// Chapter 6 - Intro Load function C006_Isolation_Intro_Load() { // Time is always 10:30 on the intro, no timer StopTimer(10.5 * 60 * 60 * 1000); // Do not allow bondage when we begin Common_BondageAllowed = true; Common_SelfBondageAllowed = true; // If there's no crime, it means the player started on chapter 6, we pick a teacher at random if (Common_PlayerCrime == "") { if (Math.floor(Math.random() * 2) == 1) Common_PlayerCrime = "RestrainMildred"; else Common_PlayerCrime = "DrugYuki"; } } // Chapter 6 - Intro Run function C006_Isolation_Intro_Run() { // Paints the background var ctx = document.getElementById("MainCanvas").getContext("2d"); DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); DrawPlayerTransition(ctx); // Write the chapter introduction DrawText(ctx, GetText("Intro1"), 450, 150, "White"); if ((TextPhase >= 1) && (Common_PlayerCrime == "RestrainMildred")) DrawText(ctx, GetText("Intro2Mildred"), 450, 250, "White"); if ((TextPhase >= 1) && (Common_PlayerCrime == "DrugYuki")) DrawText(ctx, GetText("Intro2Yuki"), 450, 250, "White"); if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 350, "White"); if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 450, "White"); } // Chapter 6 - Intro Click function C006_Isolation_Intro_Click() { TextPhase++; if ((TextPhase >= 4) && (Common_PlayerCrime == "RestrainMildred")) SetScene(CurrentChapter, "Mildred"); if ((TextPhase >= 4) && (Common_PlayerCrime == "DrugYuki")) SetScene(CurrentChapter, "Yuki"); }