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42 lines
No EOL
1.2 KiB
JavaScript
42 lines
No EOL
1.2 KiB
JavaScript
var C006_Isolation_CellGround_CurrentStage = 0;
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var C006_Isolation_CellGround_RopeAvail = true;
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var C006_Isolation_CellGround_CollarAvail = true;
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var C006_Isolation_CellGround_HookAvail = true;
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// Chapter 6 - Cell Ground Load
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function C006_Isolation_CellGround_Load() {
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LeaveIcon = "Leave";
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LeaveScreen = "IsolationRoom";
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LoadInteractions();
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}
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// Chapter 6 - Cell Ground Run
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function C006_Isolation_CellGround_Run() {
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BuildInteraction(C006_Isolation_CellGround_CurrentStage);
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}
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// Chapter 6 - Cell Ground Click
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function C006_Isolation_CellGround_Click() {
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ClickInteraction(C006_Isolation_CellGround_CurrentStage);
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}
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// Chapter 6 - Cell Ground Take Rope
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function C006_Isolation_CellGround_TakeRope() {
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C006_Isolation_IsolationRoom_DropInventory();
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PlayerAddInventory("Rope", 1);
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C006_Isolation_CellGround_RopeAvail = false;
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}
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// Chapter 6 - Cell Ground Take Collar
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function C006_Isolation_CellGround_TakeCollar() {
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C006_Isolation_IsolationRoom_DropInventory();
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PlayerAddInventory("Collar", 1);
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C006_Isolation_CellGround_CollarAvail = false;
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}
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// Chapter 6 - Cell Ground Take Hook
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function C006_Isolation_CellGround_TakeHook() {
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C006_Isolation_IsolationRoom_DropInventory();
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PlayerAddInventory("RustyHook", 1);
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C006_Isolation_CellGround_HookAvail = false;
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} |