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70 lines
No EOL
2.2 KiB
JavaScript
70 lines
No EOL
2.2 KiB
JavaScript
var C999_Common_Cuffs_CurrentStage = 0;
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var C999_Common_Cuffs_HasLooseCuffs = false;
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var C999_Common_Cuffs_HasKey = false;
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var C999_Common_Cuffs_CanEscape = false;
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var C999_Common_Cuffs_HasShim = false;
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var C999_Common_Cuffs_KeyOutOfReach = false;
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// Chapter Common - Cuffs Load
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function C999_Common_Cuffs_Load() {
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// Load the scene parameters
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LeaveIcon = "Leave";
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C999_Common_Cuffs_HasKey = (PlayerHasInventory("CuffsKey"))
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LoadInteractions();
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// Set the correct starting stage
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if (PlayerHasLockedInventory("Cuffs") == true) C999_Common_Cuffs_CurrentStage = 10;
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else C999_Common_Cuffs_CurrentStage = 0;
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// If the key would be out of the players reach then it would be unavailable.
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if (C999_Common_Cuffs_KeyOutOfReach) C999_Common_Cuffs_HasKey = false;
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// If the player has a loose set of cuffs
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C999_Common_Cuffs_HasLooseCuffs = PlayerHasInventory("Cuffs");
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}
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// Chapter Common - Cuffs Run, we draw the regular player image if the item is on
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function C999_Common_Cuffs_Run() {
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BuildInteraction(C999_Common_Cuffs_CurrentStage);
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if (PlayerHasLockedInventory("Cuffs") && (OverridenIntroImage == "")) DrawPlayerImage(150, 240);
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}
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// Chapter Common - Cuffs Click, allow regular interactions and clicking on another item
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function C999_Common_Cuffs_Click() {
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OverridenIntroImage = "";
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ClickInteraction(C999_Common_Cuffs_CurrentStage);
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InventoryClick(GetClickedInventory(), LeaveChapter, LeaveScreen);
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}
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// Chapter Common - Self cuffs
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function C999_Common_Cuffs_SelfCuff() {
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if ((Common_BondageAllowed) && (Common_SelfBondageAllowed)) {
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PlayerRemoveInventory("Cuffs", 1);
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PlayerLockInventory("Cuffs");
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C999_Common_Cuffs_HasLooseCuffs = PlayerHasInventory("Cuffs");
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} else {
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OverridenIntroText = GetText("BadTiming");
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C999_Common_Cuffs_CurrentStage = 0;
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}
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}
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// Chapter Common - Unlock
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function C999_Common_Cuffs_Unlock() {
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PlayerAddInventory("Cuffs", 1);
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PlayerUnlockInventory("Cuffs");
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}
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// Chapter Common - Escape the cuffs using a hair clip
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function C999_Common_Cuffs_Escape() {
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if (C999_Common_Cuffs_HasShim) {
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PlayerAddInventory("Cuffs", 1);
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PlayerUnlockInventory("Cuffs");
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} else OverridenIntroText = GetText("NoShim");
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}
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// Chapter Common - Show the item image
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function C999_Common_Cuffs_ShowImage() {
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OverridenIntroImage = "Cuffs.jpg";
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} |