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@ -61,6 +61,7 @@ function SaveState(SlotNumber) {
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localStorage.setItem("PlayerLockedInventory" + SN, JSON.stringify(PlayerLockedInventory));
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localStorage.setItem("Actor" + SN, JSON.stringify(Actor));
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localStorage.setItem("Common_PlayerCrime" + SN, Common_PlayerCrime);
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localStorage.setItem("Common_ClubStatus" + SN, Common_ClubStatus);
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// Reload the summaries
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CurrentStage[1][StageInteractionText] = "Slot 1";
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@ -84,6 +85,7 @@ function LoadState(SlotNumber) {
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PlayerLockedInventory = JSON.parse(localStorage.getItem("PlayerLockedInventory" + SN));
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Actor = JSON.parse(localStorage.getItem("Actor" + SN));
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Common_PlayerCrime = localStorage.getItem("Common_PlayerCrime" + SN);
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Common_ClubStatus = localStorage.getItem("Common_ClubStatus" + SN);
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LoadRestrainStatus();
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SetScene(CurrentChapter, CurrentScreen);
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