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34 lines
No EOL
1.1 KiB
JavaScript
34 lines
No EOL
1.1 KiB
JavaScript
// Chapter 5 - Win Fight Load
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function C005_GymClass_WinFight_Load() {
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if (C005_GymClass_Jennifer_EasyMode) LoadFight("Jennifer", "Normal", Icons.Fight.Rope, PlayerGetSkillLevel("RopeMastery"));
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else LoadFight("Jennifer", "Hard", Icons.Fight.Rope, PlayerGetSkillLevel("RopeMastery"));
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}
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// Chapter 5 - Win Fight Run
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function C005_GymClass_WinFight_Run() {
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RenderFight();
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}
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// Chapter 5 - Win Fight Click
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function C005_GymClass_WinFight_Click() {
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FightClick();
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}
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// Chapter 5 - Win Fight Key Down
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function C005_GymClass_WinFight_KeyDown() {
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FightKeyDown();
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}
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// Chapter 5 - Win Fight End
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function C005_GymClass_WinFight_FightEnd(Victory) {
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if (Victory) {
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C005_GymClass_Jennifer_CurrentStage = 400;
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if (!C005_GymClass_Jennifer_EasyMode) C005_GymClass_Jennifer_DefeatedHardMode = true;
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if (!C005_GymClass_Jennifer_EasyMode && FightPerfect) C005_GymClass_Jennifer_DefeatedHardModePerfect = true;
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GameLogSpecificAdd("C005_GymClass", "Jennifer", "FightVictory");
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}
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else {
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C005_GymClass_Jennifer_CurrentStage = 210;
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C005_GymClass_Jennifer_Turnabout = true;
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}
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} |