction
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ClickInteraction(C003_MorningDetention_Glass_CurrentStage);
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// Special code for when the user wants to use the sleeping pills
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if ((C003_MorningDetention_Glass_CurrentStage == 0) && (GetClickedInventory() == "SleepingPill"))
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C003_MorningDetention_Glass_CurrentStage = 10;
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}
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// Chapter 3 - Glass Break Pill
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function C003_MorningDetention_Glass_BreakPill() {
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// Remove the pill from the player and starts the timer for 10 minutes
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if (Common_PlayerNotRestrained) {
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C003_MorningDetention_DetentionRoom_SleepTimer = CurrentTime + 600000;
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PlayerRemoveInventory("SleepingPill", 1);
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GameLogSpecificAdd(CurrentChapter, "Yuki", "Drug");
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} else {
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OverridenIntroText = GetText("CannotWithCuffs");
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}
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}
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