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58 lines
No EOL
1.5 KiB
JavaScript
58 lines
No EOL
1.5 KiB
JavaScript
var C101_KinbakuClub_Door_CurrentStage = 0;
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var C101_KinbakuClub_Door_NotForce = true;
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var C101_KinbakuClub_Door_NotKick = true;
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var C101_KinbakuClub_Door_NotWho = true;
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var C101_KinbakuClub_Door_NotRestroom = true;
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var C101_KinbakuClub_Door_NotPlead = true;
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// Chapter 101 - Door Load
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function C101_KinbakuClub_Door_Load() {
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// Load the scene parameters
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ActorLoad("Cassi", "ClubRoom1");
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LeaveIcon = "Leave";
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LoadInteractions();
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// Different stage if gagged
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if (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag")) {
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C101_KinbakuClub_Door_CurrentStage = 20;
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} else C101_KinbakuClub_Door_CurrentStage = 0;
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}
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// Chapter 101 - Door Run
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function C101_KinbakuClub_Door_Run() {
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BuildInteraction(C101_KinbakuClub_Door_CurrentStage);
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}
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// Chapter 101 - Door Click
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function C101_KinbakuClub_Door_Click() {
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// Regular and inventory interactions
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ClickInteraction(C101_KinbakuClub_Door_CurrentStage);
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Force() {
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C101_KinbakuClub_Door_NotForce = false;
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}
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// Chapter 101 - Door Kick
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function C101_KinbakuClub_Door_Kick() {
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C101_KinbakuClub_Door_NotKick = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Who() {
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C101_KinbakuClub_Door_NotWho = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_NeedsRestroom() {
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C101_KinbakuClub_Door_NotRestroom = false;
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}
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// Chapter 101 - Door Force
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function C101_KinbakuClub_Door_Plead() {
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C101_KinbakuClub_Door_NotPlead = false;
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} |