bondage-college-mirr/C101_KinbakuClub/Door/Script.js
2023-01-19 21:39:04 -06:00

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JavaScript

var C101_KinbakuClub_Door_CurrentStage = 0;
var C101_KinbakuClub_Door_NotForce = true;
var C101_KinbakuClub_Door_NotKick = true;
var C101_KinbakuClub_Door_NotWho = true;
var C101_KinbakuClub_Door_NotRestroom = true;
var C101_KinbakuClub_Door_NotPlead = true;
// Chapter 101 - Door Load
function C101_KinbakuClub_Door_Load() {
// Load the scene parameters
ActorLoad("Cassi", "ClubRoom1");
LeaveIcon = "Leave";
LoadInteractions();
// Different stage if gagged
if (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag")) {
C101_KinbakuClub_Door_CurrentStage = 20;
} else C101_KinbakuClub_Door_CurrentStage = 0;
}
// Chapter 101 - Door Run
function C101_KinbakuClub_Door_Run() {
BuildInteraction(C101_KinbakuClub_Door_CurrentStage);
}
// Chapter 101 - Door Click
function C101_KinbakuClub_Door_Click() {
// Regular and inventory interactions
ClickInteraction(C101_KinbakuClub_Door_CurrentStage);
}
// Chapter 101 - Door Force
function C101_KinbakuClub_Door_Force() {
C101_KinbakuClub_Door_NotForce = false;
}
// Chapter 101 - Door Kick
function C101_KinbakuClub_Door_Kick() {
C101_KinbakuClub_Door_NotKick = false;
}
// Chapter 101 - Door Force
function C101_KinbakuClub_Door_Who() {
C101_KinbakuClub_Door_NotWho = false;
}
// Chapter 101 - Door Force
function C101_KinbakuClub_Door_NeedsRestroom() {
C101_KinbakuClub_Door_NotRestroom = false;
}
// Chapter 101 - Door Force
function C101_KinbakuClub_Door_Plead() {
C101_KinbakuClub_Door_NotPlead = false;
}