bondage-college-mirr/C012_AfterClass/Jennifer/Script.js
2023-01-19 21:39:04 -06:00

910 lines
No EOL
37 KiB
JavaScript

var C012_AfterClass_Jennifer_CurrentStage = 0;
var C012_AfterClass_Jennifer_IntroText = "";
var C012_AfterClass_Jennifer_HasEgg = false;
var C012_AfterClass_Jennifer_HasBelt = false;
var C012_AfterClass_Jennifer_ChatAvail = false;
var C012_AfterClass_Jennifer_SpankCount = 0;
var C012_AfterClass_Jennifer_IsNaked = false;
var C012_AfterClass_Jennifer_IsGagged = false;
var C012_AfterClass_Jennifer_IsRoped = false;
var C012_AfterClass_Jennifer_IsStrapped = false;
var C012_AfterClass_Jennifer_CanMasturbate = false;
var C012_AfterClass_Jennifer_PleasurePlayerAvail = false;
var C012_AfterClass_Jennifer_SexAvail = false;
var C012_AfterClass_Jennifer_PleasurePlayerCount = 0;
var C012_AfterClass_Jennifer_PleasurePlayerSpeed = 0;
var C012_AfterClass_Jennifer_MasturbateCount = 0;
var C012_AfterClass_Jennifer_CanSetCurfew22 = false;
var C012_AfterClass_Jennifer_AllowTennisOutfit = false;
var C012_AfterClass_Jennifer_AllowSwimsuit = false;
var C012_AfterClass_Jennifer_AllowTraining = false;
var C012_AfterClass_Jennifer_AllowSexAfterDate = false;
var C012_AfterClass_Jennifer_CanKickOut = false;
var C012_AfterClass_Jennifer_RefuseSubmitCount = 0;
var C012_AfterClass_Jennifer_SubTrainingCount = 0;
// In her school clothes, Jennifer can have many poses when she talks
function C012_AfterClass_Jennifer_SetPose() {
ActorSetPose("");
if (((ActorGetValue(ActorCloth) == "Clothed") || (ActorGetValue(ActorCloth) == "")) && !ActorIsRestrained() && !ActorIsGagged()) {
var Love = ActorGetValue(ActorLove);
var Sub = ActorGetValue(ActorSubmission);
if ((Sub <= -10) && (Math.abs(Sub) >= Math.abs(Love))) ActorSetPose("Cocky");
if ((Sub >= 10) && (Math.abs(Sub) >= Math.abs(Love))) ActorSetPose("Shy");
if ((Love >= 10) && (Math.abs(Love) >= Math.abs(Sub))) ActorSetPose("Happy");
if ((Love <= -10) && (Math.abs(Love) >= Math.abs(Sub))) ActorSetPose("Angry");
if (Common_ActorIsOwner) {
if (GameLogQuery(CurrentChapter, CurrentActor, "HasCrop")) ActorSetPose("DominantCrop");
else ActorSetPose("Dominant");
}
if (Common_ActorIsOwned) ActorSetPose("Shy");
}
}
// Calculate the scene parameters
function C012_AfterClass_Jennifer_CalcParams() {
C012_AfterClass_Jennifer_HasEgg = ActorHasInventory("VibratingEgg");
C012_AfterClass_Jennifer_HasBelt = ActorHasInventory("ChastityBelt");
C012_AfterClass_Jennifer_IsNaked = (ActorGetValue(ActorCloth) == "Naked");
C012_AfterClass_Jennifer_IsGagged = ActorIsGagged();
C012_AfterClass_Jennifer_IsRoped = (ActorHasInventory("Rope") || ActorHasInventory("TwoRopes") || ActorHasInventory("ThreeRopes"));
C012_AfterClass_Jennifer_IsStrapped = ActorHasInventory("Armbinder");
C012_AfterClass_Jennifer_PleasurePlayerAvail = (!Common_PlayerChaste && !ActorIsGagged() && !ActorIsRestrained() && Common_ActorIsOwned && !GameLogQuery(CurrentChapter, "Player", "NextPossibleOrgasm"));
C012_AfterClass_Jennifer_SexAvail = (!Common_PlayerRestrained && !Common_PlayerChaste && !GameLogQuery(CurrentChapter, "Player", "NextPossibleOrgasm") && !GameLogQuery(CurrentChapter, "Jennifer", "NextPossibleOrgasm") && !GameLogQuery(CurrentChapter, "Player", "AmandaAndSarahInBed"));
if (GameLogQuery(CurrentChapter, "", "EventBlockChanging") && (C012_AfterClass_Dorm_Guest.indexOf(Common_PlayerOwner) >= 0) && !Common_PlayerNaked) C012_AfterClass_Jennifer_SexAvail = false;
C012_AfterClass_Jennifer_CanMasturbate = (!Common_PlayerRestrained && !C012_AfterClass_Jennifer_HasBelt && (ActorGetValue(ActorCloth) == "Naked"));
C012_AfterClass_Jennifer_CanKickOut = (!Common_ActorIsOwner && !Common_ActorIsLover);
C012_AfterClass_Jennifer_AllowTennisOutfit = (GameLogQuery("C007_LunchBreak", CurrentActor, "Lunch") || GameLogQuery("C012_AfterClass", CurrentActor, "Running") || GameLogQuery("C012_AfterClass", CurrentActor, "SubTraining"));
C012_AfterClass_Jennifer_AllowSwimsuit = GameLogQuery("C012_AfterClass", CurrentActor, "EnterDormFromPool");
C012_AfterClass_Jennifer_AllowTraining = GameLogQuery("C012_AfterClass", CurrentActor, "UnlockTraining");
C012_AfterClass_Jennifer_SetPose();
}
// Chapter 12 After Class - Jennifer Load
function C012_AfterClass_Jennifer_Load() {
// Loads the scene
LoadInteractions();
ActorLoad("Jennifer", "Dorm");
Common_PlayerPose = "";
if (C012_AfterClass_Jennifer_CurrentStage == 3915) Common_PlayerPose = "FoldPunishment";
// Jennifer's parameters
C012_AfterClass_Jennifer_CalcParams();
C012_AfterClass_Jennifer_ChatAvail = !GameLogQuery(CurrentChapter, CurrentActor, "ChatDone");
C012_AfterClass_Jennifer_SpankMaxCount = 10 - Math.floor(ActorGetValue(ActorLove) / 7);
if (C012_AfterClass_Jennifer_SpankMaxCount < 6) C012_AfterClass_Jennifer_SpankMaxCount = 6;
if (C012_AfterClass_Jennifer_SpankMaxCount > 12) C012_AfterClass_Jennifer_SpankMaxCount = 12;
// Loads the previous text if needed
if (C012_AfterClass_Jennifer_IntroText != "") {
OverridenIntroText = C012_AfterClass_Jennifer_IntroText;
C012_AfterClass_Jennifer_IntroText = "";
} else {
// If the player is grounded
if (GameLogQuery(CurrentChapter, "", "EventGrounded")) {
// Skip to the punishment end phase, no talking while being grounded
C012_AfterClass_Jennifer_AllowLeave();
C012_AfterClass_Jennifer_CurrentStage = 3999;
C012_AfterClass_Dorm_SetPunishmentPose();
} else {
// A random event can be triggered when Jennifer is clicked on
if (C012_AfterClass_Jennifer_CurrentStage == 0)
if ((CurrentText != null) && (Math.floor(Math.random() * 8) == 0))
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric") && Common_ActorIsOwner)
C012_AfterClass_Jennifer_RandomJenniferDommeEvent();
}
}
}
// Chapter 12 After Class - Jennifer Run
function C012_AfterClass_Jennifer_Run() {
// The curfew 22 option isn't available after 22
C012_AfterClass_Jennifer_CanSetCurfew22 = (CurrentTime < 22 * 60 * 60 * 1000);
BuildInteraction(C012_AfterClass_Jennifer_CurrentStage);
// Draw the watching actors for ceremonies
if (((C012_AfterClass_Jennifer_CurrentStage >= 320) && (C012_AfterClass_Jennifer_CurrentStage < 340)) || ((C012_AfterClass_Jennifer_CurrentStage >= 290) && (C012_AfterClass_Jennifer_CurrentStage < 300))) C012_AfterClass_Dorm_DrawOtherActors();
// Draw the actor alone or with the player depending on the stage
if ((C012_AfterClass_Jennifer_CurrentStage != 3201) && (C012_AfterClass_Jennifer_CurrentStage != 3211) && (C012_AfterClass_Jennifer_CurrentStage != 632) && (C012_AfterClass_Jennifer_CurrentStage != 633) && (C012_AfterClass_Jennifer_CurrentStage != 634) && (C012_AfterClass_Jennifer_CurrentStage != 791) && (C012_AfterClass_Jennifer_CurrentStage != 194) && (C012_AfterClass_Jennifer_CurrentStage != 540) && (C012_AfterClass_Jennifer_CurrentStage != 550) && (C012_AfterClass_Jennifer_CurrentStage != 560) && (C012_AfterClass_Jennifer_CurrentStage != 591) && (C012_AfterClass_Jennifer_CurrentStage != 592) && (C012_AfterClass_Jennifer_CurrentStage != 593) && (C012_AfterClass_Jennifer_CurrentStage != 810) && (C012_AfterClass_Jennifer_CurrentStage != 820) && (C012_AfterClass_Jennifer_CurrentStage != 830) && (C012_AfterClass_Jennifer_CurrentStage != 840)) {
if (((C012_AfterClass_Jennifer_CurrentStage >= 3090) && (C012_AfterClass_Jennifer_CurrentStage <= 3099)) || ((C012_AfterClass_Jennifer_CurrentStage >= 3901) && (C012_AfterClass_Jennifer_CurrentStage <= 3999))) {
DrawActor("Player", 475, 0, 1);
DrawActor(CurrentActor, 750, 0, 1);
} else {
DrawInteractionActor();
if ((C012_AfterClass_Jennifer_CurrentStage >= 321) && (C012_AfterClass_Jennifer_CurrentStage < 340)) DrawActor("Player", 600, 100, 1);
}
}
}
// Chapter 12 After Class - Jennifer Click
function C012_AfterClass_Jennifer_Click() {
// Regular interactions
ClickInteraction(C012_AfterClass_Jennifer_CurrentStage);
// The player can click on herself in most stages
var ClickInv = GetClickedInventory();
if ((ClickInv == "Player") && (LeaveIcon == "Leave")) {
C012_AfterClass_Jennifer_IntroText = OverridenIntroText;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
// Jennifer can be restrained on stage 0 and 10
if ((C012_AfterClass_Jennifer_CurrentStage <= 10) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained) {
// Jennifer becomes more submissive from the crop
if (ClickInv == "Crop") {
if (ActorIsGagged()) OverridenIntroText = GetText("CropWhileGagged");
else if (Common_ActorIsOwned) OverridenIntroText = GetText("CropFromMistress");
else OverridenIntroText = GetText("Crop");
if (!GameLogQuery(CurrentChapter, CurrentActor, "CropDone")) {
ActorChangeAttitude(0, 1);
GameLogAdd("CropDone");
}
CurrentTime = CurrentTime + 50000;
return;
}
// Jennifer will turn the tables on the player if -5 submission or less
if ((ActorGetValue(ActorSubmission) <= -5) && !ActorIsRestrained() && !ActorIsGagged() && (ClickInv != "CuffsKey")) {
PlayerRandomRestrain();
if (Common_PlayerRestrained) {
PlayerRandomGag();
if (Common_ActorIsOwner) {
EventSetGenericTimer();
OverridenIntroText = GetText("TurnTablesFromMistress");
}
else OverridenIntroText = GetText("TurnTables");
C012_AfterClass_Jennifer_CalcParams();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("RefuseBondage");
return;
}
// Jennifer will refuse any bondage if 4 submission or less
if ((ActorGetValue(ActorSubmission) < 5) && !ActorIsRestrained() && !ActorIsGagged() && (ClickInv != "CuffsKey")) {
OverridenIntroText = GetText("RefuseBondage");
return;
}
// Jennifer can only wear the belt if she's naked
if (!ActorIsChaste() && (ActorGetValue(ActorCloth) != "Naked") && (ClickInv == "ChastityBelt")) {
OverridenIntroText = GetText("NakedForBelt");
return;
}
// A second rope can be applied if Jennifer isn't fully clothed
if ((ActorGetValue(ActorCloth) != "Naked") && (ActorGetValue(ActorCloth) != "Underwear") && (ClickInv == "Rope") && (ActorHasInventory("Rope"))) {
OverridenIntroText = GetText("StripForSecondRope");
return;
}
// Apply the clicked restrain
ActorApplyRestrain(ClickInv);
C012_AfterClass_Jennifer_CalcParams();
}
}
// Chapter 12 After Class - Jennifer can make love with the player if (Love + seduction * 2) >= 12 or >= 25 on the next time or Jennifer is the player girlfriend/submissive
function C012_AfterClass_Jennifer_GaggedAnswer() {
if (ActorIsGagged()) {
var GagTalk = Math.floor(Math.random() * 8) + 1;
OverridenIntroText = GetText("GaggedAnswer" + GagTalk.toString());
}
}
// Chapter 12 After Class - Jennifer can make love with the player if (Love + seduction * 2) >= 12 on the next time or Jennifer is the player girlfriend/submissive
function C012_AfterClass_Jennifer_TestSex() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained()) {
if (!ActorIsChaste()) {
var LoveChance = ActorGetValue(ActorLove) + PlayerGetSkillLevel("Seduction") * 2;
if ((LoveChance >= 12) || Common_ActorIsLover || Common_ActorIsOwned) {
C012_AfterClass_Jennifer_CurrentStage = 650;
OverridenIntroText = "";
}
} else OverridenIntroText = GetText("UnlockBeltBeforeSex");
} else OverridenIntroText = GetText("ReleaseBeforeTalk");
} else C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - Jennifer can be dated at +20 love
function C012_AfterClass_Jennifer_TestLove() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained() && !Common_PlayerRestrained) {
if (!Common_PlayerNaked && (ActorGetValue(ActorCloth) != "Naked")) {
if (ActorGetValue(ActorLove) >= 20) {
ActorSetPose("");
C012_AfterClass_Jennifer_CurrentStage = 100;
OverridenIntroText = "";
}
} else OverridenIntroText = GetText("CantDateWhileNaked");
} else OverridenIntroText = GetText("CantDateWhileRestrained");
} else C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - Jennifer can be dominated at +20 submission
function C012_AfterClass_Jennifer_TestDomme() {
if (PlayerHasInventory("Collar")) {
if (!ActorIsGagged()) {
if (ActorGetValue(ActorSubmission) >= 20) {
C012_AfterClass_Jennifer_CurrentStage = 200;
C012_AfterClass_Jennifer_RefuseSubmitCount = 0;
OverridenIntroText = "";
LeaveIcon = "";
}
} else C012_AfterClass_Jennifer_GaggedAnswer();
} else OverridenIntroText = GetText("CollarToEnslave");
}
// Chapter 12 After Class - Jennifer can become the player Mistress at -20 submission
function C012_AfterClass_Jennifer_TestSub() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained() && !Common_PlayerRestrained) {
if (ActorGetValue(ActorSubmission) <= -20) {
if (Common_PlayerOwner == "") {
if (!PlayerHasLockedInventory("Collar")) {
C012_AfterClass_Jennifer_CurrentStage = 300;
if (ActorGetValue(ActorCloth) != "Clothed") OverridenIntroText = GetText("ChangeForDommeSpeech");
else OverridenIntroText = "";
ActorSetCloth("Clothed");
ActorSetPose("Dominant");
LeaveIcon = "";
} else OverridenIntroText = GetText("PlayerUncollarFirst");
} else OverridenIntroText = GetText("AlreadyOwned");
}
} else OverridenIntroText = GetText("CantDateWhileRestrained");
} else C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - The player can strip for Jennifer
function C012_AfterClass_Jennifer_PlayerStrip() {
PlayerClothes("Naked");
Common_PlayerPose = "BackShy";
}
// Chapter 12 After Class - The player can strip for Jennifer
function C012_AfterClass_Jennifer_SetPlayerPose(NewPose) {
Common_PlayerPose = NewPose;
}
// Chapter 12 After Class - When the player gets collared
function C012_AfterClass_Jennifer_PlayerCollared() {
LeaveIcon = "";
Common_PlayerOwner = CurrentActor;
Common_ActorIsOwner = true;
PlayerLockInventory("Collar");
CurrentTime = CurrentTime + 50000;
EventSetGenericTimer();
}
// Chapter 12 After Class - When the player stands up after her collaring
function C012_AfterClass_Jennifer_PlayerStandUp() {
Common_PlayerPose = "";
LeaveIcon = "Leave";
}
// Chapter 12 After Class - The player can trigger a random Domme event from Jennifer (3000 events)
function C012_AfterClass_Jennifer_RandomJenniferDommeEvent() {
// Makes sure the next random event can be triggered
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric")) {
// 1 event per 15 minutes maximum, the event is random and drawn from the Mistress pool
EventSetGenericTimer();
C012_AfterClass_Jennifer_CurrentStage = EventRandomPlayerSubmissive();
}
// If Jennifer doesn't respond, we end the scene right there
if (C012_AfterClass_Jennifer_CurrentStage == 0) C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - As a Domme, Jennifer can force the player to change
function C012_AfterClass_Jennifer_ForceChangePlayer(NewCloth) {
PlayerClothes(NewCloth);
if (C012_AfterClass_Jennifer_CurrentStage < 3900) ActorSetPose("Happy");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - As a Domme, Jennifer can force the player into some random bondage
function C012_AfterClass_Jennifer_ForceRandomBondage(BondageType) {
if ((BondageType == "Full") || (BondageType == "Gag")) {
PlayerRandomGag();
if (!Common_PlayerGagged && (BondageType == "Gag")) OverridenIntroText = GetText("CantFindRestrain");
}
if ((BondageType == "Full") || (BondageType == "Restrain")) {
PlayerRandomRestrain();
if (!Common_PlayerRestrained) OverridenIntroText = GetText("CantFindRestrain");
}
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer can unbind the player on some events
function C012_AfterClass_Jennifer_TestUnbind() {
// Bound and gagged, there's not much she can do
if (ActorIsGagged() && ActorIsRestrained()) {
C012_AfterClass_Jennifer_GaggedAnswer();
}
else {
// Before the next event time, she will always refuse (skip is owned)
if (!GameLogQuery(CurrentChapter, CurrentActor, "EventGeneric") || Common_ActorIsOwned) {
// Check if the event succeeds randomly (skip is owned)
if (EventRandomChance("Love") || Common_ActorIsOwned) {
// Can only release if not restrained
if (!ActorIsRestrained()) {
if (ActorIsGagged()) OverridenIntroText = GetText("ReleasePlayerGagged");
else OverridenIntroText = GetText("ReleasePlayer");
PlayerReleaseBondage();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("CannotReleasePlayer");
} else EventSetGenericTimer();
}
}
}
// Chapter 12 After Class - When the player disobey, she can get punished
function C012_AfterClass_Jennifer_DoActivity(ActivityType, Enjoyment, BonusStage) {
// Launch the activity, some can have a bonus stage
if ((ActivityType == "PushUp") || (ActivityType == "SitUp")) PlayerClothes("Underwear");
C012_AfterClass_Jennifer_CurrentStage = EventDoActivity(ActivityType, Enjoyment, C012_AfterClass_Jennifer_CurrentStage, 3290, BonusStage);
}
// Chapter 12 After Class - When the player disobey, she can get punished
function C012_AfterClass_Jennifer_TestPunish() {
// The more love, the less chances the player will be punished
if (EventRandomChance("Love")) {
C012_AfterClass_Jennifer_AllowLeave();
} else {
ActorSetPose("Angry");
OverridenIntroText = "";
C012_AfterClass_Jennifer_CurrentStage = 3900;
}
}
// Chapter 12 After Class - Allows the player to leave the scene
function C012_AfterClass_Jennifer_AllowLeave() {
LeaveIcon = "Leave";
}
// Chapter 12 After Class - Jennifer can confiscate the player keys
function C012_AfterClass_Jennifer_ConfiscateKeys() {
PlayerRemoveInventory("CuffsKey", 99);
GameLogAdd("HasCuffsKey");
C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - Jennifer can confiscate the player crop(s)
function C012_AfterClass_Jennifer_ConfiscateCrop() {
PlayerRemoveInventory("Crop", 99);
GameLogAdd("HasCrop");
C012_AfterClass_Jennifer_SetPose();
C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - Jennifer can confiscate the player keys
function C012_AfterClass_Jennifer_BegForOrgasm(Begged) {
// If the player begs for it, Jennifer will do it randomly based on love, if not it's based on hate
if (EventRandomChance(Begged ? "Love" : "Hate")) {
ActorAddOrgasm();
EventLogEnd();
OverridenIntroText = GetText(Begged ? "MasturbatePlayerOrgasm" : "MasturbatePlayerOrgasmForced");
C012_AfterClass_Jennifer_CurrentStage = 3223;
}
}
// Chapter 12 After Class - Jennifer will tell the player if she can change clothes or not
function C012_AfterClass_Jennifer_IsChangingBlocked() {
if (GameLogQuery(CurrentChapter, CurrentActor, "EventBlockChanging"))
OverridenIntroText = GetText("ChangingIsBlocked");
}
// Chapter 12 After Class - Jennifer will tell the player if she can change clothes or not
function C012_AfterClass_Jennifer_TestBlockChanging() {
// The less love, the higher the chances Jennifer will block changing
if (EventRandomChance("Hate")) {
OverridenIntroText = "";
GameLogAddTimer("EventBlockChanging", CurrentTime + 1000000 + Math.floor(Math.random() * 10000000));
C012_AfterClass_Jennifer_CurrentStage = 3091;
} else C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - Jennifer will tell the player if she can change clothes or not
function C012_AfterClass_Jennifer_ReleaseBeforePunish() {
ActorSetPose("ReadyToPunish");
if (Common_PlayerRestrained || Common_PlayerGagged) {
if (Common_PlayerNaked) {
C012_AfterClass_Jennifer_CurrentStage = 3903;
OverridenIntroText = GetText("ReleaseBeforePunishAlreadyNaked");
}
else OverridenIntroText = GetText("ReleaseBeforePunishNotNaked");
PlayerReleaseBondage();
CurrentTime = CurrentTime + 50000;
} else {
if (Common_PlayerNaked) {
C012_AfterClass_Jennifer_CurrentStage = 3903;
OverridenIntroText = GetText("PunishSinceNaked");
}
}
}
// Chapter 12 After Class - Set Jennifer Pose
function C012_AfterClass_Jennifer_ActorSetPose(NewPose) {
ActorSetPose(NewPose);
}
// Chapter 12 After Class - Starts the punishment
function C012_AfterClass_Jennifer_StartPunishment() {
C012_AfterClass_Jennifer_CurrentStage = EventRandomPlayerPunishment();
}
// Chapter 12 After Class - Jennifer can tie up the player with her own rope
function C012_AfterClass_Jennifer_RopePlayer() {
PlayerLockInventory("Rope");
PlayerRemoveInventory("Rope", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer can gag the player with her stuff
function C012_AfterClass_Jennifer_GagPlayer() {
PlayerRandomGag();
if (!Common_PlayerGagged) PlayerLockInventory("ClothGag");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer can use the egg on the player
function C012_AfterClass_Jennifer_InsertEgg() {
PlayerLockInventory("VibratingEgg");
PlayerRemoveInventory("VibratingEgg", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Ends the punishment and sets the duration between 30 minutes and 1.5 hours
function C012_AfterClass_Jennifer_EndPunishment(PunishmentType) {
if (PunishmentType == "SleepBoundAndGagged") GameLogAdd("Event" + PunishmentType);
else GameLogAddTimer("Event" + PunishmentType, CurrentTime + 1800000 + Math.floor(Math.random() * 3600000));
EventSetGenericTimer();
C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - Ends any bondage and resets the pose
function C012_AfterClass_Jennifer_ReleasePlayer() {
Common_PlayerPose = "";
EventSetGenericTimer();
PlayerReleaseBondage();
C012_AfterClass_Jennifer_AllowLeave();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Flags the chat as done and doesn't allow the player to leave
function C012_AfterClass_Jennifer_StartChat() {
if (!ActorIsGagged()) {
ActorSetPose("");
C012_AfterClass_Jennifer_CurrentStage = 500;
GameLogAdd("ChatDone");
LeaveIcon = "";
C012_AfterClass_Jennifer_ChatAvail = false;
} else C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - Flags the chat as done and doesn't allow the player to leave
function C012_AfterClass_Jennifer_StartTraining() {
ActorSetPose("");
LeaveIcon = "";
}
// Chapter 12 After Class - When Jennifer locks the belt on the player
function C012_AfterClass_Jennifer_LockChastityBelt() {
PlayerLockInventory("ChastityBelt");
PlayerRemoveInventory("ChastityBelt", 1);
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - When Jennifer spanks the player
function C012_AfterClass_Jennifer_JenniferSpankPlayer() {
C012_AfterClass_Jennifer_SpankCount++;
if (C012_AfterClass_Jennifer_SpankCount > C012_AfterClass_Jennifer_SpankMaxCount) {
C012_AfterClass_Jennifer_CurrentStage = 3933;
OverridenIntroText = "";
OverridenIntroImage = "";
} else {
OverridenIntroText = GetText("SpankPlayer" + C012_AfterClass_Jennifer_SpankCount.toString());
var Img = (C012_AfterClass_Jennifer_SpankCount % 2).toString();
if ((C012_AfterClass_Jennifer_SpankCount < 5) && !Common_PlayerChaste) OverridenIntroImage = "JenniferSpankPlayer" + Img + ".jpg";
if ((C012_AfterClass_Jennifer_SpankCount >= 5) && !Common_PlayerChaste) OverridenIntroImage = "JenniferSpankPlayerRedButt" + Img + ".jpg";
if ((C012_AfterClass_Jennifer_SpankCount < 5) && Common_PlayerChaste) OverridenIntroImage = "JenniferSpankPlayerChastity" + Img + ".jpg";
if ((C012_AfterClass_Jennifer_SpankCount >= 5) && Common_PlayerChaste) OverridenIntroImage = "JenniferSpankPlayerChastityRedButt" + Img + ".jpg";
}
}
// Chapter 12 After Class - The player can ask Jennifer to change clothes
function C012_AfterClass_Jennifer_TestChange() {
if (!ActorIsRestrained()) {
if ((ActorGetValue(ActorLove) >= 10) || (ActorGetValue(ActorSubmission) >= 10) || Common_ActorIsOwned || Common_ActorIsLover) {
if (Common_ActorIsOwned) OverridenIntroText = GetText("AcceptChangeFromMistress");
else
if (Common_ActorIsLover) OverridenIntroText = GetText("AcceptChangeFromLover");
else OverridenIntroText = GetText("AcceptChange");
C012_AfterClass_Jennifer_CurrentStage = 600;
}
C012_AfterClass_Jennifer_GaggedAnswer();
} else OverridenIntroText = GetText("CannotActWhileRestrained");
}
// Chapter 12 After Class - Jennifer can change clothes when the player asks for it
function C012_AfterClass_Jennifer_ForceChangeActor(NewCloth) {
if (ActorGetValue(ActorCloth) != NewCloth) {
ActorSetCloth(NewCloth);
C012_AfterClass_Jennifer_CalcParams();
CurrentTime = CurrentTime + 50000;
} else OverridenIntroText = GetText("NoNeedToChange");
C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - When the player gives up on enslaving Jennifer
function C012_AfterClass_Jennifer_EndEnslaveJennifer() {
C012_AfterClass_Jennifer_CalcParams();
LeaveIcon = "Leave";
}
// Chapter 12 After Class - Release Jennifer from any restrain before her collaring
function C012_AfterClass_Jennifer_EnslaveRelease() {
ActorUntie();
if (ActorHasInventory("Cuffs")) { PlayerAddInventory("Cuffs", 1); ActorRemoveInventory("Cuffs"); }
if (ActorGetValue(ActorCloth) == "Naked") {
C012_AfterClass_Jennifer_CurrentStage = 291;
ActorSetPose("Shy");
}
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer gets naked for her collaring
function C012_AfterClass_Jennifer_EnslaveStrip() {
ActorSetCloth("Naked");
ActorSetPose("Shy");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer can be ungagged
function C012_AfterClass_Jennifer_Ungag() {
ActorUngag();
C012_AfterClass_Jennifer_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Jennifer can be untied
function C012_AfterClass_Jennifer_Untie() {
ActorUntie();
C012_AfterClass_Jennifer_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - When Jennifer gets collared
function C012_AfterClass_Jennifer_LockCollarJennifer() {
ActorSetOwner("Player");
PlayerRemoveInventory("Collar", 1);
C012_AfterClass_Jennifer_CalcParams();
ActorSetPose("Kneel");
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - The player can decide how Jennifer will spend her evening
function C012_AfterClass_Jennifer_SetCurfew(CurfewType) {
GameLogAddTimer("CurfewStay", -1);
GameLogAddTimer("Curfew22", -1);
GameLogAddTimer("Curfew24", -1);
GameLogAddTimer("CurfewNone", -1);
GameLogAdd("Curfew" + CurfewType);
}
// Chapter 12 After Class - The player can decide how Jennifer will spend her evening
function C012_AfterClass_Jennifer_BackToDorm() {
SetScene(CurrentChapter, "Dorm");
}
// Chapter 12 After Class - Starts the pleasure player scene
function C012_AfterClass_Jennifer_TestPleasurePlayer() {
LeaveIcon = "";
if (ActorGetValue(ActorCloth) == "Naked") C012_AfterClass_Jennifer_CurrentStage = 631;
}
// Chapter 12 After Class - When Jennifer starts pleasuring the player (starts to count at 2 with a vibrating egg)
function C012_AfterClass_Jennifer_StartPleasurePlayer() {
PlayerClothes("Naked");
if (ActorIsChaste()) OverridenIntroImage = "JenniferPleasurePlayerChastity.jpg";
else OverridenIntroImage = "JenniferPleasurePlayer.jpg";
CurrentTime = CurrentTime + 50000;
if (PlayerHasLockedInventory("VibratingEgg")) C012_AfterClass_Jennifer_PleasurePlayerCount = 2;
else C012_AfterClass_Jennifer_PleasurePlayerCount = 0;
C012_AfterClass_Jennifer_PleasurePlayerSpeed = 0;
}
// Chapter 12 After Class - When Jennifer pleasures the player
function C012_AfterClass_Jennifer_PleasurePlayer() {
// The more it progresses, the faster Jennifer must go
CurrentTime = CurrentTime + 50000;
var StartCount = C012_AfterClass_Jennifer_PleasurePlayerCount;
if ((C012_AfterClass_Jennifer_PleasurePlayerCount >= 0) && (C012_AfterClass_Jennifer_PleasurePlayerCount <= 1) && (C012_AfterClass_Jennifer_PleasurePlayerSpeed == 0)) C012_AfterClass_Jennifer_PleasurePlayerCount++;
if ((C012_AfterClass_Jennifer_PleasurePlayerCount >= 2) && (C012_AfterClass_Jennifer_PleasurePlayerCount <= 3) && (C012_AfterClass_Jennifer_PleasurePlayerSpeed == 1)) C012_AfterClass_Jennifer_PleasurePlayerCount++;
if ((C012_AfterClass_Jennifer_PleasurePlayerCount >= 4) && (C012_AfterClass_Jennifer_PleasurePlayerCount <= 9) && (C012_AfterClass_Jennifer_PleasurePlayerSpeed == 2)) C012_AfterClass_Jennifer_PleasurePlayerCount++;
// At 6 counts, an orgasm is achieved, the next one will be slower
if (C012_AfterClass_Jennifer_PleasurePlayerCount >= 6) {
OverridenIntroText = GetText("OrgasmFromJenniferPleasure");
ActorAddOrgasm();
GameLogSpecificAddTimer(CurrentChapter, "Player", "NextPossibleOrgasm", PlayerHasLockedInventory("VibratingEgg") ? CurrentTime + 1800000 : CurrentTime + 3600000);
if (ActorIsChaste()) OverridenIntroImage = "JenniferPleasurePlayerChastityOrgasm.jpg";
else OverridenIntroImage = "JenniferPleasurePlayerOrgasm.jpg";
C012_AfterClass_Jennifer_CurrentStage = 634;
C012_AfterClass_Jennifer_PleasurePlayerCount = 0;
C012_AfterClass_Jennifer_PleasurePlayerSpeed = 0;
} else {
if (StartCount == C012_AfterClass_Jennifer_PleasurePlayerCount) OverridenIntroText = GetText("PleasureFromJenniferNoProgress");
}
}
// Chapter 12 After Class - When Jennifer pleasures the player and is forced in a new position or speed
function C012_AfterClass_Jennifer_PleasurePlayerSetSpeed(SpeedFactor) {
C012_AfterClass_Jennifer_PleasurePlayerSpeed = C012_AfterClass_Jennifer_PleasurePlayerSpeed + SpeedFactor;
if (C012_AfterClass_Jennifer_PleasurePlayerSpeed < 0) C012_AfterClass_Jennifer_PleasurePlayerSpeed = 0;
if (C012_AfterClass_Jennifer_PleasurePlayerSpeed > 2) C012_AfterClass_Jennifer_PleasurePlayerSpeed = 2;
}
// Chapter 12 After Class - When Jennifer stops pleasuring the player
function C012_AfterClass_Jennifer_StopPleasureFromJennifer() {
OverridenIntroImage = "";
}
// Chapter 12 After Class - When Jennifer pleasures for the player ends
function C012_AfterClass_Jennifer_EndPleasureFromJennifer(LoveFactor, SubFactor) {
if (!GameLogQuery(CurrentChapter, CurrentActor, "PleasureFromJennifer")) {
GameLogAdd("PleasureFromJennifer");
ActorChangeAttitude(LoveFactor, SubFactor);
}
C012_AfterClass_Jennifer_EndEnslaveJennifer();
}
// Chapter 12 After Class - When the player kisses Jennifer
function C012_AfterClass_Jennifer_Kiss() {
CurrentTime = CurrentTime + 50000;
if (Common_ActorIsOwner) OverridenIntroText = GetText("KissJenniferOwner");
else if (C012_AfterClass_Jennifer_IsGagged) OverridenIntroText = GetText("KissJenniferGagged");
else if (!GameLogQuery(CurrentChapter, CurrentActor, "Kiss")) {
GameLogAdd("Kiss");
if (PlayerGetSkillLevel("Seduction") > 0) {
ActorChangeAttitude(PlayerGetSkillLevel("Seduction"), 0);
OverridenIntroText = GetText("KissJenniferSeduction");
}
}
}
// Chapter 12 After Class - When the player spanks Jennifer, with the fighting skill it can affect her submission level
function C012_AfterClass_Jennifer_Spank() {
CurrentTime = CurrentTime + 50000;
if (PlayerGetSkillLevel("Fighting") > 0) {
OverridenIntroText = GetText("SpankWithStrength");
if (!GameLogQuery(CurrentChapter, CurrentActor, "Spank")) {
GameLogAdd("Spank");
ActorChangeAttitude(0, PlayerGetSkillLevel("Fighting"));
}
}
}
// Chapter 12 After Class - When the player tickles Jennifer, it doesn't affect her
function C012_AfterClass_Jennifer_Tickle() {
if ((Common_ActorIsOwner || (ActorGetValue(ActorSubmission) <= -5)) && !ActorIsRestrained()) OverridenIntroText = GetText("NoTickling");
else CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - When the player starts to masturbate Jennifer
function C012_AfterClass_Jennifer_StartMasturbate() {
if ((ActorGetValue(ActorLove) >= 10) || (ActorGetValue(ActorSubmission) >= 10) || (ActorIsRestrained())) {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "NextPossibleOrgasm")) {
C012_AfterClass_Jennifer_MasturbateCount = 0;
C012_AfterClass_Jennifer_CurrentStage = 640;
OverridenIntroText = GetText("StartMasturbateJennifer");
LeaveIcon = "";
if (!ActorIsRestrained()) ActorSetPose("StandPleasure");
} else OverridenIntroText = GetText("MasturbateNotInTheMood");
}
}
// Chapter 12 After Class - When the player masturbates Jennifer
function C012_AfterClass_Jennifer_Masturbate(Factor) {
CurrentTime = CurrentTime + 50000;
C012_AfterClass_Jennifer_MasturbateCount = C012_AfterClass_Jennifer_MasturbateCount + Factor;
if (C012_AfterClass_Jennifer_MasturbateCount < 0) C012_AfterClass_Jennifer_MasturbateCount = 0;
if (C012_AfterClass_Jennifer_MasturbateCount >= 5) {
C012_AfterClass_Jennifer_CurrentStage = 641;
OverridenIntroText = GetText("ReadyForOrgasm");
}
}
// Chapter 12 After Class - When Jennifer is masturbated to an orgasm
function C012_AfterClass_Jennifer_JenniferOrgasm() {
CurrentTime = CurrentTime + 50000;
ActorAddOrgasm();
if (!GameLogQuery(CurrentChapter, CurrentActor, "NextPossibleOrgasm")) {
GameLogSpecificAddTimer(CurrentChapter, CurrentActor, "NextPossibleOrgasm", ActorHasInventory("VibratingEgg") ? CurrentTime + 3600000 : CurrentTime + 7200000);
ActorChangeAttitude(2, -1);
}
}
// Chapter 12 After Class - When Jennifer is masturbated to an orgasm
function C012_AfterClass_Jennifer_JenniferDeniedOrgasm() {
CurrentTime = CurrentTime + 50000;
if (!GameLogQuery(CurrentChapter, CurrentActor, "OrgasmDeniedFromMasturbation")) {
GameLogAdd("OrgasmDeniedFromMasturbation");
ActorChangeAttitude(-2, 1);
}
C012_AfterClass_Jennifer_EndEnslaveJennifer();
}
// Chapter 12 After Class - Tests if the player is already dating someone else
function C012_AfterClass_Jennifer_TestRelationship() {
if (GameLogQuery(CurrentChapter, CurrentActor, "LoverBreakUp")) {
OverridenIntroText = GetText("AlreadyBrokeUp");
C012_AfterClass_Jennifer_CurrentStage = 0;
} else {
if (Common_PlayerLover != "") {
OverridenIntroText = GetText("AlreadyLoved");
C012_AfterClass_Jennifer_CurrentStage = 105;
}
}
}
// Chapter 12 After Class - Start Dating Jennifer
function C012_AfterClass_Jennifer_StartDating() {
CurrentTime = CurrentTime + 50000;
Common_PlayerLover = "Jennifer";
Common_ActorIsLover = true;
C012_AfterClass_Jennifer_AllowSexAfterDate = (!Common_PlayerChaste && !ActorIsChaste());
}
// Chapter 12 After Class - Start Dating Jennifer
function C012_AfterClass_Jennifer_BothNaked() {
ActorSetCloth("Naked");
PlayerClothes("Naked");
C012_AfterClass_Jennifer_CalcParams();
CurrentTime = CurrentTime + 50000;
}
// Chapter 12 After Class - Get in bed with Jennifer to make love
function C012_AfterClass_Jennifer_MakeLove() {
CurrentTime = CurrentTime + 50000;
ActorSetCloth("Naked");
PlayerClothes("Naked");
C012_AfterClass_Bed_Partner = "Jennifer";
SetScene(CurrentChapter, "Bed");
}
// Chapter 12 After Class - Test if the player can start the serious dialog
function C012_AfterClass_Jennifer_TestTalk() {
if (!ActorIsGagged()) {
if (!ActorIsRestrained()) C012_AfterClass_Jennifer_CurrentStage = 20;
else OverridenIntroText = GetText("ReleaseBeforeTalk");
} else C012_AfterClass_Jennifer_GaggedAnswer();
}
// Chapter 12 After Class - When the player breaks up with Jennifer
function C012_AfterClass_Jennifer_BreakUp() {
GameLogAdd("LoverBreakUp");
Common_PlayerLover = "";
Common_ActorIsLover = false;
ActorSetPose("");
LeaveIcon = "";
}
// Chapter 12 After Class - When Jennifer leaves the room after the break up
function C012_AfterClass_Jennifer_JenniferLeave() {
CurrentActor = "";
LeaveIcon = "Leave";
C012_AfterClass_Dorm_Guest.splice("Jennifer");
}
// Chapter 12 After Class - When Jennifer is kicked out, it can destroy the players couple
function C012_AfterClass_Jennifer_KickedOut() {
GameLogAdd("KickedOutFromDorm");
if (CurrentActor == Common_PlayerLover) {
ActorChangeAttitude(-5, 0);
C012_AfterClass_Jennifer_BreakUp();
}
CurrentActor = "";
}
// Chapter 12 After Class - When Jennifer brings the player out naked to be humiliated
function C012_AfterClass_Jennifer_StartPlayerHumiliation() {
SetScene(CurrentChapter, "Humiliation");
}
// Chapter 12 After Class - When the player and Jennifer starts to train in fighting
function C012_AfterClass_Jennifer_StartFight() {
CurrentTime = CurrentTime + 50000;
ActorSetCloth("Clothed");
PlayerClothes("Clothed");
}
// Chapter 12 After Class - Pick a winner in a fight against Jennifer (25% to win + 25% per level in fighting + 2% per domination point)
function C012_AfterClass_Jennifer_Fight(AutoLose) {
CurrentTime = CurrentTime + 50000;
var P = 25 + (PlayerGetSkillLevel("Fighting") * 25) + (ActorGetValue(ActorSubmission) * 2);
if ((Math.floor(Math.random() * 100) < P) && !AutoLose) {
if (C012_AfterClass_Jennifer_CurrentStage < 590) C012_AfterClass_Jennifer_CurrentStage = 560;
if (C012_AfterClass_Jennifer_CurrentStage >= 590) C012_AfterClass_Jennifer_CurrentStage = 593;
OverridenIntroText = GetText("WinFightAgainstJennifer");
if (!GameLogQuery(CurrentChapter, CurrentActor, "UnlockTraining")) ActorChangeAttitude(0, 2);
}
}
// Chapter 12 After Class - Unlocks the training option with Jennifer
function C012_AfterClass_Jennifer_UnlockTraining() {
GameLogAdd("UnlockTraining");
C012_AfterClass_Jennifer_AllowTraining = true;
C012_AfterClass_Jennifer_AllowLeave();
}
// Chapter 12 After Class - Jennifer will refuse to submit after 2 strikes
function C012_AfterClass_Jennifer_RefuseSubmit() {
C012_AfterClass_Jennifer_RefuseSubmitCount++;
}
// Chapter 12 After Class - Jennifer will accept the collar below 2 strikes
function C012_AfterClass_Jennifer_TestEnslave() {
if (C012_AfterClass_Jennifer_RefuseSubmitCount <= 1) {
C012_AfterClass_Jennifer_CurrentStage = 290;
OverridenIntroText = GetText("AcceptCollar");
} else C012_AfterClass_Jennifer_EndEnslaveJennifer();
}
// Chapter 12 After Class - Jennifer changes to her tennis outfit to train
function C012_AfterClass_Jennifer_ChangeToTrain() {
if (ActorGetValue(ActorCloth) != "Tennis") {
CurrentTime = CurrentTime + 50000;
ActorSetCloth("Tennis");
OverridenIntroText = GetText("TennisToTrain");
}
}
// Chapter 12 After Class - Jennifer loves when the player trains her, it raises the love level
function C012_AfterClass_Jennifer_SubTraining() {
CurrentTime = CurrentTime + 110000;
if (!GameLogQuery("C012_AfterClass", CurrentActor, "SubTraining")) {
GameLogAdd("SubTraining");
ActorChangeAttitude(1, 1);
}
C012_AfterClass_Jennifer_SubTrainingCount++;
if (C012_AfterClass_Jennifer_SubTrainingCount % 12 == 11) ActorChangeAttitude(1, 0);
}