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BUG: Only run the crafting validation after all GGTS asylum items have been added
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1 changed files with 5 additions and 5 deletions
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@ -6,10 +6,10 @@ var LoginCreditsPosition = 0;
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var LoginThankYou = "";
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/* eslint-disable */
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var LoginThankYouList = [
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"Abysseia", "AlexG", "ArashiSama", "BlueWinter", "bryce", "Canti", "Christian", "Christoffer", "Claudia33",
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"Cm382714", "Desch", "Dragokahn", "dynilath", "Edwin", "Glurak", "Greendragon", "john", "Laurie", "luke",
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"Lyall", "Marashu", "Michel", "Mindtie", "Misa", "Nightcore", "Patrick", "René", "Robin", "Schrödingers",
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"Setsu95", "Sticks", "Sunny", "Tam", "Tarram1010", "Teli", "Thkdt", "Troubadix", "Troy", "Varo",
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"Abysseia", "AlexG", "ArashiSama", "BlueWinter", "bryce", "Canti", "Christian", "Christoffer", "Claudia33",
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"Cm382714", "Desch", "Dragokahn", "dynilath", "Edwin", "Glurak", "Greendragon", "john", "Laurie", "luke",
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"Lyall", "Marashu", "Michel", "Mindtie", "Misa", "Nightcore", "Patrick", "René", "Robin", "Schrödingers",
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"Setsu95", "Sticks", "Sunny", "Tam", "Tarram1010", "Teli", "Thkdt", "Troubadix", "Troy", "Varo",
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"WhiteSniper", "XDWolfie", "Xepherio", "Nikachi"
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];
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@ -897,11 +897,11 @@ function LoginSetupPlayer(C) {
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LoginCheatItems();
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LoginValideBuyGroups();
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PrisonRestoreConfiscatedItems();
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AsylumGGTSSAddItems();
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CraftingLoadServer(CraftingDecompressed); // Only run this _after_ `Player.Inventory` is fully ready
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if (InventoryBeforeFixes != InventoryStringify(Player)) ServerPlayerInventorySync();
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CharacterAppearanceValidate(Player);
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AsylumGGTSSAddItems();
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ChatRoomCustomized = ((Player.OnlineSettings != null) && (Player.OnlineSettings.ShowRoomCustomization != null) && (Player.OnlineSettings.ShowRoomCustomization >= 2));
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if (Player.Crafting.length > 80) Player.Crafting = Player.Crafting.slice(0, 80);
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}
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