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Fix for DialogItemPermissionMode next button
Fix for DialogItemPermissionMode next button
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parent
b10daf19db
commit
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3 changed files with 2 additions and 2 deletions
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@ -200,7 +200,7 @@ function DialogMenuButtonBuild(C) {
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// Main buttons
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if (DialogProgress < 0) {
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if ((DialogInventory.length > 12) && Player.CanInteract() && !InventoryGroupIsBlocked(C)) DialogMenuButton.push("Next");
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if ((DialogInventory.length > 12) && ((Player.CanInteract() && !InventoryGroupIsBlocked(C)) || DialogItemPermissionMode)) DialogMenuButton.push("Next");
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if (InventoryItemHasEffect(Item, "Lock", true) && DialogCanUnlock(C, Item) && InventoryAllow(C, Item.Asset.Prerequisite) && !InventoryGroupIsBlocked(C) && (Player.CanInteract() || ((C.ID == 0) && InventoryItemHasEffect(Item, "Block", true)))) DialogMenuButton.push("Unlock");
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if ((Item != null) && (C.ID == 0) && (!Player.CanInteract() || (InventoryItemHasEffect(Item, "Lock", true) && !DialogCanUnlock(C, Item))) && (DialogMenuButton.indexOf("Unlock") < 0) && InventoryAllow(C, Item.Asset.Prerequisite) && !InventoryGroupIsBlocked(C)) DialogMenuButton.push("Struggle");
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if (InventoryItemHasEffect(Item, "Lock", true) && !Player.IsBlind() && (Item.Property != null) && (Item.Property.LockedBy != null) && (Item.Property.LockedBy != "")) DialogMenuButton.push("InspectLock");
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@ -5,7 +5,7 @@ var C000_Intro_ChapterSelect_Credits = [];
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var C000_Intro_ChapterSelect_CreditActors = ["Player", "Amanda", "Sarah", "Sidney", "Jennifer", "Julia", "Yuki"];
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var C000_Intro_ChapterSelect_ThankYouCount = 999999;
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var C000_Intro_ChapterSelect_ThankYouList = ["Alvin", "Bryce", "Christian", "Designated", "Dick", "Escurse", "EugeneTooms", "James", "Jenni", "Jyeoh", "Karel", "Kitten", "Laioken", "Michal", "Mindtie",
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"MunchyCat", "Nick", "Overlord", "Rashiash", "Ryner", "Setsu95", "Shadow", "Shaun", "Simeon", "Sky", "Terry", "William", "Winterisbest", "Xepherio"];
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"MunchyCat", "Nick", "Overlord", "Rashiash", "Ryner", "Setsu95", "Shadow", "Shaun", "Simeon", "Sky", "Terry", "Victor", "William", "Winterisbest", "Xepherio"];
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var C000_Intro_ChapterSelect_ThankYouCurrent = -1;
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var C000_Intro_ChapterSelect_CreditTextColor = "black";
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BIN
C000_Intro/ChapterSelect/ThankYou/Victor.jpg
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BIN
C000_Intro/ChapterSelect/ThankYou/Victor.jpg
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