Merge pull request from wildsj/master

Natalie .csv and Drawing.js
This commit is contained in:
Ben987 2017-10-10 22:04:27 -04:00 committed by GitHub
commit c365f9f9d0
4 changed files with 13 additions and 7 deletions

View file

@ -1,8 +1,8 @@
Stage,LoveReq,SubReq,VarReq,IntroText,Image
0,0,0,,"Hello, you must be new here?|I haven't seen you before.",NatalieIntro.JPG
10,0,0,,"I'm Natalie, are you looking for something.",NatalieIntro.JPG
20,0,0,,How about joining a club for lunch break.,NatalieIntro.JPG
30,0,0,,Would you like to come|to the Kinbaku club.,NatalieIntro.JPG
10,0,0,,"I'm Natalie, are you looking for something?",NatalieIntro.JPG
20,0,0,,How about joining a club for lunch break?,NatalieIntro.JPG
30,0,0,,Would you like to come|to the Kinbaku club?,NatalieIntro.JPG
40,0,0,,You can try the cafeteria down the hall|or find a cafe.,NatalieIntro.JPG
50,0,0,,,NatalieIntroGone.jpg
100,0,0,,,NatalieClubIntro.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
2 0 0 0 Hello, you must be new here?|I haven't seen you before. NatalieIntro.JPG
3 10 0 0 I'm Natalie, are you looking for something. I'm Natalie, are you looking for something? NatalieIntro.JPG
4 20 0 0 How about joining a club for lunch break. How about joining a club for lunch break? NatalieIntro.JPG
5 30 0 0 Would you like to come|to the Kinbaku club. Would you like to come|to the Kinbaku club? NatalieIntro.JPG
6 40 0 0 You can try the cafeteria down the hall|or find a cafe. NatalieIntro.JPG
7 50 0 0 NatalieIntroGone.jpg
8 100 0 0 NatalieClubIntro.jpg

View file

@ -200,7 +200,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
560,0,0,,It feels like a hug|that will never let go.,"Thats more like it, you just need a bit more|encouragement. (She inserts a vibrating egg.)",570,1,0,PlayerEgg()
560,0,0,,It feels so good|and tantalising.,Thats it. I'm going to treat you now.|(She inserts a vibrating egg.),570,1,-1,PlayerEgg()
570,0,0,,"This is intense,|have me now.",With pleasure.|(natalie starts playing with your crotch rope.),580,1,0,
570,0,0,,"Ahhh, gag me and|have me now please.",Only because you're such a a good little subbie.|(Natlie gags you and plays with your crotch rope.),580,0,-1,PlayerBallgag()
570,0,0,,"Ahhh, gag me and|have me now please.",Only because you're such a good little subbie.|(Natlie gags you and plays with your crotch rope.),580,0,-1,PlayerBallgag()
570,0,0,,Stop this is|going too far.,"You think so, I'll let you go then. (Natalie releases you.)",590,-1,0,PlayerRelease()
580,0,0,,(Enjoy her touch.),(You surrender to her loving touch while she tugs|on the crotch rope and masturbates your clitoris.),580,0,0,SubbieMasturbate()
580,0,0,,(Squirm to her rhythm.),(You move your hips to follow her rhythm.|Slowly building up pleasure from her touch.),580,0,0,SubbieMasturbate()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
200 560 0 0 It feels like a hug|that will never let go. Thats more like it, you just need a bit more|encouragement. (She inserts a vibrating egg.) 570 1 0 PlayerEgg()
201 560 0 0 It feels so good|and tantalising. Thats it. I'm going to treat you now.|(She inserts a vibrating egg.) 570 1 -1 PlayerEgg()
202 570 0 0 This is intense,|have me now. With pleasure.|(natalie starts playing with your crotch rope.) 580 1 0
203 570 0 0 Ahhh, gag me and|have me now please. Only because you're such a a good little subbie.|(Natlie gags you and plays with your crotch rope.) Only because you're such a good little subbie.|(Natlie gags you and plays with your crotch rope.) 580 0 -1 PlayerBallgag()
204 570 0 0 Stop this is|going too far. You think so, I'll let you go then. (Natalie releases you.) 590 -1 0 PlayerRelease()
205 580 0 0 (Enjoy her touch.) (You surrender to her loving touch while she tugs|on the crotch rope and masturbates your clitoris.) 580 0 0 SubbieMasturbate()
206 580 0 0 (Squirm to her rhythm.) (You move your hips to follow her rhythm.|Slowly building up pleasure from her touch.) 580 0 0 SubbieMasturbate()

View file

@ -1,5 +1,5 @@
Tag,Content
Chloe1,(Chloe is now completely tied up and suspended|above the gound. They all ingore your plight.)
Chloe1,(Chloe is now completely tied up and suspended|above the ground. They all ignore your plight.)
Chloe2,"(They have strapped some vibrators on to Chloe.|She shivers, swings and moans happily into her gag.)"
NatalieReturns,(Natalie walks back and stands over you.)
Remote1,(Natalie starts to tremble.|Your remote must control her vibrator.)

1 Tag Content
2 Chloe1 (Chloe is now completely tied up and suspended|above the gound. They all ingore your plight.) (Chloe is now completely tied up and suspended|above the ground. They all ignore your plight.)
3 Chloe2 (They have strapped some vibrators on to Chloe.|She shivers, swings and moans happily into her gag.)
4 NatalieReturns (Natalie walks back and stands over you.)
5 Remote1 (Natalie starts to tremble.|Your remote must control her vibrator.)

View file

@ -211,7 +211,10 @@ function GetPlayerIconImage() {
var Image = "Player";
var seconds = new Date().getTime();
if (PlayerHasLockedInventory("Ballgag") == true) Image = Image + "_Ballgag";
if (PlayerHasLockedInventory("TapeGag") == true) Image = Image + "_TapeGag";
if (PlayerHasLockedInventory("TapeGag") == true) Image = Image + "_TapeGag";
if (PlayerHasLockedInventory("ClothGag") == true) Image = Image + "_ClothGag";
if (PlayerHasLockedInventory("DoubleOpenGag") == true) Image = Image + "_DoubleOpenGag";
if (PlayerHasLockedInventory("Blindfold") == true) Image = Image + "_Blindfold";
if (Math.round(seconds / 500) % 15 == 0) Image = Image + "_Blink";
return Image;
@ -291,7 +294,10 @@ function DrawPlayerImage(X, Y) {
if (PlayerHasLockedInventory("Rope") == true) ImageName = ImageName + "_Rope";
if ((PlayerHasLockedInventory("Collar") == true) && (!Common_PlayerClothed || Common_PlayerCostume == "Damsel")) ImageName = ImageName + "_Collar";
if (PlayerHasLockedInventory("Ballgag") == true) ImageName = ImageName + "_Ballgag";
if (PlayerHasLockedInventory("TapeGag") == true) ImageName = ImageName + "_TapeGag";
if (PlayerHasLockedInventory("TapeGag") == true) ImageName = ImageName + "_TapeGag";
if (PlayerHasLockedInventory("ClothGag") == true) ImageName = ImageName + "_ClothGag";
if (PlayerHasLockedInventory("DoubleOpenGag") == true) ImageName = ImageName + "_DoubleOpenGag";
if (PlayerHasLockedInventory("Blindfold") == true) ImageName = ImageName + "_Blindfold";
// The image is created dynamically every time and can be zoomed
if ((X == 0) && (Y == 0)) DrawImage(ctx, "C999_Common/Player/" + ImageName + ".jpg", 600, 0);