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commit
c365f9f9d0
4 changed files with 13 additions and 7 deletions
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@ -1,8 +1,8 @@
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Stage,LoveReq,SubReq,VarReq,IntroText,Image
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0,0,0,,"Hello, you must be new here?|I haven't seen you before.",NatalieIntro.JPG
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10,0,0,,"I'm Natalie, are you looking for something.",NatalieIntro.JPG
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20,0,0,,How about joining a club for lunch break.,NatalieIntro.JPG
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30,0,0,,Would you like to come|to the Kinbaku club.,NatalieIntro.JPG
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10,0,0,,"I'm Natalie, are you looking for something?",NatalieIntro.JPG
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20,0,0,,How about joining a club for lunch break?,NatalieIntro.JPG
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30,0,0,,Would you like to come|to the Kinbaku club?,NatalieIntro.JPG
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40,0,0,,You can try the cafeteria down the hall|or find a cafe.,NatalieIntro.JPG
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50,0,0,,,NatalieIntroGone.jpg
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100,0,0,,,NatalieClubIntro.jpg
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@ -200,7 +200,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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560,0,0,,It feels like a hug|that will never let go.,"Thats more like it, you just need a bit more|encouragement. (She inserts a vibrating egg.)",570,1,0,PlayerEgg()
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560,0,0,,It feels so good|and tantalising.,Thats it. I'm going to treat you now.|(She inserts a vibrating egg.),570,1,-1,PlayerEgg()
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570,0,0,,"This is intense,|have me now.",With pleasure.|(natalie starts playing with your crotch rope.),580,1,0,
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570,0,0,,"Ahhh, gag me and|have me now please.",Only because you're such a a good little subbie.|(Natlie gags you and plays with your crotch rope.),580,0,-1,PlayerBallgag()
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570,0,0,,"Ahhh, gag me and|have me now please.",Only because you're such a good little subbie.|(Natlie gags you and plays with your crotch rope.),580,0,-1,PlayerBallgag()
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570,0,0,,Stop this is|going too far.,"You think so, I'll let you go then. (Natalie releases you.)",590,-1,0,PlayerRelease()
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580,0,0,,(Enjoy her touch.),(You surrender to her loving touch while she tugs|on the crotch rope and masturbates your clitoris.),580,0,0,SubbieMasturbate()
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580,0,0,,(Squirm to her rhythm.),(You move your hips to follow her rhythm.|Slowly building up pleasure from her touch.),580,0,0,SubbieMasturbate()
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@ -1,5 +1,5 @@
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Tag,Content
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Chloe1,(Chloe is now completely tied up and suspended|above the gound. They all ingore your plight.)
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Chloe1,(Chloe is now completely tied up and suspended|above the ground. They all ignore your plight.)
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Chloe2,"(They have strapped some vibrators on to Chloe.|She shivers, swings and moans happily into her gag.)"
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NatalieReturns,(Natalie walks back and stands over you.)
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Remote1,(Natalie starts to tremble.|Your remote must control her vibrator.)
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10
Drawing.js
10
Drawing.js
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@ -211,7 +211,10 @@ function GetPlayerIconImage() {
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var Image = "Player";
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var seconds = new Date().getTime();
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if (PlayerHasLockedInventory("Ballgag") == true) Image = Image + "_Ballgag";
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if (PlayerHasLockedInventory("TapeGag") == true) Image = Image + "_TapeGag";
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if (PlayerHasLockedInventory("TapeGag") == true) Image = Image + "_TapeGag";
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if (PlayerHasLockedInventory("ClothGag") == true) Image = Image + "_ClothGag";
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if (PlayerHasLockedInventory("DoubleOpenGag") == true) Image = Image + "_DoubleOpenGag";
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if (PlayerHasLockedInventory("Blindfold") == true) Image = Image + "_Blindfold";
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if (Math.round(seconds / 500) % 15 == 0) Image = Image + "_Blink";
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return Image;
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@ -291,7 +294,10 @@ function DrawPlayerImage(X, Y) {
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if (PlayerHasLockedInventory("Rope") == true) ImageName = ImageName + "_Rope";
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if ((PlayerHasLockedInventory("Collar") == true) && (!Common_PlayerClothed || Common_PlayerCostume == "Damsel")) ImageName = ImageName + "_Collar";
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if (PlayerHasLockedInventory("Ballgag") == true) ImageName = ImageName + "_Ballgag";
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if (PlayerHasLockedInventory("TapeGag") == true) ImageName = ImageName + "_TapeGag";
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if (PlayerHasLockedInventory("TapeGag") == true) ImageName = ImageName + "_TapeGag";
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if (PlayerHasLockedInventory("ClothGag") == true) ImageName = ImageName + "_ClothGag";
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if (PlayerHasLockedInventory("DoubleOpenGag") == true) ImageName = ImageName + "_DoubleOpenGag";
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if (PlayerHasLockedInventory("Blindfold") == true) ImageName = ImageName + "_Blindfold";
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// The image is created dynamically every time and can be zoomed
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if ((X == 0) && (Y == 0)) DrawImage(ctx, "C999_Common/Player/" + ImageName + ".jpg", 600, 0);
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