Brawl - Guard Animations
Brawl - Guard Animations
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@ -176,7 +176,7 @@ var PlatformTemplate = [
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{
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Name: "Hazel",
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Status: "Maid",
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Health: 10,
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Health: 11,
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Width: 400,
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Height: 400,
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HitBox: [0.4, 0.05, 0.6, 1],
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@ -196,13 +196,12 @@ var PlatformTemplate = [
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{ Name: "Walk", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], Speed: 40 },
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{ Name: "Jump", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1], Speed: 35 },
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{ Name: "Bind", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 6, 5, 4, 3, 2, 1], Speed: 130 },
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],
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Attack: []
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]
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},
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{
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Name: "Yuna",
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Status: "Maid",
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Health: 16,
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Health: 17,
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Width: 400,
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Height: 400,
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HitBox: [0.4, 0.05, 0.6, 1],
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@ -223,13 +222,12 @@ var PlatformTemplate = [
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{ Name: "Walk", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], Speed: 40 },
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{ Name: "Run", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], Speed: 30 },
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{ Name: "Bind", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1], Speed: 90 },
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],
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Attack: []
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]
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},
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{
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Name: "Lucy",
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Status: "Armor",
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Health: 23,
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Health: 26,
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Width: 400,
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Height: 400,
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HitBox: [0.4, 0.05, 0.6, 1],
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@ -246,13 +244,15 @@ var PlatformTemplate = [
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{ Name: "Idle", Cycle: [0], Speed: 150 },
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{ Name: "Walk", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], Speed: 40 },
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{ Name: "Run", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], Speed: 30 },
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],
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Attack: []
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{ Name: "Wounded", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1], Speed: 130 },
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{ Name: "Bound", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1], Speed: 120 },
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{ Name: "Bind", Cycle: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1], Speed: 110 },
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]
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},
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{
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Name: "Camille",
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Status: "Armor",
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Health: 42,
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Health: 47,
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Width: 400,
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Height: 400,
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HitBox: [0.4, 0.05, 0.6, 1],
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@ -261,7 +261,7 @@ var PlatformTemplate = [
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CrawlSpeed: 3,
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JumpForce: 60,
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CollisionDamage: 6,
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ExperienceValue: 9,
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ExperienceValue: 15,
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JumpOdds: 0.0002,
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RunOdds: 0.0004,
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StandAttackSlowOdds: 0.0003,
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@ -392,7 +392,7 @@ var PlatformRoomList = [
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{ Name: "BedroomIsabella", FromX: 3150, FromY: 0, FromW: 300, FromH: 1200, FromType: "Up", ToX: 100, ToFaceLeft: false }
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],
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Character: [
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{ Name: "Hazel", Status: "Maid", X: 2100 }
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{ Name: "Yuna", Status: "Maid", X: 2100 }
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]
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},
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{
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@ -400,7 +400,7 @@ var PlatformRoomList = [
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Entry: function() {
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if (!PlatformEventDone("OliviaUnchain") && !PlatformEventDone("OliviaCollarKey")) PlatformCreateCharacter("Olivia", "Chained", false, 2200, true, false, "IntroOliviaBeforeCollarKey");
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if (!PlatformEventDone("OliviaUnchain") && PlatformEventDone("OliviaCollarKey")) PlatformCreateCharacter("Olivia", "Chained", false, 2200, true, false, "IntroOliviaAfterCollarKey");
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if (PlatformEventDone("OliviaBath")) { PlatformCreateCharacter("Olivia", "Flower", false, 2200, true, false, "OliviaAfterBath"); PlatformChar[1].FaceLeft = true; }
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if (PlatformEventDone("OliviaBath") && !PlatformEventDone("Curse")) { PlatformCreateCharacter("Olivia", "Flower", false, 2200, true, false, "OliviaAfterBath"); PlatformChar[1].FaceLeft = true; }
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},
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Text: "Olivia's Bedroom",
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Background: "Castle/BedroomOlivia",
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@ -467,7 +467,7 @@ var PlatformRoomList = [
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{ Name: "CastleBalcony", FromX: 3150, FromY: 0, FromW: 300, FromH: 1200, FromType: "Up", ToX: 100, ToFaceLeft: false }
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],
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Character: [
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{ Name: "Hazel", Status: "Maid", X: 1400 },
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{ Name: "Yuna", Status: "Maid", X: 1400 },
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{ Name: "Hazel", Status: "Maid", X: 2100 }
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]
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},
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@ -498,7 +498,8 @@ var PlatformRoomList = [
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{ Name: "CastleHall4C", FromX: 2300, FromY: 0, FromW: 100, FromH: 1200, FromType: "Right", ToX: 100, ToFaceLeft: false }
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],
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Character: [
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{ Name: "Yuna", Status: "Maid", X: 1250 }
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{ Name: "Hazel", Status: "Maid", X: 1000 },
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{ Name: "Hazel", Status: "Maid", X: 1400 }
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]
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},
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{
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@ -508,29 +509,47 @@ var PlatformRoomList = [
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Width: 2400,
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Height: 1200,
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Door: [
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{ Name: "CastleBallroom", FromX: 0, FromY: 0, FromW: 100, FromH: 1200, FromType: "Left", ToX: 2300, ToFaceLeft: true },
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{ Name: "CastleHall4W3", FromX: 0, FromY: 0, FromW: 100, FromH: 1200, FromType: "Left", ToX: 2300, ToFaceLeft: true },
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{ Name: "CastleHall4W1", FromX: 2300, FromY: 0, FromW: 100, FromH: 1200, FromType: "Right", ToX: 100, ToFaceLeft: false }
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],
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Character: [
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{ Name: "Yuna", Status: "Maid", X: 1100 },
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{ Name: "Yuna", Status: "Maid", X: 1300 }
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{ Name: "Yuna", Status: "Maid", X: 1000 },
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{ Name: "Yuna", Status: "Maid", X: 1400 }
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]
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},
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{
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Name: "CastleHall4W3",
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Entry: function() {
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if (PlatformEventDone("Curse")) {
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PlatformCreateCharacter("Lucy", "Armor", false, 1000);
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PlatformCreateCharacter("Lucy", "Armor", false, 1400);
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}
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},
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Text: "4F - Roof Hallway - West 3",
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Background: "Castle/Hall4W1",
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Width: 2400,
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Height: 1200,
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Door: [
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{ Name: "CastleBallroom", FromX: 0, FromY: 0, FromW: 100, FromH: 1200, FromType: "Left", ToX: 2300, ToFaceLeft: true },
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{ Name: "CastleHall4W2", FromX: 2300, FromY: 0, FromW: 100, FromH: 1200, FromType: "Right", ToX: 100, ToFaceLeft: false }
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],
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Character: []
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},
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{
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Name: "CastleBallroom",
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Entry: function() { if (PlatformEventDone("Curse")) PlatformCreateCharacter("Camille", "Armor", false, 500); },
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Text: "Ballroom",
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Background: "Castle/Ballroom",
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Width: 2600,
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Height: 1200,
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Door: [
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{ Name: "CastleHall4W2", FromX: 2500, FromY: 0, FromW: 100, FromH: 1200, FromType: "Right", ToX: 100, ToFaceLeft: false }
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{ Name: "CastleHall4W3", FromX: 2500, FromY: 0, FromW: 100, FromH: 1200, FromType: "Right", ToX: 100, ToFaceLeft: false }
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],
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Character: [
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{ Name: "Camille", Status: "Armor", X: 500 }
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]
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Character: []
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},
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{
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Name: "CastleHall2C",
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Entry: function() { if (!PlatformEventDone("CursedMaid") && PlatformEventDone("Curse")) PlatformDialogStart("CursedMaid"); },
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Text: "2F - Storehouse Hallway - Center",
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Background: "Castle/Hall2C",
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Width: 8200,
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@ -41,7 +41,7 @@ var PlatformDialogCharacterTemplate = [
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{
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Name: "Yuna",
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NickName: "Senior Maid",
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Color: "#E6E6FA",
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Color: "#efb5ff",
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},
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{
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Name: "Hazel",
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@ -453,6 +453,32 @@ var PlatformDialogData = [
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}
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]
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},
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{
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Name: "CursedMaid",
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Exit : function () { PlatformEventSet("CursedMaid"); },
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Dialog: [
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{
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Background: "CastleHall",
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Character: [{ Name: "Yuna", Status: "Maid", Pose: "Zombie" }]
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},
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{ Text: "(A maid comes to you drooling, her eyes are the same as the guards.)" },
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{ Text: "Aaaaaannngg! Naaaaannnmm!" },
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{
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Text: "(She moves toward you.)",
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Character: [
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{ Name: "Yuna", Status: "Maid", Pose: "Zombie" },
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{ Name: "Melody", Status: "Maid", Pose: "Idle" }
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],
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Answer: [
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{ Text: "Wake up sister!", Reply: "(She doesn't seem to understand and charges at you.)" },
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{ Text: "Go away or I'll kick your butt.", Reply: "(She doesn't seem to understand and charges at you.)" },
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{ Text: "You seem brighter than usual.", Reply: "(She charges at you brainlessly.)" },
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{ Text: "(Fight her.)", Reply: "(She charges at you brainlessly.)" }
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]
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}
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]
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},
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{
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Name: "IntroEdlaranBeforeCurse",
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