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72 lines
No EOL
1.5 KiB
JavaScript
72 lines
No EOL
1.5 KiB
JavaScript
var RunTimer = false;
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var RunInterval = 20;
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var CurrentTimer;
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var CurrentTime = 0;
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var LimitTimer = 0;
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var LimitChapter = "";
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var LimitScreen = "";
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// Convert milliseconds to written time
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function msToTime(s) {
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// Pad to 2 or 3 digits, default is 2
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function pad(n, z) {
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z = z || 2;
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return ('00' + n).slice(-z);
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}
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// Returns the formatted value
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var ms = s % 1000;
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s = (s - ms) / 1000;
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var secs = s % 60;
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s = (s - secs) / 60;
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var mins = s % 60;
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var hrs = (s - mins) / 60;
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return pad(hrs) + ':' + pad(mins) + ':' + pad(secs);
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}
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// Runs the regular timer
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function ProcessTimer() {
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// Ticks the timer every for the screen refresh and events
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clearInterval(CurrentTimer);
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CurrentTimer = setInterval("MainRun()", RunInterval);
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if (PlayerSkillShowLevelUp > 0) PlayerSkillShowLevelUp--;
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// If the timer must run
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if (RunTimer) {
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// Add the interval in milliseconds
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CurrentTime = CurrentTime + RunInterval;
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// If the time limit is reached, we jump to a limit screen
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if (CurrentTime >= LimitTimer) {
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// Jump to the next chapter
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CurrentTime = LimitTimer;
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SetScene(LimitChapter, LimitScreen);
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}
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}
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}
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// Starts the timer and sets the limits
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function StartTimer(LTimer, LChapter, LScreen) {
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RunTimer = true;
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LimitTimer = LTimer;
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LimitChapter = LChapter;
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LimitScreen = LScreen;
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LeaveIcon = "Wait";
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TextPhase = 0;
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}
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// Stops the timer at a fixed time
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function StopTimer(FixedTime) {
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RunTimer = false;
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CurrentTime = FixedTime;
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TextPhase = 0;
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LoadText();
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} |