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Owner/slave paths for College Teachers
This commit is contained in:
parent
81e7a009ad
commit
fa561b8cfd
13 changed files with 160 additions and 14 deletions
BondageClub
Screens/Room
CollegeDetention
CollegeTeacher
CollegeTheater
Scripts
C008_DramaClass/Julia
C009_Library/Yuki
C011_LiteratureClass/Mildred
C013_BondageClub/Entrance
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@ -37,6 +37,18 @@ function CollegeDetentionGetTeacherKey() { LogAdd("TeacherKey", "College"); }
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*/
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function CollegeDetentionYukiWillRelease() { return (CollegeDetentionYukiWillReleaseAt < CurrentTime); }
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/**
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* Checks, if Yuki dominated the player in the library and player is not owned
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* @returns {boolean} - Returns true if Yuki is Dominant and player is not owned
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*/
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function CollegeDetentionIsYukiDominant() { return (DialogLogQuery("Dominant", "NPC-Yuki") && !(Player.Owner)); }
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/**
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* Checks, if Yuki was blackmailed in the library
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* @returns {boolean} - Returns true if Yuki is Submissive
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*/
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function CollegeDetentionIsYukiSubmissive() { return (DialogLogQuery("Submissive", "NPC-Yuki")); }
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/**
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* Creates a fully dressed Yuki
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* @param {Character} C - The character object to dress up
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@ -192,9 +204,10 @@ function CollegeDetentionRestrainPlayer(Type) {
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/**
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* The player invites Yuki to her room. Add her ribbon and the sleeping pill to the player's inventory
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* @param {string} Role - How Yuki should join private room (Default: "None")
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* @returns {void} - Nothing
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*/
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function CollegeDetentionInviteToPrivateRoom() {
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function CollegeDetentionInviteToPrivateRoom(Role="None") {
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CollegeDetentionDressBack();
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/** @type {ItemBundle[]} */
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@ -213,6 +226,18 @@ function CollegeDetentionInviteToPrivateRoom() {
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NPCTraitSet(C, "Rude", 60);
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NPCTraitSet(C, "Serious", 40);
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C.Love = 20;
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if (Role == "Submissive") {
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NPCEventAdd(C, "NPCCollaring", CurrentTime);
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InventoryWear(C, "SlaveCollar", "ItemNeck");
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C.Owner = Player.Name;
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C.Love = 100;
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}
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if (Role == "Domninant") {
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NPCEventAdd(C, "PlayerCollaring", CurrentTime);
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NPCEventAdd(C, "LastGift", CurrentTime);
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Player.Owner = "NPC-Yuki";
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C.Love = 100;
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}
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NPCTraitDialog(C);
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ServerPrivateCharacterSync();
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DialogLeave();
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@ -5,7 +5,7 @@ Orgasm,,,(She shakes and screams from a long orgasm.) Fuuuuuuuuck yeah! That..
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NoOrgasm,,,(She pushes you away.) That's enough! I'm not in the mood anymore and I need to go.,,
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0,,,(A small woman welcomes you coldly.) Another one? What's your story? Why were you sent to detention?,,
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0,,Who are you?,I'm teacher Yuki. I monitor the detention room today. Why are you here?,DialogRemove(),"!DialogLogQuery(""BondageCollege"", ""Import"")"
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0,,Hello teacher Yuki.,Hello DialogPlayerName. Why were you sent to detention today?,DialogRemove(),"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,3000,Hello teacher Yuki.,Hello DialogPlayerName. Why were you sent to detention today?,,"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,10,I shouldn't be here.,"If a teacher sent you here, then you should be here. What did you do wrong?",,
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0,10,You're mistaken.,You've made the mistake by getting sent here. What did you do wrong?,,
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0,10,That's none of your business.,(She frowns.) That's absolutely my business. What did you do wrong?,YukiLoveChange(-1),
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@ -169,3 +169,16 @@ NoOrgasm,,,(She pushes you away.) That's enough! I'm not in the mood anymore a
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2210,,No goodbye kisses?,Don't think you're funny young lady.,DialogRemove(),
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2210,,What are you doing later?,That's none of your business. Now go.,DialogRemove(),
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2210,,(Leave her.),,DialogLeave(),
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3000,3100,"Your little pet is coming back to owner. ","How adorable DialogPlayerName, but I'm busy with detention right now. ",,IsYukiDominant()
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3000,3200,(Menacingly) I'm putting you in detention.,(She stiffens from your tone and eyes you warily.) You dare to bring up the trap you laid in the library?,,IsYukiSubmissive()
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3000,10,I just came by to say hi.,No one comes in by just to do that. What did you do wrong?,,
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3100,3110,I've a room at a club just for pets like me.,"Oh? I can meet you there after I'm finished, but you must understand all pets need a collar. (She dangles a collar in your face.)",,CanInviteToPrivateRoom()
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3100,20,But I just wanted to play for a little while.,A little while? How about the rest of the day instead!,,
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3110,3120,Of course. (Kneel and allow her to lock the collar.),"(She smirks.) Now you're all mine to play with. See you at the club later, kitty.",,
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3110,20,"I'm sorry, I can't wear that. ",(She frowns.) You've got some guts playing around. Looks like you get to spend the rest of the day with me!,,
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3120,,(Meet her at the club later.),,"InviteToPrivateRoom(""Dominant"")",
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3200,3210,"I dare, because I know a way to keep you quiet. ",And what might that be?,,
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3210,3220,(Show her a collar). This will ensure your silence.,"(She shivers.) Well, I can't argue with that... ",,CanInviteToPrivateRoom()
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3210,20,Um.... (You search frantically for a spare collar),Hah! I knew you were bluffing. Now you get to spend the rest of the day with me!,,
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3220,3230,Now kneel and let me collar you.,"(She kneels and bows her head). Yes, Miss DialogPlayerName.",,
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3230,,(Bring her to your room.),,"InviteToPrivateRoom(""Submissive"")",
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@ -18,6 +18,19 @@ function CollegeTeacherCanInviteToPrivateRoom() { return (LogQuery("RentRoom", "
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*/
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function CollegeTeacherMildredLoveIs(LoveLevel) { return (CollegeTeacherMildredLove >= parseInt(LoveLevel)); }
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/**
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* Checks, if Mildred won the Literature Class quiz and player is not owned
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* @returns {boolean} - Returns true if Mildred is Dominant and player is not owned
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*/
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function CollegeDetentionIsMildredDominant() { return (DialogLogQuery("Dominant", "NPC-Mildred") && !(Player.Owner)); }
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/**
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* Checks, if Mildred lost the Literature Class quiz
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* @returns {boolean} - Returns true if Mildred is Submissive
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*/
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function CollegeDetentionIsMildredSubmissive() { return (DialogLogQuery("Submissive", "NPC-Mildred")); }
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/**
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* Fully dress-up Mildred
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* @param {Character} C - The character object to dress up
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@ -140,9 +153,10 @@ function CollegeTeacherNewBackground(New) {
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//
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/**
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* When the plater invites Mildred to her room, she gets the pillory
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* @param {string} Role - How Mildred should join private room (Default: "None")
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* @returns {void} - Nothing
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*/
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function CollegeTeacherInviteToPrivateRoom() {
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function CollegeTeacherInviteToPrivateRoom(Role="None") {
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CollegeTeacherDressBack();
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InventoryAdd(Player, "Pillory", "ItemArms");
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CommonSetScreen("Room", "Private");
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@ -156,6 +170,20 @@ function CollegeTeacherInviteToPrivateRoom() {
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NPCTraitSet(C, "Wise", 30);
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NPCTraitSet(C, "Serious", 80);
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C.Love = 20;
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if (Role == "Submissive") {
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NPCTraitSet(C, "Dominant", 40);
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NPCEventAdd(C, "NPCCollaring", CurrentTime);
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InventoryWear(C, "SlaveCollar", "ItemNeck");
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C.Owner = Player.Name;
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C.Love = 100;
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}
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if (Role == "Domninant") {
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NPCTraitSet(C, "Dominant", 80);
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NPCEventAdd(C, "PlayerCollaring", CurrentTime);
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NPCEventAdd(C, "LastGift", CurrentTime);
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Player.Owner = "NPC-Mildred";
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C.Love = 100;
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}
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NPCTraitDialog(C);
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ServerPrivateCharacterSync();
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DialogLeave();
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@ -1,11 +1,11 @@
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PlayerGagged,,,(She smirks and makes fun of your mumblings.),,
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0,,,(A gray-haired woman stares at you as you enter the teacher's lounge.) What are you doing here?,,
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0,,Who are you?,I'm teacher Mildred. How did you get here little miss?,DialogRemove(),"!DialogLogQuery(""BondageCollege"", ""Import"")"
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0,,Hello teacher Mildred.,Greetings little miss DialogPlayerName. How did you get here?,DialogRemove(),"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,10,The door was open.,"That's impossible. I always double-check it. You've sneaked in, didn't you?",,
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0,1000,Hello teacher Mildred.,Greetings little miss DialogPlayerName. How did you get here?,,"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,10,The door was open.,"That's impossible. I always double-check it. You sneaked in, didn't you?",,
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0,10,I've found this key.,You've stolen it! And now you're sneaking in to steal our belongings?,,
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0,10,Julia let me in.,"Even an eccentric like her wouldn't do that. You've sneaked in, didn't you?",,
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0,10,Yuki let me in.,"That's impossible. Teacher Yuki knows the rules. You've sneaked in, didn't you?",,
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0,10,Julia let me in.,"Even an eccentric like her wouldn't do that. You sneaked in, didn't you?",,
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0,10,Yuki let me in.,"That's impossible. Teacher Yuki knows the rules. You sneaked in, didn't you?",,
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0,,"Sorry, I will leave. (Leave her.)",,DialogLeave(),
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10,20,I was looking for a place to relax.,That's not valid reason little miss. You should not be here.,,
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10,20,I was curious. Is that a crime?,"(She gets angry.) Yes, it's against the rules! You should not be here little miss.",MildredLoveChange(-1),
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@ -146,3 +146,16 @@ PlayerGagged,,,(She smirks and makes fun of your mumblings.),,
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390,395,(Leave her.),,DialogLeave(),
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395,,,Get out before I call security.,,
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395,,(Leave her.),,DialogLeave(),
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1000,1010,About the quiz in Literature Class...,(She noticably pauses and raises an eyebrow.),,CanInviteToPrivateRoom()
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1000,10,I wanted to ask you a math question.,"It's not my office hours, and I don't leave the door unlocked. You sneaked in, didn't you?",,
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1010,1100,I need discipline to improve my grades.,That much is clear. It's a pity that even the school has limits.,,IsMildredDominant()
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1010,1200,You clearly don't have the discipline to lead.,"(She sighs.) I thought discipline was lacking in today's students, but it turns out it was me.",,IsMildredSubmissive()
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1010,10,I'm not clear about question 69.,"It's not my office hours, and I don't leave the door unlocked. You sneaked in, didn't you?",,
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1100,1110,Can you tutor me? I have a private room.,"I'm glad you're seeking discipline. However, I require strict obedience. Do you accept? (She shows you a collar.)",,
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1110,1120,"Yes, Miss. (You kneel and the collar is locked.)","Good. Now take me to your room so we can start your lessons. ",,
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1110,10,"(You gulp.) No, that's too much!",Then you snuck in here without a reason?,,
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1120,,(Bring her to your room.),,"InviteToPrivateRoom(""Dominant"")",
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1200,1210,"I can give you ""Professional Development"".","You would do that for me? I would be eternally grateful. ",,
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1210,1220,I'll need your compliance. (Show her a collar.),"Yes Miss, anything to be more disciplined.",,
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1210,10,"Actually, that sounds like too much work.",(She fumes.) You think this is funny? Why are you really here?,,
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1220,,"Come with me now. ",,"InviteToPrivateRoom(""Submissive"")",
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@ -27,6 +27,16 @@ function CollegeTheaterCanChooseRole() { return ((ReputationGet("Dominant") > -3
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* @returns {void} - Nothing
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*/
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function CollegeTheaterGetTeacherKey() { LogAdd("TeacherKey", "College"); }
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/**
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* Checks if Julia stopped rebellion as Queen in College and if player doesn't have owner.
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* @returns {boolean} - Returns TRUE if Julia stopped rebellion as Queen in College and if player doesn't have owner
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*/
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function CollegeTheaterIsJuliaQueen() { return (LogQuery("Dominant", "NPC-Julia") && !(Player.Owner)); }
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/**
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* Checks if Julia submitted as a damsel in College.
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* @returns {boolean} - Returns TRUE if Julia submitted as a damsel in College
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*/
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function CollegeTheaterIsJuliaDamsel() { return (LogQuery("Submissive", "NPC-Julia")); }
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/**
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* Dresses Julia in her full theater outfit.
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@ -219,6 +229,18 @@ function CollegeTheaterInviteToPrivateRoom(Role) {
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NPCTraitSet(C, "Horny", 40);
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NPCTraitSet(C, "Polite", 20);
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C.Love = 20;
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if (Role == "Submissive") {
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NPCEventAdd(C, "NPCCollaring", CurrentTime);
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InventoryWear(C, "SlaveCollar", "ItemNeck");
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C.Owner = Player.Name;
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C.Love = 100;
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}
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if (Role == "Domninant") {
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NPCEventAdd(C, "PlayerCollaring", CurrentTime);
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NPCEventAdd(C, "LastGift", CurrentTime);
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Player.Owner = "NPC-Julia";
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C.Love = 100;
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}
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NPCTraitDialog(C);
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ServerPrivateCharacterSync();
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DialogLeave();
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@ -1,7 +1,7 @@
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PlayerGagged,,,Pupil! This is not a silent play. (She laughs.),,
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0,,,(A large woman greets you warmly.) Oooooh! Are you here to audition for the next play?,,
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0,,Who are you?,I'm Julia! An art teacher is this wonderful institution. I'm pleased to meet you pupil.,DialogRemove(),"!DialogLogQuery(""BondageCollege"", ""Import"")"
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0,,It's nice to see you again Julia.,(She gives you a warm hug.) It's grande to see you again young pupil!,DialogRemove(),"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,2000,It's nice to see you again Julia.,(She gives you a warm hug.) It's grande to see you again young pupil!,,"DialogLogQuery(""BondageCollege"", ""Import"")"
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0,10,Theater is for losers.,"No, no, no, no. Teatro is one of the oldest and greatest form or art, it transcends time and your soul.",JuliaLoveChange(0),
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0,10,I'm not a great actor.,"Practice makes perfect! Teatro is one of the oldest and greatest form or art, it transcends time and your soul.",JuliaLoveChange(1),
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0,10,I would love to audition.,"Magnifico! Teatro is one of the oldest and greatest form or art, it transcends time and your soul.",JuliaLoveChange(2),
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@ -165,7 +165,7 @@ PlayerGagged,,,Pupil! This is not a silent play. (She laughs.),,
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710,720,In a club downtown.,A club where I could meet artists? An acting club? An impro club?,,
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710,720,I've had great teachers.,"I would love to meet them, are they in a school in town? Or in a theater group?",,
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710,1000,That's my secret.,"I respect that. Check the school board, as soon as all the actors are found, we will start repeating.",,
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720,730,I could bring you there.,"I would love to go there with you, but you cannot out like that.",,CanInviteToPrivateRoom()
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720,730,I could bring you there.,"I would love to go there with you, but you cannot go out like that.",,CanInviteToPrivateRoom()
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720,1000,I could bring you there.,"Maybe another day. For now, check the school board, as soon as all the actors are found, we will start repeating.",,!CanInviteToPrivateRoom()
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720,1000,I'll tell you more another time.,"Very well. Check the school board, as soon as all the actors are found, we will start repeating.",,
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730,740,That's not a problem. I'll explain on the road.,If you say so. Let's change and let's go young pupil.,,
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@ -177,3 +177,18 @@ PlayerGagged,,,Pupil! This is not a silent play. (She laughs.),,
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1000,1010,I'll do that.,"(You both dress up as she smiles.) You have lots of potential, see you soon little pupil.",DressBack(),
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1010,,,"See you soon little pupil. If you see the next student, you can tell her to come in.",,
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1010,,See you soon. (Leave her.),,DialogLeave(),
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2000,2100,Doth my queen need ministrations from this servant?,"(She smiles broadly) Surely your services are indeed valuable, alas, this is but a fleeting moment.",,IsJuliaQueen()
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2000,2200,"My damsel dearest, your services were most enjoyable.","(She giggles) And would I adore to serve you again, alas this is but a fleeting moment.",,IsJuliaDamsel()
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2000,10,"I see you're running another show, can I audition?",Of course dear!,JuliaLoveChange(2),
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2100,2110,"Maybe not. I have room at a club downtown. ",Si! And you could continue to serve me there!,,CanInviteToPrivateRoom()
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2100,10,"And what a pity, but maybe we have a different story?",Teatro always has more stories to tell!,JuliaLoveChange(2),
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2110,2120,The club does not take relationships lightly.,"(She turns serious and offers you a collar) I've seen this around campus as a symbol of service, do you promise to serve me?",,
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2120,2130,"I do, Queen. (Kneel and allow her to lock the collar.)","Splendid! Take me to thy domicile, servant!",,
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2120,10,I cannot. Maybe we can discover another relationship?,Magnifico! How about auditioning for my new show?,JuliaLoveChange(2),
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2130,,(Bring her to your room.),,"InviteToPrivateRoom(""Dominant"")",
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2200,2210,"Maybe not. I have room at a club downtown. ",Si! And I could continue to serve you there!,,CanInviteToPrivateRoom()
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2200,10,"And what a pity, but maybe we have a different story?",Teatro always has more stories to tell!,JuliaLoveChange(2),
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2210,2220,The club does not take relationships lightly.,"(She kneels and offers you a collar) I've seen this around campus as a symbol of service, can you take me as your servant?",,
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2220,2230,"I do, my girl. (Lock the collar on her.)",Thank you Mistress! I promise to obey and serve you!,,
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2220,10,I cannot. Maybe we can discover another relationship?,Magnifico! How about auditioning for my new show?,JuliaLoveChange(2),
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2230,,(Bring her to your room.),,"InviteToPrivateRoom(""Submissive"")",
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@ -19,9 +19,9 @@ function ImportBondageCollege(C) {
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if ((localStorage.getItem("BondageCollegeExportOwner") != null) && (localStorage.getItem("BondageCollegeExportOwner") != "")) C.Owner = "NPC-" + localStorage.getItem("BondageCollegeExportOwner");
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if ((localStorage.getItem("BondageCollegeExportLover") != null) && (localStorage.getItem("BondageCollegeExportLover") != "")) C.Lover = "NPC-" + localStorage.getItem("BondageCollegeExportLover");
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// Imports the 4 main character status
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// Imports the 4 main students and 3 main teachers status
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if ((localStorage.getItem("BondageClubImportSource") != null) && (localStorage.getItem("BondageClubImportSource") == "BondageCollege")) {
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for (const storyline of ["Amanda", "Sarah", "Sidney", "Jennifer", "AmandaSarah", "SarahIntro"]) {
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for (const storyline of ["Amanda", "Sarah", "Sidney", "Jennifer", "AmandaSarah", "SarahIntro", "Julia", "Yuki", "Mildred"]) {
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const value = localStorage.getItem("BondageCollegeExport" + storyline);
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if (value)
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LogAdd(value, /** @type {keyof LogNameType} */ ("NPC-" + storyline));
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3
BondageClub/Scripts/Typedef.d.ts
vendored
3
BondageClub/Scripts/Typedef.d.ts
vendored
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@ -3643,6 +3643,9 @@ interface LogNameType {
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"NPC-Sarah": "SarahLover" | "SarahCollared" | "SarahCollaredWithCurfew",
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"NPC-SarahIntro": "SarahWillBePunished" | "SarahCameWithPlayer",
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"NPC-Sidney": "SidneyLover" | "SidneyMistress" | "SidneyCollared" | "SidneyCollaredWithCurfew",
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"NPC-Julia": "Dominant" | "Submissive",
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"NPC-Yuki": "Dominant" | "Submissive",
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"NPC-Mildred": "Dominant" | "Submissive",
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// NOTE: A number of owner rules can have arbitrary suffices, and can thus not be expressed as string literals
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OwnerRule: (
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"BlockChange"
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@ -210,6 +210,7 @@ function C008_DramaClass_Julia_Masturbate() {
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ActorChangeAttitude(2, 0);
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OverridenIntroText = GetText("Orgasm");
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OverridenIntroImage = "BackgroundOrgasm.jpg";
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GameLogAdd("DamselSuccess");
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}
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}
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@ -439,4 +439,11 @@ function C009_Library_Yuki_StopPleasure() {
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ActorSetPose("Sleepy");
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}
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}
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// Chapter 9 Library - Yuki Blackmailed
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function C009_Library_Yuki_Blackmailed() {
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//Logged for BondageClub
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GameLogAdd("Blackmailed");
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}
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@ -226,8 +226,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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610,0,0,,Yes Miss Yuki.|(Turn around.),(You turn around and give her your hands|while she straps them in an armbinder.),300,0,-1,RestrainPlayer()
|
||||
620,0,0,,You would be humiliated|if people knew.,You're not thinking about starting|rumors on what happened are you?,630,0,0,"SetPose("""")"
|
||||
620,0,0,,"Everyone will know|what happened, unless... ",Unless what? You're not thinking|about starting rumors are you?,630,0,0,"SetPose("""")"
|
||||
630,0,0,,If you stay good to|me. I won't talk.,"Fine, we have a deal Miss.|I won't cause you any trouble.",640,0,1,
|
||||
630,0,0,,You stay cool.|I stay cool.,"Very well, we have a deal.|I won't cause you any trouble.",640,0,0,
|
||||
630,0,0,,If you stay good to|me. I won't talk.,"Fine, we have a deal Miss.|I won't cause you any trouble.",640,0,1,Blackmailed()
|
||||
630,0,0,,You stay cool.|I stay cool.,"Very well, we have a deal.|I won't cause you any trouble.",640,0,0,Blackmailed()
|
||||
640,0,0,,"Alright, I'm going now.|(Walk away.)",,650,0,0,PlayerLeaveForBook()
|
||||
640,0,0,,I don't want to|see you again.,Fine! Go away then.,650,-1,0,
|
||||
640,0,0,,Very good Yuki.|(Shake her hand.),(You both shake hands with a firm grip.)|You're free to wander young lady.,650,1,0,
|
||||
|
|
|
|
@ -346,11 +346,13 @@ function C011_LiteratureClass_Mildred_CheckForWinnerMildred() {
|
|||
OverridenIntroImage = "";
|
||||
if (C011_LiteratureClass_Mildred_PlayerVictoryCount >= C011_LiteratureClass_Mildred_MildredVictoryCount) {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "WonVersusMildred");
|
||||
GameLogAdd("PlayerWon");
|
||||
ActorChangeAttitude(1, 1);
|
||||
C011_LiteratureClass_Mildred_CurrentStage = 150;
|
||||
OverridenIntroText = GetText("MildredShameForDefeat");
|
||||
} else {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "LostVersusMildred");
|
||||
GameLogAdd("PlayerLost");
|
||||
if (C011_LiteratureClass_Mildred_QuizMildredStatus != "Clothed")
|
||||
OverridenIntroText = GetText("MildredFreedBySidney");
|
||||
}
|
||||
|
|
|
@ -87,7 +87,21 @@ function C013_BondageClub_Entrance_EnterClub() {
|
|||
if ((ActorGetValue(ActorOwner) == "Player") && GameLogQuery("", "Jennifer", "CurfewStay")) Jennifer = "JenniferCollaredWithCurfew";
|
||||
if (Common_PlayerOwner == "Jennifer") Jennifer = "JenniferMistress";
|
||||
|
||||
// Exports all items and Sarah's data
|
||||
// Save Teacher status
|
||||
var Julia = "";
|
||||
CurrentActor = "Julia";
|
||||
if (GameLogQuery("C008_DramaClass", CurrentActor, "DamselSuccess")) Julia = "Submissive";
|
||||
if (GameLogQuery("C008_DramaClass", CurrentActor, "Rebellion")) Julia = "Dominant";
|
||||
var Yuki = "";
|
||||
CurrentActor = "Yuki";
|
||||
if (GameLogQuery("C009_Library", CurrentActor, "Blackmailed")) Yuki = "Submissive";
|
||||
if (GameLogQuery("C009_Library", CurrentActor, "PleasureSuccess")) Yuki = "Dominant";
|
||||
var Mildred = "";
|
||||
CurrentActor = "Mildred";
|
||||
if (GameLogQuery("C011_LiteratureClass", CurrentActor, "PlayerWon")) Mildred = "Submissive";
|
||||
if (GameLogQuery("C011_LiteratureClass", CurrentActor, "PlayerLost")) Mildred = "Dominant";
|
||||
|
||||
// Exports all actors, items, and skills data
|
||||
localStorage.setItem("BondageClubImportSource", "BondageCollege");
|
||||
localStorage.setItem("BondageCollegeExportName", Common_PlayerName);
|
||||
localStorage.setItem("BondageCollegeExportLover", Common_PlayerLover);
|
||||
|
@ -101,6 +115,9 @@ function C013_BondageClub_Entrance_EnterClub() {
|
|||
localStorage.setItem("BondageCollegeExportSarah", Sarah);
|
||||
localStorage.setItem("BondageCollegeExportSidney", Sidney);
|
||||
localStorage.setItem("BondageCollegeExportJennifer", Jennifer);
|
||||
localStorage.setItem("BondageCollegeExportJulia", Julia);
|
||||
localStorage.setItem("BondageCollegeExportYuki", Yuki);
|
||||
localStorage.setItem("BondageCollegeExportMildred", Mildred);
|
||||
localStorage.setItem("BondageCollegeExportBallGag", (PlayerHasInventory("BallGag")) ? "true" : "false");
|
||||
localStorage.setItem("BondageCollegeExportClothGag", (PlayerHasInventory("ClothGag")) ? "true" : "false");
|
||||
localStorage.setItem("BondageCollegeExportTapeGag", (PlayerHasInventory("TapeGag")) ? "true" : "false");
|
||||
|
|
Loading…
Add table
Reference in a new issue