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Movie Studio - Open House - Act 2 - Dom Client WIP
This commit is contained in:
parent
655e95152d
commit
e62d950637
8 changed files with 172 additions and 20 deletions
BondageClub
Assets/Female3DCG
Backgrounds
Screens/Room/MovieStudio
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@ -6409,7 +6409,7 @@ var AssetFemale3DCG = [
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{
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Name: "Slime", Category: ["Fantasy"], BuyGroup: "Slime", DefaultColor: ["#57ab5e"], Random: false, Value: 200, Difficulty: 4, Time: 15, RemoveTime: 25, Left: 200, Top: 170, Effect: ["BlockMouth", "GagMedium"],
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},
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, Random: false, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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],
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Color: ["Default", "#202020", "#808080", "#bbbbbb", "#aa8080", "#80aa80", "#8080aa", "#aaaa80", "#80aaaa", "#aa80aa", "#cc3333", "#33cc33", "#3333cc", "#cccc33", "#33cccc", "#cc33cc"]
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},
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@ -6780,7 +6780,7 @@ var AssetFemale3DCG = [
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{
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Name: "Slime", Category: ["Fantasy"], BuyGroup: "Slime", DefaultColor: ["#57ab5e"], Random: false, Value: 200, Difficulty: 4, Time: 15, RemoveTime: 25, Left: 200, Top: 170, Effect: ["BlockMouth", "GagMedium"],
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},
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, Random: false, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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],
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Color: ["Default", "#202020", "#808080", "#bbbbbb", "#aa8080", "#80aa80", "#8080aa", "#aaaa80", "#80aaaa", "#aa80aa", "#cc3333", "#33cc33", "#3333cc", "#cccc33", "#33cccc", "#cc33cc"]
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@ -7148,7 +7148,7 @@ var AssetFemale3DCG = [
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{
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Name: "Slime", Category: ["Fantasy"], BuyGroup: "Slime", DefaultColor: ["#57ab5e"], Random: false, Value: 200, Difficulty: 4, Time: 15, RemoveTime: 25, Left: 200, Top: 170, Effect: ["BlockMouth", "GagMedium"],
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},
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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{ Name: "FurScarf", Value: 40, Top: 0, Left: 0, Difficulty: 3, Random: false, AllowTighten: true, BuyGroup: "FurScarf", Effect: ["BlockMouth", "GagLight"] },
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{
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Name: "LatexRespirator", Value: 50, Difficulty: 2, Time: 10, DefaultColor: ["#333333","#222222","#CCCCCC","#222222","#CCCCCC","#37E21D"], Extended: true, Priority: 47, Top: 20,
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Block: ["ItemNose", "ItemMouth", "ItemMouth2"],
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@ -7364,7 +7364,7 @@ var AssetFemale3DCG = [
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{
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Name: "Slime", Category: ["Fantasy"], BuyGroup: "Slime", DefaultColor: ["#57ab5e"], Random: false, Value: 200, Difficulty: 4, Time: 15, RemoveTime: 25, Effect: ["BlindLight", "Prone", "BlurNormal"], Tint: [{Color: 0, Strength: 0.4}]
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},
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{ Name: "FurScarf", BuyGroup: "FurScarf", Value: 40, Difficulty: 3, AllowTighten: true, Effect: ["BlindLight", "Prone"] },
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{ Name: "FurScarf", BuyGroup: "FurScarf", Value: 40, Difficulty: 3, Random: false, AllowTighten: true, Effect: ["BlindLight", "Prone"] },
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{
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Name: "Stitches", Category: ["Medical", "Extreme"], Priority: 8.5, BuyGroup: "Suture", Random: false, Value: -1, Difficulty: 8, Time: 5, RemoveTime: 5, DefaultColor: ["#3f3c3a", "#3f3c3a"], Effect: [], Top:145, Extended: true, AlwaysExtend: true,
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AllowExpression: ["Angry", "Closed", "Daydream", "Dazed", "Dizzy", "Heart", "HeartPink", "Horny", "Lewd", "LewdHeart", "LewdHeartPink", "Sad", "Scared", "Scared", "Shy", "ShylyHappy", "Surprised", "VeryLewd"],
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BIN
BondageClub/Backgrounds/HouseBasement1.jpg
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BondageClub/Backgrounds/HouseBasement1.jpg
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BondageClub/Backgrounds/HouseBasement2.jpg
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BondageClub/Backgrounds/HouseBasement2.jpg
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BondageClub/Backgrounds/HouseBasement3.jpg
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BondageClub/Backgrounds/HouseBasement3.jpg
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@ -1,4 +1,61 @@
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PlayerGagged,,,You're not going to sell anything with that gag. (She giggles.),
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1000,,,(A customer enters the place and stares at you two.) Errrrr... I'm here for the open house. What is going on here?,
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1000,,TO DO,TO DO,
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1000,,(Look around.),,DialogLeave()
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PlayerGagged,,,You're not going to sell anything with that gag. (She giggles.),,
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1000,,,(The customer stares at you two.) What is going on here? Why are you both naked?,,
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1000,,(Whimper in your gag.),Let's see that muzzle. (She removes your gag slowly.) What is going on here?,"DoActivity(""OpenHouseUngagPlayer"")",!Player.CanTalk()
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1000,1010,Well... We are selling this house?,(She thinks for a little while.) Oh! I know what's going on.,,Player.CanTalk()
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1000,1010,This bitch thinks she owns my house.,(She thinks for a little while.) Oh! I know what's going on.,,Player.CanTalk()
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1000,1010,You want the short or the long story?,(She thinks for a little while.) Oh! I know what's going on.,,Player.CanTalk()
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1000,,(Look around.),,DialogLeave(),
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1010,1020,You do?,"Yes, you two are the special gift from the ad. The paper ad said every serious customer will receive a gift.",,
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1010,1020,Let me explain.,"There's no need to explain, you two are the special gift from the ad. The paper ad said every serious customer will receive a gift.",,
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1020,1030,That's not the gift.,Don't deny it. This is a great tour gift. So I can play with you two while I visit this house?,,
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1020,1030,Are you insane?,(She pretends that she doesn't hear you.) This is a great tour gift. So I can play with you two while I visit this house?,,
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1020,1030,You got it!,(She nods happily.) This is a great tour gift. So I can play with you two while I visit this house?,,
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1030,1040,This is the plan.,Awesome! First I think I will restrain your cute friend. (She checks in her bag of restaints as the camera zooms on it.),"DoActivity(""OpenHousePrepareActor1Bondage"")","CanDoActivity(""OpenHouseClientRestrainActor1"")"
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1030,1040,You're totally mistaken.,Nonsense! First I think I will restrain your cute friend. (She checks in her bag of restaints as the camera zooms on it.),"DoActivity(""OpenHousePrepareActor1Bondage"")","CanDoActivity(""OpenHouseClientRestrainActor1"")"
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1030,1070,This is the plan.,Awesome! First I think I will restrain you. (She checks in her bag of restaints as the camera zooms on it.),"DoActivity(""OpenHousePreparePlayerBondage"")","!CanDoActivity(""OpenHouseClientRestrainActor1"")"
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1030,1070,You're totally mistaken.,Nonsense! First I think I will restrain you. (She checks in her bag of restaints as the camera zooms on it.),"DoActivity(""OpenHousePreparePlayerBondage"")","!CanDoActivity(""OpenHouseClientRestrainActor1"")"
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1040,,,(She searches in her bag to find some restraints for the new girlfriend.),,
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1040,1050,Ah! Tie her up!,You don't need to tell me twice. (She gets to the new girlfriend and straps her up with many restraints.),"DoActivity(""OpenHouseActor1FullBondage"")",
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1040,1050,You cannot do that.,I can and I will. (She gets to the new girlfriend and straps her up with many restraints.),"DoActivity(""OpenHouseActor1FullBondage"")",
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1040,1050,What do you have in that bag?,You will see it right now. (She gets to the new girlfriend and straps her up with many restraints.),"DoActivity(""OpenHouseActor1FullBondage"")",
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1040,,(Look around.),,DialogLeave(),
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1050,1070,Wow! You're quick.,"She's not my first victim. And you'll be the next one, it's your turn. (She checks in her bag again.)",,
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1050,1070,Is that legal?,"Who cares? She's not my first victim. And you'll be the next one, it's your turn. (She checks in her bag again.)",,
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1070,,,(She searches in her bag to find some restraints for you.),,
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1070,1080,"Look, can we talk first?",I don't think so. (She grabs more restraints and swiftly puts you in tight bondage.),"DoActivity(""OpenHousePlayerFullBondage"")",
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1070,1080,Enough!,I'll let you know when it's enough. (She grabs more restraints and swiftly puts you in tight bondage.),"DoActivity(""OpenHousePlayerFullBondage"")",
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1070,1080,(Present your hands.),Good girl. (She grabs more restraints and swiftly puts you in tight bondage.),"DoActivity(""OpenHousePlayerFullBondage"")",
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1070,,(Look around.),,DialogLeave(),
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1080,1090,(Tug on the restraints and struggle.),"Don't fight it girl, you look great like that. Just look at yourself.",,
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1080,1090,(Whimper and bow your head.),Aren't you a good submissive? Be proud and look at yourself.,,
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1090,1100,(Look around.),,DialogLeave(),
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1100,,,(She stares at you two and smirks.),,
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1100,1110,(Mumble a few words.),You two really commit yourself when you want to sell a house. (She laughs out loud.),,
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1100,1110,(Sigh and nods.),You two really commit yourself when you want to sell a house. (She laughs out loud.),,
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1100,1110,(Stay silent.),You two really commit yourself when you want to sell a house. (She laughs out loud.),,
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1100,,(Look around.),,DialogLeave(),
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1110,1120,(Struggle and nod.),Common girls! We need to do that tour. I want to see the basement first.,,
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1110,1120,(Grumble and look away.),Common girls! We need to do that tour. I want to see the basement first.,,
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1120,1130,(Shake your head no.),(She laughs at your predicament and drags you both to the basement.),"DoActivity(""OpenHouseEnterBasement"")",
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1120,1130,(Nod slowly.),(She smiles and drags you both to the basement.),"DoActivity(""OpenHouseEnterBasement"")",
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1120,1130,(Try to push her.),(She laughs at your predicament and drags you both to the basement.),"DoActivity(""OpenHouseEnterBasement"")",
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1130,1140,(Look at the basement.),,DialogLeave(),
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1140,,,(She stares at you two and smirks.),,
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1140,1150,(Struggle playfully.),(She picks some collars and chains from her bag.) You two are going to have so much fun.,,
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1140,1150,(Stay quiet and look at her.),(She picks some collars and chains from her bag.) You two are going to have so much fun.,,
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1140,,(Look at the basement.),,DialogLeave(),
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1150,1170,(Stare at her.),(She uses the collars and chains to lock you both both to the ceiling. The film crew follows the action closely.),"DoActivity(""OpenHouseBasementChains"")",
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1150,1170,(Giggle and nods.),(She uses the collars and chains to lock you both both to the ceiling. The film crew follows the action closely.),"DoActivity(""OpenHouseBasementChains"")",
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1150,1170,(Shake your head no.),(She uses the collars and chains to lock you both both to the ceiling. The film crew follows the action closely.),"DoActivity(""OpenHouseBasementChains"")",
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1170,,,(She stares at you two and smirks.),,
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1170,1180,(Shiver a little.),Are you cold? I have some tools to warm you up. (She gets a vibrating wand from her bag.),"DoActivity(""OpenHouseActor2Wand"")",
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1170,1180,(Swing on the chain.),I have something to enhance your fun. (She gets a vibrating wand from her bag.),"DoActivity(""OpenHouseActor2Wand"")",
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1170,1180,(Try to get free.),You're not getting out until I try this on you. (She gets a vibrating wand from her bag.),"DoActivity(""OpenHouseActor2Wand"")",
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1170,,(Look around.),,DialogLeave(),
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1180,,TO DO,TO DO,,
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1300,,,(The customer stares at you.) What is going on here? Why are you naked?,,
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1300,,TO DO,TO DO,,
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1300,,(Look around.),,DialogLeave(),
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1600,,,(The customer stares at her.) What is going on here? Why is she naked?,,
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1600,,TO DO,TO DO,,
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1600,,(Look around.),,DialogLeave(),
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@ -22,9 +22,9 @@ OrgasmPuppyAct1,,,(She grinds her vulva against your muzzle gag and gets a shatt
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50,60,You dominate him?,Damn right! I'm the house boss. Now get out!,"AlterParameter(""Actor1"", ""Domination"", ""-2"")",
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50,60,I'll get you on a leash.,(She trembles a little.) Don't try to intimidate me. Get out!,"AlterParameter(""Actor1"", ""Domination"", ""2"")",
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50,60,(Try to steal a kiss.),(You kiss each other in front the camera but she pushes you back after a while.) No! I'm not a lesbian. Get out!,"DoActivity(""OpenHouseStealKiss"")","ParameterValueBetween(""Actor1"", ""Affection"", ""3"", ""100"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. You're able to strip her down after a while.),"DoActivity(""OpenHouseStripActor1"")","ParameterValueBetween(""Actor1"", ""Domination"", ""2"", ""100"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. She gets the best of you and strips you down.),"DoActivity(""OpenHouseStripPlayer"")","ParameterValueBetween(""Actor1"", ""Domination"", ""-100"", ""-2"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. You both end up without clothes after a while.),"DoActivity(""OpenHouseStripBoth"")","ParameterValueBetween(""Actor1"", ""Domination"", ""-1"", ""1"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. You're able to strip her down after a while.),"DoActivity(""OpenHouseStripActor1"")","ParameterValueBetween(""Actor1"", ""Domination"", ""3"", ""100"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. She gets the best of you and strips you down.),"DoActivity(""OpenHouseStripPlayer"")","ParameterValueBetween(""Actor1"", ""Domination"", ""-100"", ""-3"")"
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60,70,Never! (Try to fight and strip her.),(You wrestle fiercly as the movie director makes a thumbs up. You both end up without clothes after a while.),"DoActivity(""OpenHouseStripBoth"")","ParameterValueBetween(""Actor1"", ""Domination"", ""-2"", ""2"")"
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70,100,(Look at the scene.),,DialogLeave(),
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100,,,(You're both still sweating and catching your breath from the last fight.),,
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100,110,Give me my clothes!,(She shakes her head no.) You stay naked old witch.,"AlterParameter(""Actor1"", ""Domination"", ""1"")",Player.IsNaked()
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@ -116,6 +116,39 @@ OrgasmPuppyAct1,,,(She grinds her vulva against your muzzle gag and gets a shatt
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410,400,(Rub your muzzle gag some more.),(She moans some more and pushes you back.) You're quite a pushy puppy.,"AlterParameter(""Actor1"", ""Domination"", ""1"")",
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410,400,(Drool on her.),"(She smiles while recovering from her orgasm, barely noticing the drool.)",,
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410,400,(Whimper in your gag.),(She grins and looks down at you while recovering from her orgasm.),"AlterParameter(""Actor1"", ""Domination"", ""-1"")",
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1000,,,(She looks at the customer and blushes.),,
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1000,,TO DO,TO DO,,
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1000,,,(She looks silently at the customer and seems embarrassed.),,
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1000,1010,(Whisper to her.) What do we do?,It was your stupid plan to come here and annoy me. You fix your own mess.,"AlterParameter(""Actor1"", ""Domination"", ""-1"")",Player.CanTalk()
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1000,1010,Tell her something!,It was your plan to annoy me! You tell her something!,"AlterParameter(""Actor1"", ""Domination"", ""1"")",Player.CanTalk()
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1000,1010,(Whimper in your gag.),(She looks at you and shrugs.),,!Player.CanTalk()
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1000,,(Look around.),,DialogLeave(),
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1010,,,(She looks silently at the customer and seems embarrassed.),,
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1010,,(Look around.),,DialogLeave(),
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1040,,,Wait! She wants to tie me up?,,
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1040,1050,This is what you deserve.,You bitch! Is she a friend of yours? Did you plan this? (She turns away and ignores you.),"AlterParameter(""Actor1"", ""Love"", ""-2"")",CurrentCharacter.CanTalk()
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1040,1050,You will be adorable in bondage.,"(She blushes and smiles.) Thanks, you know how to cheer me up. (She stares quietly at the customer bag.)","AlterParameter(""Actor1"", ""Love"", ""2"")",CurrentCharacter.CanTalk()
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1040,,(Look around.),,DialogLeave(),
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1050,,,(She stares at the customer bag and stays silent.),,
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1050,,(Look around.),,DialogLeave(),
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1070,,,(She stares at you and laughs in her gag.),,
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1070,1080,(Sigh and look at her.),(She nods slowly and mumbles in her gag.),"AlterParameter(""Actor1"", ""Domination"", ""-1"")",
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1070,1080,(Spank her butt.),(She wiggles her butt and tries to avoid you.),"AlterParameter(""Actor1"", ""Domination"", ""1"")",
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1070,1080,(Pet her head.),(She nods and struggles happily.),"AlterParameter(""Actor1"", ""Love"", ""1"")",
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1070,,(Look around.),,DialogLeave(),
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1080,,,(She stares at the customer.),,
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1080,,(Look around.),,DialogLeave(),
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1100,,,(She stares at you.),,
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1100,1110,(Laugh at her in your gag.),(She gets mad as you laugh at her in your tight gag.),"DoActivity(""OpenHouseBondageLaugh"")",
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1100,1110,(Bump her in your bondage.),(You bumb your butt playfully against her as you both giggle.),"DoActivity(""OpenHouseBondageBump"")",
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1100,1110,(Give her a bondage hug.),(You share a long and warm bondage hug as the movie director makes a thumbs up.),"DoActivity(""OpenHouseBondageHug"")",
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1100,,(Look around.),,DialogLeave(),
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1110,,,(She stares at you.),,
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1110,,(Look around.),,DialogLeave(),
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1130,,,(She stares at the basement and seems to ignore you.),,
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1130,,(Try to catch her attention.),(You mumble and struggle but she stares at the basement and ignores you.),,
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1130,,(Look around.),,DialogLeave(),
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1300,,,(She smiles and looks at the customer.) Welcome to the open house!,,
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1300,,TO DO,TO DO,,
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1300,,(Look around.),,DialogLeave(),
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1600,,,"(She blushes and looks down, not saying a word.)",,
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1600,,TO DO,TO DO,,
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1600,,(Look around.),,DialogLeave(),
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@ -135,12 +135,13 @@ function MovieStudioProcessDecay() {
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if ((MovieStudioCurrentMovie == "OpenHouse") && (MovieStudioCurrentScene == "1")) {
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MovieStudioMoney = MovieStudioMoney + Math.floor(MovieStudioMeter / 10);
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MovieStudioProgress(MovieStudioCurrentMovie, "2", "");
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MovieStudioActor1.Stage = "1000";
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MovieStudioActor2 = null;
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MovieStudioActor2 = CharacterLoadNPC("NPC_MovieStudio_OpenHouse_Client");
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MovieStudioActor2.Stage = "1000";
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MovieStudioActor2.CurrentDialog = TextGet("OpenHouseActTwoIntro");
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CharacterSetCurrent(MovieStudioActor2);
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if (!Player.IsNaked()) { MovieStudioActor2.CurrentDialog = TextGet("OpenHouseActTwoIntroActor1Naked"); MovieStudioActor2.Stage = "1600"; }
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else if (!MovieStudioActor1.IsNaked()) { MovieStudioActor2.CurrentDialog = TextGet("OpenHouseActTwoIntroPlayerNaked"); MovieStudioActor2.Stage = "1300"; }
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else { MovieStudioActor2.CurrentDialog = TextGet("OpenHouseActTwoIntroBothNaked"); MovieStudioActor2.Stage = "1000"; }
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MovieStudioActor1.Stage = MovieStudioActor2.Stage;
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return;
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}
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}
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@ -843,8 +844,8 @@ function MovieStudioDoActivity(Activity) {
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}
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if (Activity == "OpenHouseRestrainActor1") InventoryWearRandom(MovieStudioActor1, "ItemArms");
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if (Activity == "OpenHouseReleaseActor1") InventoryRemove(MovieStudioActor1, "ItemArms");
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if (Activity == "OpenHouseGagActor1") InventoryWearRandom(MovieStudioActor1, "ItemMouth");
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if (Activity == "OpenHouseUngagActor1") InventoryRemove(MovieStudioActor1, "ItemMouth");
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if (Activity == "OpenHouseGagActor1") InventoryWearRandom(MovieStudioActor1, "ItemMouth3");
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if (Activity == "OpenHouseUngagActor1") InventoryRemove(MovieStudioActor1, "ItemMouth3");
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if ((Activity == "OpenHouseRestrainActor1") || (Activity == "OpenHouseReleaseActor1") || (Activity == "OpenHouseGagActor1") || (Activity == "OpenHouseUngagActor1")) {
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CharacterSetFacialExpression(MovieStudioActor1, "Blush", "Low", 5);
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CharacterSetFacialExpression(MovieStudioActor1, "Eyes", "Sad", 5);
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@ -915,7 +916,7 @@ function MovieStudioDoActivity(Activity) {
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CharacterSetFacialExpression(Player, "Eyes", "Angry", 8);
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CharacterSetFacialExpression(Player, "Eyes2", "Angry", 8);
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CharacterSetFacialExpression(MovieStudioActor1, "Mouth", "Smirk", 8);
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InventoryWear(Player, "MuzzleGag", "ItemMouth");
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InventoryWear(Player, "MuzzleGag", "ItemMouth3");
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}
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if (Activity == "OpenHouseDogMasturbate") {
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CharacterSetFacialExpression(MovieStudioActor1, "Blush", "Medium", 8);
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@ -942,6 +943,64 @@ function MovieStudioDoActivity(Activity) {
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CharacterSetFacialExpression(MovieStudioActor1, "Mouth", "Smirk", 8);
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}
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if (Activity == "OpenHouseReWearVendorClothes") MovieStudioChange("HouseVendor", MovieStudioActor1);
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if (Activity == "OpenHouseUngagPlayer") {
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InventoryRemove(Player, "ItemMouth3");
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CharacterSetFacialExpression(Player, "Blush", "Low", 5);
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CharacterSetFacialExpression(Player, "Eyes", "Sad", 5);
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CharacterSetFacialExpression(Player, "Eyes2", "Sad", 5);
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}
|
||||
if ((Activity == "OpenHousePrepareActor1Bondage") || (Activity == "OpenHousePreparePlayerBondage")) {
|
||||
CharacterSetFacialExpression(MovieStudioActor2, "Blush", "Low", 5);
|
||||
CharacterSetFacialExpression(MovieStudioActor2, "Eyes", "Dazed", 5);
|
||||
CharacterSetFacialExpression(MovieStudioActor2, "Eyes2", "Dazed", 5);
|
||||
MovieStudioActor1.Stage = MovieStudioActor2.Stage;
|
||||
}
|
||||
if (Activity == "OpenHouseActor1FullBondage") {
|
||||
CharacterRelease(MovieStudioActor1);
|
||||
InventoryWearRandom(MovieStudioActor1, "ItemArms");
|
||||
InventoryWearRandom(MovieStudioActor1, "ItemMouth3");
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Blush", "High", 12);
|
||||
MovieStudioActor1.Stage = "1070";
|
||||
}
|
||||
if (Activity == "OpenHousePlayerFullBondage") {
|
||||
CharacterRelease(Player);
|
||||
InventoryWearRandom(Player, "ItemArms");
|
||||
InventoryWearRandom(Player, "ItemMouth3");
|
||||
CharacterSetFacialExpression(Player, "Blush", "High", 8);
|
||||
MovieStudioActor1.Stage = "1100";
|
||||
}
|
||||
if (Activity == "OpenHouseEnterBasement") {
|
||||
MovieStudioBackground = CommonRandomItemFromList("", ["HouseBasement1", "HouseBasement2", "HouseBasement3"]);
|
||||
MovieStudioActor1.Stage = MovieStudioActor2.Stage;
|
||||
}
|
||||
if (Activity == "OpenHouseBondageLaugh") {
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Blush", "Medium", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes", "Angry", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes2", "Angry", 8);
|
||||
MovieStudioAlterParameter("Actor1", "Affection", "-2");
|
||||
}
|
||||
if (Activity == "OpenHouseBondageHug") {
|
||||
CharacterSetFacialExpression(Player, "Blush", "Medium", 8);
|
||||
CharacterSetFacialExpression(Player, "Eyes", "Lewd", 8);
|
||||
CharacterSetFacialExpression(Player, "Eyes2", "Lewd", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Blush", "Medium", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes", "Lewd", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes2", "Lewd", 8);
|
||||
MovieStudioAlterParameter("Actor1", "Affection", "2");
|
||||
}
|
||||
if (Activity == "OpenHouseBasementChains") {
|
||||
if (InventoryGet(Player, "ItemNeck") == null) InventoryWear(Player, "LeatherCollar", "ItemNeck");
|
||||
InventoryWear(Player, "CeilingChain", "ItemAddon");
|
||||
if (InventoryGet(MovieStudioActor1, "ItemNeck") == null) InventoryWear(MovieStudioActor1, "LeatherCollar", "ItemNeck");
|
||||
InventoryWear(MovieStudioActor1, "CeilingChain", "ItemAddon");
|
||||
CharacterSetFacialExpression(Player, "Blush", "High", 8);
|
||||
CharacterSetFacialExpression(Player, "Eyes", "Dazed", 8);
|
||||
CharacterSetFacialExpression(Player, "Eyes2", "Dazed", 8);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Blush", "High", 12);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes", "Dazed", 12);
|
||||
CharacterSetFacialExpression(MovieStudioActor1, "Eyes2", "Dazed", 12);
|
||||
}
|
||||
if (Activity == "OpenHouseActor2Wand") InventoryWear(MovieStudioActor2, "VibratingWand", "ItemHandheld");
|
||||
|
||||
// Check for decay
|
||||
MovieStudioProcessDecay();
|
||||
|
@ -1046,6 +1105,7 @@ function MovieStudioCanDoActivity(Activity) {
|
|||
if (Activity == "InterviewMaidReturnFavor") return (MovieStudioActor2.OweFavor);
|
||||
if (Activity == "OpenHouseWearVendorClothes") return (!MovieStudioActor1.ClothesTaken);
|
||||
if (Activity == "OpenHouseWearDogCollar") return (InventoryGet(Player, "ItemNeck") == null);
|
||||
if (Activity == "OpenHouseClientRestrainActor1") return ((InventoryGet(Player, "ItemArms") == null) || (InventoryGet(Player, "ItemMouth3") == null));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,4 +21,6 @@ InterviewDirectorSuccess1,"(The director stops the movie and cheers.) Cut! Thi
|
|||
InterviewDirectorSuccess2,(The director stops the movie and cheers.) Cut! Wonderful! You will all become stars. Congratulations!
|
||||
InterviewDirectorSuccess3,"(The director stops the movie and cheers.) Cut! Filming is done, it's time to edit it. Congratulations!"
|
||||
InterviewMistressTurnTablesOnPlayer,"(As soon as you release her, they quickly pounce on you and grab your arms to immobilise you. The journalist defies you.) Here we go!"
|
||||
OpenHouseActTwoIntro,(A customer enters the place and stares at you two.) Errrrr... I'm here for the open house. What is going on here?
|
||||
OpenHouseActTwoIntroBothNaked,"(Act two begins, a customer enters the place and stares at you two.) Hello? I'm here for the open house. Why are you two naked?"
|
||||
OpenHouseActTwoIntroPlayerNaked,"(Act two begins, a customer enters the place and stares at you.) Hello? I'm here for the open house. Why are you naked?"
|
||||
OpenHouseActTwoIntroActor1Naked,"(Act two begins, a customer enters the place and stares at the new girlfriend.) Hello? I'm here for the open house. Why is she naked?"
|
||||
|
|
|
Loading…
Add table
Reference in a new issue