More Chapter 8
More Chapter 8
53
Actor.js
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@ -137,12 +137,11 @@ function ActorRemoveInventory(RemInventory) {
|
|||
function ActorHasInventory(QueryInventory) {
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||||
|
||||
// Cycles to find the correct actor and checks if the inventory is in the list
|
||||
var HasInv = false;
|
||||
for (var A = 0; A < Actor.length; A++)
|
||||
if (Actor[A][ActorName] == CurrentActor)
|
||||
if (Actor[A][ActorInventory].indexOf(QueryInventory) >= 0)
|
||||
HasInv = true;
|
||||
return HasInv;
|
||||
return true;
|
||||
return false;
|
||||
|
||||
}
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||||
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||||
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@ -160,19 +159,50 @@ function ActorSpecificSetCloth(SpecificActor, NewCloth) {
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|||
Actor[A][ActorCloth] = NewCloth;
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||||
}
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||||
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||||
// Returns true if the actor is restrained
|
||||
// Sets the pose for a specified actor (also works for the player if needed)
|
||||
function ActorSpecificSetPose(SpecificActor, NewPose) {
|
||||
if (SpecificActor == "Player") {
|
||||
Common_PlayerPose = NewPose;
|
||||
} else {
|
||||
for (var A = 0; A < Actor.length; A++)
|
||||
if (Actor[A][ActorName] == SpecificActor)
|
||||
Actor[A][ActorPose] = NewPose;
|
||||
}
|
||||
}
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||||
|
||||
// Returns TRUE if the actor (or player) is in visible bondage
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||||
function ActorSpecificInBondage(SpecificActor) {
|
||||
if (SpecificActor == "Player") {
|
||||
return (Common_PlayerRestrained || Common_PlayerGagged);
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||||
} else {
|
||||
for (var A = 0; A < Actor.length; A++)
|
||||
if (Actor[A][ActorName] == SpecificActor)
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||||
return (ActorSpecificHasInventory(SpecificActor, "Rope") || ActorSpecificHasInventory(SpecificActor, "TwoRopes") || ActorSpecificHasInventory(SpecificActor, "Cuffs") || ActorSpecificHasInventory(SpecificActor, "BallGag") || ActorSpecificHasInventory(SpecificActor, "TapeGag") || ActorSpecificHasInventory(SpecificActor, "ClothGag"));
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||||
}
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||||
}
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||||
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||||
// Returns true if the actor is restrained (if there's no actor, we return the player status)
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||||
function ActorIsRestrained() {
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||||
return (ActorHasInventory("Rope") || ActorHasInventory("TwoRopes") || ActorHasInventory("Cuffs"));
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||||
if (CurrentActor == "")
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||||
return Common_PlayerRestrained;
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||||
else
|
||||
return (ActorHasInventory("Rope") || ActorHasInventory("TwoRopes") || ActorHasInventory("Cuffs"));
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||||
}
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||||
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||||
// Returns true if the actor is gagged
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||||
// Returns true if the actor is gagged (if there's no actor, we return the player status)
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function ActorIsGagged() {
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return (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag") || ActorHasInventory("ClothGag"));
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||||
if (CurrentActor == "")
|
||||
return Common_PlayerGagged;
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||||
else
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||||
return (ActorHasInventory("BallGag") || ActorHasInventory("TapeGag") || ActorHasInventory("ClothGag"));
|
||||
}
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||||
|
||||
// Returns true if the actor is chaste
|
||||
// Returns true if the actor is chaste (if there's no actor, we return the player status)
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||||
function ActorIsChaste() {
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||||
return (ActorHasInventory("ChastityBelt"));
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||||
if (CurrentActor == "")
|
||||
return Common_PlayerChaste;
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||||
else
|
||||
return (ActorHasInventory("ChastityBelt"));
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||||
}
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||||
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||||
// Unties the actor and returns the rope to the player
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@ -251,12 +281,11 @@ function ActorApplyRestrain(RestrainName) {
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function ActorSpecificHasInventory(QueryActor, QueryInventory) {
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||||
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||||
// Cycles to find the correct actor and checks if the inventory is in the list
|
||||
var HasInv = false;
|
||||
for (var A = 0; A < Actor.length; A++)
|
||||
if (Actor[A][ActorName] == QueryActor)
|
||||
if (Actor[A][ActorInventory].indexOf(QueryInventory) >= 0)
|
||||
HasInv = true;
|
||||
return HasInv;
|
||||
return true;
|
||||
return false;
|
||||
|
||||
}
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||||
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||||
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Actors/Amanda/Heroine_NoBondage_NoGag_Acting.png
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Actors/Amanda/Heroine_NoBondage_NoGag_Swordplay.png
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Actors/Amanda/Villain_NoBondage_NoGag_Acting.png
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Actors/Amanda/Villain_NoBondage_NoGag_Swordplay.png
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Actors/Julia/Clothed_NoBondage_NoGag.png
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Actors/Player/ChastityBelt_Rope_Collar_BallGag.png
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Actors/Player/ChastityBelt_Rope_Collar_ClothGag.png
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Actors/Player/ChastityBelt_Rope_Collar_NoGag.png
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Actors/Player/ChastityBelt_Rope_Collar_TapeGag.png
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Actors/Player/ChastityBelt_Rope_NoCollar_BallGag.png
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Actors/Player/ChastityBelt_Rope_NoCollar_ClothGag.png
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Actors/Player/ChastityBelt_Rope_NoCollar_NoGag.png
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Actors/Player/ChastityBelt_Rope_NoCollar_TapeGag.png
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Actors/Player/Damsel_NoBondage_Collar_NoGag_Acting.png
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Actors/Player/Damsel_NoBondage_NoCollar_NoGag_Acting.png
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Actors/Player/Heroine_NoBondage_NoGag_Acting.png
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Actors/Player/Heroine_NoBondage_NoGag_Swordplay.png
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Actors/Player/Naked_Rope_Collar_BallGag.png
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After ![]() (image error) Size: 118 KiB |
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Actors/Player/Naked_Rope_Collar_ClothGag.png
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After ![]() (image error) Size: 115 KiB |
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Actors/Player/Naked_Rope_Collar_NoGag.png
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After ![]() (image error) Size: 114 KiB |
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Actors/Player/Naked_Rope_Collar_TapeGag.png
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Actors/Player/Naked_Rope_NoCollar_BallGag.png
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After ![]() (image error) Size: 118 KiB |
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Actors/Player/Naked_Rope_NoCollar_ClothGag.png
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Actors/Player/Naked_Rope_NoCollar_NoGag.png
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Actors/Player/Naked_Rope_NoCollar_TapeGag.png
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Actors/Player/Underwear_Rope_Collar_BallGag.png
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After ![]() (image error) Size: 126 KiB |
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Actors/Player/Underwear_Rope_Collar_ClothGag.png
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After ![]() (image error) Size: 123 KiB |
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Actors/Player/Underwear_Rope_Collar_NoGag.png
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After ![]() (image error) Size: 122 KiB |
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Actors/Player/Underwear_Rope_Collar_TapeGag.png
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After ![]() (image error) Size: 123 KiB |
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Actors/Player/Underwear_Rope_NoCollar_BallGag.png
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After ![]() (image error) Size: 126 KiB |
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Actors/Player/Underwear_Rope_NoCollar_ClothGag.png
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After ![]() (image error) Size: 122 KiB |
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Actors/Player/Underwear_Rope_NoCollar_NoGag.png
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After ![]() (image error) Size: 122 KiB |
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Actors/Player/Underwear_Rope_NoCollar_TapeGag.png
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After ![]() (image error) Size: 123 KiB |
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Actors/Player/Villain_NoBondage_NoGag_Acting.png
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After ![]() (image error) Size: 199 KiB |
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Actors/Player/Villain_NoBondage_NoGag_Swordplay.png
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After ![]() (image error) Size: 226 KiB |
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Actors/Sarah/Damsel_NoBondage_NoGag_Acting.png
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Actors/Sarah/Heroine_NoBondage_NoGag_Acting.png
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Actors/Sarah/Heroine_NoBondage_NoGag_Swordplay.png
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Backgrounds/Dressing.jpg
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Backgrounds/Stage.jpg
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@ -24,10 +24,15 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
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240,0,0,PlayerIsDamsel,(The white knight is next.),Background.jpg
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240,0,0,!PlayerIsDamsel,(She's watching the white knight.),Background.jpg
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250,0,0,PlayerIsDamsel,"(As the damsel, this is your line.)",Background.jpg
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250,0,0,!PlayerIsDamsel,(She's about to say her line.),Background.jpg
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250,0,0,!PlayerIsDamsel,(She's ready for the final act.),Background.jpg
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||||
255,0,0,,(She's ready for the final act.),Background.jpg
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||||
260,0,0,,,Background.jpg
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270,0,0,PlayerIsDamsel,(The black knight is next.),Background.jpg
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||||
270,0,0,!PlayerIsDamsel,(She's watching the black knight.),Background.jpg
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||||
280,0,0,PlayerIsDamsel,"(As the damsel, this is your line.)",Background.jpg
|
||||
280,0,0,!PlayerIsDamsel,(She's about to say her line.),Background.jpg
|
||||
280,0,0,!PlayerIsDamsel,(She's ready for the final act.),Background.jpg
|
||||
285,0,0,,(She's ready for the final act.),Background.jpg
|
||||
290,0,0,,,Background.jpg
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||||
300,0,0,!PlayerIsDamsel,It was a fun play. I really|enjoyed being the damsel.,Background.jpg
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300,0,0,IsGagged,(She hums a happy song in her gag.),Background.jpg
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||||
300,0,0,PlayerIsDamsel,(The play is over.),Background.jpg
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||||
300,0,0,!PlayerIsDamsel,It was a fun play.,Background.jpg
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|
|
|
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@ -1,27 +1,46 @@
|
|||
var C008_DramaClass_Damsel_CurrentStage = 0;
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||||
var C008_DramaClass_Damsel_PlayerIsDamsel = false;
|
||||
var C008_DramaClass_Damsel_PlayerIsHeroine = false;
|
||||
var C008_DramaClass_Damsel_PlayerIsVillain = false;
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||||
var C008_DramaClass_Damsel_ForgetLineDone = false;
|
||||
var C008_DramaClass_Damsel_SnapFingersDone = false;
|
||||
var C008_DramaClass_Damsel_KnightSelection = "";
|
||||
var C008_DramaClass_Damsel_CanKissHeroine = false;
|
||||
var C008_DramaClass_Damsel_CanKissVillain = false;
|
||||
var C008_DramaClass_Damsel_CanKneelHeroine = false;
|
||||
var C008_DramaClass_Damsel_CanKneelVillain = false;
|
||||
var C008_DramaClass_Damsel_IsGagged = false;
|
||||
|
||||
// Chapter 8 - Damsel Load
|
||||
function C008_DramaClass_Damsel_Load() {
|
||||
|
||||
// Checks if the player is the damsel & set the stage to the current global stage
|
||||
C008_DramaClass_Damsel_PlayerIsDamsel = (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel");
|
||||
C008_DramaClass_Damsel_PlayerIsHeroine = (C008_DramaClass_JuliaIntro_PlayerRole == "Heroine");
|
||||
C008_DramaClass_Damsel_PlayerIsVillain = (C008_DramaClass_JuliaIntro_PlayerRole == "Villain");
|
||||
C008_DramaClass_Damsel_CurrentStage = C008_DramaClass_Theater_GlobalStage;
|
||||
C008_DramaClass_Damsel_CanKissHeroine = (C008_DramaClass_Damsel_PlayerIsDamsel && (ActorSpecificGetValue("Sarah", ActorLove) >= 10));
|
||||
C008_DramaClass_Damsel_CanKissVillain = (C008_DramaClass_Damsel_PlayerIsDamsel && (ActorSpecificGetValue("Amanda", ActorLove) >= 10));
|
||||
C008_DramaClass_Damsel_CanKneelHeroine = (C008_DramaClass_Damsel_PlayerIsDamsel && (ActorSpecificGetValue("Sarah", ActorLove) <= -5));
|
||||
C008_DramaClass_Damsel_CanKneelVillain = (C008_DramaClass_Damsel_PlayerIsDamsel && (ActorSpecificGetValue("Amanda", ActorLove) <= -5));
|
||||
|
||||
// Load the scene parameters
|
||||
if (!C008_DramaClass_Damsel_PlayerIsDamsel) ActorLoad(C008_DramaClass_Theater_Damsel, "Theater");
|
||||
LoadInteractions();
|
||||
LeaveIcon = "Leave";
|
||||
LeaveScreen = "Theater";
|
||||
C008_DramaClass_Damsel_IsGagged = ActorIsGagged();
|
||||
|
||||
// Other options for the villains & heroine when Sarah is in bondage
|
||||
if (C008_DramaClass_Damsel_PlayerIsHeroine && (C008_DramaClass_Damsel_CurrentStage == 250) && ActorSpecificInBondage("Sarah")) C008_DramaClass_Damsel_CurrentStage = 255;
|
||||
if (C008_DramaClass_Damsel_PlayerIsVillain && (C008_DramaClass_Damsel_CurrentStage == 280) && ActorSpecificInBondage("Sarah")) C008_DramaClass_Damsel_CurrentStage = 285;
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel Run
|
||||
function C008_DramaClass_Damsel_Run() {
|
||||
BuildInteraction(C008_DramaClass_Damsel_CurrentStage);
|
||||
DrawInteractionActor();
|
||||
if ((C008_DramaClass_Damsel_CurrentStage != 260) && (C008_DramaClass_Damsel_CurrentStage != 290)) DrawInteractionActor();
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel Click
|
||||
|
@ -31,14 +50,19 @@ function C008_DramaClass_Damsel_Click() {
|
|||
ClickInteraction(C008_DramaClass_Damsel_CurrentStage);
|
||||
var ClickInv = GetClickedInventory();
|
||||
|
||||
// If the player is the villain, she can restrain Sarah once stage 140 is reached. Stage 220 becomes the minimum stage.
|
||||
if ((C008_DramaClass_Theater_Villain == "Player") && (C008_DramaClass_Damsel_CurrentStage >= 140) && (C008_DramaClass_Damsel_CurrentStage < 300) && ((ClickInv == "Cuffs") || (ClickInv == "Rope") || (ClickInv == "ClothGag") || (ClickInv == "BallGag") || (ClickInv == "TapeGag"))) {
|
||||
// If the player is the villain, she can restrain Sarah once stage 140 is reached. Stage 220 becomes the minimum stage if she's gagged.
|
||||
if (((ClickInv == "Rope") || (ClickInv == "BallGag") || (ClickInv == "TapeGag") || (ClickInv == "ClothGag")) && C008_DramaClass_Damsel_PlayerIsVillain && (C008_DramaClass_Damsel_CurrentStage >= 140) && (C008_DramaClass_Damsel_CurrentStage < 300) && !Common_PlayerRestrained) {
|
||||
var HadRope = ActorHasInventory("Rope");
|
||||
ActorSetCloth("Underwear");
|
||||
ActorApplyRestrain(ClickInv);
|
||||
if (C008_DramaClass_Damsel_CurrentStage < 220) {
|
||||
if ((ClickInv == "Rope") && !HadRope) OverridenIntroText = GetText("VillainRope");
|
||||
if ((ActorHasInventory("BallGag") || ActorHasInventory("TapeGag") || ActorHasInventory("ClothGag")) && (C008_DramaClass_Damsel_CurrentStage < 220)) {
|
||||
C008_DramaClass_Damsel_CurrentStage = 220;
|
||||
C008_DramaClass_Theater_GlobalStage = 220;
|
||||
}
|
||||
if (C008_DramaClass_Damsel_CurrentStage == 250) C008_DramaClass_Damsel_CurrentStage = 255;
|
||||
if (C008_DramaClass_Damsel_CurrentStage == 280) C008_DramaClass_Damsel_CurrentStage = 285;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -51,6 +75,11 @@ function C008_DramaClass_Damsel_GlobalStage(GlobalStage, LoveMod, SubMod) {
|
|||
if (!C008_DramaClass_Damsel_SnapFingersDone || (SubMod <= 0)) ActorSpecificChangeAttitude("Julia", LoveMod, SubMod);
|
||||
if (SubMod > 0) C008_DramaClass_Damsel_SnapFingersDone = true;
|
||||
if (LoveMod < 0) C008_DramaClass_Theater_PerfectPlay = false;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
|
||||
// Remember who was picked for later
|
||||
if (GlobalStage == 200) C008_DramaClass_Damsel_KnightSelection = "Heroine";
|
||||
if (GlobalStage == 210) C008_DramaClass_Damsel_KnightSelection = "Villain";
|
||||
|
||||
// If the player is the Damsel, Amanda can restrain her if she's in a Domme mood and wasn't selected
|
||||
if ((GlobalStage == 200) && (C008_DramaClass_Theater_Damsel == "Player") && (C008_DramaClass_Theater_Villain == "Amanda") && (ActorSpecificGetValue("Amanda", ActorSubmission) < 0)) {
|
||||
|
@ -80,10 +109,12 @@ function C008_DramaClass_Damsel_SarahChooseKnight() {
|
|||
// Stage 200 means the hero was selected
|
||||
C008_DramaClass_Damsel_CurrentStage = 200;
|
||||
C008_DramaClass_Theater_GlobalStage = 200;
|
||||
C008_DramaClass_Damsel_KnightSelection = "Heroine";
|
||||
|
||||
// If Amanda is the villain, she will restrain Sarah
|
||||
if (C008_DramaClass_Theater_Villain == "Amanda") {
|
||||
ActorSetCloth("Underwear");
|
||||
ActorSpecificSetPose("Sarah", "");
|
||||
ActorAddInventory("Rope");
|
||||
ActorAddInventory("ClothGag");
|
||||
OverridenIntroText = GetText("SarahChooseWhiteKnightRestrained");
|
||||
|
@ -94,8 +125,60 @@ function C008_DramaClass_Damsel_SarahChooseKnight() {
|
|||
// Stage 210 means the villain was selected
|
||||
C008_DramaClass_Damsel_CurrentStage = 210;
|
||||
C008_DramaClass_Theater_GlobalStage = 210;
|
||||
C008_DramaClass_Damsel_KnightSelection = "Villain";
|
||||
OverridenIntroText = GetText("SarahChooseBlackKnight");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel - The player can release the Damsel for the final act
|
||||
function C008_DramaClass_Damsel_ReleaseDamsel() {
|
||||
ActorUntie();
|
||||
ActorUngag();
|
||||
ActorSetCloth("Damsel");
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel - When the damsel kisses the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalKiss() {
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsVillain && ActorSpecificHasInventory("Sarah", "Rope")) { C008_DramaClass_Damsel_ReleaseDamsel(); OverridenIntroText = GetText("AmandaReleaseForKiss"); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsHeroine && ActorSpecificHasInventory("Sarah", "Rope")) { C008_DramaClass_Damsel_ReleaseDamsel(); OverridenIntroText = GetText("AmandaReleaseForKiss"); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerKiss.jpg"; ActorSpecificChangeAttitude("Sarah", 2, 0); ActorSpecificChangeAttitude("Amanda", -3, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/HeroinePlayerDamselSarahKiss.jpg"; ActorSpecificChangeAttitude("Sarah", 2, 0); ActorSpecificChangeAttitude("Amanda", -3, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsVillain) { OverridenIntroImage = "../HugImages/HeroineAmandaDamselSarahKiss.jpg"; }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerKiss.jpg"; ActorSpecificChangeAttitude("Amanda", 2, 0); ActorSpecificChangeAttitude("Sarah", -3, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/VillainAmandaDamselSarahKiss.jpg"; }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsVillain) { OverridenIntroImage = "../HugImages/VillainPlayerDamselSarahKiss.jpg"; ActorSpecificChangeAttitude("Sarah", 2, 0); ActorSpecificChangeAttitude("Amanda", -3, 0); }
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Kiss";
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel - When the damsel hugs the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalHug() {
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerHug.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 0); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/HeroinePlayerDamselSarahHug.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 0); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerHug.jpg"; ActorSpecificChangeAttitude("Amanda", 1, 0); ActorSpecificChangeAttitude("Sarah", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsVillain) { OverridenIntroImage = "../HugImages/VillainPlayerDamselSarahHug.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 0); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Hug";
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel - When the damsel kneels for the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalDomme() {
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerDomme.jpg"; ActorSpecificChangeAttitude("Sarah", 1, -2); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/HeroinePlayerDamselSarahDomme.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 2); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerDomme.jpg"; ActorSpecificChangeAttitude("Amanda", 1, -2); ActorSpecificChangeAttitude("Sarah", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsVillain) { OverridenIntroImage = "../HugImages/VillainPlayerDamselSarahDomme.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 2); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Domme";
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel - The villain can take both girls as prisoners for the final act
|
||||
function C008_DramaClass_Damsel_FinalTwoPrisoners() {
|
||||
ActorSpecificChangeAttitude("Sarah", 0, 1);
|
||||
ActorSpecificChangeAttitude("Amanda", 0, 1);
|
||||
ActorSpecificChangeAttitude("Julia", 0, 1);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "TwoPrisoners";
|
||||
}
|
|
@ -18,3 +18,25 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
160,0,0,PlayerIsDamsel,Sorry Julia.|I forgot my line.,"Julia sighs and whispers to you:|""I profess love unto thy white hero.""",150,0,0,ForgetLine()
|
||||
160,0,0,!PlayerIsDamsel,(Listen quietly.),,160,0,0,SarahChooseKnight()
|
||||
160,0,0,!PlayerIsDamsel,(Snap your fingers|with impatience.),,160,0,0,SarahChooseKnight()
|
||||
250,0,0,CanKissHeroine,(Rush to kiss the|heroine.) (1 minute),You rush into the white knight|arms for a wonderful final kiss.,260,0,0,FinalKiss()
|
||||
250,0,0,CanKneelHeroine,(Kneel next to the|heroine.) (1 minute),You respectfully kneel down next to|Sarah and hug her legs for the final act.,260,0,0,FinalDomme()
|
||||
250,0,0,PlayerIsDamsel,(Go hug the heroine.)|(1 minute),You open your arms and hug|the white knight for the final act.,260,0,0,FinalHug()
|
||||
250,10,0,PlayerIsHeroine,(Rush to kiss her.)|(1 minute),You rush to Sarah and share a lovely|kiss with her for the final act.,260,0,0,FinalKiss()
|
||||
250,0,10,PlayerIsHeroine,(Point at the floor.)|(1 minute),Sarah respectfully kneels down next to|you and hugs your legs for the final act.,260,0,0,FinalDomme()
|
||||
250,0,0,PlayerIsHeroine,(Go hug her.)|(1 minute),You go to Sarah and give her|a warm hug for the final act.,260,0,0,FinalHug()
|
||||
250,0,0,PlayerIsVillain,(Watch the scene.)|(1 minute),Amanda rushes to Sarah and they|share a lovely kiss for the final act.,260,0,0,FinalKiss()
|
||||
255,0,0,,(Release her.)|(1 minute),You release her from her predicament|while she looks at you with a smile.,250,0,0,ReleaseDamsel()
|
||||
255,0,0,,Thou shalt be thine|bound wife. (1 minute),The damsel shakes her head yes and smiles.|The play concludes with both of them as prisoners.,300,0,0,FinalTwoPrisoners()
|
||||
255,0,0,,You'll be my bound|wife. (1 minute),The damsel shakes her head yes and smiles.|The play concludes with both of them as prisoners.,300,0,0,FinalTwoPrisoners()
|
||||
255,0,0,,Sorry Julia.|I forgot my line.,"Julia laughs out loud and says:|""Don't worry and improvise, we are off script.""",255,0,0,
|
||||
280,0,0,CanKissVillain,(Rush to kiss the|villain.) (1 minute),You rush into the black knight|arms for a wonderful final kiss.,290,0,0,FinalKiss()
|
||||
280,0,0,CanKneelVillain,(Kneel next to the|villain.) (1 minute),You respectfully kneel down next to|Amanda and hug her legs for the final act.,290,0,0,FinalDomme()
|
||||
280,0,0,PlayerIsDamsel,(Go hug the villain.)|(1 minute),You open your arms and hug|the black knight for the final act.,290,0,0,FinalHug()
|
||||
280,10,0,PlayerIsVillain,(Grab and kiss her.)|(1 minute),You pull her close to you and give|her a tender kiss for the final act.,290,0,0,FinalKiss()
|
||||
280,0,10,PlayerIsVillain,(Point at the floor.)|(1 minute),Sarah respectfully kneels down next to|you and hugs your legs for the final act.,290,0,0,FinalDomme()
|
||||
280,0,0,PlayerIsVillain,(Hug her.)|(1 minute),You pull her close to you and give|her a long and warm hug for the final act.,290,0,0,FinalHug()
|
||||
280,0,0,PlayerIsHeroine,(Watch the scene.)|(1 minute),Amanda grab Sarah and they give each|other a tender kiss for the final act.,290,0,0,FinalKiss()
|
||||
285,0,0,,(Release her.)|(1 minute),You release her from her predicament|while she looks at you curiously.,280,0,0,ReleaseDamsel()
|
||||
285,0,0,,Thou shalt be thine|prisoner. (1 minute),The damsel shakes her head no and giggles.|The play concludes with both of them as prisoners.,300,0,0,FinalTwoPrisoners()
|
||||
285,0,0,,You're my prisoner.|(1 minute),The damsel shakes her head no and giggles.|The play concludes with both of them as prisoners.,300,0,0,FinalTwoPrisoners()
|
||||
285,0,0,,Sorry Julia.|I forgot my line.,"Julia laughs out loud and says:|""Don't worry and improvise, we are off script.""",285,0,0,
|
||||
|
|
|
|
@ -3,3 +3,10 @@ SarahChooseWhiteKnight,"Sarah: ""I profess love unto thy white hero.""|Amanda st
|
|||
SarahChooseWhiteKnightRestrained,"Sarah: ""I profess love unto thy white hero.""|Amanda quickly restrains her and looks at you."
|
||||
SarahChooseBlackKnight,"Sarah: ""I profess love unto thy black champion.""|The black knight smiles and takes the lead."
|
||||
AmandaRestrainPlayer,Amanda jumps on you and restrains you.|She then turns to the hero with a menacing look.
|
||||
AmandaReleaseForKiss,Amanda rushes to release Sarah and she|dresses back. They conclude with a lovely kiss.
|
||||
VillainRope,"You surprise her and strip her of her gown.|Before she can react, you tie her up."
|
||||
Rope,You wrap the rope around her|body while she shivers of pleasure.
|
||||
TwoRopes,You force her to kneel and tie|a second rope around her legs.
|
||||
BallGag,She sees the gag and quickly opens|wide so you can push it and buckle it.
|
||||
TapeGag,She closes her mouth so you|can tape it shut more easily.
|
||||
ClothGag,You slowly push the wad in her mouth|and wrap the gag around her head.
|
||||
|
|
|
|
@ -25,9 +25,11 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
240,0,0,!PlayerIsHeroine,(The white knight is about to talk.),Background.jpg
|
||||
250,0,0,PlayerIsHeroine,(The damsel is next.),Background.jpg
|
||||
250,0,0,!PlayerIsHeroine,(She's watching the damsel.),Background.jpg
|
||||
260,0,0,,,Background.jpg
|
||||
270,0,0,PlayerIsHeroine,(The black knight is next.),Background.jpg
|
||||
270,0,0,!PlayerIsHeroine,(She's watching the black knight.),Background.jpg
|
||||
280,0,0,PlayerIsHeroine,(The damsel is next.),Background.jpg
|
||||
280,0,0,!PlayerIsHeroine,(She's watching the damsel.),Background.jpg
|
||||
300,0,0,!PlayerIsHeroine,It was a really nice. I hope|I was a good white knight.,Background.jpg
|
||||
300,0,0,IsGagged,Mnuh gnunmn n muh!,Background.jpg
|
||||
300,0,0,PlayerIsHeroine,(The play is over),Background.jpg
|
||||
300,0,0,!PlayerIsHeroine,It was a fun play.,Background.jpg
|
||||
|
|
|
|
@ -1,27 +1,35 @@
|
|||
var C008_DramaClass_Heroine_CurrentStage = 100;
|
||||
var C008_DramaClass_Heroine_PlayerIsHeroine = false;
|
||||
var C008_DramaClass_Heroine_PlayerIsDamsel = false;
|
||||
var C008_DramaClass_Heroine_PlayerIsVillain = false;
|
||||
var C008_DramaClass_Heroine_ForgetLineDone = false;
|
||||
var C008_DramaClass_Heroine_SnapFingersDone = false;
|
||||
var C008_DramaClass_Heroine_VillainCanTaunt = false;
|
||||
var C008_DramaClass_Heroine_IsGagged = false;
|
||||
|
||||
// Chapter 8 - Heroine Load
|
||||
function C008_DramaClass_Heroine_Load() {
|
||||
|
||||
// Checks if the player is the heroine & set the stage to the current global stage
|
||||
C008_DramaClass_Heroine_PlayerIsHeroine = (C008_DramaClass_JuliaIntro_PlayerRole == "Heroine");
|
||||
C008_DramaClass_Heroine_PlayerIsDamsel = (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel");
|
||||
C008_DramaClass_Heroine_PlayerIsVillain = (C008_DramaClass_JuliaIntro_PlayerRole == "Villain");
|
||||
C008_DramaClass_Heroine_CurrentStage = C008_DramaClass_Theater_GlobalStage;
|
||||
C008_DramaClass_Heroine_VillainCanTaunt = (C008_DramaClass_Heroine_PlayerIsVillain && ActorSpecificInBondage("Sarah"));
|
||||
|
||||
// Load the scene parameters
|
||||
if (!C008_DramaClass_Heroine_PlayerIsHeroine) ActorLoad(C008_DramaClass_Theater_Heroine, "Theater");
|
||||
LoadInteractions();
|
||||
LeaveIcon = "Leave";
|
||||
LeaveScreen = "Theater";
|
||||
C008_DramaClass_Heroine_IsGagged = ActorIsGagged();
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine Run
|
||||
function C008_DramaClass_Heroine_Run() {
|
||||
BuildInteraction(C008_DramaClass_Heroine_CurrentStage);
|
||||
DrawInteractionActor();
|
||||
if ((C008_DramaClass_Heroine_CurrentStage != 260) && (C008_DramaClass_Heroine_CurrentStage != 290)) DrawInteractionActor();
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine Click
|
||||
|
@ -31,6 +39,10 @@ function C008_DramaClass_Heroine_Click() {
|
|||
ClickInteraction(C008_DramaClass_Heroine_CurrentStage);
|
||||
var ClickInv = GetClickedInventory();
|
||||
|
||||
// A second rope can be applied on the fight loser before the play is over
|
||||
if ((ClickInv == "Rope") && (C008_DramaClass_Heroine_CurrentStage == 280) && C008_DramaClass_Heroine_PlayerIsVillain)
|
||||
ActorApplyRestrain(ClickInv);
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine - Sets the global stage and can alter Julia's mood
|
||||
|
@ -39,6 +51,7 @@ function C008_DramaClass_Heroine_GlobalStage(GlobalStage, LoveMod, SubMod) {
|
|||
if (!C008_DramaClass_Heroine_SnapFingersDone || (SubMod <= 0)) ActorSpecificChangeAttitude("Julia", LoveMod, SubMod);
|
||||
if (SubMod > 0) C008_DramaClass_Heroine_SnapFingersDone = true;
|
||||
if (LoveMod < 0) C008_DramaClass_Theater_PerfectPlay = false;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine - When the player forgets her line
|
||||
|
@ -48,4 +61,31 @@ function C008_DramaClass_Heroine_ForgetLine() {
|
|||
C008_DramaClass_Theater_PerfectPlay = false;
|
||||
ActorSpecificChangeAttitude("Julia", 0, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine - When the heroine kisses the damsel, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalKiss() {
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerKiss.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 2, 0);
|
||||
ActorSpecificChangeAttitude("Amanda", -3, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Kiss";
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine - When the heroine hugs the damsel, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalHug() {
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerHug.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 1, 0);
|
||||
ActorSpecificChangeAttitude("Amanda", -1, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Hug";
|
||||
}
|
||||
|
||||
// Chapter 8 - Heroine - When the damsel kneels for the heroine, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalDomme() {
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerDomme.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 1, -2);
|
||||
ActorSpecificChangeAttitude("Amanda", -1, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Domme";
|
||||
}
|
|
@ -10,9 +10,22 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
120,0,0,!PlayerIsHeroine,(Listen quietly.),"The white knight takes a stand and says:|""Foul tongue, liberate with haste.""",130,0,0,"GlobalStage(130, 0, 0)"
|
||||
120,0,0,!PlayerIsHeroine,(Snap your fingers|with impatience.),"The white knight quickly says:|""Foul tongue, liberate with haste.""",130,0,0,"GlobalStage(130, 0, 1)"
|
||||
120,0,0,!PlayerIsHeroine,(Make some silly|faces to distract her.),"The white knight laughs and says:|""Foul mouth, liberate her now.""",130,0,0,"GlobalStage(130, -1, 0)"
|
||||
220,0,0,PlayerIsHeroine,"So fate chosen|metal, en garde!",Amanda unsheathes her|sword and steps forward.,230,0,0,"GlobalStage(230, -1, 0)"
|
||||
220,0,0,PlayerIsHeroine,"So fate chooseth|steel, en garde!",Amanda unsheathes her|sword and steps forward.,230,0,0,"GlobalStage(230, 1, 0)"
|
||||
220,0,0,PlayerIsHeroine,"So fate chosen|metal, en garde!",You simultaneously unsheathe your|swords and take a step forward.,230,0,0,"GlobalStage(230, -1, 0)"
|
||||
220,0,0,PlayerIsHeroine,"So fate chooseth|steel, en garde!",You simultaneously unsheathe your|swords and take a step forward.,230,0,0,"GlobalStage(230, 1, 0)"
|
||||
220,0,0,PlayerIsHeroine,Sorry Julia.|I forgot my line.,"Julia whispers to you:|""So fate chooseth steel, en garde!""",220,0,0,ForgetLine()
|
||||
220,0,0,VillainCanTaunt,The bound damsel|is anon mineth.,"Amanda angrily grabs her sword and says:|""So fate chooseth steel, en garde!""",230,0,1,"GlobalStage(230, 0, 1)"
|
||||
220,0,0,!PlayerIsHeroine,(Listen quietly.),"The white knight grabs her sword and says:|""So fate chooseth steel, en garde!""",230,0,0,"GlobalStage(230, 0, 0)"
|
||||
220,0,0,!PlayerIsHeroine,(Yawn in boredom.),"The white knight grabs her sword and says:|""So fate chooseth steel, en garde!""",230,0,0,"GlobalStage(230, -1, 0)"
|
||||
220,0,0,!PlayerIsHeroine,(Applaud lightly.),"The white knight grabs her sword and says:|""So fate chooseth steel, en garde!""",230,0,0,"GlobalStage(230, 1, 0)"
|
||||
240,0,0,PlayerIsHeroine,Law shalt judgeth thee.|(Restrain her) (1 minute),You pick a few items from the theater|and restrain Amanda the black knight.,250,0,0,"GlobalStage(250, 1, 0)"
|
||||
240,0,0,PlayerIsHeroine,You will be judged.|(Restrain her) (1 minute),You pick a few items from the theater|and restrain Amanda the black knight.,250,0,0,"GlobalStage(250, -1, 0)"
|
||||
240,0,0,PlayerIsHeroine,Sorry Julia.|I forgot my line.,"Julia whispers to you:|""Law shalt judgeth thee.""",240,0,0,ForgetLine()
|
||||
240,0,0,PlayerIsVillain,(Listen quietly.)|(1 minute),"The white knight strips and restrains you|while saying: ""Law shalt judgeth thee.""",250,0,0,"GlobalStage(250, 0, 0)"
|
||||
240,0,0,PlayerIsVillain,(Bow to the white|knight.) (1 minute),"The white knight strips and restrains you|while saying: ""Law shalt judgeth thee.""",250,0,-1,"GlobalStage(250, 0, -1)"
|
||||
240,0,0,PlayerIsVillain,That sucks!|(1 minute),"The white knight strips and restrains you|while saying: ""Law shalt judgeth thee.""",250,-1,0,"GlobalStage(250, -1, 0)"
|
||||
240,0,0,PlayerIsDamsel,(Watch the scene.)|(1 minute),"The heroine strips and restrains the villain|while saying: ""Law shalt judgeth thee.""",250,0,0,"GlobalStage(250, 0, 0)"
|
||||
240,0,0,PlayerIsDamsel,(Cheer for the heroine.)|(1 minute),"The heroine strips and restrains the villain|while saying: ""Law shalt judgeth thee.""",250,1,0,"GlobalStage(250, 1, 0)"
|
||||
250,0,0,Common_PlayerGagged,@Mng nuuum!,Amanda giggles a little at your gagged|mumblings but stays focused on her role.,250,0,0,
|
||||
250,10,0,PlayerIsDamsel,(Rush to kiss her.)|(1 minute),You rush into her arms and you|both kiss tenderly for the final act.,260,0,0,FinalKiss()
|
||||
250,0,-5,PlayerIsDamsel,(Kneel for her.)|(1 minute),You bow and kneel for the white knight.|Hugging her legs lovingly for the final act.,260,0,0,FinalDomme()
|
||||
250,0,0,PlayerIsDamsel,(Go hug her.)|(1 minute),You go in her arms and|you hug for the final act.,260,0,0,FinalHug()
|
||||
|
|
|
|
@ -1 +1,2 @@
|
|||
Tag,Content
|
||||
TwoRopes,"You grab her legs and tie a second rope|around them, forcing her to kneel down."
|
||||
|
|
|
BIN
C008_DramaClass/HugImages/HeroineAmandaDamselSarahKiss.jpg
Normal file
After ![]() (image error) Size: 123 KiB |
BIN
C008_DramaClass/HugImages/HeroinePlayerDamselSarahDomme.jpg
Normal file
After ![]() (image error) Size: 79 KiB |
BIN
C008_DramaClass/HugImages/HeroinePlayerDamselSarahHug.jpg
Normal file
After ![]() (image error) Size: 104 KiB |
BIN
C008_DramaClass/HugImages/HeroinePlayerDamselSarahKiss.jpg
Normal file
After ![]() (image error) Size: 124 KiB |
BIN
C008_DramaClass/HugImages/HeroineSarahDamselPlayerDomme.jpg
Normal file
After ![]() (image error) Size: 84 KiB |
BIN
C008_DramaClass/HugImages/HeroineSarahDamselPlayerHug.jpg
Normal file
After ![]() (image error) Size: 111 KiB |
BIN
C008_DramaClass/HugImages/HeroineSarahDamselPlayerKiss.jpg
Normal file
After ![]() (image error) Size: 134 KiB |
BIN
C008_DramaClass/HugImages/VillainAmandaDamselPlayerDomme.jpg
Normal file
After ![]() (image error) Size: 74 KiB |
BIN
C008_DramaClass/HugImages/VillainAmandaDamselPlayerHug.jpg
Normal file
After ![]() (image error) Size: 102 KiB |
BIN
C008_DramaClass/HugImages/VillainAmandaDamselPlayerKiss.jpg
Normal file
After ![]() (image error) Size: 118 KiB |
BIN
C008_DramaClass/HugImages/VillainAmandaDamselSarahKiss.jpg
Normal file
After ![]() (image error) Size: 114 KiB |
BIN
C008_DramaClass/HugImages/VillainPlayerDamselSarahDomme.jpg
Normal file
After ![]() (image error) Size: 75 KiB |
BIN
C008_DramaClass/HugImages/VillainPlayerDamselSarahHug.jpg
Normal file
After ![]() (image error) Size: 99 KiB |
BIN
C008_DramaClass/HugImages/VillainPlayerDamselSarahKiss.jpg
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After ![]() (image error) Size: 116 KiB |
BIN
C008_DramaClass/Julia/Background.jpg
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After ![]() (image error) Size: 91 KiB |
|
@ -34,6 +34,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
270,0,0,!IsVillain,(She looks at the black knight.),JuliaLookAway.jpg
|
||||
280,0,0,IsDamsel,(She whispers to you.) Don't look at me.|This is your time to shine like a star.,JuliaLookPlayer.jpg
|
||||
280,0,0,!IsDamsel,(She looks at the damsel.),JuliaLookAway.jpg
|
||||
300,0,0,IsDamsel,Bravo! Bravo! Bravisimo!|You were a great damsel.,Background.jpg
|
||||
300,0,0,IsHeroine,Bravo! Bravo! Bravisimo!|You were a great white knight.,Background.jpg
|
||||
300,0,0,IsVillain,Bravo! Bravo! Bravisimo!|You were a great black knight.,Background.jpg
|
||||
300,0,0,EndingKiss,Bravo! Bravo! Bravisimo!|What a wonderful final kiss!,Background.jpg
|
||||
300,0,0,EndingHug,Bravo! Mille Bravo!|And what a nice hug at the end.,Background.jpg
|
||||
300,0,0,EndingDomme,Bravo! The dominant ending was|unexpected but theater can be chaotic.,Background.jpg
|
||||
300,0,0,EndingTwoPrisoners,Bravo! The ending with the two prisoners|was unexpected but theater can be chaotic.,Background.jpg
|
||||
|
|
|
|
@ -3,6 +3,10 @@ var C008_DramaClass_Julia_IsDamsel = false;
|
|||
var C008_DramaClass_Julia_IsHeroine = false;
|
||||
var C008_DramaClass_Julia_IsVillain = false;
|
||||
var C008_DramaClass_Julia_ScriptRefused = false;
|
||||
var C008_DramaClass_Julia_EndingKiss = false;
|
||||
var C008_DramaClass_Julia_EndingHug = false;
|
||||
var C008_DramaClass_Julia_EndingDomme = false;
|
||||
var C008_DramaClass_Julia_EndingTwoPrisoners = false;
|
||||
|
||||
// Chapter 8 - Julia Load
|
||||
function C008_DramaClass_Julia_Load() {
|
||||
|
@ -22,6 +26,12 @@ function C008_DramaClass_Julia_Load() {
|
|||
C008_DramaClass_Julia_IsDamsel = (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel");
|
||||
C008_DramaClass_Julia_IsHeroine = (C008_DramaClass_JuliaIntro_PlayerRole == "Heroine");
|
||||
C008_DramaClass_Julia_IsVillain = (C008_DramaClass_JuliaIntro_PlayerRole == "Villain");
|
||||
|
||||
// Keep the ending type
|
||||
C008_DramaClass_Julia_EndingKiss = (C008_DramaClass_Theater_Ending == "Kiss");
|
||||
C008_DramaClass_Julia_EndingHug = (C008_DramaClass_Theater_Ending == "Hug");
|
||||
C008_DramaClass_Julia_EndingDomme = (C008_DramaClass_Theater_Ending == "Domme");
|
||||
C008_DramaClass_Julia_EndingTwoPrisoners = (C008_DramaClass_Theater_Ending == "TwoPrisoners");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -11,10 +11,13 @@ Full play by stages:
|
|||
210 - Villain: Hero! Concede thine defeat, she's mine.
|
||||
220 - Heroine: So fate chooseth steel, en garde! * From here, the villain or hero can try to restrain each other
|
||||
230 - Villain: Indeed, en garde! * Here there's a sword fight (240 if the Heroine wins, 270 if the Villain wins)
|
||||
235 - The sword fight, acted from the villain
|
||||
240 - Heroine: The law shalt judgeth. * Villain gets tied up
|
||||
250 - The damsel can be kissed for the final act.
|
||||
250 - The damsel can be kissed for the final act, it can be triggered by the damsel or the heroine
|
||||
260 - Final kiss between the white knight and damsel
|
||||
270 - Villain: Thou art mine prisoner. * Heroine gets tied up
|
||||
280 - The damsel can be kissed or restrained for the final act.
|
||||
280 - The damsel can be kissed or restrained for the final act, it can be triggered by the damsel or the villain
|
||||
290 - Final kiss between the black knight and damsel
|
||||
300 - Julia climbs on the stage and applauds. She can be convinced to do some impro 300+.
|
||||
*/
|
||||
|
||||
|
@ -23,9 +26,71 @@ var C008_DramaClass_Theater_PerfectPlay = true;
|
|||
var C008_DramaClass_Theater_Damsel = "";
|
||||
var C008_DramaClass_Theater_Heroine = "";
|
||||
var C008_DramaClass_Theater_Villain = "";
|
||||
var C008_DramaClass_Theater_Ending = "";
|
||||
|
||||
// Set the poses based on the current stage
|
||||
function C008_DramaClass_Theater_SetPose() {
|
||||
|
||||
// Saves the current actor if needed
|
||||
var CurActor = CurrentActor;
|
||||
|
||||
// If the villain must be tied up
|
||||
if ((C008_DramaClass_Theater_GlobalStage == 250) && !ActorSpecificInBondage(C008_DramaClass_Theater_Villain)) {
|
||||
if (C008_DramaClass_Theater_Villain == "Player") {
|
||||
PlayerClothes("Underwear");
|
||||
PlayerLockInventory("Rope");
|
||||
PlayerLockInventory("ClothGag");
|
||||
} else {
|
||||
CurrentActor = C008_DramaClass_Theater_Villain;
|
||||
ActorSetCloth("Underwear");
|
||||
ActorAddInventory("Rope");
|
||||
ActorAddInventory("ClothGag");
|
||||
}
|
||||
}
|
||||
|
||||
// If the heroine must be tied up
|
||||
if ((C008_DramaClass_Theater_GlobalStage == 280) && !ActorSpecificInBondage(C008_DramaClass_Theater_Heroine)) {
|
||||
if (C008_DramaClass_Theater_Heroine == "Player") {
|
||||
PlayerClothes("Underwear");
|
||||
PlayerLockInventory("Rope");
|
||||
PlayerLockInventory("ClothGag");
|
||||
} else {
|
||||
CurrentActor = C008_DramaClass_Theater_Heroine;
|
||||
ActorSetCloth("Underwear");
|
||||
ActorAddInventory("Rope");
|
||||
ActorAddInventory("ClothGag");
|
||||
}
|
||||
}
|
||||
|
||||
// Assign the heroine pose depending on the stage
|
||||
var HeroinePose = "";
|
||||
if (((C008_DramaClass_Theater_GlobalStage >= 110) && (C008_DramaClass_Theater_GlobalStage <= 220)) || (C008_DramaClass_Theater_GlobalStage == 270)) HeroinePose = "Acting";
|
||||
if ((C008_DramaClass_Theater_GlobalStage >= 230) && (C008_DramaClass_Theater_GlobalStage <= 250)) HeroinePose = "Swordplay";
|
||||
if ((HeroinePose != "") && ActorSpecificInBondage(C008_DramaClass_Theater_Heroine)) HeroinePose = "";
|
||||
ActorSpecificSetPose(C008_DramaClass_Theater_Heroine, HeroinePose);
|
||||
|
||||
// Assign the villain pose depending on the stage
|
||||
var VillainPose = "";
|
||||
if (((C008_DramaClass_Theater_GlobalStage >= 110) && (C008_DramaClass_Theater_GlobalStage <= 220)) || (C008_DramaClass_Theater_GlobalStage == 240)) VillainPose = "Acting";
|
||||
if (((C008_DramaClass_Theater_GlobalStage >= 230) && (C008_DramaClass_Theater_GlobalStage <= 235)) || (C008_DramaClass_Theater_GlobalStage == 270) || (C008_DramaClass_Theater_GlobalStage == 280)) VillainPose = "Swordplay";
|
||||
if ((VillainPose != "") && ActorSpecificInBondage(C008_DramaClass_Theater_Villain)) VillainPose = "";
|
||||
ActorSpecificSetPose(C008_DramaClass_Theater_Villain, VillainPose);
|
||||
|
||||
// Assign the damsel pose depending on the stage
|
||||
var DamselPose = "";
|
||||
if ((C008_DramaClass_Theater_GlobalStage >= 150) && (C008_DramaClass_Theater_GlobalStage < 300)) DamselPose = "Acting";
|
||||
if ((DamselPose != "") && ActorSpecificInBondage(C008_DramaClass_Theater_Damsel)) DamselPose = "";
|
||||
ActorSpecificSetPose(C008_DramaClass_Theater_Damsel, DamselPose);
|
||||
|
||||
// Sets the current actor back
|
||||
CurrentActor = CurActor;
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Theater Load, sets the role each images
|
||||
function C008_DramaClass_Theater_Load() {
|
||||
|
||||
// Set the theater parameters
|
||||
LeaveIcon = "Wait";
|
||||
if (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel") C008_DramaClass_Theater_Damsel = "Player";
|
||||
if (C008_DramaClass_JuliaIntro_SarahRole == "Damsel") C008_DramaClass_Theater_Damsel = "Sarah";
|
||||
|
@ -35,6 +100,8 @@ function C008_DramaClass_Theater_Load() {
|
|||
if (C008_DramaClass_JuliaIntro_SarahRole == "Heroine") C008_DramaClass_Theater_Heroine = "Sarah";
|
||||
if (C008_DramaClass_JuliaIntro_AmandaRole == "Heroine") C008_DramaClass_Theater_Heroine = "Amanda";
|
||||
Common_SelfBondageAllowed = (C008_DramaClass_Theater_GlobalStage >= 300);
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Theater Run
|
||||
|
@ -49,7 +116,7 @@ function C008_DramaClass_Theater_Run() {
|
|||
DrawActor(C008_DramaClass_Theater_Villain, 300, 60, 0.55);
|
||||
DrawActor(C008_DramaClass_Theater_Heroine, 850, 60, 0.55);
|
||||
if (C008_DramaClass_Theater_GlobalStage < 300) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Julia.png", 550, 250);
|
||||
else DrawActor("Julia", 550, 60, 0.55);
|
||||
else DrawActor("Julia", 575, 60, 0.55);
|
||||
|
||||
}
|
||||
|
||||
|
@ -61,7 +128,7 @@ function C008_DramaClass_Theater_Click() {
|
|||
if ((MouseX >= 300) && (MouseX <= 549) && (MouseY >= 60) && (MouseY <= 540)) SetScene(CurrentChapter, "Villain");
|
||||
if ((MouseX >= 850) && (MouseX <= 1099) && (MouseY >= 60) && (MouseY <= 540)) SetScene(CurrentChapter, "Heroine");
|
||||
if ((MouseX >= 550) && (MouseX <= 849) && (MouseY >= 250) && (MouseY <= 600) && (C008_DramaClass_Theater_GlobalStage < 300)) SetScene(CurrentChapter, "Julia");
|
||||
if ((MouseX >= 550) && (MouseX <= 849) && (MouseY >= 60) && (MouseY <= 540) && (C008_DramaClass_Theater_GlobalStage >= 300)) SetScene(CurrentChapter, "Julia");
|
||||
if ((MouseX >= 575) && (MouseX <= 824) && (MouseY >= 60) && (MouseY <= 540) && (C008_DramaClass_Theater_GlobalStage >= 300)) SetScene(CurrentChapter, "Julia");
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
InventoryClick(GetClickedInventory(), "C008_DramaClass", "Theater");
|
||||
|
|
|
@ -21,6 +21,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
220,0,0,!PlayerIsVillain,(She's watching the white knight.),Background.jpg
|
||||
230,0,0,PlayerIsVillain,"(As the black knight,|this is your next line.)",Background.jpg
|
||||
230,0,0,!PlayerIsVillain,(She's about to say her line.),Background.jpg
|
||||
235,0,0,,,Background.jpg
|
||||
240,0,0,PlayerIsVillain,(The white knight is next.),Background.jpg
|
||||
240,0,0,!PlayerIsVillain,(She's watching the white knight.),Background.jpg
|
||||
250,0,0,PlayerIsVillain,(The damsel is next.),Background.jpg
|
||||
|
@ -29,5 +30,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
270,0,0,!PlayerIsVillain,(She's about to say her line.),Background.jpg
|
||||
280,0,0,PlayerIsVillain,(The damsel is next.),Background.jpg
|
||||
280,0,0,!PlayerIsVillain,(She's watching the damsel.),Background.jpg
|
||||
290,0,0,,,Background.jpg
|
||||
300,0,0,!PlayerIsVillain,It was a great play. I never|thought I could be the villain.,Background.jpg
|
||||
300,0,0,IsGagged,(She struggles to remove|the gag but quickly gives up.),Background.jpg
|
||||
300,0,0,PlayerIsVillain,(The play is over.),Background.jpg
|
||||
300,0,0,!PlayerIsVillain,It was a fun play.,Background.jpg
|
||||
|
|
|
|
@ -4,6 +4,9 @@ var C008_DramaClass_Villain_PlayerIsHeroine = false;
|
|||
var C008_DramaClass_Villain_PlayerIsDamsel = false;
|
||||
var C008_DramaClass_Villain_ForgetLineDone = false;
|
||||
var C008_DramaClass_Villain_SnapFingersDone = false;
|
||||
var C008_DramaClass_Villain_CanDisarm = false;
|
||||
var C008_DramaClass_Villain_CanIntimidate = false;
|
||||
var C008_DramaClass_Villain_IsGagged = false;
|
||||
|
||||
// Chapter 8 - Villain Load
|
||||
function C008_DramaClass_Villain_Load() {
|
||||
|
@ -19,13 +22,18 @@ function C008_DramaClass_Villain_Load() {
|
|||
LoadInteractions();
|
||||
LeaveIcon = "Leave";
|
||||
LeaveScreen = "Theater";
|
||||
C008_DramaClass_Villain_IsGagged = ActorIsGagged();
|
||||
|
||||
// The player can disarm if sub +2 vs Amanda and intimidate if sub + 10
|
||||
C008_DramaClass_Villain_CanDisarm = (C008_DramaClass_Villain_PlayerIsVillain && (ActorSpecificGetValue("Amanda", ActorSubmission) >= 2));
|
||||
C008_DramaClass_Villain_CanIntimidate = (C008_DramaClass_Villain_PlayerIsVillain && (ActorSpecificGetValue("Amanda", ActorSubmission) >= 10));
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain Run
|
||||
function C008_DramaClass_Villain_Run() {
|
||||
BuildInteraction(C008_DramaClass_Villain_CurrentStage);
|
||||
DrawInteractionActor();
|
||||
if ((C008_DramaClass_Villain_CurrentStage != 260) && (C008_DramaClass_Villain_CurrentStage != 290)) DrawInteractionActor();
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain Click
|
||||
|
@ -35,14 +43,20 @@ function C008_DramaClass_Villain_Click() {
|
|||
ClickInteraction(C008_DramaClass_Villain_CurrentStage);
|
||||
var ClickInv = GetClickedInventory();
|
||||
|
||||
// A second rope can be applied on the fight loser before the play is over
|
||||
if ((ClickInv == "Rope") && (C008_DramaClass_Villain_CurrentStage == 250) && C008_DramaClass_Villain_PlayerIsHeroine)
|
||||
ActorApplyRestrain(ClickInv);
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - Sets the global stage and can alter Julia's mood
|
||||
function C008_DramaClass_Villain_GlobalStage(GlobalStage, LoveMod, SubMod) {
|
||||
C008_DramaClass_Theater_GlobalStage = GlobalStage;
|
||||
LeaveIcon = "Leave";
|
||||
if (!C008_DramaClass_Villain_SnapFingersDone || (SubMod <= 0)) ActorSpecificChangeAttitude("Julia", LoveMod, SubMod);
|
||||
if (SubMod > 0) C008_DramaClass_Villain_SnapFingersDone = true;
|
||||
if (LoveMod < 0) C008_DramaClass_Theater_PerfectPlay = false;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - When the player forgets her line
|
||||
|
@ -60,6 +74,7 @@ function C008_DramaClass_Villain_Surrender() {
|
|||
ActorSpecificChangeAttitude("Sarah", 0, -2);
|
||||
ActorSpecificChangeAttitude("Julia", 0, -2);
|
||||
C008_DramaClass_Theater_GlobalStage = C008_DramaClass_Villain_CurrentStage;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - Prevent the player from leaving
|
||||
|
@ -77,6 +92,7 @@ function C008_DramaClass_Villain_AmandaSarahFight(CheerFactor) {
|
|||
C008_DramaClass_Villain_CurrentStage = 270;
|
||||
C008_DramaClass_Theater_GlobalStage = 270;
|
||||
OverridenIntroText = GetText("PlayerDamselVillainWin");
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
|
||||
} else {
|
||||
|
||||
|
@ -84,7 +100,35 @@ function C008_DramaClass_Villain_AmandaSarahFight(CheerFactor) {
|
|||
C008_DramaClass_Villain_CurrentStage = 240;
|
||||
C008_DramaClass_Theater_GlobalStage = 240;
|
||||
OverridenIntroText = GetText("PlayerDamselHeroineWin");
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - When the villain kisses the damsel, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalKiss() {
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerKiss.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 2, 0);
|
||||
ActorSpecificChangeAttitude("Sarah", -3, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Kiss";
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - When the villain hugs the damsel, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalHug() {
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerHug.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 1, 0);
|
||||
ActorSpecificChangeAttitude("Sarah", -1, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Hug";
|
||||
}
|
||||
|
||||
// Chapter 8 - Villain - When the damsel kneels for the villain, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalDomme() {
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerDomme.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 1, -2);
|
||||
ActorSpecificChangeAttitude("Sarah", -1, 0);
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "Domme";
|
||||
}
|
|
@ -22,13 +22,33 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
210,0,0,!PlayerIsVillain,(Listen quietly.),"The black knight looks at the damsel and says:|""Hero! Concede thine defeat, she's mine.""",220,0,0,"GlobalStage(220, 0, 0)"
|
||||
210,0,0,!PlayerIsVillain,(Applaud lightly.),"The black knight looks at the damsel and says:|""Hero! Concede thine defeat, she's mine.""",220,1,0,"GlobalStage(220, 1, 0)"
|
||||
210,0,0,!PlayerIsVillain,(Yawn in boredom.),"The black knight looks at the damsel and says:|""Hero! Concede thine defeat, she's mine.""",220,-1,0,"GlobalStage(220, -1, 0)"
|
||||
230,0,0,PlayerIsVillain,En garde!|(Do a sword fight.),,230,0,0,StartFight()
|
||||
230,0,0,PlayerIsVillain,En garde!|(Do a sword fight.),You charge each other and start|a funny but intense sword fight.,235,0,0,NoLeave()
|
||||
230,0,0,PlayerIsVillain,"Don't attack, I yield.|(Surrender without a fight.)",You drop your sword and the white|knight steps forward with a grin.,240,0,0,Surrender()
|
||||
230,0,0,PlayerIsHeroine,(Do a sword fight.),,230,0,0,StartFight()
|
||||
230,0,0,PlayerIsHeroine,(Do a sword fight.),You charge each other and start|a funny but intense sword fight.,235,0,0,NoLeave()
|
||||
230,0,0,PlayerIsHeroine,(Surrender without a fight.),You drop your sword and the black|knight steps forward with a grin.,270,0,0,Surrender()
|
||||
230,0,0,PlayerIsDamsel,(Watch the fight.),Both knights charge on each other and|engage in a pretty neat sword fight.,235,0,0,NoLeave()
|
||||
235,0,0,,Hurray for thy|white champion!,,235,0,0,AmandaSarahFight(-4)
|
||||
235,0,0,,Hurray for thy|black champion!,,235,0,0,AmandaSarahFight(4)
|
||||
235,0,0,,Go Amanda!,,235,0,0,AmandaSarahFight(2)
|
||||
235,0,0,,Go Sarah!,,235,0,0,AmandaSarahFight(-2)
|
||||
235,0,0,,(Stay silent and|watch the fight.),,235,0,0,AmandaSarahFight(0)
|
||||
235,0,0,CanIntimidate,(Intimidate her.)|(1 minute),You give a menacing look to Amanda which|barely fights and lets you disarm her.,270,0,0,"GlobalStage(270, 0, 1)"
|
||||
235,0,0,CanDisarm,(Disarm her.)|(1 minute),Amanda puts a pretty nice fight but|you're able to win by disarming her.,270,0,0,"GlobalStage(270, 0, 0)"
|
||||
235,0,0,PlayerIsVillain,(Play defensive.)|(1 minute),You stick to defensive moves and Amanda|takes advatange of it to disarm you.,240,0,0,"GlobalStage(240, 0, 0)"
|
||||
235,0,0,PlayerIsVillain,(Let Amanda win.)|(1 minute),You don't put much of a fight|and Amanda easily disarms you.,240,0,0,"GlobalStage(240, 0, -1)"
|
||||
235,0,10,PlayerIsHeroine,(Intimidate her.)|(1 minute),You give a menacing look to Amanda which|barely fights and lets you disarm her.,240,0,0,"GlobalStage(240, 0, 1)"
|
||||
235,0,2,PlayerIsHeroine,(Disarm her.)|(1 minute),Amanda puts a pretty nice fight but|you're able to win by disarming her.,240,0,0,"GlobalStage(240, 0, 0)"
|
||||
235,0,0,PlayerIsHeroine,(Play defensive.)|(1 minute),You stick to defensive moves and Amanda|takes advatange of it to disarm you.,270,0,0,"GlobalStage(270, 0, 0)"
|
||||
235,0,0,PlayerIsHeroine,(Let Amanda win.)|(1 minute),You don't put much of a fight|and Amanda easily disarms you.,270,0,0,"GlobalStage(270, 0, -1)"
|
||||
235,0,0,PlayerIsDamsel,Hurray for thy|white champion!,,235,0,0,AmandaSarahFight(-4)
|
||||
235,0,0,PlayerIsDamsel,Hurray for thy|black champion!,,235,0,0,AmandaSarahFight(4)
|
||||
235,0,0,PlayerIsDamsel,Go Amanda!,,235,0,0,AmandaSarahFight(2)
|
||||
235,0,0,PlayerIsDamsel,Go Sarah!,,235,0,0,AmandaSarahFight(-2)
|
||||
235,0,0,PlayerIsDamsel,(Stay silent and|watch the fight.),,235,0,0,AmandaSarahFight(0)
|
||||
270,0,0,PlayerIsVillain,You're my prisoner.|(Restrain her.) (1 minute),You strip the white knight from her armor and|restrain her with items from the theater.,280,0,0,"GlobalStage(280, -1, 0)"
|
||||
270,0,0,PlayerIsVillain,Thou art mine prisoner.|(Restrain her.) (1 minute),You strip the white knight from her armor and|restrain her with items from the theater.,280,0,0,"GlobalStage(280, 1, 0)"
|
||||
270,0,0,PlayerIsVillain,Sorry Julia.|I forgot my line.,"Julia whispers to you:|""Thou art mine prisoner.""",270,0,0,ForgetLine()
|
||||
270,0,0,PlayerIsHeroine,(Stay silent.)|(1 minute),"The black knight strips and restrains you|while saying: ""Thou art mine prisoner.""",280,0,0,"GlobalStage(280, 0, 0)"
|
||||
270,0,0,PlayerIsHeroine,(Bow to the black|knight.) (1 minute),"The black knight strips and restrains you|while saying: ""Thou art mine prisoner.""",280,0,-1,"GlobalStage(280, 0, -1)"
|
||||
270,0,0,PlayerIsHeroine,Booooooo!|(1 minute),"The black knight strips and restrains you|while saying: ""Thou art mine prisoner.""",280,-1,0,"GlobalStage(280, -1, 0)"
|
||||
270,0,0,PlayerIsDamsel,(Watch the scene.)|(1 minute),"The villain strips and restrains the heroine|while saying: ""Thou art mine prisoner.""",280,0,0,"GlobalStage(280, 0, 0)"
|
||||
270,0,0,PlayerIsDamsel,(Cheer for the villain.)|(1 minute),"The villain strips and restrains the heroine|while saying: ""Thou art mine prisoner.""",280,1,0,"GlobalStage(280, 1, 0)"
|
||||
280,0,0,Common_PlayerGagged,@Eeengn em!,Amanda smiles and tries not to|laugh at your gagged mumblings.,280,0,0,
|
||||
280,10,0,PlayerIsDamsel,(Go kiss her.)|(1 minute),You rush into her arms and|you both kiss for the final act.,290,0,0,FinalKiss()
|
||||
280,0,-5,PlayerIsDamsel,(Kneel for her.)|(1 minute),You bow and kneel for the black knight.|Hugging her legs gently for the final act.,290,0,0,FinalDomme()
|
||||
280,0,0,PlayerIsDamsel,(Go hug her.)|(1 minute),You go in her arms and|you hug for the final act.,290,0,0,FinalHug()
|
||||
|
|
|
|
@ -1,3 +1,4 @@
|
|||
Tag,Content
|
||||
PlayerDamselVillainWin,Both knights do a funny swordplay and Amanda|wins by knocking her enemy sword on the ground.
|
||||
PlayerDamselHeroineWin,Both knights do a funny swordplay|and Sarah wins by disarming Amanda.
|
||||
TwoRopes,"You grab her legs and tie a second rope|around them, forcing her to kneel down."
|
||||
|
|
|
|
@ -318,7 +318,7 @@ function DrawGetPlayerImageName() {
|
|||
|
||||
// Sixth part is the pose
|
||||
var ImagePose = "";
|
||||
if (Common_PlayerPose != "") ImagePose = "_" & Common_PlayerPose;
|
||||
if (Common_PlayerPose != "") ImagePose = "_" + Common_PlayerPose;
|
||||
|
||||
// Return the constructed name
|
||||
return ImageCloth + ImageBondage + ImageCollar + ImageGag + ImageBlindfold + ImagePose;
|
||||
|
|