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https://gitgud.io/BondageProjects/Bondage-College.git
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201 lines
No EOL
8.1 KiB
JavaScript
201 lines
No EOL
8.1 KiB
JavaScript
var C002_FirstClass_Mildred_CurrentStage = 0;
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var C002_FirstClass_Mildred_DisturbCount = 0;
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var C002_FirstClass_Mildred_SearchAvail = true;
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var C002_FirstClass_Mildred_BeatingDone = false;
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var C002_FirstClass_Mildred_WhipDone = false;
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var C002_FirstClass_Mildred_ConfirmUnlock = false;
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// Chapter 2 - Mildred Load
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function C002_FirstClass_Mildred_Load() {
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// Load the scene parameters
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ActorLoad("Mildred", "Classroom");
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LoadInteractions();
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C002_FirstClass_Mildred_ConfirmUnlock = false;
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if (C002_FirstClass_Mildred_CurrentStage == 0) StartTimer(8.5 * 60 * 60 * 1000, "C002_FirstClass", "SarahIntro");
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// When re-entering, jump from 50 to 200 and stop any whipping
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if (C002_FirstClass_Mildred_CurrentStage == 50) C002_FirstClass_Mildred_CurrentStage = 200;
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if ((C002_FirstClass_Mildred_CurrentStage >= 410) && (C002_FirstClass_Mildred_CurrentStage <= 440)) C002_FirstClass_Mildred_CurrentStage = C002_FirstClass_Mildred_CurrentStage - 100;
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// When the talk is over, allow the player to leave
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if (C002_FirstClass_Mildred_CurrentStage >= 200) LeaveIcon = "Leave";
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else LeaveIcon = "";
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}
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// Chapter 2 - Mildred Run
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function C002_FirstClass_Mildred_Run() {
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BuildInteraction(C002_FirstClass_Mildred_CurrentStage);
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}
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// Chapter 2 - Mildred Click
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function C002_FirstClass_Mildred_Click() {
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// Regular interactions
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ClickInteraction(C002_FirstClass_Mildred_CurrentStage);
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var ClickedInv = GetClickedInventory();
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// Beyond -3 love, the teacher spank the player
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if ((C002_FirstClass_Mildred_CurrentStage <= 50) && (ActorGetValue(ActorLove) <= -3) && !C002_FirstClass_Mildred_BeatingDone) {
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OverridenIntroText = GetText("SurpriseAttack");
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C002_FirstClass_Mildred_CurrentStage = 100;
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C002_FirstClass_Mildred_BeatingDone = true;
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}
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// When the user wants to use the gag
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if ((C002_FirstClass_Mildred_CurrentStage >= 310) && (ClickedInv == "BallGag") && (ActorHasInventory("BallGag") == false) && (Common_PlayerNotRestrained)) {
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C002_FirstClass_Mildred_CurrentStage = parseInt(C002_FirstClass_Mildred_CurrentStage) + 10;
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OverridenIntroText = GetText("BallGag");
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PlayerRemoveInventory("BallGag", 1);
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ActorAddInventory("BallGag");
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CurrentTime = CurrentTime + 60000;
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}
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// When the user wants to use the key
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if (((C002_FirstClass_Mildred_CurrentStage == 310) || (C002_FirstClass_Mildred_CurrentStage == 320) || (C002_FirstClass_Mildred_CurrentStage == 410) || (C002_FirstClass_Mildred_CurrentStage == 420)) && (ClickedInv == "CuffsKey")) {
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if (C002_FirstClass_Mildred_ConfirmUnlock == false) {
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OverridenIntroText = GetText("UnlockWarning");
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C002_FirstClass_Mildred_ConfirmUnlock = true;
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} else {
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OverridenIntroText = GetText("Unlock");
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CurrentTime = CurrentTime + 60000;
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ActorRemoveInventory("Cuffs");
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ActorRemoveInventory("BallGag");
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ActorChangeAttitude(2, 0);
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C002_FirstClass_Mildred_RestrainPlayer();
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GameLogAdd("Release");
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}
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}
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// When the user wants to use the crop
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if ((C002_FirstClass_Mildred_CurrentStage >= 310) && (C002_FirstClass_Mildred_CurrentStage <= 340) && (ClickedInv == "Crop") && (Common_PlayerNotRestrained) && (Common_PlayerNotGagged)) {
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C002_FirstClass_Mildred_CurrentStage = parseInt(C002_FirstClass_Mildred_CurrentStage) + 100;
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OverridenIntroText = ""
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CurrentTime = CurrentTime + 60000;
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}
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// When the user wants to use the rope
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if (((C002_FirstClass_Mildred_CurrentStage == 310) || (C002_FirstClass_Mildred_CurrentStage == 320) || (C002_FirstClass_Mildred_CurrentStage == 410) || (C002_FirstClass_Mildred_CurrentStage == 420)) && (ClickedInv == "Rope") && (Common_PlayerNotRestrained)) {
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C002_FirstClass_Mildred_CurrentStage = parseInt(C002_FirstClass_Mildred_CurrentStage) + 20;
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OverridenIntroText = GetText("Rope");
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PlayerRemoveInventory("Rope", 1);
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ActorAddInventory("Rope");
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PlayerAddInventory("Cuffs", 1);
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ActorRemoveInventory("Cuffs");
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CurrentTime = CurrentTime + 60000;
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}
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// When the user wants to use the cuffs
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if (((C002_FirstClass_Mildred_CurrentStage == 330) || (C002_FirstClass_Mildred_CurrentStage == 340) || (C002_FirstClass_Mildred_CurrentStage == 430) || (C002_FirstClass_Mildred_CurrentStage == 440)) && (ClickedInv == "Cuffs") && (Common_PlayerNotRestrained)) {
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C002_FirstClass_Mildred_CurrentStage = parseInt(C002_FirstClass_Mildred_CurrentStage) - 20;
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OverridenIntroText = GetText("Cuffs");
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PlayerAddInventory("Rope", 1);
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ActorRemoveInventory("Rope");
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PlayerRemoveInventory("Cuffs", 1);
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ActorAddInventory("Cuffs");
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CurrentTime = CurrentTime + 60000;
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}
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// When the talk is over, allow the player to leave
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if (C002_FirstClass_Mildred_CurrentStage == 50)
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LeaveIcon = "Leave";
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}
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// Chapter 2 - Mildred Restrain Player
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function C002_FirstClass_Mildred_RestrainPlayer() {
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PlayerReleaseBondage();
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PlayerLockInventory("Cuffs");
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PlayerLockInventory("BallGag");
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PlayerRemoveAllInventory();
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C002_FirstClass_Classroom_MildredSubdueFailed = true;
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C002_FirstClass_Mildred_CurrentStage = 200;
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OverridenIntroImage = "MildredGagPlayer.jpg";
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LeaveIcon = "Leave";
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}
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// Chapter 2 - Mildred Disturb Class
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function C002_FirstClass_Mildred_Disturb() {
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// After 4 attempts to disturb Mildred, she cuffs and gags the player
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C002_FirstClass_Mildred_DisturbCount++;
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if (C002_FirstClass_Mildred_DisturbCount == 1) OverridenIntroText = GetText("Disturb1");
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if (C002_FirstClass_Mildred_DisturbCount == 2) OverridenIntroText = GetText("Disturb2");
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if (C002_FirstClass_Mildred_DisturbCount == 3) OverridenIntroText = GetText("Disturb3");
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if (C002_FirstClass_Mildred_DisturbCount == 4) {
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OverridenIntroText = GetText("Disturb4");
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C002_FirstClass_Mildred_CurrentStage = 220;
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LeaveIcon = "";
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}
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}
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// Chapter 2 - Mildred Subdue
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function C002_FirstClass_Mildred_Subdue() {
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// Count the number of girls who agree
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var AgreeCount = 0;
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if (C002_FirstClass_Classroom_SidneyAgree) AgreeCount++;
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if (C002_FirstClass_Classroom_AmandaAgree) AgreeCount++;
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if (C002_FirstClass_Classroom_SarahAgree) AgreeCount++;
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// With no helper
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if (AgreeCount == 0) {
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OverridenIntroText = GetText("SubdueAlone");
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C002_FirstClass_Mildred_CurrentStage = 220;
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GameLogAdd("SubdueFail");
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LeaveIcon = "";
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}
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// With one helper, both the player and the helper end up bound and gagged
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if (AgreeCount == 1) {
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if (C002_FirstClass_Classroom_SidneyAgree) { OverridenIntroText = GetText("SubdueSidney"); CurrentActor = "Sidney"; ActorAddInventory("Cuffs"); ActorAddInventory("BallGag"); }
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if (C002_FirstClass_Classroom_AmandaAgree) { OverridenIntroText = GetText("SubdueAmanda"); CurrentActor = "Amanda"; ActorAddInventory("Cuffs"); ActorAddInventory("BallGag"); }
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if (C002_FirstClass_Classroom_SarahAgree) { OverridenIntroText = GetText("SubdueSarah"); CurrentActor = "Sarah"; ActorAddInventory("Cuffs"); ActorAddInventory("BallGag"); }
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CurrentActor = "Mildred";
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C002_FirstClass_Mildred_CurrentStage = 220;
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LeaveIcon = "";
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GameLogAdd("SubdueFail");
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if (C002_FirstClass_Classroom_SidneyAgree) GameLogAdd("SubdueFailWithSidney");
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if (C002_FirstClass_Classroom_AmandaAgree) GameLogAdd("SubdueFailWithAmanda");
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if (C002_FirstClass_Classroom_SarahAgree) GameLogAdd("SubdueFailWithSarah");
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}
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// With many helpers
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if (AgreeCount >= 2) {
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OverridenIntroText = GetText("SubdueSuccess");
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ActorAddInventory("Cuffs");
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C002_FirstClass_Classroom_MildredSubdueSuccess = true;
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C002_FirstClass_Mildred_CurrentStage = 300;
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GameLogAdd("Subdue");
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if (C002_FirstClass_Classroom_SidneyAgree) GameLogAdd("SubdueWithSidney");
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if (C002_FirstClass_Classroom_AmandaAgree) GameLogAdd("SubdueWithAmanda");
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if (C002_FirstClass_Classroom_SarahAgree) GameLogAdd("SubdueWithSarah");
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}
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}
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// Chapter 2 - Mildred Search
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function C002_FirstClass_Mildred_Search() {
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C002_FirstClass_Mildred_SearchAvail = false;
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PlayerAddInventory("Crop", 1);
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PlayerAddInventory("Cuffs", 1);
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PlayerAddInventory("CuffsKey", 1);
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PlayerAddInventory("BallGag", 2);
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}
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// Chapter 2 - Mildred Ungag
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function C002_FirstClass_Mildred_Ungag() {
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ActorRemoveInventory("BallGag");
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PlayerAddInventory("BallGag", 1);
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}
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// Chapter 2 - Mildred Whip, it only changes her attitude once
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function C002_FirstClass_Mildred_Whip() {
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if (C002_FirstClass_Mildred_WhipDone == false) {
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ActorChangeAttitude(-1, 1);
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C002_FirstClass_Mildred_WhipDone = true;
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GameLogAdd("Crop");
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}
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} |